There are no reviews for this game.
Our Users Say
MobyRanks are listed below. You can read here
for more information about MobyRank.
There are a bunch more subtle improvements here and there that you could notice. The game could stand to be a bit longer, but the same could be said about Vol. 1. To sum it up in a sentence: Vol. 2 adds a lot of things that make the series more fun while keeping intact everything that you love from the first installment. Definitely worth getting if you have played the first one.
By improving on the first volume in nearly every respect, I offer an improved score to Vol.2//Reminisce. The game gets an 86% from a reviewer who's completed well over one hundred RPGs and still finds much worth in this particular game. The series' scope is large enough to make a three-part series; it is not some cheap trick to make money off of multi-part sales, of this I am certain.
Fans of the first game who are engrossed in the story and enjoy the gameplay well enough to keep going with it will find an immensely enjoyable game. Now that Volume 3 has finally been released (this time only a few months after the last volume’s release), Volume 2 is a vital part of the .hack//G.U. trilogy that should not be missed. Though the game doesn’t have many noticeable improvements over the first, it is still a worthy purchase or, at the very least, a playthrough.
In conclusion, for fans that want to see the continuation of an intriguing story, and loved the first game, this game is just the first with huge improvements all around. The only downside is the waiting for the third game after the second game is finished. Be sure to check this game out whenever you have a chance, the PS2 still has a great amount of life in it!
This game stands as a good RPG in its own right. Fans of the .hack series will feel quite comfortable in revisiting the world again. But there aren't a great deal of enhancements to the game.
This score applies to volume 2 as a stand-alone release. It would score significantly higher if considered alongside the other volumes. As is, an entertaining, but altogether incomplete and, at times, incomprehensible adventure.
Reminisce is an excellent continuation of what is turning into a great series. While both games have their flaws, they are both quite good and well worth playing, particularly if you're a fan of the .hack franchise or even just interested in the concept. Once again, the game is only thirty hours long, but several sidequests can keep the player busy for many more hours. The game is also fairly easy, although challenge can be added or taken away at the whim of the player, simply by leveling up (or failing to do so), which is fast and easy. The series will eventually conclude with .hack//G.U. Vol. 3: Redemption, but fans will have to keep waiting to see how Haseo's journey finally ends.
Reminisce adds only a few things to keep the returning fans locked into the gameplay, but with a setup like this, where the story and progression of characters is broken up over multiple titles, the story is what matters most. Here, Reminisce delivers quite nicely. But, again, the simplicity of gameplay may turn off new players and even a few returning fans. There is enough to keep the brand-new-to-the-genre player into the game, but it might give them the false illusion that RPGs are nothing more than an expansive hack-n-slash game. Reminisce has its strong points, it is just that most of them reside in the complex story. Maybe in the future we could have a straight to DVD compilation of all of the .hack games for our viewing pleasure. At least that way we won't have to worry about interaction.
Although Rebirth showed potential for the series, .hack// G.U. vol.2// Reminisce feels more like a step back. The main attraction here is the story, which is something only hardcore fans of the series are likely to enjoy. Otherwise, Reminisce feels more like a rehash of Rebirth rather than a new game.
If The World were released as a game by itself, it would be fine, but ultimately not that special. But by creating a game outside the game, the makers of .hack//G.U. Vol. 2: Reminisce (a studio called CyberConnect2) have created a world that’s a lot of fun to explore on many levels. That is, unless you’ve already explored it before.
In a case of game name irony that’s all too common these days, .hack//G.U. Vol. 2: Reminisce is too much of the same thing with little left to imagination. Fans frothing at the maw for the next installation will find it a natural purchase to complete their collection. The time and effort they’ve already invested will keep dot-hackers from logging-out of this mediocre series, and while casual RPG fans may find some decency in the game, its repetitive elements and flawed content keep it from feeling whole.
Returning players will find basically the same thing they found in Rebirth, aside from a few gameplay improvements and tweaks. The gameplay can still get a bit dull at times, despite these changes, but the story does a good job of building on what was set up in Rebirth and the series' ongoing lore. Newcomers are probably better off playing the first one, simply because the changes aren't large enough to skip a huge chunk of the story for. Either way, those looking for a good story and don't mind gameplay that lags a bit at times will likely enjoy .hack//G.U. Vol. 2//Reminisce.
