Indigo Prophecy Reviews (PlayStation 2)
Our Users Say
|Acting||The quality of the voice or video acting.||4.3|
|Gameplay||How well the game mechanics work and the game plays.||3.3|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.7|
|Sound / Music||The quality of the sound effects and/or music composition||4.0|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items.||3.8|
|Overall User Score (36 votes)||3.8|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Times Online (Sep 24, 2005)
The result is a completely engrossing game, designed for the patience of adult players, that will stand up to an almost infinite number of sessions. It’s a technically marvellous achievement by David Cage, the writer and director (his terms), that both tests the limits of today’s consoles and highlights their shortcomings.
UOL Jogos (Oct 05, 2005)
Seria possível gastar muito mais linhas para falar de "Indigo Prophecy", mas o melhor a fazer é experimentar por si próprio as possibilidades desta que é, certamente, uma das mais gratas surpresas do ano. Embora a aventura (infelizmente) termine em algumas horas, ainda sim vale a pena tentar jogá-la novamente só para tentar fazer tudo diferente.
Digital Entertainment News (den) (Nov 05, 2005)
Ever since the debut of games like Metal Gear Solid on PSone and, later, Shenmue on Dreamcast, game designers have been aspiring to reach toward a more movie-like storytelling style. Some of these outings have been more successful than others, but rarely has that goal been strived toward with the level of grace evident in Indigo Prophecy. Rather than adapting a cinematic style of game play to a preexisting genre, Indigo Prophecy starts from a virtual tabla rasa and builds an experience that, while still part game, is at least equal parts movie, combining to create an all-new style genre unlike nearly anything that’s come before it.
GamingTrend (Sep, 2005)
I cannot stress enough how incredibly great this game is. The storyline, the graphical style and movie-like scene-shifting, the incredible score, the voice-acting, it's all top-notch.
IC-Games (Sep 15, 2005)
It doesn’t really matter if it’s on the PC, PS2 or Xbox, you simply must experience Fahrenheit for yourselves. Because if you don’t, the worst part is you’ll never get to discover exactly what happened on that cold night in the toilet of an east end restaurant. And as far as the rest of the world is concerned, you’ll have missed out on some truly revolutionary gameplay.
Gamer 2.0 (Sep 26, 2005)
With a heavy reliance on plot, characters, and setting, Indigo Prophecy will offer you an experience you've never had before.
Official UK Playstation 2 Magazine (Jan, 2007)
Stylish, cinematic reinvention of the point-and-click adventure.
BonusStage.com (Oct 27, 2005)
Just when you thought the adventure game was dead, developer Quantic Dream shows there's still life beyond the common point and click puzzler.
Pelaajalehti (Sep, 2005)
Fahrenheit heralds the renaissance in adventure games. The puzzles are logical and use common sense. The cinematic feeling, excellent voice acting, gripping action sequences and excellent audiovisual elements complement the tightly woven plot. The story and scene’s change according to the players choices and actions, which has often been talked about, but rarely implemented as well as in Fahrenheit. The game proves that adventure games are not dead, they just needed to find a way to adjust.
TotalPlayStation (Sep, 2005)
I pray this is the direction adventure games are going. The production values and attention to detail recall classics like Blade Runner, and not since that game have I wanted to live in a world like this. Buy this game.
eToychest (Sep, 2005)
In all, the game is fantastic – absolutely the best graphic adventure title of the year – and is a game others should aspire to in many ways.
Jolt (UK) (Sep 23, 2005)
Fahrenheit is a truly extraordinary game, and easily one of this year’s landmark titles. Evocative, unique, original, atmospheric and gripping – most contemporary releases struggle to lay claim to just one of Fahrenheit’s strengths. Those few minor control gripes aside, we really can’t find anything about Fahrenheit that isn’t either innovative or flawlessly executed. If this is how the future of the adventure genre looks, then the nay-sayers are welcome to carry on sneering between bouts of FIFA, as they’re quite simply delusional – the adventure genre is alive, and very nearly as strong as it’s ever been.
TotalVideoGames (TVG) (Sep, 2005)
Those who won’t look at a game unless it’s got big guns and lots of mindless goons to destroy will likely detest Fahrenheit and wonder what the fuss is all about; however those who’d like to glimpse how video games can become an effective means to telling stories and interacting with them will find one of the surprising contenders for Game of the Year.
Totalgames.net (Sep, 2005)
Well, now Fahrenheit is here in all its understated, slow-burning glory; and chances are most gamers will probably be blissfully unaware that the adventure genre has changed for the better in Quantic Dream's latest masterpiece.
