Kingdom Hearts II Reviews (PlayStation 2)
Our Users Say
|Acting||The quality of the voice or video acting.||4.0|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.7|
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||4.3|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.1|
|Sound / Music||The quality of the sound effects and/or music composition||4.1|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.8|
|Overall User Score (63 votes)||4.0|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
RPG Kingdom (Nov 19, 2006)
En fait, pour résumer en une phrase les quatre paragraphes de cette partie : Kingdom Hearts 2 est le jeu qui se rapproche sans doute le plus de MA définition du jeu vidéo/RPG et du plaisir qu'il peut apporter. C'est pour cela que je le considère comme le meilleur RPG actuel, et même le meilleur RPG tout court.
UOL Jogos (Mar 24, 2006)
"Kingdon Hearts II" é o jogo que todos esperavam do primeiro. A continuação mantém o alto valor de produção, com ótimo visual e som, além de um roteiro intrigante, mas, desta vez, não se esquece do jogo. Ainda não é perfeito, mas, desta vez, a parte interativa tem qualidade por méritos próprios, com batalhas empolgantes. Até mesmo o minigame Gummi se redimiu. Ou seja, é um ótimo motivo para os fãs do primeiro jogo lavarem a alma. Para quem não conhece a série ou nunca viu um RPG, está aí uma excelente oportunidade para começar.
Gaming Age (Mar 28, 2006)
Given all of its improvements, it's obvious a lot of work went into the Kingdom Hearts II, the lengthy development time resulting in a significantly superior product. The crew over at Square Enix has taken everything that was good about Kingdom Hearts and made it better, resulting in one of the PlayStation 2's best action RPGs. A bold claim, but given the title's wide appeal, featuring numerous characters and scenarios close to the hearts of many, and given how it ties this to simple yet addictive gameplay backed by mostly solid game design, there's no denying Kingdom Hearts II satisfies in a way few games can.
Lawrence (Apr 17, 2006)
Kingdom Hearts II is everything a sequel should be. It improves on every aspect that was weak in its console predecessor while adding new elements that are original and strong. The series feels as if it, like its protagonist, has grown up. The added depth of the combat and general size of its adventure will appeal more to RPG fans that grew up with Disney films rather than the other way around. While the story is at times corny or cliched and the mission objectives repetitive, it's not enough to diminish the joy of reliving scenes from classic Disney films or interacting with characters from the Final Fantasy series. Phrases like "must-buy" and "instant classic" get thrown around liberally in the gaming community. This is one of the few times they actually apply.
Game Shark (Jun 02, 2006)
Kingdom Hearts II proves that some games ARE worth waiting for. This game, which follows four years after the original, finally returns players to the epic worlds crafted by Disney and Square Enix's Tetsuya Nomura. This epic follow-up picks up where the pleasant and entertaining Kingdom Hearts: Chain of Memories for the Game Boy Advance left off.
Gamer 2.0 (Apr 06, 2006)
But more than anything, Kingdom Hearts 2 provides a mix of things, from Disney to Final Fantasy, from puzzle game to rail-gunner. With such a wide array of experiences to be had, KH2 runs the risk of stretching itself too thin, and skimping out on the meat of its gameplay. Instead, Kingdom Hearts 2 provides the most engrossing and polished gameplay experience available on the PS2, with enough variety to please any gamer and keep them entranced many hours past the ending.
Mygamer.com (Apr 19, 2006)
If you dismissed this game after one look, thinking that a game featuring Donald Duck and Goofy is just "lame," you’re only depriving yourself of an overall great experience. This is a rare sort of game that can appeal to almost any type of gamer from ages 12 to 120. Unless you only play sports games, or you’re looking for the ultimate challenge in gaming, you need to give this game a try. Who knows, maybe you can even let your kids too.
Cheat Code Central (Mar 31, 2006)
Where the first KH felt like more like a like an RPG in terms of item use, exploration and experimentation, KH2 feels more focused and linear and definitely falls more into the action adventure genre. Realistically, it's doubtful Final Fantasy purists are expecting KH2 to compete, but the RPG elements which bridged the two genres back in 2001 appear to play a minor role. Whether this will marr the experience for some or not make a lick of difference, remains to be seen. Ultimately Kingdom Hearts II is all about the journey and I really can't see many fans disappointed in what Square-Enix has created. KH2 is an engaging fantasy action title which delivers on its promise of providing a good 25+ epic adventure for Square and Disney fans alike.
