Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

A step back in time and a step back for the series. Big John WV (27239) 2.57 Stars2.57 Stars2.57 Stars2.57 Stars2.57 Stars
Perfect for Misogynist lasttoblame (427) 2.29 Stars2.29 Stars2.29 Stars2.29 Stars2.29 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
Overall User Score (24 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
TTGamer (Mar 29, 2007)
Vice City Stories really shows that the GTA engine is getting a little old but it also provides a huge amount of fan service. It's also retailing for a lower price point than usual which makes it an even harder to ignore game. It may be getting a bit old but GTA still remains the most prominent and playable sandbox game on the PS2.
GotNext (Apr 03, 2007)
With all the hoopla surrounding the newest, next-generation version of the GTA series, it's almost (but not quite) a little disappointing to have Vice City Stories be the game of the franchise to take the last bow on the PS2. Considering the numbers of hours I have logged in the streets of Liberty City, Vice City, and San Andreas, perhaps I would have preferred to have the PSP version be the final memory of the game. However, once you get by the lagging visuals, the compelling characters, superb music, varying mission types, searing wit, and supreme challenge will likely suck you right back in. If nothing else, it's still GTA, and makes for a nice six-month diversion until October, when IV drops and likely changes the world – again.
1UP (Jun 12, 2007)
As ever, there are some issues with the combat system -- but this doesn't outweigh the overall quality, or the fact that you are getting one hell of a lot of game for a penny shy of 20 bucks.
IC-Games (Mar 07, 2007)
The biggest negative you can level at GTA: Vice City Stories is that there is nothing overly new to the series – this is more of the same, however enjoyable that material might be. Of course, for these big ringing changes we are all going to have to wait for Grand Theft Auto IV. For now, and more importantly for PS2 owners, GTA: Vice City Stories might be more of what we love, but at least love is still the operative word here. And love it you should.
Game Over Online (Mar 16, 2007)
Vice City Stories on the PS2 is a great return trip to the seediest of cities, but a short one at that. The fact that the game itself is a port over from a handheld will hamper the experience for some, but the nice $20 price tag more than makes up for it. The experience is a great deal more entertaining than the previous effort (Liberty City Stories), so if you enjoyed Vice City for the PS2 and don’t own a PSP, go ahead and pick this one up. GTA IV is on its way and is likely to set the franchise on its ear, so this will serve as a nice “reminiscence” of where we have been before we leap into the future and plunder yet another city.
Games Master (Apr, 2007)
If you're willing to weather the game's niggles with a bit of patience, you're still in for a typically wicked time in Vice City. But if you're brand new to GTA you should instead plump for San Andreas, which you should also be able to pick up for a budget price these days, and is the absolute pinnacle of the series so far. And, if you really are a newcomer to the world of GTA, we've got a question for you - what was life on Mars like, exactly?
84 (Mar 20, 2007)
GTA: Vice City Stories was a great game on the PSP and is equally enjoyable on the PS2. While we have lost the multi-player modes the PS2 benefits from improved graphics and better controls. Definitely worth consideration.
GameZone (Mar 15, 2007)
While dated graphics and an overall air of familiarity may turn off some, the sheer amount of fun activities coupled with the budget price make for a heartily recommended adventure.
Grand Theft Auto: Vice City Stories may not be the best out there, but it is still GTA, and since its only twenty bucks, its almost more worth it to buy the game than to rent it.
UOL Jogos (Mar 20, 2007)
"Grand Theft Auto: Vice City Stories" manteve, para o bem e para o mal, praticamente todos os elementos do antecessor. Por um lado, isso significa garantia de qualidade, mas por outro, falta novidades para recomendar a quem já jogou o anterior. As perdas, como uma história pouco inspirada - e o enredo é grande parte da experiência da franquia -, parecem superiores à melhoria técnica e um leve aumento de volume de jogo. A boa notícia é que, assim como o antecessor, essa edição com cara de caça-níquel tem, ao menos, um preço econômico, de US$ 20, bem mais em conta que a versão para PSP.
80 (Aug 03, 2007)
Vice City Stories is an impressive PSP game but a less impressive PlayStation 2 title. It's not a great port but with another PS2-only GTA being highly unlikely, fans yet to enter the PSP market should find a highly enjoyable game. The fact that it can be bought for less than £20 also makes it somewhat of a bargain.
