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User Reviews

Squandered potential Vulpine (249) 3.8 Stars3.8 Stars3.8 Stars3.8 Stars3.8 Stars
A classic, but this release is nothing special pottyboy (73) 3.6 Stars3.6 Stars3.6 Stars3.6 Stars3.6 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.2
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.2
Personal Slant A personal rating of the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 4.8
Overall User Score (9 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
72 (Jun 11, 2004)
Das Folgende ist somit zugleich Empfehlung und Warnung: Die Anniversary Collection ist eine Zeitmaschine auf PS2-DVD! Oldschool-Prügelfans werden es lieben, alle anderen (jüngeren?) werden bestenfalls verwundert den Kopf schütteln, und darauf verweisen, dass man gerade auf derselben Konsole spielt, auf der Spiele wie Soul Calibur 2 zeigen, was technisch Sache ist. Wenn ihr also kein Problem mit Pixel-Grafik und technischen Unbequemlichkeiten habt, dann solltet ihr euch diesen Ausflug in die Geschichte der Beat-em-Ups nicht entgehen lassen. Die Wertung ist für Nostalgiker und SF2-Fans, die auf eine 1:1-Umsetzung nur gewartet haben. Alle anderen dürfen die Zähler locker halbieren – unter heutigen Wertungs-Gesichtspunkten hätte es der neue alte Street Fighter sehr schwer, überhaupt die 40%-Hürde zu überwinden.
Games TM (Apr 22, 2004)
There's little incentive to scratch the surface of the game if you're not familiar with the series, as the fighting initially feels basic alongside Virtua Fighter 4 and its ilk. While it can be argued that Anniversary Edition is rather incestuous and never tries to appeal beyond its fans, outsiders probably wouldn't be keen on this party anyway. But for those invited to Capcom's celebration the future of the genre is uncertain, but, oh, to remember the past...
Video Games Daily (Jun 29, 2004)
Street Fighter II has seen a lot of action over the past decade or so, and for good reason: the game is the archetypal 2-D fighter. Without it, it's fair to say that the videogame industry would be very different today. Hyper Street Fighter 2: The Anniversary Collection is a good collection that'll draw back the cobwebs and let you take the classic for another spin. While the controls are a little mushy, the experience is still as engrossing as ever. The budget price and extra tchotchkes seal the deal. Go get this now.
70 (Aug 16, 2004)
Despite these criticisms, there is little to which you can fault the irrepressible Street Fighter 2 with - the overall package isn't the coolest that we might have expected, but playing Hyper SF2 will make you realise how utterly compelling the game remains to this day, especially in the multiplayer arena, providing hours of brilliantly balanced competitive play. It is an extremely competent release that will please fans, and hopefully newcomers will still appreciate the strategy and purity of the game. However the fact remains that not being able to save is a tragic oversight and pitting the various disparate fighters against each other is largely a novelty offering. Arguably there are better versions of the game already in existence, and that's without the presumption that the ever cheeky Capcom won't try their hand at another ultimate release of one of the most timeless games ever created somewhere else down the line.
Insert Credit (Jan 05, 2004)
I don’t know about you, but I’d be at least a little bit more excited by the game I just described. Sure, it would have been more work for Capcom, but…why not go out with a bang? I sincerely believe that Capcom really wants to let this game die. Well, no, that’s not quite it. They want to let it die, but to somehow still make money off of it. Clearly they’re not ashamed of rehashes, but this is just sort of embarrassing. Minimal effort yields minimal result. Shooters have taught us – you’ve got to Be Attitude For Gains. Maybe Capcom needs to play another shooter or two. Big company meeting, gathered round a Mars Matrix cabinet. Right next to it, a SFII CE machine. Over the PA: “Remember these games guys? You published both of them, and developed one. You’re not leaving this room until you figure out why.” Maybe we’d have gotten a better HSFII:AE, then. Just let the game go, Capcom. You’re tired, we’re tired. Let’s take a nap and try something new in the morning.
Gamereactor (Sweden) (Mar 13, 2004)
Förutom hela frågetecknet runt femtonårsjubileet känns Hyper Street Fighter 2 tyvärr bara som ännu ett monument över Capcoms lathet. Hade man ägnat mer än en helg åt att porta det gamla arkadspelet och klistra in lite attackdata från ännu äldre spel, så hade Hyper kunnat bli riktigt kul. Nu går det ju inte ens att spara sina inställningar, vilket innebär att du måste ställa om kontrollerna varje gång du spelar, och använda en kod om du vill spela med Akuma. Med en spelskiva fylld med bildgallerier, detaljerade biografier, combo-videos, reklamsnuttar och massor av nya finesser såsom inhopp från andra spel och nya bakgrunder i själva huvudspelet hade det kunnat bli en meny som hade mättat den värste Capcom-fanboy. Istället lägger Capcom allt detta i den svindyra japanska lyxutgåvan och lämnar själva spelet som en parodi på sig själv där huvudrätten i praktiken är samma spel jag köpte till PC 1995.
45 (May 27, 2004)
Ayant créé un petit soubresaut nerveux dans le coeur des fans lors de son annonce, Hyper Street Fighter 2 : The Anniversary Collection, semblait combler les attentes et les fantasmes de toute une génération. Malheureusement, cette patience fut vaine au regard du produit final. Vide et peu ou pas légitimée, cette production marketing, exhalant une bonne odeur de travail peu appliqué semble irréelle, tellement ce qu'elle aurait pu comporter semblait immense à la vue de ce qui nous est posé devant les yeux. Le symbole de la désillusion. Reste tout de même l'âme de Street Fighter, ses combats sur le fil du rasoir, son challenge conséquent, la précision de son gameplay, et surtout son plaisir de jeu si particulier. Maintenant à vous de choisir si vous désirez encourager Capcom dans cette voie où si vous cédez à une nostalgie bien naturelle. Hadoken !