GamesCollection (Oct 01, 2008)
Se avete provato e amato il primo, dovete prendere anche questo e giocarci fino in fondo. Le migliorie sono buone e non rovinano lo spirito dell'originale. Forse qualcuno lo troverà semplice, ma meglio un gioco semplice ma fatto come si deve piuttosto che un gioco complesso e tecnicamente orrendo. E poi, c'è sempre la modalità Hard...
GameLemon (Jul 07, 2006)
When it comes right down to it, if you're a fan of RPGs, you really owe it to your country, your family, and yourself to get this game, especially if you liked the first one. When a sequel gets done this right, the video game community needs to rise up and show approval the way only big fat wads of disposable income can. So buy the game, or I'll sick Goofy on you. And by "Goofy" I mean "my big, developmentally-disabled half-brother, Russell, who likes to hit people with nunchuks." You've been warned.
Game Critics (Jul 12, 2006)
My hat is off to the people behind Kingdom Hearts II— it's extremely rare that a sequel manages to address every issue that needs attention while not sacrificing quality in another area. But, Square-Enix managed to recover from their stumbling first effort and have pulled off this sequel with such signature style and grace that it's easy to see why they continue to reign supreme in the realm of role-playing.
Play Magazine (2005)
Yeah, it’s really that good. In ten years, Kingdom Hearts II will be remembered as one of the absolute triumphs on PlayStation 2. Essentially everything that was wrong with the original has been fixed: The camera is now fully adjustable via the right stick, battles are bursting with things to do, and the dreaded Gummi Ship stages have been expanded into a fully-realized, Panzer Dragoon-inspired shooting experience. Some claimed the first Kingdom Hearts’s gameplay was just too simplistic to support a 50+ hour game; while their arguments may have had merit, the same complaint cannot logically be applied to the sequel. New mechanics and minigames are continuously introduced, and rarely if ever does one feel stuck in the “mash attack button endlessly” rut. It’s still possible to win most battles with mindless mashery, but with new gameplay features like Drives and Reaction Commands, who would want to?
GameZone (Mar 27, 2006)
For every smirk. For every laugh. For every scene you never saw coming, and for every scene you just had to see twice. Kingdom Hearts II is the pinnacle of interactive storytelling. It's the kind of game that'll take up 20 save files on your memory card -- not because you need them, but because you'll want to revisit many of the game's locations without having to start a new game. But you will want to play through the whole thing more than once, an element rarely found outside of an RPG that doesn't have "Final Fantasy" in the title.
411mania.com (Jul 16, 2006)
Overall, the game brings with it a lot of new things that make the game-play even more enjoyable. The button mashing can get really old especially for casual gamers that don’t get too involved in the story. I did have to dock the game some points for the on and off creativity of the Disney writers. I also wish they would have given us a little bit more to do on the side. A few extra bosses or a secret world would have been cool. All in all, if you are a fan of RPG’s and want to try something that isn’t turn-based this could be the game for you. If people look past the Disney façade they will see a great RPG that is possibly even better than the previous games. This game accomplishes everything a sequel should so I can easily recommend this to any fans of the original. I really like this series and I hope Square continues to make some more games with Sora, Donald, and Goofy.
JustPressPlay (Apr 11, 2006)
In the end, even though it left a few strings dangling and createdone or two more, this is a game I would recommend to everyone. Knowingthe storyline to the first two KH games would be a huge help, it isn’tnecessary for this game, unless you want to know every little tie andtwist to the story (such as Roxas). Go forth and finish the story that is keyblade master.
