|Enjoyable while it lasts||Mentifisto (37)|
Our Users Say
|Acting||The quality of the voice or video acting.||3.2|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.2|
|Gameplay||How well the game mechanics work and the game plays.||3.2|
|Graphics||The visual quality of the game||3.2|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.6|
|Sound / Music||The quality of the sound effects and/or music composition||3.4|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||3.4|
|Overall User Score (5 votes)||3.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
AceGamez (Dec, 2006)
Made Man could have been a real sleeper hit, but the fundamental gaming mechanics let it down. It's like a coin with a good and bad side - sometimes you flip it on the good side and get the really well told story and interesting situations you find yourself in, but then you flip it on the bad side and get some awkward gameplay that really should have been better at this stage of videogame technology. It's really only worth a rental and within a few days of frustration and excitement you should finish it, which is a shame, as Made Man had the potential to be a great game if the developers had put as much care into the technicalities of the gameplay as they did with the story.
GameZone (Apr 09, 2007)
Made Man possesses a slew of problems that would have made this Mafioso shooter an interesting action game. Interesting main character aside, the game’s controls feel jerky and the action is slowed down by the awful aiming and bad camera. Made Man, you broke my heart.
GameTrailers (May, 2007)
Nods to a genre are one thing, but taking too much with poor execution inevitably results in parody. This is exactly what Made Man is. It’s a game with a hodgepodge of stolen ideas and video game conventions that never quite manage to be pulled off flawlessly. Fans of the genre will enjoy its delinquent action, but otherwise, this one is better off sleeping with the fishes.
Eurogamer.net (UK) (Nov 26, 2006)
It does, mercifully, claw some points back for its attempt at variety. If you ignore the banal Cosa Nostra clichés in the plot, there's at least an effort made to inject some semblance of diversity in the environments. That includes a slightly incongruous decision to go to Vietnam for a couple of levels in which you have to put your army hat on and blast through the VC, all the while wondering exactly where this is going (something to do with gold, I gather). Don't worry, though, it's the same kind of blasting you'll be doing throughout the whole game. Indeed, it just about manages to be interesting enough to let it lift its head above the poor attempts at stealth, and the rogue AI that can sometimes see the bad guys either shooting at nothing or blowing themselves up.
Cheat Code Central (May 08, 2007)
If you missed out on the slow motion craze a couple of years ago, then this might be the game for you to pick. On second thought, just try to find Max Payne. The poor execution to the game is where the real harm is in Made Man. While it would have still been considered a late clone of already successful games, it might have had at least a chance at being a noteworthy clone. However, at $20, it might be worth it to some. A word of warning though, Made Man is a renter first, no matter the cost.
Worth Playing (Jun 17, 2008)
In general, Made Man: Confessions of the Family Blood is a marginally passable offering, something to play if you've drained every last bit of enjoyment out of Max Payne and absolutely can't find anything else to play. The plotline is fragmented and cliché, the characterization is regrettable, and both control and graphics suffer from poor development; even the addition of good sound can't save this one. This kind of title might have been excusable on the PS1, but now, it's little more than an anachronism. This is one offer you can refuse.
UOL Jogos (Apr 17, 2007)
"Made Man" seria mediano mesmo se os controles funcionassem direito. Como isso não acontece - e ainda tem erros graves de programação - o jeito é ficar longe dele. Se você gosta de um bom tiroteio, a biblioteca do PlayStation 2 oferece boas alternativas: "Grand Theft Auto: San Andreas", "The Godfather" e "Scarface", por exemplo. A sua carreira de gangster agradece.
Games TM (Sep, 2006)
Made Man can only be recommended if you love to run around and shoot things for no real reason, and there are countless other games that do that better without the annoyances that accompany this stereotypical title. A game that really shouldn't have been rescued after the Acclaim closure.
Jeuxvideo.com (Dec 07, 2006)
Made Man aurait voulu faire valoir ses références cinématographiques afin de surfer sur une vague juteuse dans le jeu vidéo. A final, tout ce qu'il parvient à évoquer, c'est un téléfilm d'action tout juste digne d'une obscure chaîne du câble. A essayer, mais juste pour rire un bon coup.
GameSpot (Apr 06, 2007)
If you painstakingly dig through Made Man's seemingly endless onslaught of poor design decisions and ugly problems, you might be able to spot a few things that come across as legitimately interesting or entertaining. But it's just not worth sifting through so much garbage to get to a few fleeting moments of fun, especially when dozens upon dozens of PS2 games do this formula loads better than Made Man does. Made Man was all set to be canceled once, and it should have stayed that way. Don't play this game.
IGN (Apr 12, 2007)
Made Man's combat is as boring as daytime television, and all you do is fight. There's a notable narrative structure to house the flat storyline, but it's nothing to get excited about. Poor graphics, banal sound effects, and frequently absurd voice acting wrap up this bomb of a game in a rotten bow. Avoid at all costs.
1UP (Apr 16, 2007)
Made Man becomes more and more playable over its 17 levels as you adjust to the aiming quirks and figure out the best ways to exploit each situation, but it never becomes fun. It looks awful and sounds even worse. It could almost be recommended ironically as a game so bad that it's entertaining or as a basis for some sick drinking game (take a shot every time an enemy gets stuck on a corner), but it's even too bland for that. Just stay far, far away, and don't pad its sales numbers with gag-gift purchases.