TotalVideoGames (TVG) (Sep 03, 2007)
There is an overriding feeling that the series does really need to move on. Admittedly, the PS2 is never going to be home to revolutionary ideas at this stage, but even at a budget-price you have to ask yourself whether the appeal of the story and returning to Vice City is worth stepping back in time to a game that's the equivalent of a straight-to-DVD release.
NZGamer (Mar 22, 2007)
With the release of Grand Theft Auto IV penciled in for the end of 2007, the goodfellas at Rockstar games have thrown their fans a bone. While there may be a case for cynicism, with Rockstar simply moving the PSP title across to the PlayStation 2, adding nothing and dropping the game’s multiplayer functionality, the truth is it still works. It’s still as fun, uncouth and smart as all the Grand Theft Auto games before it and, hopefully, the few more yet to come.
AceGamez (2007)
There are some things I don't like about Grand Theft Auto: Vice City Stories - mainly the graphics, which look absolutely abysmal on my nice sized HDTV - and the multiplayer modes from the PSP version are also missing, meaning that the Vice City Stories PS2 reiteration is actually worse off than its smaller sibling. With that said however, the PS2 version is cheap and cheerful, it's a lot easier to control than the PSP version and for those people who loved Vice City and want an excuse to go back, well, Stories is your reason. With a new soundtrack and a new main character, with plenty of charm to be found in the new story and loads of things to do in the way of missions, side earners and businesses to take over, a budget gamer can't go wrong with Vice City Stories for the PS2.
Boomtown (Apr 24, 2007)
Overall, Vice City Stories, while blatantly an attempt to cash-in on the series as much as possible before the fourth instalment hits, is actually rather good fun, and delivers in the ways a GTA presumably should do. Sure, while being my first experience with the series, it certainly left a lasting impression, and didn’t disappoint. It’s expansive, fun, challenging and most of the time, plain hilarious. Yet, concurrently, it’s also in dire need of a makeover and the combat system could do with a refined dusting. Still, for what its worth, it’ll no doubt appease GTA aficionados and/or raving lunatics until the fourth game arrives.
Grand Theft Auto: Vice City Stories is another sequel in the series that has recycled much from the previous games, and depending on whom you may be this is either a very good thing or a very bad thing. Somehow, we’re still very much enjoying the series, although perhaps a reinvention is overdue, and we certainly hope to see some of the key gameplay mechanics tidied up in the not so distant future. GTA IV?
All in all this is a fantastic game, possible the best in the GTA franchise. The missions are more fleshed out than in Liberty City stories, but not as long winded as San Andreas, just right for portable play. The story is entertaining and atmospheric. The game always looks and feels just right. It is just a good, fun game that keeps you coming back time and time again. Is it good enough to keep us happy until GTA 4? Well it will have to be! It is a shame that the multiplayer has been removed and a new game would have been nicer. It is quite a step away from San Andreas, not as big or as involving, but if you don't have it on the PSP it is well worth it!
Defunct Games (May 04, 2007)
The good news is that people who don't own the PSP will now have a chance to experience a brand new Grand Theft Auto game, even if it is set in a location they are likely already familiar with. While the story isn't nearly as good as the rest of the games in the series and it will likely feel like a step backwards for those who loved San Andreas, Vice City Stories may be able to stamp down your excitement for the upcoming Grand Theft Auto IV for at least a few hours. At $20 it's hard to pass up, but if you're one of the many that already own the game for the PSP then there's no reason for you to buy this game again. For me I think I'm going to stick with the portable version.
78 (Apr 05, 2007)
The story is really weak for a GTA, but hey, it's a budget game, what did you expect? Of course, there's the fact that it's just an add-on. The only nice thing in the story are the familiar characters and the psycho idiots who walk around Vice City. It's a shame Vic Vance is such a worthless character. In other news, the game has an allround been there, done that feel. Been there graphics, done that gameplay. Let's just remember it was nice to have been there again and do that again.
Right or wrong, I have a different standard for PS2 games than those I play on the PSP. The wide variety of excellent titles available on the PS2 combine better control options and graphical muscle to allow for a gaming experience that is a step above its handheld cousin. For that reason, it’s a little hard for me to smile and nod when a game for the PSP receives what amounts to a direct port to the larger home console. While Vice City Stories has all the requisite ingredients to be a smash hit, (the most important of which is the name Grand Theft Auto in the title), the game itself falls below expectations.
