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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
40 (Mar 10, 2008)
Jumper: Griffin’s Story will be fun for only the first hour or two; luckily this game is only about twice as long. I recommend renting this game if you are looking for achievement points. I wouldn’t expect a whole lot of fun from it though.
40 (Feb 25, 2008)
Mais du point de vue du gameplay, cela n'apporte strictement rien : retirez une fonction classique du jeu d'action (le saut, non implémenté), transformez-là en pouvoir de téléportation, et vous tenez-là toute l'originalité de Jumper en matière de phases d'action. Et ce n'est malheureusement pas l'aspect visuel qui relèvera ce titre sans saveur : l'utilisation du cel shading assure une bonne qualité d'animation, mais les graphismes sont obsolètes et manquent d'éclat. Les effets visuels lors des combats sont notamment bien tristounets. Bref, Jumper rejoint sans surprise la masse des jeux à licence sans grand intérêt.
USA Today (Feb 28, 2008)
Because of its simplistic game play, unattractive graphics and technical glitches, Jumper: Griffin's Story should be skipped at your local game store — even for fans of the film.
IGN (Feb 29, 2008)
This is the epitomy of a movie tie-in hack job. Low production values, monotonous gameplay, and lackluster visuals make this a story you can jump past. It's a shame, because the concept opens up a million gameplay opportunities. How can the ability to teleport be boring? With this and Alvin & the Chipmunks under its belt, publisher Brash is really not off to a good start.
PSX Extreme (Feb 19, 2008)
Oh, and we'd like to point out one final ridiculous irony: in a game called Jumper, based on a movie called "Jumper," the character isn't allowed to JUMP. Seriously. You can "jump" across distances, but you can't just jump straight up in the air. Is that comedy gold, or what?
GamesRadar (May 07, 2008)
Distinct elements give the PlayStation 2 iteration of Jumper: Griffin's Story a slightly different feel than the Xbox 360 release, but the end result is largely the same: a boring, unrefined, too-short brawler that you'll forget the second you eject the disc. We've already gone blank; what were we talking about?
16 (Apr 02, 2008)
Die Entwickler haben hingegen auf ganz andere Dinge wie zeitgemäße Optik, spielerische Abwechslung und jegliche Qualitätssicherung verzichtet. Auch eine vernünftig eingebettete Story sucht ihr vergebens: Wer die Kino- bzw. Buchvorlage nicht kennt, hat keine Ahnung, was zwischen den hektisch drögen Kämpfen überhaupt versucht wird zu erzählen. Da das ganze Trauerspiel nach zwei, drei Stunden aber ohnehin vorbei ist, spielt das wohl auch schon keine Rolle mehr. Lasst bloß die Finger von diesem dreisten Stück Softwaremüll, das selbst abgehärtete Trash-Sammler dauerhaft verstören kann!