Video Game Talk (Oct 28, 2005)
There is no way around it. This game will make an immediate impression on you and stick with you long after you put the controller down. The concept may not be new to the adventure genre, but the execution breaths life into something that had all but decayed over the past few years. The graphics may leave something to be desired, but the sound in the game is phenomenally executed. Make the moral decision and pick this one up if you’ve ever had a place in your heart for a strong adventure game.
Pelit (Sep, 2005)
Paitsi paperin syttymislämpötila ja Ray Bradburyn hieno kirja, Fahrenheit 451 on nyt myös peli. Quantic Dreamin seikkailussa padista nousee savu eikä tulikaan ole kaukana.
GameZone (Oct 18, 2005)
This is the life of Lucas Kane, and though his story might sound vaguely familiar to you, chances are that the next turn of events will probably not. During his meal Lucas begins to fade in and out of consciousness, and while in this dream-like state, some sort of ritual keeps re-emerging itself in Lucas’s mind. And even though it seems real, it actually feels more like a dream than it does reality. Lucas then wakes up to find the shocking truth behind his visions - he has somehow managed to make his way into the bathroom, where he has just brutally murdered a random middle-aged man for no apparent reason. With blood everywhere, murder weapon in hand, and ritualistic carvings now on Lucas’s wrist, it’s no secret that he committed this grisly act; the only question is why?
Thunderbolt Games (Sep 19, 2005)
The first thing you notice about Fahrenheit is its substitution of 'new game' for 'new movie'. It's a mere indication of what is to come and the ambitious intent of its developer; to tell a story and create a game that sacrifices neither narrative or interactivity. To do this, writer and director David Cage must sell his audience a gameplay model that allows them not to influence the overall plot, but to dictate how each scene plays out.
Futuregamez.net (Oct 06, 2005)
Fahrenheit. Remember the name. Well, also remember the American name too - Indigo Prophacy. In ten years time we'll almost certianly look back on it as a breakthrough game. Sure the graphics aren't the best, and perhaps some gameplay elements could be a little more refined, but in terms of story telling, presentation and interactivity this game is among the best there is. Some gamers may be a little put off by the lack of action, but since when should a game be put down for that. This is all about the tension and exploration. A stunningly engrossing and highly entertaining title.
Adventure Europe (Sep 24, 2005)
Fahrenheit contient tous les ingrédients d’un bon jeu, graphismes agréables, ambiance soignée, histoire intéressante et dans laquelle on se sent réellement impliquée. Mais se faisant il est peut être un peu trop facile, puisque ce dernier est réellement la vie de tous les jours, il n’y a donc pas vraiment d’énigme à résoudre, et bien que l’on ait une certaine liberté d’action, celle-ci pourrait gagner à être encore un peu étendue. Fahrenheit est donc un jeu agréable, et différent, qui promet un bon moment de jeu.
GamingExcellence (Nov 15, 2005)
Indigo Prophecy is a game that I did not expect to like as much as I did. I guess this is because I initially geared all of my expectations toward the norm of today’s typical game. That said, you will probably be disappointed if you expect freedom of movement and expansive levels. As I stated earlier, Indigo Prophecy plays much like a movie where the main challenge is to get from beginning to end. The fun lies in uncovering the story, not killing anything that moves. It’s a short game, easily finished in about 10 hours, but the rich story makes it worth every minute. At the end, I did wish that the conclusion was a bit more, well, conclusive. Instead of tying loose ends, the writers left it open to many possibilities, thus leaving room for a sequel. Indigo Prophecy is definitely worth playing, just for the experience in itself. In fact, I wouldn’t be surprised if I cued up this game six months from now, just to play through it all over again – the story really was that good.
4Players.de (Sep 15, 2005)
Das Team von Quantic Dream präsentiert nicht nur eine sehr gute Story, glaubwürdige Charaktere und eine filmreife Regie, sondern auch ein vollkommen neues Spielerlebnis: das Auf und Ab der Emotionen und der Stress in Extremsituationen wird erstmals in aller Konsequenz simuliert - je nach Entscheidung warten Depression oder Glück, Selbstmord oder Sex auf euch. Aber der Spannungsbogen bricht in der Mitte etwas ein: Obwohl ich die Reaktionstests aufgrund ihrer Intensität liebe, wurden sie auf Kosten der kaum vorhandenen Rätsel etwas überstrapaziert. Und das Ende kommt nicht nur verdammt schnell, sondern wirkt auch erzählerisch etwas bemüht. Trotzdem: Viele Adventures sind einfach nur storybasierte Rätselansammlungen ohne Seele. Fahrenheit ist ein ebenso lebendiger wie dramatischer Psychotrip, der wegweisend sein kann. Es zeigt trotz einiger handwerklicher Schwächen die faszinierenden Möglichkeiten auf, die das Genre vor sich hat.
