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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.3
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.1
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 4.6
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (9 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
HonestGamers (Dec 18, 2005)
Parachutes are for whiny little girls and hippies. Cyborgs ignore the threats represented by high altitudes and jump from hovering helicopters, landing gracefully in a combat-ready crouch and scanning the area for hostile targets to gun down.
GotNext (Nov 23, 2004)
Diehard fans of anime and other media traditionally get screwed when it comes to videogames. They buy with the hope it will be roughly the same quality of something that they already enjoy, and normally have those hopes crushed five minutes past the title screen. GitS: Stand Alone Complex not only has a story that's as compelling as any from the anime, it's also backed by a satisfying gameplay experience that could stand on its own without the Ghost in the Shell license.
MAN!AC (Apr 29, 2005)
Unkomplizierte SciFi-Action: Wer sich ein schnörkelloses Baller-Abenteuer wünscht und dazu noch ein Faible für Animes hat, für den ist "Ghost in the Shell: Stand Alone Complex" ideal. Hat man sich erst an das ungewöhnliche Steuerungsschema (Schießen und Schlagen mit den linken Schultertasten) gewöhnt, ballert und prügelt es sich leichtgängig durch ein kurzweiliges Abenteuer. Diverse Macken trüben allerdings den Action-Spaß: So macht die Kamera oft und gerne was sie will, aber nicht soll und die Gegner-KI der Kategorie 'Dumm-wie-Brot' zeugt nicht wirklich von Anspruch. Leider kommt auch das interessante Hacking-Feature zu kurz und der obligatorische Multiplayer-Modus lässt Innovationen gänzlich vermissen.
71 (Jun 10, 2005)
Ghost in the Shell mag in der Anime-Szene Kultstatus genießen, das Spiel kann da leider nicht mithalten. Zu oft machen sich die Schwächen der Steuerung bemerkbar, gerade bei Sprungeinlagen. Hinzu kommen die teils extrem gut gepanzerten Gegner, die an manchen Stellen sehr schwer zu knacken sind. Dennoch wird zumeist solide Ballerkost geboten, die streckenweise sogar richtig Laune macht. Aufgrund der spartanischen Präsentation und der nervigen Steuerung werden aber nur hartgesottene Action-Veteranen und Anime-Fans länger am Pad kleben bleiben.
GameZone (Nov 29, 2004)
Ghost in the Shell Stand Alone Complex reveals a dire uni-world future with thought-sharing and identification infiltration. Individuality is on the wane, and in some ways, any sign of it can be criminal. The game, while offering a somewhat complex backstory, is merely a typical shooter set in a futuristic world that still has so many modern-day elements that one has to wonder what the technological advancements actually affected. Great graphics are not enough to really propel this title beyond the average shooter classification.
Yahoo! Games (Dec 10, 2004)
Much like its namesake TV series (currently showing in the Cartoon Network's late-night Adult Swim lineup), Stand Alone Complex is composed of individual standing "episodes" -- missions -- that make up an overarching science-fiction storyline. It's 2030, and players take the role of cybernetically-augmented Motoko Kusanagi, special operative to "Section Nine." The Ghost movies and TV episodes often mix violent action with convoluted, shadowy politics and high-minded philosophical concerns... here, however, you'll be able to focus on kicking the enemy's collective butt.
IGN (Nov 05, 2004)
Fans of sci-fi and Japanese anime drooled over the original Ghost in the Shell movie when it came out in 1995. And rightly so, since it rocked the house with its slick blend of a highly philosophical cyberpunk storyline with some of the coolest visuals ever put into an anime. Nine years later we have a game that shares the same name as the TV version that came out a couple of years ago, but something happened in the wash. While the world in Ghost in the Shell: Stand Alone Complex is still here, and there is a decent plot buried in the geekspeak, the basic game is an action game with lots of guns and a few cool ideas that still aren't enough to bring it up above an average shooter.
Jolt (UK) (May 18, 2005)
While the PS2 has no shortage of third-person action games, Stand Alone Complex has a couple of distinguishing features that help it, well, stand out, as it were. Not least is the fact that it’s the first game on PS2 to be based on the futuristic cult anime about cybernetics, crime and the nature of human consciousness.
GameSpot (Nov 19, 2004)
Considering how popular the 1995 anime Ghost in the Shell is on both sides of the Pacific, it's kind of surprising that this is only the second game ever based on it. With its rabid cult of fans and its mixture of gunplay, hacking, missile-launching robots, and hot cyborg chicks bouncing around in spandex jumpsuits, it seems like a natural progression to make the transition from screen to game at least once every few months. Given the somewhat dismal track record of games based on licensed material, it's also surprising that Ghost in the Shell: Stand Alone Complex isn't half bad. Though, thanks to its brevity, a few too many frustrating jumping puzzles, and some bland environments, it is about 40 percent bad.
55 (Apr 18, 2005)
Ghost In The Shell : Stand Alone Complex m'a fait la même impression que le récent Blood Will Tell. J'ai pris du plaisir à parcourir le titre, j'ai bien adhéré à l'ambiance en tant que fan de la série mais je suis malgré tout conscient que si vous ne connaissez pas l'anime, vous aurez bien du mal à vous plonger dans cet univers. Le jeu ayant contre lui plusieurs problèmes de gameplay et la durée de vie étant assez réduite, vous pourrez toujours acquérir ce soft en occasion, histoire d'éviter d'amères désillusions.
44 (Jun 05, 2005)
Stand Alone Complex ist zwar kein Totalausfall, wirkt aber äußerst lieb- und ideenlos zusammengeschustert und hinkt der aktuellen Genre-Konkurrenz sowohl technisch als auch spielerisch zum Teil meilenweit hinterher. Die Abschnitte mit Motoko spielen sich wie ein futuristisches Tomb Raider ohne Atmosphäre und Zielfixierung und erinnern stark an Bungies seinerzeit von Ghost in the Shell inspirierte sterile Anime-Action Oni, während die Batou-Passagen nicht über einen Syphon Filter-Abklatsch für Arme hinauskommen. Die Spielmechanik ist in beiden Fällen einfach zu plump und unausgereift.
Well, it looks the part, taking its anime origins seriously and recreating cyborg cop Major Motoko Kusanagi and the rest of the cast slickly enough. Sadly though, despite an occasional surge of style - some of the Major's animations are mint and remotely hacking AI characters adds variety - the rest of SACS gameplay circuits seem to have been infected with a meh virus. You shoot meat puppets, unlock doors, receive a plot belch from HQ, hack terminals... and repeat. And that's the future for you. Frankly, Syphon Filter., Omega Strain does the same thing a lot better. What's more, you can now pick it up for the same price as this. It's your money.