Jeuxvideo.com (Sep 27, 2006)
Après un premier opus contestable et une extension sur GBA donnant les prémices d'une aventure bien plus étoffée qu'on pouvait le croire, Kingdom Hearts II explose littéralement et atteint des sommets réellement surprenants. Original, avec un niveau entièrement en noir et blanc sonorisé en mono, surprenant avec son passage comédie musicale, fascinant par sa justesse de ton et son scénario, onirique de par son traitement imaginatif, le titre de Square-Enix mêle les qualificatifs et les impressions pour aboutir à un tout homogène et simplement fantastique. Si des problèmes persistent malgré tout et agacent un tantinet, ils ne parviennent pas à mettre en défaut le soft. Une date majeure dans l'histoire du A-RPG, tout bonnement. Avec Digital Devil Saga et Suikoden V en sus, cette fin d'année est un peu le festival du RPG.
Video Game Talk (Jun 10, 2006)
Great gameplay. Great graphics. Great story. Better than average sound. That's the shortest and best way to summarize Kingdom Hearts II. There are so many improvements over the original that I wasn't even expecting when I started playing. I was hoping to have about the same experience as I had while playing the first game, but I was shocked to see that just about every bit was improved upon. Fans of the franchise probably already have this in their collection. If you haven't had the chance to get into it yet you owe it to yourself to.
Gamezine (Apr 18, 2006)
Le fantôme du premier épisode est tenace, avec un gameplay pas toujours parfait, mais le travail effectué est énorme et les qualités s’imposent nettement face aux défauts. Voici un jeu qu’on espère retrouver très bientôt en Europe. Si vous doutiez encore, n’hésitez plus, foncez !
PSX Extreme (Apr 25, 2006)
Kingdom Hearts II shapes up to be a pretty engaging game overall, even if it's mostly due to its charm. Level design and the battle system still need some tweaking, but it's hard to get upset over that when you start marking out over your favorite Disney/Final Fantasy character showing up. It does start to wear a little thin about 2/3rds of the way through when you have to start revisiting all the places you've been to before, but at the same time, there are plenty of things to collect and find that mitigate the regurgitation of content - completing all versions of the Gummi Ship levels, gathering all the different keyblades, item synthesis, Pooh book pages, and a bunch of other things too numerous to mention here. Even considering the flaws, Kingdom Hearts II is an excellent, fun, and whimsical game that once again proves how well Disney and Final Fantasy can play together.
Game Informer Magazine (Apr, 2006)
Kingdom Hearts continues to be a hard sell for me. How a mishmash of Disney and Final Fantasy characters manages to be anything but ridiculous is beyond me. However, the formula works, and Kingdom Hearts II delivers a powerful narrative filled with so many beloved childhood characters that it’s tough to keep them all straight. At the same time, it abolishes almost all of the problems of the original, tweaking cameras, menu navigation, inventory management, and the battle system. The resultant gameplay is streamlined and smooth, punctuated by incredible moments of action and interwoven with deep themes of friendship and personal identity. If anything hurts the experience, it might be its incredible length. Like a great movie that could have used some careful editing, this may be one instance where a game should have been more concise. But it’s nowhere near a deal breaker. Memorable, exciting, and incredibly fun, Kingdom Hearts II is exactly what you hoped it would be.
GamesRadar (Sep 29, 2006)
KHII has that same magic the first Kingdom Hearts had. It puts the 'fan' in 'fan service,' but also in 'fantasy' and 'fantastic,' and there may never be another series like it. Play it.
Maxim Magazine (2006)
Put your ears together for Mickey Mouse and his club of fantasy fighters as they conclude their squeaky-clean RPG adventure.
GamePro (US) (Mar 29, 2006)
As the follow-up to the one of the most popular PS2 RPG's and as one of the most hotly anticipated games of the year, Kingdom Hearts II has some formidable shoes to fill. Fortunately for series fans and PS2 role-players, KHII satisfies all our lofty expectations with an immersive and jubilant adventure through the continuity-crushing worlds of Disney and Square mythology. While the story relies heavily on prior knowledge of the first game, and can be difficult to follow at times, even total series newbies are sure to fall in love with this enchanting and formidable quest.
1UP (Mar 27, 2006)
When the first Kingdom Hearts came out back in 2002, it was in essence the perfect testing ground, both for the viability of the Disney brand in videogaming culture, and for Tetsuya Nomura as a more than just Square Enix's omnipresent character designer, but as game director. After all, neither was a sure thing. Disney games were rarely little more than perfectly timed cash-ins released to coincide with the latest theatrical release. As much we may love the occasional Disney flick, did the serious gamer really rush out and buy Stitch: Experiment 626? And as prolific a creative whirlwind as Tetsuya Nomura is, nothing at the time suggested he could cut it as an actual game designer. Funny how things work out.