Next Level Gaming (Oct 24, 2005)
Solid graphics with a consistent feel, one of the best story presentations I have seen in a game since the original Half-Life, mixed all together with a variety of puzzles and changing environments combine to make a knockout of a title. Barring the minor problems with the controls, I highly recommend this title. As a word of warning though, as I said before, I think this is one of those cases where you will either love it or just find it to be boring and have no idea why I enjoyed it so much. As for me, I will keep playing this game, whenever I have some spare time.
Gamesmania.de (Sep 30, 2005)
Fahrenheit ist wie ein guter Thriller: spannend von der ersten bis zur letzten Minute. Wohl kaum ein anderes Spiel vermag einen momentan derart zu fesseln. Quantic Dream zeigen mit ihrem Titel, wie die Zukunft von interaktiven Entertainment aussehen könnte: Film und Spiel vermischen sich immer mehr. Allerdings ist nicht alles Gold, was glänzt. So besitzt auch Fahrenheit seine Schwächen. Die Spieldauer ist schon arg kurz geraten und ein alles in den Schatten stellende Grafik-Feuerwerk bekommt man ebenfalls nicht geboten. Zudem ärgern ungünstige Kameraperspektiven und die Tastendrückorgien sind sicherlich auch nicht jedermanns Geschmack. Davon abgesehen ist Fahrenheit jedoch ein grandios inszeniertes Erlebnis und in seiner Form bislang einzigartig.
Game Informer Magazine (Oct, 2005)
For tight storytelling, subtle chills, and gameplay that raises the stakes of each encounter, Indigo Prophecy is a thankful step in the right direction for adventure games.
PSX Extreme (Oct 24, 2005)
Indigo Prophecy is a good game and I feel that it is worth the money. It could use a lot of brushing up in certain areas, but considering its characters, dialogue, and sense of atmosphere, Quantic Dream has delivered a game ultimately worthy of the genre. Hopefully other developers adopt the sort of the storytelling techniques found in the game, as many of them could learn a thing or two.
Gaming Target (Nov 22, 2005)
Indigo Prophecy is a complex narrative. On one hand, Indigo follows the exploits of one Lucas Kane as he attempts to cope with a murder he unknowingly committed, while on the other it follows the attempts of the ever determined detective Carla Vincent and her somewhat absent-minded, jive talkin’ sidekick Tyler Miles as they attempt to track Lucas down. The fact that the player controls both the cat and the mouse in this game really gives it an interesting edge. It’s what makes this game stand out among the lesser known adventure titles.
Adventure Europe (Oct 17, 2005)
With a story that moves forward at a speed leaving little time for breaks, Fahrenheit is a fun way to spend 7-10 hours. While some may consider this game short in comparison with others, replay value is abundant as there are several paths to take and resulting consequences may be dissimilar with each pass. The story ends in a satisfying way, but *Spoiler* The final battle is with two adversaries, one of whom gives you something to think about with a complete stomping shortly before, that is too easily overcome. In this way the climax seems to occur in an odd place within the storyline, about two-thirds in *end spoiler*. In the end, the fun outweighs the very few shortcomings, and adventure fans will be thrilled with the myriad of paths and attitudes the characters can take despite the few (understatement) punches thrown. Thanks to Quantic Dream for the splendidness that is Fahrenheit, you have my admiration.
IGN (Sep 19, 2005)
When was the last time you actually played a game where you cared about what happened to the characters, where you actually wanted to find out what happens next? If you're sick of generic shooters and reflex based games where high scores and headshots rule supreme, you'll definitely find solace in Quantic Dream's Indigo Prophecy. If you have a favorite chair or comfortable couch, this is the perfect game to sit down and play while wrapped in a gigantic, fluffy blanket and sipping hot cocoa with mini-marshmallows.
GameSpot (Sep 21, 2005)
The average man in question is Lucas Kane, a handsome but worn gentleman who lives his life as any IT professional in the great city of New York would. Kane's life takes a decidedly dark turn one night, however, when he decides to visit a local diner. In the very opening scene of the game we find Lucas sitting in a bathroom stall, convulsing and carving bizarre symbols into his forearms. An unlucky schmo happens into the bathroom during this period, and Lucas, seemingly unable to control his actions, attacks him, stabbing him multiple times. Moments after the killing, Lucas returns to his senses, only to be equal parts horrified and stupefied by his actions. From here you take control of Lucas, and it's up to you to get him the hell out of there.