So what's the final verdict? Well, if you've stuck with the .hack series so far, you should know exactly what you're getting into with Reminisce, because it's literally more of the same. If the thought of that makes you happy, then go out and buy it immediately; you won't be disappointed. But for those who were hoping for an evolution of the franchise, or those who have had no exposure to it in the first place, this is not the game for you.
.hack//G.U. Vol. 2 Reminiscence is a tricky beast to look at. Jumping in at this volume is a big no-no but it's not necessarily a big improvement for gamers that have been following the series. I suppose the old saying "if it ain't broke, don't fix it" finds some application here but I can't feel that G.U. has already grown long in tooth. Fans expecting more will be left wanting but if you're coming to this installment looking for a similar experience to Rebirth then you'll be pleased. This is a game that's worth a play through but probably is best served as a rental.
The third volume of G.U. is going to need to step up, though. Once again, it’s a good thing that fans won’t have to sit through two games worth of middle, but even this shortened series demands a pretty big investment from the player. .hack’s story can’t afford to just coast to a conclusion – that investment deserves a real payoff at the end.
I am sure I am going to be receiving a few e-mails from the .hack faithfuls who will say I don't know what I'm talking about. However I do hold firm that I think this is a great series, one of the most underrated series out there. However I am not one that can be satisfied by the same game over, and over again. Fans of the series don't need to hear me say go out and buy it, because I am sure that is already done and over. But for those who may have been interested in getting into the series, I would say move elsewhere, this game just doesn't have all the necessary ingredients to make it worthwhile.
The repetition waters down the game until you're left with the ridiculously overdone story -- which, admittedly, is all the die-hard fans really want and probably good enough for the financial bottom line. So to say "fans will love it" is not a lazy end to a review -- in this case, it's the plain truth.
At the end of this game within a game, Reminisce isn't bad at all - its biggest problems are that it is just too familiar to .hack players and many of The World's areas feel a little too recycled. IF you have never played a .hack game, then Reminisce is a good place to start -- and if you have be prepared to deal with more of the same stuff found in Rebirth.
This is pretty simple: If you liked the boring, archaic gameplay in the first volume of the new .hack trilogy, you can look forward to more of that junk here. Picking up where the first left off (newcomers beware), the plot remains mildly interesting despite the stilted dialogue and stale storytelling. With only a few minor tweaks (and a card game!), this entry in the series delivers the same repetitive dungeons and formulaic combat of the original. That’s probably what fans of the series want, but the fact that they play these games in the first place doesn’t reflect very well on their preferences.
You can get through Reminisce in about 25 hours, but it will take you considerably longer to complete all the side quests and reach the level cap. But for all that time spent, you'll see very little new material. At this point, if you've kept up with the .hack series, you're so heavily invested that you'll probably feel that you might as well see the series to its end. It's precisely that mentality that keeps the .hack series going, and that keeps it from going anywhere.
If you're a really big fan of the storyline of .hack//GU, then that is the only reason to keep playing this franchise. Even then, the plot is both incredibly predictable and filled to the brim of clichéd characters and logic holes that make it very difficult to take seriously. The gameplay in Reminisce is almost identical to that of its predecessor, and the gameplay was repetitive and grew tiresome by the end of the first title. Reminisce doesn't do anything to make it feel any fresher. Even worse, Reminisce ends on a cliffhanger just like its predecessor, with a third .hack title expected out later this year. As a single title, .hack//GU might have been a worthwhile play, but as a below-average RPG stretched out over three separate titles released over the course of a year, you can't help but feel that you'd be better off playing a game that's already finished when you buy it.
Even with solid voice acting, great music and improved controls, Reminisce doesn't solve the series' main problem, which is lack of online gameplay. It's important for a series as unique as this one to not just draw fans in but to give them incentive to continue on to the next game. Reminisce doesn't utterly fail to do that, but it doesn't do a steller job of it either.