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User Reviews

Here we go again... tantoedge (20) 2.4 Stars2.4 Stars2.4 Stars2.4 Stars2.4 Stars
The wait is over and it was sooooooooo worth it! jason laible (2) unrated
Classic Tomb Raider reprised. Haiku (10) 4.4 Stars4.4 Stars4.4 Stars4.4 Stars4.4 Stars
Despite the interesting direction and presentation, Angel of Darkness did not live up to its hype. john perkins (13) 3.43 Stars3.43 Stars3.43 Stars3.43 Stars3.43 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.6
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.1
Gameplay How well the game mechanics work and the game plays. 3.1
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.3
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (31 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Target (Jun 24, 2003)
The Tomb Raider series has, at different points, been either the most revolutionary game franchise in decades, yet also one that was milked so much after it hit the jackpot that by the time the 5th TR game released in 5 years, nobody really cared if Lara Croft and the Tomb Raider franchise were to fall off the face of the earth. No question, the series created modern 3D adventuring, and also made a superstar character that outstripped the series itself – the famous Lara Croft. However, sometimes that sudden fame and fortune can go to your head, as Core and Eidos spent the next 4 years creating new Tomb Raider games with little to no gameplay advancements (and don’t call analog control an advancement, you twits), and effectively ruined the series with constant rehashes of a winning formula. Yes, the games were still pretty good (with the exception of Chronicles), but one can only take so much of something before wishing for something else.
Just Adventure (Jul 22, 2003)
The bottom line is this, Tomb Raider has always been a puzzle game, and if you want puzzles, with nice graphics and a decent story, this is a top-notch game. Angel of Darkness does not branch out into new areas, but rather delivers a solid new Tomb Raiding experience. I like what they have done this time around, and with a little refinement to the controls and load times, I would easily recommend this game to any adventure game fan. Yes, there were times I wanted to scream and she made me mad as heck, but Lara Croft kept me coming back, and left me satisfied in the end. What more can you ask from the woman you love?
Netjak (Aug 07, 2003)
Alright, folks, here goes… The next installment of the Tomb Raider series, The Angel of Darkness. Now, keep in mind that a lot was promised from this said-to-be revolutionary game. It was said to change the look of video games, and more importantly, the series itself, but the question remains: Does it live up to its expectations or does it flounder like another “been there, done that” Tomb Raider game? Eidos and Core Design, the developers of the series, had plenty of time to get their ducks in a row and put out a great game, and Tomb Raider: The Angel of Darkness is way behind the time curve. Let’s just hope it can live up to the expected hype.
72 (Jan, 2004)
Tomb Raider: The Angel of Darkness is best labeled as an exploring game for true adventurers. This isn't the best game of the series, but it is still fun. You need to be patient in some levels. In other levels you might need help. In a Yahoo! group for Tomb Raider, I guided many people through levels. I love to explore and that is why I love the Tomb Raider series so much. I recommend this game to anyone that likes to journey into the unknown.
Game Over Online (Sep 17, 2003)
I didn't buy into the grandiose hype surrounding Tomb Raider: Angel of Darkness prior to its retail release, and in truth I've never been much of a Tomb Raider fan to begin with, so its many shortcomings came as no surprise to me and its many bright spots (visuals, music, story) did. So forgive me if my assessment of the game doesn't jive with popular opinion, I actually kind of enjoyed the game.
70 (Jul 10, 2003)
Schon nach wenigen Spielsekunden wird klar, auf welcher Plattform man das Comeback der Archäologin spielen sollte: auf Sonys Konsole! Im Gegensatz zur technisch vermurksten PC-Fassung präsentiert sich der sechste Tomb Raider-Teil hier wenigstens optisch einwandfrei und auf oberem PS2-Niveau. Auch die Steuerung ist einen Tick komfortabler. Das kann natürlich nicht verschleiern, dass das Spielgefühl auch hier durch dilettantische Schnitzer in Sachen Bewegungsphysik und Spieldesign erheblich gebremst wird. Obwohl die Story gute Ansätze für einen packenden Mystery-Krimi bietet, fehlt der dramaturgische Feinschliff. Außerdem zehrt das an vielen Stellen hakelige und oftmals unlogische Gameplay an den Nerven. Und nimmt man die hockarätige Genre-Konkurrenz auf der PS2 zum Maßstab, kommt Lara in ihrem sechsten Anlauf nicht über das Mittelmaß hinaus.
