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User Reviews

Could have been better but it's interesting to try it. Depth Lord (1003) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
Destroy it in Mount Doom... or bury it in the desert Sean Curtin (70) 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.0
Graphics The quality of the art, or the quality/speed of the drawing routines 3.5
Personal Slant How much you personally like the game, regardless of other attributes 3.2
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (11 votes) 3.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Nov 13, 2002)
Inevitably, there probably is no real way to recreate the novel that has stunned millions of eager readers for generations. First came the movie, which turned out to be epic I think. Unfortunately, not everyone thought the same way. Even though there were a number of scenes left out to shorten the tale to a suitable film size, I think Peter Jackson did a fantastic job at bringing a book to life's fullest potential.
IGN (Oct 17, 2002)
Lord of the Rings: The Fellowship of the Ring is a better than average 3D action-adventure game, backed up by one of the greatest licenses of all time. I like this game despite its many flaws and annoyances, its often outdated technologies, graphics, laughable character models and voice acting. Why did I put up with this stuff? Because I have read the books a few times, I love the story, and I desperately wanted to re-create the feelings of fear, excitement and joy I discovered in them.
GameZone (Oct 26, 2002)
Seeing The Lord of the Rings: The Fellowship of the Ring will ruin this game for you. Even though this game offers many things that are important to the story, those things are not in the movie. I have become a victim of brand recognition. Therefore it is extremely difficult to distinguish any other character model, voice, or anything else that is associated with the game, other than what was in the movie. This game does follow the book closely, and players will see certain things that have been omitted, which will answer a few questions.
Power Unlimited (Dec, 2002)
The Fellowship Of The Ring weet de sfeer van Middle Earth goed te treffen, maar kent qua gameplay enkele storende missers. Toch moeten Tolkien fans deze game op zijn minst een keertje huren.
65 (Dec 16, 2002)
Une adaptation qui souffre de pas mal de reproches, même si les inconditionnels du livre prendront plaisir à progresser dans l'aventure. La version PS2 se révèle identique à celle proposée sur PC, mais diffère assez de la mouture Xbox. L'aventure est par ailleurs un peu trop courte, et risque de laisser les fans du Seigneur des Anneaux sur leur faim.
GamePro (US) (Nov 08, 2002)
Developer Surreal Software has captured the rich look and epic mood of the book but left out the fun. There is an inconsistent feeling of urgency, and part of this may stem from the too-true-to-the-book mindset. For instance, the inclusion of the oft-excised Tom Bombadil/Barrow-wight sequence slows down the action.
Game Chronicles (Nov 02, 2002)
Diehard Lord of the Rings fans would probably enjoy being able to act out their favorite book. The rest of the gaming community would be very disappointed by the lack of a good fighting engine and so-so graphics. I would definitely recommend renting this title as opposed to buying it because you should be able to easily conquer the game within your rental period and after that there is no sense in replaying it.
GameSpot (Nov 01, 2002)
The Fellowship of the Ring doesn't live up to its license, and perhaps it can't. The Lord of the Rings is beloved by millions and widely hailed as the one of the forefathers of the fantasy genres in literature, film, and role-playing. Pairing a license of such magnitude with an average adventure game won't please the purists, and those who couldn't care less about the setting and storyline are left with a short and mostly uninteresting game.
The Lord of the Rings: The Fellowship of the Ring är ett spel där helheten är större än delarna. Inget Tolkien-fan kommer att gråta glädjetårar, men det är möjligen värt att spela igenom. Fast den som inte har läst böckerna ska förstås göra det istället.
GameSpy (Nov 03, 2002)
The voice acting isn't too bad, but the dialogue is. You can practically hear the embarrassment in the actor's voice as he hurries through Tom Bombadil's stupid, stupid rhymes. Couple the control and camera issues with the bland and slapped-together feel of the graphics, the glitchy control scheme, and a protagonist who does nothing for long stretches of time and then runs from danger, and it's hard to come up with a single reason (other than the big Lord of the Rings logo on the box) why anyone would want to purchase this game.
Some would accuse Tolkien’s trilogy of being tedious and long-winded, and normally I would have a long diatribe to counteract this blasphemous statement. But in the case of this game, it’s all true. Where to begin? There are so many things wrong with this one, it’s hard to decide. For one, the story is delivered with all the emotion of a grade school play. This wouldn’t be such a bad thing, if the gameplay weren’t absolutely abysmal. Not only is the combat annoying, but for most levels the best strategy is just to run through the stage. I did enjoy that this title was based on the books and touched on some of the areas missed in the movie, but the execution is just so horrible it’s not even worth your time for these small nuggets of goodness. My advice for this game is best summed up in the words of Gandalf: “Run, you fools! Run!!!”