Jolt (UK) (Apr 05, 2007)
Vice City fans might have fun with the game for a while, returning to familiar haunts one last time, but ultimately Vice City Stories is a great handheld game through and through, and this PS2 port does little more than emphasise the difference between the formats. There’s still nothing like racing past the beaches on a motorbike, synth-pop blasting out from the radio, but enough is enough. GTA IV can’t come soon enough.
76 (Mar 12, 2007)
War Vice City Stories auf PSP eine mittelschwere Enttäuschung auf hohem Niveau, muss man bei der PS2-Umsetzung den letzten Teil streichen: Die Technik kratzt mittlerweile hart an der Augenschmerz-Grenze, ein PSP-Game ohne sinnvolle Optimierung auf PS2-Größe aufzublasen ist einfach keine gute Idee. Der Mehrspielermodus wird schmerzlich vermisst, aber am schlimmsten ist, dass sich VCS gerade auf der PS2 verdammt viel, größtenteils hausgemachter Konkurrenz ausgesetzt sieht - und den Kürzeren zieht. Man merkt dem Spiel deutlich an, dass es für den Handheld entwickelt wurde, und da gehört es auch hin. Klar macht das Cruisen durch Vice City auch auf der PS2 viel Spaß, die Figuren sind abgefahren, das Missionsdesign ist kreativ. Doch sollte man sich die Fassung eigentlich nur gönnen, wenn man unbedingt neues GTA-Futter braucht - im Zweifelsfall sollte man lieber zu San Andreas greifen.
Meristation (Mar 07, 2007)
Grand Theft Auto: Vice City Stories (PlayStation 2)Regresar a las calles de Vice City en PlayStation 2, tras su salida original en la plataforma cinco años atrás, era algo que realmente se echaba en falta, no sabemos si por deleitar nuestros oídos con clásicos musicales de los años 80 al subirnos a cualquier vehículo, poder adquirir bienes inmobiliarios para poder aumentar nuestro imperio todo ello a través de gestas delictivas o volver a respirar el aire 'kitsch' que desprende esta ciudad, eso si con nuevos personajes y trama argumental gracias al buen hacer de los chicos de Rockstar Games.
A good game will always be a good game, and whilst Vice City Stories may only be a small upgrade from the handheld original, it's a city we were happy to visit again. We recommend you do the same.
75 (Mar 17, 2007)
Wszystko, co napisałem powyżej, brzmi nieźle – lepsza grafika i całkiem sporo zmian względem oryginalnego Vice City. Do tego świetna ścieżka dźwiękowa i naprawdę mocarny klimat Miami lat ‘80. Nie należy jednak zapominać, że mamy do czynienia z grą na PS2, a VCS widzieliśmy już kilka miesięcy temu na PSP. To, co zachwycało na przenośnej konsoli, na stacjonarnej nie musi malować się już w tak jaskrawo różowych barwach. Czy więc warto zainteresować się Vice City Stories na PlayStation2? Sytuacja, jaka ma miejsce, jest podobna do tej z Liberty City Stories na PS2. Jeżeli posiadasz i przeszedłeś grę już na PSP, daruj sobie – dostajemy przecież dokładnie to samo, tylko okrojone o tryby multi.
IGN (Mar 06, 2007)
Grand Theft Auto: Vice City Stories is essentially more of the same, for better or for worse. It's a nice leap over what we saw in Liberty City Stories, but it still feels "safe" by many standards. The story is certainly sub-par and there are problems with close combat while armed with a firearm or when attacked in groups, but it still has all of the elements that makes every Grand Theft Auto game great. It's funny, doesn't take itself seriously, the gameplay mechanics are mostly great fun and the world is a fantastic place to screw around in. Sadly though, while the game stood tall on the PSP, its PlayStation 2 port seems weak in comparison when you look at the other options on the system.
Ultimately, Vice City Stories is a fun distraction for fans of GTA and a decent game to tide players over until Grand Theft Auto IV. Although the game feels like GTA Lite in many respects, it still is a GTA game, with GTA humor and gameplay infused into it and it's hard to beat the $20 price tag. Just don't pick up Vice City Stories expecting anything new.
