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Zugegeben: King Arthur ist ein recht dreister und nicht ganz so gelungener Klon der "Herr der Ringe"-Serie. Doch selbst wenn das Spiel nur selten mit Tolkiens Gefährten mithalten kann, macht das einfache Hau-Drauf-Prinzip doch eine Menge Laune. Zum einen ist es nicht ganz so schwer wie das Vorbild, zum anderen ist die Steuerung frei von Mängeln. King Arthur gehört also eindeutig in die Button-Smasher-Ecke - und dort hält es die Stellung als kurzweiliges Vergnügen für zwischendurch.
Numerous playable characters are a big plus, but the repetitive enemies, and environments are not. However, I'm always a fan of good cooperative play, which this title successfully incorporates . Though it has its flaws, the game almost makes me want to track down and see the film. Almost.
King Arthur shines most in the areas of horseback riding and archery. There are few things in life as fun as killing savages with one swift kick from your horse, while you take on other enemies with your sword or bow. If nothing else, this game gives you a multitude of ways to kill your enemies, and they make really cool/funny savage screams when they die. The archery system is fun, with the ability to lock on and cut down multitudes of savages before going in for the final sword kill. The game always keeps you on your toes and it always seems simple enough?but then you get killed in some new and interesting way.
King Arthur has hit the DVD scene. The movie hit theatres some time ago to mixed reviews. I am one of those people who don’t go to the movie theatres to see a flick unless it is worth my while. Right now it is a pretty safe bet to say that the next time I will fork over some cash to see a film in the theatres is either Star Wars Episode III or George Romero’s next Dead film “Land of the Dead”. Anyway, with the DVD release of King Arthur comes the videogame release. Konami has the distinct pleasure of bringing this game to the masses. A few months ago we had the honor of going to New York to check this game out. I had also previously played a bit at E3 this year. I could care less about the film, but the game looked and played pretty good.
The tale of King Arthur and his Knights of the Round Table is a story that has been retold many times in both books and movies. The most recent tale comes to us from Touchstone Pictures and is a high budget film focused on realistic and gritty action scenes rich in swordplay, but depressingly low in magic. Naturally, this means an action game bearing the same name, King Arthur, will hit the shelves, providing an interactive experience parallel with the film.
King Arthur is one of those games that are fun in short bursts, but the more you play them, the more you find yourself growing sleepy because of the formula. Developer Krome Studios has done a respectable job of bringing what was an unremarkable movie license to the videogame arena. The game is certainly more compelling than the movie. The fight mechanics are for the most part well developed and intuitive, and both the five different, playable characters and RPG-like upgrade system are likely to draw some gamers in for awhile. And on top of everything else, there's a cooperative mode, too. But in the end, not even these extras can mask the fact that everything said and done, the repetitive nature of this hack-and-slash title will eventually get the best of those who pursue it, and if it doesn't the unfair difficulty of some later levels probably will.
Perhaps it's only fitting that a game based on a generally uninteresting movie is generally uninteresting itself. However, this doesn't make King Arthur any less of a disappointment. The story of King Arthur, no matter which way you opt to tell it, certainly has the potential to be an enjoyable sort of hack-and-slash action game. However, despite the fact that Krome Studios was able to translate the story, look, and feel of the film well enough into its offering, the gameplay is simply too lifeless and frustrating to hold your attention the entire way through. There's just not enough here to please any but the most dedicated fans of the movie, and even those fans would probably just be better off waiting for the film's DVD release, thereby passing up King Arthur the game.
King Arthur includes two main game styles -- combat on foot and on horseback. Sometimes you're free to move along a path, and sometimes you're confined to a single area by mission objectives or barriers. An early level does a little of both, by making you defend a cart carrying an important official as it makes its slow way along a river bank.
Even if it does rip off LotR any chance it gets, King Arthur still serves as a passable hack-'n-slash title for those who just wanna kill, kill, kill. You're still better off with both The Two Towers and The Return of the King. But that's hardly surprising -- those games are attached to movies you'd actually want to watch.
King Arthur’s problems begin with its controls. I am fully aware that this is an action game, but it is not one with much depth to it by any means. So why are not one, not two, but five attack buttons needed? The answer: They aren’t. You’ll never need to use more than two of the attacks, maybe three if you’re feeling a bit peppy. Why Konami designed the game this way is a secret that will surely never be discovered without some crazed Rosetta Stone of game development – it reads like hieroglyphics for all but the creators of the game.
Nachdem Jerry Bruckheimers Filmvorlage an den Kinokassen gnadenlos gefloppt ist, hinterlässt auch die Versoftung einen äußerst mäßigen Eindruck. Zwar haben sich die Entwickler dreist an Gameplay und Aufmachung von EAs erfolgreichen Herr der Ringe-Umsetzungen Die zwei Türme und Die Rückkehr des Königs orientiert, aber trotz filmischer Einspielungen, eingestreuter Rollenspielelemente und atmosphärischer Soundkulisse erreicht King Arthur zu keiner Zeit die Klasse der Vorbilder. Das liegt vor allem am monotonen, fast primitiven Spielverlauf sowie den linearen und langweiligen Level- bzw. Missionsdesigns. Aber auch Präsentation und Technik hinken den imposant inszenierten EA-Gemetzeln um einige Schwertlängen hinterher.
Moins spectaculaire que le Retour du Roi, moins amusant aussi, Le Roi Arthur ne soutient pas la comparaison. Sans qualités évidentes, il se positionne comme un beat'em all très classique qui ne peut compter que sur sa licence pour espérer attirer l'oeil dans les linéaires. Si c'était un coup pour rire, mieux vaut encore se caler devant le DVD de Sacré Graal des Monty Python.
Games made from movies don't have the best reputation for living up to their source material. That concern might be secondary to whether anyone even recognizes King Arthur as one. Four months after the film fizzled, anyone who does manage to make a Hollywood connection may jump to the wrong conclusion. More often than not when "movie" and "King Arthur" are mentioned in the same sentence Monty Python's Quest for the Holy Grail immediately comes to mind. Actually, it's a shame that's not the inspiration; this game could have used a little comic relief.
Of course, one positive doesn't even make a dent in the battleship of negatives that is King Arthur. This is not the worst game ever made, but it's so inept at so many different points that it inspires more anger than a genuinely awful game. This is a title where the developers should have spotted the problems long before the game was released and fixed them. Instead, they shipped it out the door with all the problems intact and fleeced a few unsuspecting gamers out of $40 to $50. Don't fall prey to this scam. Even if other gamers don't hate this game as much as I did, it's still a below-average experience even in the best of circumstances. There are better games out there. Buy them instead.