GameSpy (Mar 28, 2006)
When Disney and Final Fantasy combine like Voltron as they did originally in Kingdom Hearts, and now with Kingdom Hearts II, what we arrive at isn't a giant robot, but a living, breathing fairy tale in the purest sense. In this tale, the magic and wonder from Disney's pantheon of worlds and characters are merged with the interactivity and excitement of an epic Square Enix role-playing adventure. The result, in theory, may seem contrived or overly convoluted. But it works. And it works beautifully. Kingdom Hearts II is one of the best games you'll play this year.
Game Freaks 365 (2006)
As if Kingdom Hearts wasn't good enough, Square-Enix managed to do what they do best and blew our minds by making an amazing RPG. You'll laugh, you'll cry, and you might just make some new friends playing this game. Square-Enix will have a hard time creating Kingdom Hearts III, because this game will be quite hard to top.
4Players.de (Sep 30, 2006)
Doch egal, welche Voraussetzungen ihr mitbringt, für junge und jung gebliebene Disney- bzw. Final Fantasy-Fans geht mit Kingdom Hearts II erneut ein Traum in Erfüllung. Ein Traum, der dank liebevoller Inszenierung und erstklassiger Präsentation sowie hervorragender Lokalisierung und PAL-Anpassung zumindest äußerlich über jeden Zweifel erhaben ist. Allerdings sind die Schauplätze dieses Mal doch sehr klein und linear, die Kameraführung kann nach wie vor recht chaotisch sein und das in Echtzeit zu navigierende Kampfmenü wirkt inzwischen überladen. Zudem ist der Schwierigkeitsgrad trotz drei wählbarer Stufen äußerst harmlos und blindes Tastenhämmern für die meisten Kämpfe völlig ausreichend. Auf der anderen Seite sorgt dies jedoch für ungebremsten Spielfluss und weniger Frust bei Anfängern. Auch wenn es aufgrund einiger Mängel am Ende nicht ganz für Platin gereicht hat, war Kingdom Hearts II für mich auf jeden Fall eines der sympathischsten und charmantesten Spielerlebnisse des Jahres.
Gamesmania.de (Oct 10, 2006)
Wer schon den ersten Teil umwerfend fand und trotz der etwas eintönigen Kämpfe durchgehalten hat, wird die Fortsetzung lieben. Wer dagegen persönlich nichts mit den Walt Disney-Filmen anfangen kann oder den Großteil davon nicht kennt, wird mit Kingdom Hearts 2 nicht glücklich werden, das Spiel lebt hauptsächlich von der Story, den Charakteren und der Präsentation.
GameSpot (Mar, 2006)
Kingdom Hearts II is a long, cameo-infused joyride that improves upon the original and manages to be quite entertaining despite some minor problems with the gameplay mechanics.
Pelit (Oct, 2006)
Vaikka Kingdom Hearts 2 on varman päälle vedetty ja yllätyksetön jatko-osa, on siinä yllättävän paljon karismaa. Keskinkertainen pelattavuus jää sivuosaan, sillä hieno juoni nappaa mukaansa ja tiuhaa tahtia ruudulla vaihtuva hahmokavalkadi sekä kauniit satumaisemat pitävät mielenkiintoa yllä.
Disney- ja Final Fantasy -faneille pelistä irtoaa kokemisen arvoinen annos vauhtia, mielikuvitusta ja hienoa satutunnelmaa.
Disney- ja Final Fantasy -faneille pelistä irtoaa kokemisen arvoinen annos vauhtia, mielikuvitusta ja hienoa satutunnelmaa.