Gamer 2.0 (Apr 13, 2007)
When all is said and done Vice City Stories offers a great take on the Grand Theft Auto series and fans will no doubt be impressed by the amount of content. However the lack of multiplayer that was so proudly distributed on the PSP is long gone on the PS2 version and players who already played the previous version will see no reason to pick up this title as well, as it offers nothing new in terms of actual gameplay. But hey, it is only $20 bucks, so there is nothing better to hold you over till GTA IV releases in October if you are in the need for a quick GTA fix than.
GameSpot (Mar 08, 2007)
For those of you who already bought Vice City Stories on the PSP, the PS2 version doesn't offer any additional content (and, in fact, removes content in the form of the PSP game's multiplayer mode), so there's no reason to even consider this release. If you skipped Vice City Stories the first time around, just know that this, much like Liberty City Stories, scratches the same basic itch that the other GTA games do, but not as satisfactorily. The storytelling is some of the weakest of any GTA game, and the game engine isn't nearly as impressive as it once was. Still, for $20, those who just want to experience the gaudy delights of Vice City one more time won't be doing themselves wrong by checking this one out.
Softpedia (Mar 13, 2007)
When will we ever get rid of rotating pickups? GTA seems to be plagued with the art of creating sequels that are rather expansion packs, bringing only new games modes and taking out other features that we loved in the previous installments. It will be hard to make all the gamers happy, but since the name "Grand Theft Auto" sells anytime anyplace, where's the challenge of making a better game? This title is a mediocre one, a little aperitif to the most awaited game of the year: GTA IV.
70 (Mar 07, 2007)
Überragendes wurde dafür wieder bei der Musikauswahl und bei der Atmosphäre geschaffen. Trotz altbackener Grafik wird man vom Spiel förmlich aufgesaugt und erst bei Spielende wieder ausgespuckt. Auch in Sachen Umfang wird der interessierte Spieler nicht enttäuscht und bekommt genug Abwechslung für etliche Stunden geboten. Letztendlich muss also abgewogen werden, aber viel falsch machen können alle geneigten Nicht-PSP-Besitzer beim Budgetpreis von rund 30 Euro eigentlich nicht.
GameDaily (Mar 15, 2007)
It seems that Rockstar Games wanted to give the PS2 one last hurrah, as the GTA franchise moves to Xbox 360 and PlayStation 3 later this year. With that being said, Grand Theft Auto: Vice City Stories sounds like a small "yay" instead of a big, bellowing cheer.. Fans, however, should dig it.
Gamernode (Mar 13, 2007)
If you're dying for a new GTA game, then VCS is worth picking up for a mere $20. But be aware that this is just more of the same GTA that we've played for years, with nothing much new in the way of gameplay elements.
TotalPlayStation (Mar 20, 2007)
A crap port of a great game is still a crap port. The good game part helps, yes, but when everything about the way the game plays on the PS2 feels like a rush job, it doesn't really instill a feeling of satisfaction -- if if the game is only $20.
Still a cracking game and a must play for fans of the series, GTA Vice City Stories shows that in 2007 the PS2 can still hack it (just), but also reveals that GTA IV needs a radical rethink regarding some vital gameplay issues and maybe some more thought regarding the game’s overall structure and aims. This much freedom might not be a bad thing, but sometimes a game needs an aim too, and aiming definitely isn’t VCS’s strong point.
Daily Game (Mar 31, 2007)
Really, Grand Theft Auto: Vice City Stories isn't that awful of a game; in fact, it'll whittle away your time if you can put up with the flaws of this port. There's a lot of gameplay to be had here, as anyone who has played the game on PlayStation Portable already knows. Too bad it just isn't as fun on PlayStation 2.
Gamer Within (Apr 13, 2007)
Grand Theft Auto: Vice City Stories is, at its heart, a cheap port for making more money. It is fun in the way that all Grand Theft Auto games are fun; the open and free-roaming aspect is still there, and still good. The missions are getting stale, the combat is mostly painful, and this is a tad on the easy side. Compared to all the GTA games out at what should be budget prices, this one is a lemon. It is leagues behind the others in at least some aspects, and the graphics are pretty damn terrible. If you’re a first time GTA player, get San Andreas or something like it - they’re better. If you’re in need of a quick GTA fix, give it a shot, but don’t be expecting anything wonderful. It is fun, but it is very flawed.
65 (Mar 09, 2007)
La saga GTA continue avec un épisode un tout petit moins prenant que le précédent. Vu le petit prix, on pardonnera facilement les quelques défauts techniques, mais plus difficilement le scénario moins travaillé. Quoi qu'il en soit, avec son gameplay si caractéristique, Vice City Stories devrait satisfaire les nombreux fans de la série.
