Ghosthunter (PlayStation 2)

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Critic Score
100 point score based on reviews from various critics.
User Score
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What started as a simple report of strange lights at an abandoned school has become something much more for rookie cop Lazarus Jones. After unwittingly unleashing hundreds of ghosts from a containment facility, including one that took a liking to Lazarus' partner, it's now his job to travel to the four corners of the earth and recapture them. This is going to be one long night.

Lazarus starts the game with a pistol, but bullets aren't much use against the incorporeal. Eventually he will find energy weapons that can drain away a ghost's energy, and when a ghost has been sufficiently weakened it can be captured with Lazarus' homing "Ghost Grenade". Not all the monsters Lazarus faces are the undead, however, and more solid foes can be dispatched the traditional way: shooting them until they stop moving. Levels are traveled through sequentially and range from flooded bayous to a sunken battleship and abandoned prison island. Sometimes Lazarus will be assisted by a mute ghost named Astral who can reach areas beyond Lazarus and open paths for him. She has to be careful however as she has no way to attack or defend herself.


Ghosthunter PlayStation 2 Ship Tentacle Beast
Ghosthunter PlayStation 2 Lazarus fights Ship Troopers
Ghosthunter PlayStation 2 Lazarus fights the swamp croc boss
Ghosthunter PlayStation 2 Prison realm, Electric Guardian encounter

Promo Images

Ghosthunter Screenshot
Ghosthunter Screenshot
Ghosthunter Screenshot

Alternate Titles

  • "幽灵猎手" -- Chinese spelling (simplified)

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User Reviews

Suddenly you find yourself in a horror film Klirr (76) 4.67 Stars4.67 Stars4.67 Stars4.67 Stars4.67 Stars

Critic Reviews

Gameplanet Dec 22, 2003 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Worth Playing Sep 02, 2004 8.3 out of 10 83 Dec 25, 2003 82 out of 100 82 Oct 08, 2004 8 out of 10 80
Digital Entertainment News (den) Oct 06, 2004 7.5 out of 10 75
Next Level Gaming Aug 26, 2004 70 out of 100 70 (UK) Dec 12, 2003 6 out of 10 60
GamePro (US) Aug 16, 2004 3 out of 5 60
Super Play (Sweden) Dec, 2003 6 out of 10 60
GameSpy Aug 17, 2004 2.5 Stars2.5 Stars2.5 Stars2.5 Stars2.5 Stars 50


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In early preview screenshots Lazarus was shown wearing a jacket with a patch reminiscent of the Ghostbusters logo.


In cut-scenes, you'll see a Undead Swordsman along with the Undead Crossbowman and the Undead Hammer Knight, but oddly enough, the Swordsman doesn't appear as an enemy in the game.


When you think about it, there are actually quite a few similarities between Ghosthunter and SCE Studio Cambridge's previous game, Primal.
  • They share the same basic premise, namely a normal person being thrown into extraordinary circumstances.

  • A supernatural sidekick is present, i.e. Astral and Scree.

  • A machine being is features, the entity Cronos and the A.I. Digital.

  • Both Lazarus and Jen are humorous and tend to make jokes.

  • Both protagonists have a "Straight Man" to counterbalance their humour. Both Scree and Digital are serious almost all of the time.

  • In both games you can control the sidekick as well.

  • Both Lazarus and Jen are searching for someone important to them who is kidnapped by the antagonists.

  • The theme of betrayal


One of the funnier characters you'll meet in the game is the ghost of Colonel Freddy Fortesque, who is obviously a descendant and homage to Sir Daniel Fortesque, the undead hero of the MediEvil series, which is also developed by SCE Studio Cambridge. Freddy also is missing his left eye.

Also, in the section of the game where you meet him, the boss is a huge human/octopus-like ghost. In life, he was treacherous captain named Kraken, appropriate considering that the Kraken is a mythical octopus or squid of gigantic proportions. His beastly ghost is the result of being stabbed by a cursed dagger, which is may reflect the sword and sorcery style of MediEvil, especially considering the more "mundane" deaths of the other Phantom Bosses.

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lowlife (34) added Ghosthunter (PlayStation 2) on Mar 28, 2004