70 (Jul 08, 2003)
Différent des anciens épisodes mais pas trop. Voilà comment résumer L'Ange des Ténèbres. Sans être une révolution pour la série, ce sixième épisode est quand même suffisamment accrocheur (merci le scénario) pour ravir les fans qui attendaient depuis maintenant trois ans le retour de la belle aux grosses cuisses.
Det kommer inte att förändra ditt liv. Men det är ett solitt äventyr, en värdig comeback och framför allt ett bevis på att Lara fortfarande är en livskraftig spelikon.
GameSpot (Jun 23, 2003)
Hard-core Tomb Raider fans and other patient players should be able to overlook the game's flaws and enjoy its engaging storyline, death-defying action sequences, and impressive locations.
GameZone (Jul 28, 2003)
A very wise and poetic bard once sang that “the waiting is the hardest part.” As a die hard gamer and a fan of the adventures of one tomb raiding English lady named Lara Croft, I patiently awaited--along with a slew of likeminded fans--the arrival of the latest Tomb Raider game only to watch it get delayed over and over and over again. Well, the waiting is finally over and Tomb Raider: The Angel of Darkness is here. Yet the question on everyone’s mind is this: Is this game all that we’d hoped, dreamed, and wished it would be?
GamePro (US) (Jun 27, 2003)
Lara Croft has a problem, and it?s not just that she?s being hunted down as a murderer by the Paris police. She?s got a bad case of multiple personality disorder, and was discharged from the institution before she was right and fully cured.
A million-selling franchise finally making the jump to the current console crop should be cause for celebration. With Tomb Raider, however, the buzz has been more negative than anything. Going into this review, I resolved to transcend all my preconceived notions and just play the damn game. Unfortunately, this resulted in me screaming, "Damn this game!"
IGN (Jun 24, 2003)
Ah, Tomb Raider, how shall I compare thee? The years we have spent together are unlike any other. Our marriage or sorts, with its rewards, hype, travesty and failure, remains one defined by love...and hate. After five games on PlayStation and PC, Eidos Interactive and Core Design have promised us the next big thing in the Tomb Raider franchise, Tomb Raider: Angel of Darkness, a sweeping new, three-part movie-like adventure to carry the next generation of systems into the future. And now, finally, the game is here. Does it define this generation of systems like it did the last? Does it break free from the clunky grid-based system of yesterday? Does it charm and sway us, compel and move us? Hardly.
Die-hard Lara fans have wanted a long, long time for a really great Tomb Raider sequel. This one means they’re still waiting.
Frictionless Insight (Jul 15, 2003)
Core has yet to oil their squeaky wheels, and it's now painfully clear that they're only further discrediting the Tomb Raider license with each new addition. While in the past we loyal few have stuck by the series, clinging to what originally made it innovative and fun, there is little to hold onto after what is now four poor sequels. If curiosity gets the better of you, give this game a rental, but don't cancel any plans to make time for Angel of Darkness, one of the poorer games to come out this year.
ITavisen (Jul 25, 2003)
Riktignok er det først og fremst grafikken som spiller hovedrollen, men eventyrspill-fantaster kan kose seg med mengder av små overraskelser, mye hoppe- og klatre-oppgaver, og seriøs doser med kasseflytting, trekking i spaker, og alle de elementene vi kjenner så godt fra før. Det er sparsommelig med spilltekniske nyvinninger her, men holder man ut kontrollplagene er det absolutt mulig å kose seg med denne tittelen.
