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User Reviews

RPGs should NOT be finished in one day... Indra was here (20919) 2.71 Stars2.71 Stars2.71 Stars2.71 Stars2.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.2
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 4.2
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they're executed 3.0
Overall User Score (9 votes) 3.4


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
90
GamePro (US) (Sep 21, 2005)
Genji: Dawn of the Samurai is one of the finest Capcom-style, Onimusha clones ever made--but it's from Sony. Game Republic in Japan is the developer and not surprisingly the company's headed by designers from the Onimusha teams. That being said Genji starts out like a finely-crafted Japanese sword in a beautiful scabbard. Then the more you gradually draw it out, the sharper it gets. This game's intoxicating hack and slash gameplay starts out simply then confronts you with deep, fantasy-based action.
89
GamingExcellence (Oct 18, 2005)
In the end, the only thing that can play against Genji is its length. As a reviewer with lots of games to play through, I appreciated the length (and still played through it twice), but as a gamer that saves his hard earned cash for one purchase, will Genji truly satisfy? Sony seems to have taken this into account and priced Genji at a lower price-point. Will you be playing it for hundreds of hours? No. Is there a multiplayer mode? No. Is Genji a work of art that should be appreciated on a completely different level than most games? Absolutely. Genji should be played by any gamer looking for one of the finest and most memorable gaming experiences out there. At the very least, Genji is worth a rental. Few games are this well crafted and captivating. A true gem.
85
More than anything, Genji is totally suffused in the folklore and traditions of the Land of the Rising Sun. From the honor-bound plot to the subtitled dialogue, the game targets a specific audience and sticks with it. Japanophiles will thrill, but traditional action fans would also be remiss if they didn't at least check out what the fuss is about.
85
GameLand (Dec 26, 2005)
В основу сюжета Genji легли реальные события – противостояние родов Тайра и Минамото в 11-12 веках нашей эры. За давностью лет и обилием пересказов потомков жестокая междоусобица успела обрасти мистическими подробностями и превратиться почти в миф. А в том, что на почве мистики игры растут как на дрожжах, мы уже успели убедиться. Еще в прошлом году демон-военачальник Ода Нобунага вновь тиранил несчастных японцев в !!!!!ERROROnimusha 3 . На сей раз уподобиться темным силам возжелал предводитель клана Тайра. Его главный козырь – таинственные Aмахаганэ (Amahagane). Блестящие шарики, больше похожие на стеклянные безделушки, даруют своему хозяину власть над энергией «камуи» (kamui). Никаких невероятно мощных ударов она не обеспечит – только сверхчеловеческую реакцию и скорость. Что в мире Genji как нельзя кстати – зачем дубасить врагов серией суператак, если куда эффектней по-самурайски истребить обидчиков одним ударом?
85
Next Level Gaming (Oct 03, 2005)
It’s a good game. That’s about all that really needs to be said. If you liked Onimusha, then pick up this game. If you did not or have not played it I defiantly recommend at least a rent of this title. This is one you should not slip by without at least checking it out.
82
Worth Playing (Oct 18, 2005)
Genji has its roots in Japanese culture and history, though not on the Tales of Genji novel like so many people think. The evil Heishi possess Amahagane, small objects which give them god-like powers, and they've used it to wrest power from the aristocrats and take over most of Japan. You are Yoshitsune, the son of the chief resistor of the Heishi, and with your own Amahagane, you've sworn vengeance against the evil organization. Along with a quite… large partner, Benkei, you impart on a quest for power, skill, and to save the ones close to you.
80
Personally, these one-on-one fights were by far my least favorite part of a game that otherwise let me let loose on hordes of enemies surging forward in increasing waves. Those goon fights made me feel cool, which is really the ultimate goal of any action title.
80
Jeuxvideo.com (Oct 10, 2005)
Cet étonnant Genji aurait pu atteindre des sommets si seulement il n'était pas aussi bref. Même pour sa catégorie, le soft n'assure pas sur le long terme, et c'est d'autant plus frustrant que tout le reste est exceptionnel. Malgré tout, pour son esthétique sublime, son gameplay intelligent et le potentiel ludique qu'il a à vous offrir, Genji mérite largement le détour.
80
PSX Extreme (Oct 17, 2005)
All in all, while I felt the ride was too short, I enjoyed every minute of it. Few games these days can offer a solid 6 hours of joy, even if they have quests that take 50 hours to complete. In that regard, Genji is worth the price of admission (especially if you can get it on discount).
80
Genji isn't exactly a long game to begin with and the frequent use of Kamui mode shortens it even more. Granted, it's one hell of an experience while you're playing -- but once you're done, there's very little to go back to. The addition of two playable characters adds a little replay value, though not much. Genji is a great experience while it lasts, but is an experience best left as a rental.
