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There are few moments in the videogame world that are as satisfying as finding something that exceeds expectations. And that's exactly what happened when we sat down to give Acclaim's Sword of Vengeance a thorough playthrough. Far from being perfect and definitely open to improvement, Gladiator isn't going to win any awards or change the way we look at videogames. What it will do, however, is help pass the time away for nine to twelve hours with its mindless but ultimately fun approach to the genre.
It's unfortunate that the gameplay isn't nearly as interesting or well-put-together as the rest of the game, and it's equally unfortunate that there isn't any sort of multiplayer component to go along with the story mode, which leaves you with nothing to do in the game once the story mode is complete. Ultimately, however, if you can look past some of the game's mechanical shortcomings, you'll likely be pleased with what Gladiator: Sword of Vengeance has to offer.
Gladiator: Sword of Vengeance is an entertaining and beautiful beat-'em-up that puts just enough of a spin on traditional gameplay mechanics to get the thumbs-up. (A gesture born of gladiatorial combat. Look it up on Google. You can never possess enough useless Cliff Claven trivia.) At $50, it's too expensive for the amount of gameplay on offer, but it's a damn near perfect Blockbuster night.
Gladiatorial combat should be the perfect basis for an action game. It involves ultra-violence, cool weapons, fantastic settings and, occasionally, tigers. How could you go wrong? Sadly, Gladiator: Sword of Vengeance is a colossal disappointment, largely because Acclaim lost sight of what made gladiators cool in the first place.
Chronique d'une déchéance. Voici ce que pourrait être le sous-titre de "Gladiator : Sword Of Vengeance. Doté de quinze premières minutes sincèrement époustouflantes, il se voit misérablement tombé en déliquescence pendant les six cents restantes. Pataugeant au sein d'une ambiance mythique et onirique, votre fidèle Thrax, perd sa voie vers l'affranchissement définitif. Son horizon masqué par les affres de la technique. Le pouce ne se baissera pas. Le gladiateur n'est pas rentré dans l'arène.
That's okay if you're clinically insane or a heavy drinker, but it's not much fun for the gaming masses. The bottom line, I guess, is that even though some bits of the game show considerable promise, it's just not worth it in the end. Gladiator: Sword of Vengeance is a bit like Prince of Persia except without all the cool bits, so do yourself a favour and buy that game instead; that's where all the smart money is right now.