Gamekult (Jul 09, 2003)
La maniabilité est médiocre, les caméras partent régulièrement en vrille et mis à part quelques idées plus ou moins bien exploitées (nouveau personnage, infiltration, musculation...), le dépaysement annoncé est loin de faire de l'effet. Plus indulgents sur les crises ergonomiques de leur héroïne favorite, les amoureux de la série sauront faire l'impasse sur ces problèmes criants pour se concentrer sur le scénario, assez élaboré pour un Tomb Raider et plutôt sombre, et se prendre la tête sur des plates-formes et des énigmes bien typiques du genre, mais le jeu est dans l'ensemble assez désagréable à parcourir et il est donc difficile de le conseiller aux autres.
Game Revolution (Jul, 2003)
I've always pictured Lara Croft as the type to wade into a fracas with both guns blazing, asking no questions and taking no prisoners. And it's been perplexing that someone possessing her amazing physical prowess would be as helpless as a kitten when left without a firearm. However, it never occurred to me that what was missing was an ability to tip around as silent and sneaky as a ninja, peering around corners and creeping up on foes from behind.
Ironically, when developer Core decided to put more time into a series that has been criticized for its cookie-cutter approach, they ended up doing more harm than good. The visuals, sound and even the gameplay itself hold potential, but almost every aspect of the latest Tomb Raider feels incomplete. Given more time, perhaps the controls could have been straightened out, and maybe the camera fixed, but as it is, Angel of Darkness is a rushed product.
40 (UK) (Jun 25, 2003)
It's been delayed three times, slapped with a succession of unusually critical previews, and subsequently praised by less than convincing reviews. You could say it's been a rocky road in the build up to the release of the latest Lara Croft adventure.
Game Freaks 365 (Jun 30, 2003)
This might be one of my shortest reviews ever and for good reason. This game sucked and it sucks to review it. The PS One versions of the series were more well-known for their vast 3D world than incredible detail (that we have grown to appreciate in today's games). Angel of Darkness does very little to improve the amount of detail, although I'd say it is up to PS2 standards. Major lag, even with only one person on the screen, was a serious problem for me and resulted in death plenty of times and saving about the same amount. I probably spent more time saving than actually playing.
GameSpy (Jul 02, 2003)
Eidos has been pimping out Lara Croft for almost seven years now, and that's a long time to be working the streets. When we first saw her, there was no price we wouldn't pay to have her. She was smart and sexy, and she gave us something that we couldn't get from any other game at the time. But the years have not been kind to Ms. Croft. When we asked her to show us something that would get us excited again, she opted for breast-enhancement surgery instead. Angel of Darkness gives us a prettied-up Lara, but she's still just running through the same motions we first saw seven years ago, and it's just not worth fifty bucks to see her turn her tricks anymore. The Angel of Darkness lives up to absolutely none of its hype and is an early contender for "Worst Game of the Year." I still get chills from remembering the T-Rex from the original Tomb Raider, a video-game moment that AOD not only fails to replicate, but in actuality craps all over.
Gamesdog (Aug 05, 2003)
Overall, the game has a hurried and unfinished feel to it, almost as though they were rushed to get it out to the gaming community (like in advance of a particular film release or pressure from the shareholders before the end of Eidos' financial year end) One of the greatest series of games has been cheated, and a lot of fans will be annoyed with this. When faced with polished competitors such as MGS2, Deus Ex and so on, Lara no longer has a leg to stand on. In a word, we were disappointed. The one thing the game isn't guilty of however, is the flop of the equally bad film The Cradle of Life last summer.
The Video Game Critic (Sep 26, 2004)
Unfortunately, the enemies are less detailed, and close inspection reveals a painful lack of detail including square fingers. I saw one thug stuck in a wall! Bad guys require six shots to kill - even at point blank range! When they die, they blink and disappear - what is this, 1986? When Lara is near something she can interact with, a "hand" icon appears in the corner of the screen. The problem is, several times when this appeared Lara did not react in any way when I hit the action button. Many of the puzzles are of the stale push-the-block, pull-the-lever variety, and most stages require extensive backtracking (ugh!). If you thought the Tomb Raider franchise was washed up, this game is further proof. Released to coincide with the second Tomb Raider movie (Cradle of Life), Angel's poor sales sent Eidos' stock value tumbling. Looks like it's back to the drawing board for them.