Jaws: Unleashed Reviews (PlayStation 2)
|"You're gonna need a bigger boat."||Big John WV (27209)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.4|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.4|
|Gameplay||How well the game mechanics work and the game plays.||3.7|
|Graphics||The visual quality of the game||3.7|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.0|
|Sound / Music||The quality of the sound effects and/or music composition||3.9|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (11 votes)||3.6|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
IGN (May 26, 2006)
There are two ways you can look at Majesco's oft-delayed underwater actioner, JAWS Unleashed... You can either (A) Swim away in disappointment from a project that had more than two years of production time (with an experienced developer) and yet still finds itself full of problems and bugs, or (B) stop being such a pretentious conch and enjoy the open-ended "Grand Shark Auto" for what it is -- mindless fun.
PSX Extreme (May 31, 2006)
Jaws: Unleashed features some cool little presentational touches with surprisingly quick loading times and movie facts scrolling across the bottom of the screen during interstitial screens. You can also unlock some extras like clips from the film and profiles of all the fish/animals in the game (of which there are quite a few). It still doesn't excuse the fact that it's been in development for some time. It's a reasonable amount of fun at a budget price, but as Martin Brody might say, "I think we're gonna need a better game."
GameDaily (May 30, 2006)
Majesco's latest title, JAWS Unleashed has finally been released and it's actually pretty decent. Having grown tired of boring crime simulators, I find playing as a killer shark to be a refreshing change of pace, and the game's various bells and whistles, such as the JAWS theme and the sound of hapless divers screaming underwater are joys to listen to. There's plenty of blood and gore, and the action is non stop, but the game is hampered by some nagging flaws, most notably the spastic camera and having to reboot after getting JAWS stuck someplace. But Unleashed is still good, harmless fun, the type that involves turning thousands of annoying people into chum nuggets.
Lawrence (Jun 13, 2006)
Jaws is a game that doesn't deserve a purchase, but it also isn't bad enough to be completely ignored. It may have some terrible technical issues, but I can't deny that I had fun during certain parts. The main story doesn't last long at all, but the sidequests and random fun can keep you playing for a while. Fans of the hidden packages in the GTA series will be in heaven here, as there are countless hidden license plates, body bags, treasure chests and more to be found around Amity Island. Worth a rental at least for fans of the film or senseless destruction.
GameZone (Jun 12, 2006)
JAWS Unleashed takes the player to Amity, the infamous town plagued by a great white in the original JAWS. The town has changed quite a bit in 30 years, converting from a tourist-driven summer town to an industrial area run by a huge, polluting corporation. Needless to say, the pollution ends up disturbing the local marine life, and attracts the attention of another great white shark. As the shark, you must make your way around the island, eating everything that moves (or rather, swims) and dispersing vigilante-shark justice against polluters.
play THE PLAYSTATION (Sep, 2006)
Die Filme rund um den weißen Hai sind schon lange Kult. Kann das PS2-Abenteuer denselben Status erreichen? Wir wollen euch die Frage gleich beantworten: Nein! Für den Preis von 20 Euro kann man sich den Hai aber mal auf den Zahn legen. Dreh- und Angelpunkt ist die Insel Amity Island. Neben zahlreichen Urlaubern tummelt sich dort seit Neuestem auch ein hungriger Dauerschwimmer: der Weiße Hai!
Jeuxvideo.com (Oct 20, 2006)
Lors de son annonce officielle, nous nous étions dit : "encore une licence de film culte qui va être massacrée en grands coups de marketing bien lourd" et finalement c'est tout le contraire. Loin d'être un jeu qui marquera son temps, les quelques idées intégrées sont intéressantes comme le simple fait d'incarner le prédateur plutôt que la proie s'échapppant par tous les moyens. Néanmoins, le titre est très loin d'être parfait dans les graphismes, le son ou le gameplay. Un soft qui plaira aux personnes fans de requins et voulant se venger sur le traumatisme vécu par le visionnage de trop d'aventures de dauphins à la télé.
GamerDad (Jul 12, 2006)
Jaws: Unleashed is the highly anticipated game from Majesco and Appaloosa where you finally get to play the shark! You take control of your own twenty-five foot shark and go on a killing spree. Enter an underwater world teeming with life, and lunch. You have to eat constantly to keep your energy full. Dinner can be anything from simple lobsters, up to blue whales, but the main course of your diet is humans.
Cheat Code Central (Jun 05, 2006)
Jaws Unleashed lets you experience the action from the perspective of the shark. It’s not a bad idea but if you smell something fishy don’t be surprised if the source of the odor is emanating from your game console.
Gamernode (Jun 11, 2006)
It's difficult to review a game like JAWS Unleashed without feeling a bit frustrated, because the idea shows so much promise, yet the execution is just plain terrible. You can't expect a faithful adaptation nor can you hope for a few good hours of mindless entertainment. It's not a bargain at a retail price of $30. It just seems like everyone loses here - even Appaloosa, who've spent two years developing this game.
GamePro (US) (Jun 01, 2006)
The concept of a sand box non-linear game, based on the classic Jaws films, where the player assumes control of the most deadly predator on the face of our planet seems like it would be a no-brainer. Who wouldn't want to play as a Great White Shark and roam around capsizing boats, fighting giant squid, and mauling random ocean lovers? However, Jaws: Unleashed is a perfect example on how a great concept can go horribly wrong.
GameSpy (Jun 01, 2006)
The best part is that none of those questions matter. The developers must have known the idea of turning Jaws into a videogame was so over-the-top, there was no other way to approach the idea than to simply run with it without looking back. It's obvious they really did follow that philosophy from design to execution, but it's unfortunate that they ultimately weren't able to turn their success with Sega's Ecco the Dolphin series during the Dreamcast era into a sterling success with the most powerful underwater predator ever to grace the silver screen. Jaws Unleashed remains a great idea that never manages to rise above its potential.
GameSpot (May 26, 2006)
Jaws Unleashed takes place 30 years after the events of the first film. The days of the malcontent shark have all but been forgotten, and Amity Island has returned to its days as a thriving township. But when a major corporation comes to town to do something entirely corporate and anonymously evil, the local marine population is disturbed, and along comes yet another gigantic shark (or is it the same one, 30 years later?) to lay waste to the populace and wreak havoc on the island. The setup for the shark-biting action is flimsy at best; but then again, this isn't really a game you'd ever play for its story, and the developers had to find some way to tie the Jaws license into this whole thing.
Official U.S. PlayStation Magazine (OPM) (Aug, 2006)
There are things in Unleashed that are awesome. In the first level, the silliness of grabbing a scientist and swiping his body so his key card will open a gate is awesomely B-movie funny. The real problem lies in the controls, Jaws has the response time of an aircraft carrier. I wanted to love Jaws, but instead of swimming happily through a sea of gore, I found myself wishing Jaws would add me to the body count.
Game Revolution (Jun 08, 2006)
Bears might prefer bipolars and tigers may have a taste for magicians, but Great White sharks will pretty much eat anything. Though there has been plenty of research indicating that the mammoth predators don’t attack indiscriminately, such science isn’t taking into account the fact that science is meaningless when faced with a 20 foot-long eating machine. And I don’t mean this.