Computer Bild Spiele (Apr 04, 2007)
So kennt man die GTA-Serie: Eine unterhaltsame, ironische, aber nicht immer ganz stimmige Gangster-Geschichte, die dem Spieler große Freiheiten bei seinen Erkundungszügen durch Vice City lässt. Dabei ist es wieder einmal hervorragend gelungen, die schrille Atmospähre der 80er Jahre einzufangen, wie man sie auch aus TV-Serien wie "Miami Vice" kennt: Coole Klamotten, poppige Mucke aus dem Autoradio und jede Menge lässige Sprüche - in Englisch mit deutschen Untertiteln. Leider wird die ansonsten filmreife Atmospähre durch einige technische Schwächen gestört. So kommt das Spielgeschehen in actionreichen Szenen wie Verfolgungsjagden regelmäßig ins Ruckeln und Hochhäuser erscheinen schon mal wie von Geisterhand am gar nicht so weit entfernten Horizont. Einige frische Spielideen hätten dem jünsten GTA-Teil auch ganz gut zu Gesicht gestanden, der sich somit nur ein "befriedigendes" Testurteil sichern kann.
G4 TV: X-Play (Apr 11, 2007)
In the end, however, this is clearly a port in the wrong direction. The PSP visuals that looked great on the small screen now look terrible, and visual glitches and shortcomings flood the screen. The price is right for fans, but this likely isn’t the series’ PS2 swan song that fans were hoping for.
Bordersdown (Aug, 2007)
As lacklustre as Vice City Stories is, there’s no denying that it effectively replicates the core genius of the GTA series in a way no other sandbox action title can. Presumably the last GTA on the PS2, you’ll leave it thinking that it was a missed opportunity rather than a poor experience.
60 (UK) (Mar 09, 2007)
Put in context, there's no doubt that Vice City Stories is the weakest in the series to date: Vice City was never the most exciting and varied environment to explore the first time around; simply throwing dozens of uninspired missions at us and an unexciting empire building element into the pot doesn't make up for that. It might be cheap, and it might have more content than Liberty City Stories, and it has gaming audio to die for, but, on balance, Rockstar has milked the flaccid teat of its cash cow to the limit. There are occasional flashes of genius buried under the mountain of samey content in here, but for the most part, Vice City Stories is the kind of release that can only please the shareholders. GTA fans deserve more than this. Luckily, there's not long to wait for a real sequel to banish the memories of this opportunistic filler offering.
60 (Mar 27, 2007)
GTA: Vice City Stories is en blijft een spel dat voor de PSP ontwikkeld werd en dat merk je ook tijdens het spelen van de PS2-versie. Grafisch ziet het er allemaal een heel stuk minder uit dan dat we op dit moment gewoon zijn, de gameplay is solide maar vertoont ondertussen wat ouderdomsverschijnselen en het weglaten van een multiplayerfunctie kunnen we Rockstar maar moeilijk vergeven. Ben je echter een diehard GTA-fan én heb je Vice City Stories bovendien nog niet voor je PSP in huis gehaald dan is de aanschaf van deze titel enigszins verdedigbaar.
Gaming Age (May 08, 2007)
If you didn't get a chance to play it on the PSP and haven't had your fill of Miami in the 1980s, Vice City Stories is only $20 and should more than quench your thirst for more GTA. But it's also got all the quirky baggage of the other GTA games � control issues, mediocre graphics and, this time, a story that falls short of the bar set by others in the series. It also doesn't include the multiplayer modes found on the PSP version, but there are helicopters. Life as a drug dealer is full of tradeoffs.
Armchair Empire, The (Jun 26, 2007)
The saving grace of Vice City Stories is that it's only $20US. At that price, it's hard to complain that you're barely getting more than a neutered expansion pack. But just because it's cheap doesn't mean it's really worth revisiting unless you desperately need something to hold you over until GTA4. Just pop in one of the old games – or any one of their numerous clones from the past few years – and it’ll probably be more worthwhile.
Gamestyle (2007)
Gamestyle only hopes that Rockstar can return GTA to its former glories when the fourth instalment arrives. The odd moments of joy don't warrant sitting through the rest of the tedium and broken mechanics for. This cash cow has been well and truly milked.