Game Informer Magazine (Oct, 2005)
As I was playing Indigo Prophecy, one thing was abundantly clear: The age of the point-and-click, inventory puzzle-laden adventure game is at an end. Discarding many cumbersome traditions that have dogged the game in recent years, this title has evolved to the point that it almost stops being an adventure game and becomes something that defies classification.
GameSpy (Sep 21, 2005)
Ugly graphics aside, this is one of the most unique games I've played all year. The controls are different and the story is fantastic. I highly recommend this game if you're look for a new experience. Quantic Dream has produced something truly special with Indigo Prophecy. Aside from the visuals, this game really has it all.
G4 TV: X-Play (Mar 28, 2006)
Indigo Prophecy is the savior for interactive movies and adventure games. It does drag on in a few spots, and its sci-fi bent may betray the original premise, but it brings gamers a deep, compelling story told in a clever way -- both in terms of narrative and gameplay execution. Not everyone is going to like it; conversely, FPS fans or fighter players will be bored to tears. For gamers looking for a digitized novel, however, nothing will serve you better.
MAN!AC (Oct, 2005)
Ein erfrischend eigenständiger Spiel-Film. Erzählerische Stärken gehen zu Lasten des Spiels.
Pro-G (Sep 21, 2005)
Fahrenheit has been hailed by some as a potential game of the year candidate. There's no doubt that it is a very enjoyable game, and something different to the usual racing, action, FPS or RPG that is released each week, and raises the bar as far as 'interactive movies' go, but as a game it isn't quite as polished as its presentation suggests. This won't engage you on a traditional gameplay front, but will tell a story in a way that very few games have been able to in the past.
1UP (Sep 19, 2005)
Developers have been talking for a long time about creating a cinematic experience. Their games, on the other hand, haven't exactly delivered on that promise. And even those that have feel shackled to their gameliness -- until now. Indigo Prophecy shatters that bond to achieve a blend of fiction and gameplay well beyond that of any game before it, and in so doing sets the new standard by which future attempts will be judged.
GameCola.net (Feb 04, 2006)
This is definitely not a game for everyone. Many people will find it distinctly lacking in action and will want more complex gameplay. Still, if you are a person who occasionally just wants to play a game for the plot, then this is a great choice. It’s a solid title, and with many different endings and conversation paths it might even be worth playing through a few times.
Jeuxvideo.com (Sep 12, 2005)
Avec Fahrenheit, Quantic Dream réussi un double pari. Il réalise un jeu ne ressemblant à aucun autre et nous prouve dans la foulée que le succès de The Nomad Soul n'était pas un coup de bol. Original dans sa façon d'aborder son scénario, innovant dans son gameplay, doté d'une réalisation classieuse et enrobé d'un sentiment de liberté assez excitant, le titre semble presque trop parfait. Ses trop nombreuses phases d'hypnoses colorées (les fameuses séquences d'action) ainsi que la fin de l'histoire moins captivante sont là pour assurer le rôle d'éléments perturbateurs.
Computer Bild Spiele (Apr 04, 2007)
Die Macher des Spiels wollten ungewöhnliche Wege gehen und das ist ihnen auch gelungen. Über weite Strecken wirkt Fahrenheit wie ein spannender Film-Thriller, auf dessen Handlungsverlauf Sie gezielt Einfluss nehmen können und der durch die Wechsel in die verschiedenen Rollen enorm abwechslungsreich ist. Die Bewegungen und Stimmungen der einzelnen Protagonisten sind glänzend in Szene gesetzt, wenngleich die Umgebungsgrafik demgegenüber etwas abfällt. Sie können sich auf ein "gutes" Spielerlebnis freuen.
Yahoo! Games (Oct 02, 2005)
And so starts Indigo Prophecy, a unique sci-fi game from Atari and French developer Quantic Dream. It's your mission to figure out the mystery that surrounds why Kane did what he did (hint: he may have done the actual stabbing, but he was being manipulated by another), though the journey from start to finish will take you on a story-rich adventure that's part Hitchcock, part CSI and part The Matrix.
Game Revolution (Oct 18, 2005)
Despite its cinematic aspirations and genuinely unique approach, Indigo Prophecy is little more than a short adventure that relies too heavily on the same, bad mini-game when it should be mixing up the contextually-controlled goodness like a dyslexic DJ. There are certainly some good ideas here, but its attempts at cinematic effect undermine themselves through sheer repetition, while the story goes from creepy cool to Fox Kids’ Club silly faster than you can say “WTF.” Here’s hoping that this mystery remains unsolved.