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Gun is everything it claims to be, a gritty and violent western shooter. But as well as this, it delivers probably one of the greatest stories that a video game has ever tried. The sounds and voice acting are superb, and the game play and controls work well enough to not detract from the fun. Graphically, the game could have been a little better as well. The game does suffer from lack of replay value and its length is on the short side, but, overall, Gun is an experience that should not be missed…if you can handle it.
Breaking away from over-used spaghetti western archetypes, Gun draws its six shooters to deliver one of the most subversive, gripping, and powerful experiences to ever grace the West. Simply put, Sergio Leone would have killed for a script like this.
Gun offers some variety in a packed genre, something anyone can appreciate. You can finish the game in about ten hours, and that is doing every single side mission available, so it might leave you wanting a bit more. But nobody should feel like they did not get their money's worth with this well-made title.
GUN is one of those games doesn’t really do anything new. It’s got the “sandbox” concept that’s been aped by all game makers since Grand Theft Auto III. It makes you shoot lots of things (both in third- and first-person). It has platforming sequences, it makes you use the right shoulder button to pull the trigger, and the left to throw the Western equivalent of grenades (mmm… alcohol explosives.) It makes you “protect” things for predetermined amounts of time, it has hints of stealth sequences, and, by God, it has fetch quests. By all rights, it’s mediocre and paint-by-numbers, right?
GUN received a lot of very hot press prior to its release, particularly in print ads in lots of male-targeted magazines. You probably saw the literature: blood-splattered banners over a two-page spread of quotes and amazing screenshots touting a true Western experience. It was a slick campaign and very exciting. But rather than make me slaver for that moment when I might finally drop that disk into my tray (oh, get your mind out of the gutter…I’m being serious), the extra attention made me wary.
Neversoft has show that it knows how to craft good gameplay though its Tony Hawk series. But with Gun, the developer also drew on its experience while also focusing in on the details that make a grand stand out and grab people in order to create an adventure that is worth playing.
Gun gehört wirklich zu den positiveren Überraschungen des Jahres. Eine derartig stimmige Atmosphäre hat schon lange kein Spiel mehr über die gesamte Spielzeit aufrechterhalten können. Angefangen von der spannenden Geschichte über die abwechslungsreichen Aufträge, der glaubhaften Darstellung der Weite der Prärie bis hin zum furiosen Finale in einer Mine, Gun ist das bisher beste Spiel in dem unverbrauchten Szenario des Wilden Westens und eines der gelungensten Action-Adventures der letzten Zeit. Zu bemängeln gibt es lediglich die zuweilen texturarme Grafik und die etwas zu kurze Spielzeit, doch in den ca. 8-10 Spielstunden wird man dank Kneipenschlägereien, Zugüberfällen oder zünftigen Schießereien vom Pferd aus fantastisch unterhalten. Klare Kaufempfehlung!
So what's the Ugly? Honestly not much. A few missions are somewhat tedious, but there are few major complaints for GUN. Things could be brushed up a little here or there, and a bigger world would be nice, but some of the details are perfect. The story is good, the casting is great, and though the actual combat could be a bit more unique, the details show through (such as the ability to grab and kill townspeople, eventually upsetting their attitude towards you, or the random bandits that assail you as you roam the countryside). With so surprisingly few Wild West games out there, most of them being sub-standard, GUN is worthy of a spot in the top tier. Though the experience may not be long, nor is it as epic as it's made out to be, what's there is genuinely entertaining most of the time and faithfully captures the rough-and-tough atmosphere of the frontier.
GUN offers just a glimpse of the main character's life. However, the little glimpse that we do get, is dramatic and adventurous than more people can handle in their lifetime. From the outset, he loses his ‘father' Ned to a steamboat mishap, only to discover that in fact he had not been his father. From here he's sent on a mission to avenge Ned's death, discover his real past, and also to manage to help two cities of the Wild West: Dodge and Empire. Along the way, Colton encounters his share of crooked cops, gun-slinging hookers, vengeful natives, and not to mention one seriously tainted ‘priest.' All resulting in a domino-effect set of encounters that will ultimately help reveal his true history and knock back some corrupt leadership along the way.
GUN’s a great game. Even if you don’t care for shooters or if the only Wild Bunch you know is the bunch of bastards that vandalized your car, you’ll find something to tickle your fancy in Gun. Raw, unbridled violence and a deep story with good production values make for an experience that’s worth at least a long rent.
As the stranger entered the dusty streets of Empire City a gunfight erupts between two men that had locked eyes and suddenly drew their guns. The stranger doesn’t even bat an eye as the gunfight ensues since this kind of thing happens often in nearly every big town, and as one of the men drops dead he climbs off his horse and enters a casino where his life will change. This is the world of Gun, a western game designed by the same good folks that have brought us many a Tony Hawk Pro Skater game but before you start picturing the gun-slinging hero performing a 360 Boneless or a mad grind on a hitching post with his horse this is a bullet-fueled action game.
Set in the untamed West of the late-1800s, GUN is a free-roaming action-adventure game that takes players to a world without laws where greed, lust and murder are rampant. Colton White becomes a vengeful gunslinger after events that separate him from the very ones he loves. He must straddle the line between good and evil as he goes up against corrupt lawmen, a murderous preacher, renegade army psychopaths, merciless outlaws and unforgiving Native Americans, while waging war on horseback, collecting bounties, and commandeering trains. The question is, will Colton have his vengeance? Or will the memory of his loved ones haunt him forever. Let's Ride!!