Gamers.at (Oct 31, 2006)
Viel Zeit ist vergangen, seitdem Kingdom Hearts vor einigen Jahren erschien und zahlreiche Spieler begeisterte. Dieses gelungene Spiel setzte sich aus Disney- und Squaresoft-Charakteren zusammen, wodurch man eine Traumwelt erschaffen konnte die fast jeden PS2-Besitzer in seinen Bann zog. In letzter Zeit wurde es aber still um die Serie, gerade einmal eine Umsetzung für GBA konnte die hungrigen Fans zufrieden stellen. Doch nun bringt Kochmedia den zweiten Teil in den deutschsprachigen Raum, was Grund genug für uns ist diesen Titel einem Test zu unterziehen.
Fragland.net (Oct 27, 2006)
Playing with some of Disney's most important characters... you love it or you don't, but if you're for it this Kingdom Hearts 2 is "the game to play". Just like in the previous one you're helped by Donald Duck and Goofy. After "saving" the world in the first Kingdom Hearts it seems not everything is how it should be. King Mikey is still locked up in the shadow world and the heartless (soldiers from this world) are still running around freely.
Eurogamer.net (UK) (Apr 05, 2006)
All in all, Kingdom Hearts II represents an incredible technical achievement as well as a meaty dollop of fan service for Square Enix and Disney fanatics alike. But it runs thicker than that. What the game might lack in freedom is more than made up for by the absorbing cinematics and exhilarating action when enemies burst onto the screen, not least the bosses - quick time events may be all the rage these days but when we say that moments are comparable in quality and impact to the knife fight with Krauser from Resident Evil 4, you know you're onto a good thing here. A delightful and robust action RPG (with the emphasis on the former), Kingdom Hearts II is remarkably accessible and just about lives up to the enormous hype that has surrounded it. It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.
games xtreme (Jul 25, 2006)
Despite some issues that make it hard to revisit, Kingdom Hearts 2 is still a game that you will enjoy. It’s fun to play, though it’s not for people looking for a button mashing challenge, or an adventure game with platforming and puzzle elements. It is a game for people who are looking for a good mix of action and RPG. It will appeal to those who want to see Donald Duck set things on fire with arcane magic. And for those of you who, like me, can’t get enough of the Final Fantasy characters, it will provide you with a quick fix. But the main reason to buy this game is to tie up the story from the previous Kingdom Hearts. If you haven’t played the first game, I would urge you again to go out and buy it before playing this one. Assuming you enjoy Kingdom Hearts 1, you won’t be able to resist buying Kingdom Hearts 2.
Legendra (Apr 11, 2006)
Kingdom Hearts II est un bon jeu, un très bon jeu même. Doté d'un sens de la mise en scène et du spectacle indéniable, le soft dirigé par Nomura possède cependant deux gros défauts : le manque de liens scénaristiques de la partie Disney avec le reste et un scénario qui s'adresse bien trop aux fans. Fans qui seront comblés avec cet épisode qui répond à la totalité de leurs attentes. Le non-initié se retrouvera quant à lui devant un soft sympathique au gameplay agréable bien que bourrin, agréable à suivre et jamais prise de tête.
Play.tm (Oct 08, 2006)
In summary, Kingdom Hearts II might not even meet some definitions of what a computer game is, and for long sections it would probably be better described as 'next-gen interactive fiction'. This sounds like high concept hokum, but I would like to stress that it really is done very well. My usual cup of tea includes more blood on the street and hats on the ground, so it was a pleasure to find such a simple gaming experience as engaging as this. The graphics, in most sections, are excellent, accompanied by a quality of soundtrack that can only be achieved by hiring a full orchestra for a very long time. Fans of the Final Fantasy series, or the original Kingdom Hearts, will likely need no encouragement from me to try this new offering, but folks new to the genre really should consider giving it a go to misplace a couple of Sundays with an engaging, if very very strange, low impact experience.
G4 TV: X-Play (May 19, 2006)
So yeah, there are still some rough spots (especially at the beginning) but Square Enix has managed to capture the feel of Disney characters a lot more closely than in the first game. And with a much expanded role for Donald and Goofy, as well as a lot of love for Pete, playing Kingdom Hearts II feels a lot like spending some quality time with old friends. And perhaps that just what they were trying to accomplish in the first place.