80
Yahoo! Games (Sep 27, 2005)
It's easy to forget how long the reach of Onimusha has been. We remember when Capcom unleashes a new title upon us, or when a rival publishes a challenger bearing the obvious stamp of influence. Genji is just such a title. It's easy to forgive the debt to Capcom's series, however, as fledgling developer Game Republic has delivered an experience full of beauty and action.
80
Fragland.net (Mar 24, 2006)
From legendary game creator Yoshiki Okamoto (who gave us Onimusha, Devil May Cry and Resident Evil) comes a tale of brutal violence and beautiful legend set against the historical backdrop of the Samurai genesis… With this sentence, the promo talk on the back of Genji’s cover starts and for once it does not lie.
79
Gamers.at (Jan 13, 2006)
So, da ist sie nun: Sony's Antwort auf Onimusha3. Wer sich gerne in japanische Abenteuer einlässt wird mit Genji seine Freude haben. Es ist grafisch sehr gut gelungen, kann in Sachen Handhabung überzeugen und ist vor allem leicht zugänglich. Es bringt aber auf der anderen Seite keine Neuerungen in das Genre, es ist alles im wahrsten Sinne des Wortes alle schon mal dagewesen. Wer die Capcom Titel schon durchgespielt hat und sich einmal ein ähnliches und vor allem ruhigeres Abenteuer hingeben will, der liegt bei Genji richtig. Alle anderen sollten Probespielen.
78
GameCity (Dec 02, 2005)
Aus einer neuen Spieleschmiede, die einige ehemalige Capcom Mitarbeiter beherbergt, kann nur so ein Titel kommen. Im Ganzen präsentiert sich Genji nicht schlecht, zwar merkt man, dass es sich nicht um einen Einzeltitel handeln wird, doch lässt einem die Atmosphäre gleich wohlfühlen. Irgendetwas fehlt dem Titel einfach, was Gefühle von einem herkömmlichen Titel nicht ausschliessen lässt. Sequenzen des Games verzaubern zwar, doch das Spiel selber kann das nicht wirklich. Rendersequenz hin oder her, das Geflimmer und die nervige Kamera können besonders bei Slow-Motion-Stein-Action einfach nur zum Haare ausreissen animieren. Japan Fans sollten sich den Titel auf alle Fälle ansehen, die dazu begleitende Japan Mucke vermag aber nicht jeden Spieler zu begeistern.
78
Netjak (Aug 29, 2005)
If you're looking for a good Asian themed action game, chances are you're only looking for one name, and that name is Kou Shibusawa. For the longest time, he's had a practical stranglehold on the niche. Part of it is because Koei's Warriors offerings are pretty good, and the other half is that games like Nightshade and Seven Samurai 20XX haven't exactly given him a whole lot of competition.
76
4Players.de (Nov 29, 2005)
Auch wenn Genji kein Onimusha-Klon sein will, haben die beiden Spiele doch eine Menge gemeinsam. Man merkt einfach, dass Studioleiter Yoshiki Okamoto lange Zeit für Capcom tätig war. Das ist aber nicht unbedingt schlecht, da das intuitive Gameplay und die üppige Präsentation Genji gut zu Gesicht stehen, während das elegante und sehr stylische Kontersystem für eine gewisse Eigenständigkeit sorgt. Allerdings triefen Story, Charaktere und Dialoge fast schon Brechreiz erregend vor Pathos, Schmalz und Klischees, während gerade die englische Synchro einfach nur albern wirkt. Zudem ist das Abenteuer recht kurz geraten und gibt sich trotz zwei recht unterschiedlicher Charaktere äußerst uniform und linear. Dennoch macht es eine Menge Spaß, sich mit Yoshitsune und Benkei durch die Gegnerhorden zu schnetzeln, nach verborgenen Items Ausschau zu halten, exklusive Waffen anzufertigen, Erfahrungspunkte zu scheffeln und mit gut getimten Kontern selbst mächtige Bossgegner in die Knie zu zwingen.
75
Gamezine (Oct 16, 2005)
Game Republic a donc frôlé le gros hit, qui attirera notamment grâce à son atmosphère onirique et ses graphismes qui forcent le respect, bien qu’on puisse parfois pester contre un aliasing inhérent à la PlayStation 2, repoussée ici dans ses derniers retranchements. Genji est donc un excellent jeu, avec beaucoup de charme. Reste que la durée de vie est bien trop courte, et que le jeu est beaucoup trop facile. A prendre en occasion, à la rigueur. Vivement la suite sur PS3 !