Neversoft swung for the fences with GUN, but fell short. Graphicalproblems, an incredibly short story, and an overall lack of oomph keepthis game from being a classic, but it’s still makes a solid rental.Rockstar’s western, Red Dead Revolver, offers more story and amultiplayer mode, but disappointing gameplay and a hackneyed plot makeGUN a better game. Neversoft has a history of falling short ofexpectations because of the details in their games. If they ever wantto join the developer elite, they need only remember the little things.
Ah the good old Western. In movies the genre was entertaining audiences with exciting gun battles long before videogame makers sought to do the same. And yet, if you were to count the number of memorable Western games you can think of, you’d be digging up 8-bit memories before getting to the fingers on your other hand.
Thanks to one of the best storylines we've seen in quite a while (as well as a heaping helping of good old-fashioned violence), Gun isn't a gaming experience that we'll soon forget. You'll likely be so enthralled by the riveting story that you simply won't notice the hours flying by. Of course, that's also due in no small part to the fact that the game is unsatisfyingly short. There's worse things to be, however, and this is one of those rare games that actually deserves a sequel. If they can give us more of what we want next time, Neversoft might be able to create gaming's first Western masterpiece.
Se você estiver ciente da curta durabilidade de "Gun" e de sua atmosfera pouco envolvente, tem boas chances de divertir. Mas é uma pena ver tanto potencial desperdiçado, uma vez que, com um pouco mais de tempo, capricho e trabalho, o jogo poderia alcançar um lugar de destaque nas prateleiras. Mas, fazer o quê? Não foi desta vez.
Gun, however, is not the Western to beat all Westerns. Remove it from the genre, take it purely as a shooter, and it's less impressive. The vast landscape is too often vacant of action. The side missions are easy, even simplistic. And while the shooting aspects of Gun comprise an excellent set of weapons and the fun, arcade mechanism of QuickDraw, the lack of precision and wily controls will leave many gamers scratching their heads. What's the dealio? Step up to the bar, cowboy.
At its best, the western is the genre that delivers classics like High Noon and Unforgiven. These stories strip characters and civilization down to the bare essentials, the better to highlight the best and worst about humanity. Gun is not one of those stories. But it is the sort of western that keeps company with Hang 'Em High and Silverado -- a great action tale that delivers the goods.
Basically, Gun pays homage to the old Western movie genre, and at that, it achieves the goal better than any previous game. Sure, there's not a lot of competition, but Gun holds up well next to other third-person shooters as well. Plus, we could ride the horses for hours.
Wer nach Rockstars Red Dead Revolver wieder Lust auf den Wilden Westen verspürt, liegt mit Gun genau richtig - eigentlich! Denn so häufig wie bei Neversofts Action-Ausflug lagen Licht und Schatten selten zusammen: Angetrieben von einer plakativen, aber starken Story, die leider manchmal etwas zu unsauber in den Spielverlauf eingepflegt wurde und angereichert mit solider Action wird man von Anfang bis Ende gut bedient. Dass dieser Schluss nach etwa acht bis zwölf Stunden eintrifft, ist dabei weniger bedauerlich wie die im Endeffekt zwar große und offene, aber auch viel zu leere Welt. Auch die nicht immer überzeugenden Animationen der Nicht-Spieler-Charaktere sowie die Steuerungsdefizite fallen negativ auf. Dem gegenüber steht eine grandiose Akustik, die sich vornehmlich aus pompöser Musik und hervorragender Sprachausgabe zusammensetzt.
It has been quite a while since the last decent game set in the Wild West was released. For me, that was Red Dead Revolver which even now is still a great but unsung game. GUN has picked up Red's trail but will it be able to hunt him down, become allies or the new kid taste defeat?
All in all, I’d have to classify this game in the “must rent” category. There’s no replay value whatsoever; therefore, don’t shell out the cash to buy it. Still, there is little opportunity to play anything else quite like this, and it can be finished during a routine rental period. I have high hopes for GUN 2, if there ever is one.
All this, in the end, is what your lower-class card rooms would call 'piddly sh*t'. Gun is a solid game that, on all platforms, performs admirably, draws you into the story, takes itself (and you) seriously, and does the genre proud. It's too thin around the waist to really tangle with the big boys, but let's all pray that some new development house picks up Neversoft's Western-themed token, to cash it in wisely at some gaming den of sin.
There's no denying that GUN is an entertaining game. The controls are tight and the action never lets up, but considering the setting and story, it deserved a game of epic proportions (in length and scope) and it's hard not to feel a little disappointed. The hype surrounding the game and its adult nature should ensure that the series has a bright future, so hopefully Neversoft can build on these simple beginnings and create a game that does proper justice to the Wild West Setting. GUN can't possibly boast to be a game of the year, but it'll entertain anyone who gives it a chance, even if it's only for a few days.
Attendu de pied ferme par les inconditionnels de westerns que nous sommes, Gun nous aura finalement déçus. Le titre se repose sur son background accrocheur et sa violence gratuite sans chercher à creuser le gameplay qui se révèle aussi bancal que peu varié. Accusant par ailleurs une durée de vie très limitée, Gun ne parvient pas à trouver les armes pour nous impressionner.