IGN (Mar 28, 2006)
The unlikely but successful collaboration between Square Enix and Disney Interactive returns in Kingdom Hearts II; where a darkly-cloaked Mickey Mouse joins Donald, Goofy, and Sora as they continue their adventure into several popular Disney-inspired worlds. Battling against the Heartless once more, the dedicated group of friends now find themselves up against an all-new enemy threat -- a mummy-wrapped ruler of unknown origin. Also fresh to the series is a brand new meter known as the "Transformation Drive" that allows players to merge with other team members to create more powerful versions of themselves. New costume designs, improved camera controls, and the answer to lingering plot questions from the first game are also included. Developed exclusively for the PlayStation 2.
Softpedia (Mar 09, 2007)
There is no gray with Kingdom Hearts II, it's either black and you hate the game and despise Square-Enix for their failure, or it's all shiny and white and you adore the game just like any other Final Fantasy, Vagrant Story or Kingdom Hearts ever created. I grew up watching Disney cartoons and so have most of the gamers nowadays and this title manages to take us back to the days when Playstation meant nothing and Beauty and the Beast was the most beautiful story in the world to be told through animation. On the Square-Enix side of the story, bringing all the Final Fantasy characters back to life means touching those fans that cried when Aeris died in the seventh installment or those that want another shot of playing with their favorite characters, be they Auron or Cloud Strife.
Press Start Online (Aug 25, 2006)
Kingdom Hearts 2 is far from perfect, but with so much to see and do, this marriage - of action and RPG, of Disney and Square Enix, of light and dark worlds - has something for everyone, and for most players at least will lead to that traditional Disney happy ending.
MAN!AC (Nov, 2006)
Simpel gestricktes Teenie-Glück für alle, die mal grosse Rollenspieler werden wollen.
Eurogamer.de (Oct 05, 2006)
Wie kein zweiter Titel steht und fällt Kingdom Hearts 2 also mit Eurer Begeisterung für seine Figuren und Szenarios. Es ist nicht weniger als der ideale Square/Disney Merchandise-Artikel. Das ultimative Fan-Paket zweier Unterhaltungsriesen mit optisch wie akustisch kinoreifer Präsentation und allen Anlagen, um seine Jünger nicht zu langweilen. Dass in diesem Spiel unglaublich viel Geld und Arbeit stecken, merkt man nicht nur anhand der in Schrift und Wort perfekten deutschen Lokalisation. Auf der anderen Seite bleibt nach Abzug der Film- und Spielprominenz nicht viel mehr als ein sehr kindgerechter Buttonmasher mit starken Übersichtsproblemen und opulenter, aber quasi nutzloser Rollenspiel-Staffage. Dass man trotz allem qualitativ noch immer Welten über eingangs erwähnten Fantasie-Produkten liegt, steht außer Frage. Die einzige Frage, die Ihr Euch stellen solltet, lautet: Wie sehr zieht es Euch nach Disneyland?
Thunderbolt Games (May 25, 2008)
Kingdom Hearts II is a production of the highest level, and carries the infallible layer of polish we have come to expect from Squaresoft and subsequently Square Enix. It’s a shame that the pacing is somewhat inconsistent and that the combat feels so unchallenging and underdeveloped. If you enjoyed the original Kingdom Hearts you’ll find some enjoyment here too, but sadly it is not the classic it could have - and probably should have - been.
GameDaily (Mar 31, 2006)
Kingdom Hearts is back, but it's not quite better than ever. As an Action-RPG the storyline is outstanding, but the gameplay falls a bit short. This is primarily due to how overly easy the game is. You can run through the entire game using nothing more than the basic attack button, and your assistant characters suffer from poor AI. If you're a younger gamer, KH2 is a very nice title that should offer hours upon hours of fun. However, old gamers may want to give this one a rental before committing $40 to it.
GameCola.net (Jul 15, 2006)
This game could have—easily—been one of the all-time greats. Many other reviewers seem to think it is, and many other reviewers are completely wrong. Kingdom Hearts II, while being a good game in its own right, is a massive disappointment compared to its predecessor, and compared to what it could (and should) have been. My advice to you, the reader, is to just pretend this game doesn’t exist. You’ll be much better off that way.
Nuts (Oct 06, 2006)
Lead Disney's Donald, Goofy and Mickey through a role-playing adventure boosted by the "transformation drive" that lets you merge characters.