75
GameZone (Sep 19, 2005)
Genji: Dawn of the Samurai is an interesting creation. Like it or not it's an Onimusha clone. In this rare case the word "clone" does not mean "lower-class knock-off." This time I have the privilege of using the word the way it was meant to be used: to describe a carbon copy of another game.
73
Gaming Target (Dec 23, 2005)
Genji: Dawn of the Samurai could be an answer to a trivia question – it was revealed at the time of Nico, which of course became Shadow of the Colossus. As such, Game Republic's first title has been a low-profile one, even though there was a lot of promise simply due to the beautiful visual presentation and comparisons to other action games on PS2...and that's not even mentioning the pedigree of the company itself, with a former Capcom development star at the helm of the project. Perhaps being a low key SCEA release does it good – after all, while Genji is a good, solid game with a welcome blend of action and role-playing elements, it's also not a particularly exceptional game either; not average...just good enough to be worth playing, even if it's a rental or a bargain bin pickup in future times.
71
GameSpot (Sep 19, 2005)
Genji: Dawn of the Samurai is the first project from developer Game Republic, the company formed by former Capcom executive Yoshiki Okamoto. The relation is immediately evident if you've played any of Capcom's Onimusha games, because Genji looks and feels very much like those. If you're a fan of flashy cut-'em-up action and Japanese mythology, you'll be glad to know that Genji doesn't stray from that path. Unfortunately, that path is a short one, and it ends just as soon as things really start to get interesting.
70
IGN (Sep 16, 2005)
Nicely presented, but ultimately shallow, Genji delivers tame action for the short amount of time it lasts.In the end, it's Genji's empowering sense of ninja-like flow that makes Kamui use refreshing. But since all those interactions are canned, slowing time eventually becomes plodding and redundant. It's good then that Genji at least features stylish visuals and amazing music. So while the underlying gameplay may not be exciting, the rest of the package still merits trial.
70
games xtreme (Mar 13, 2006)
Genji is a good hack and slash action RPG, there isn’t really anything in here that fans of the genre haven’t seen before but it’s a good introduction to it if you don’t go for these games usually, it does seem a bit short-lived though which may put some players off.
70
1UP (Sep 19, 2005)
Genji is a game with quite a pedigree. The first game from Yoshiki Okamoto's Game Republic studio, it bears the burden of high expectations from fans of his previous work at Capcom and Flagship. With a list of credits that includes various Street Fighters, Power Stones, and Resident Evils, it's perhaps his work as executive producer on Devil May Cry 2 that will draw the most attention considering the style of this first game for Sony.
67
The Video Game Critic (Sep 08, 2006)
The game reminds me of Ominusha in many ways, but Genji is more polished. The scenery is quite easy on the eyes, and the tranquil Japanese soundtrack is first class all the way. Save points are frequent, and the difficulty level is ideal. On the downside, Genji bored me a bit with its drawn-out storyline, extended cast of characters, and lengthy cut-scenes. In addition, the constant barrage of regenerating enemies (often falling from the sky) gave me a chronic case of deju-vu. Nevertheless, Genji is a worthwhile adventure, especially if you can pick it up cheap.
67
Game Revolution (Oct 14, 2005)
Genji's mythology revolves around Amahagane, magical stones that grant their bearer the power of Kamui. When activated, this power allows the warrior to see through enemy attacks and counter it with stylish, lethal force. The Heishi clan defeated the Genji family through the use of these stones, and have since become brutal rulers of their surrounding territories. As Yoshitsune, son of the late Genji general in the Heishi war, your quest is to fulfill your destiny by finishing the job your father started. Armed with your own Amahagane, you must take down each Heishi general and fuse their Amahagane with yours in order to overthrow the ruthless Heishi clan.
60
GameSpy (Sep 21, 2005)
Genji is a tough sell to be sure. Even the most ardent fans of the genre should think twice before plopping down forty bucks for this game. That said, I really enjoyed what I played, and if you're into playing the same game over and over again then I can recommend it as a purchase. For most of you, I'd say it's an excellent rental. Actually, it's pretty much the perfect rental. Genji: Dawn of the Samurai is fun, action filled, and magnificently produced ride that's definitely worth experiencing once (just not for $40!).
50
Eurogamer.net (UK) (Nov 07, 2005)
Genji is a terminally average hackandslasher - of that, there is little doubt, and for it to come from the much-vaunted Game Republic, it's doubly disappointing. For devout fans of the genre, there's a modicum of button mashing fun to be had; but by the end of it you'll be strangely unsatisfied. As a wise man once told us, if you aim at nothing, don't be surprised if you hit it.