User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.1
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (9 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Nov 24, 2005)
"The Matrix: Path of Neo" consegue, em parte, apagar a má impressão deixada por "Enter the Matrix". Tem sucesso em reproduzir as fantásticas lutas da obra original, além de expandir e até mesmo dar uma outra interpretação para o enredo. Os controles poderiam ter uma resposta melhor, mas o sistema de luta foi bem pensado e ajuda a recriar os combates de Neo. Desta vez, dá mais gosto tomar a pílula vermelha.
Worth Playing (Jun 07, 2006)
The story loosely follows the story of Neo as told by the movie, and the game does show numerous scenes from the films and animated shorts to try and tie everything together, but the tale still doesn't really satisfy all that much. The adventure is fairly lengthy at around 20 hours, but the real length comes from trying to unlock the numerous extras that were included. Cheats, video clips, and other extras are all available for you to unlock, adding considerable length to the game. Path of Neo is a fun experience, despite its flaws.
GamePro (US) (Nov 07, 2005)
Gamers are finally getting what they've been clamoring for: the opportunity to play as Neo. Path of Neo, through a mixture of missions, condensed and re-edited movie footage, and in-engine cinematics, takes you through the major events of all three feature films, from choosing between the red and blue pill, to the fateful trip to the machine city. Even better, there are some alternate paths that let you explore what would've happened if, for example, Neo hadn't chickened out and climbed back in the window of that office building. Other trails take interesting detours down side alleys of the Matrix you never knew existed, expanding the overall mythology. Some of the missions seem a bit stretched, needing little excuse to throw yet a few more agents in your way, but the good ones certainly outweigh the bad.
GameZone (Dec 05, 2005)
Speaking of ambiance, Path of Neo’s audio is something you will want to experience first-hand - namely the superb voice-acting, primarily because it’s mostly taken directly from the movies. Sound effects are done in unparalleled quality, too. Just as it appears beautiful to walk upon ice in this game, it sounds beautiful. Heck, it may even sound better than it looks now that I think about it. The soundtrack is outstanding as well. All of this truly does complement and help generate the unforgettable Matrix sentiment. For a game based on a movie franchise, this is huge.
PSX Extreme (Nov 17, 2005)
Practically every Matrix moment has been tucked up this game's sleeve. It may not a solid fighting game or as fluid as it could be, but Path of Neo will still satisfy the diehard Matrix fans, if there are any left. For everyone else, a solid weekend rental will suffice the curiosity.
IGN (Nov 09, 2005)
We might as well get it out of the way and tell you right from the beginning that The Matrix: Path of Neo is a whole lot better than 2003's spin-off, Enter the Matrix. It looks better, it plays better, and taking control of the former Mr. Anderson is more satisfying than running around as Ghost or Niobe any day of the week. But more than that, Path of Neo tries to do things technologically that few other titles rarely attempt (particularly with the PlayStation 2 version) and it strives to push the limits of its hardware with a surplus of particles, shadows, lighting effects, and animations. Sometimes, though, as is the case with most things, you have to know when to say when.
It’s taken over six years for them to get around to it, but at long last we have a game that offers what fans of the Matrix have really wanted since they walked out of the theater after that first movie in 1999 – to be Neo. More than that, we get some new glimpses into the Matrix storyline, re-edited clips from the movies, an entirely rewritten end to the story, and a steady of flow of martial arts craziness for good measure. The question, of course, is if the whole thing turned out to be any good.
76 (Nov 15, 2005)
Es gab mal eine Zeit, da war der Name »Shiny« gleichbedeutend mit »Kaufen!« - man denke in diesem Zusammenhang an die ersten beiden Earthworm Jim-Teile, Aladdin, MDK oder Sacrifice. Mittlerweile scheint die Ära unendlich weit weg, denn genau wie Enter the Matrix ist Path of Neo ein Spiel, das erstaunlich konservativ gute Action abspult, aber dabei so viele Fehler macht, dass man sich kaum eine Kreativtruppe wie Shiny dahinter vorstellen kann. Das geht mit dem öden Spieleinstieg los, denn das sich kaugummiartig dahinziehende Herumgeschleiche im Büro ist einschläfernder als das Sandmännchen. Danach geht es mit dem Spiel stetig bergauf, man erkennt, dass die Entwickler ambitioniert und voller guter Ideen an das Projekt rangegangen ist. Aber letzten Endes, sei es aus technischen oder spieldesignbedingten Gründen, sind sie dann doch sehr viele Kompromisse eingegangen – Kompromisse, die dem fertigen Produkt einen bitteren Beigeschmack verleihen.
75 (May, 2007)
So join Morpheus’ Red Pill Freedom Industries. You will find it is a great springboard into the careers of accounting, mercenaring or world-saving.
GameSpot (Nov 09, 2005)
While The Matrix: Path of Neo isn't going to win over anybody who doesn't currently give a flip about the franchise, this is a game that fans ought to look at. Certainly plenty of people have yearned to be able to do all the crazy crap that Neo could pull off in the movies, and Path of Neo delivers in this respect. Undoubtedly some fans will take serious issue with the untidy editing and bizarre tone, and the gameplay might be a bit too much to deal with for those who prefer their action with a tad more method to its madness. But beyond these problems lies an appreciable amount of high-flying action that's well suited for what The Matrix has always been about: kicking ass and looking cool doing it
Yahoo! Games (Nov 09, 2005)
Everyone wants to be the hero. When fans were given the chance to Enter the Matrix two years ago they found it wasn't quite wonderland, in part because Neo was off limits. But Shiny and Atari have finally given the people what they want: a vision of Keanu Reeves (or his sound-alike) in full trenchcoat, with enough combat abilities plugged in to take out a legion of Agents. The question is, should we have been more specific in our wishes?
70 (UK) (Nov 12, 2005)
When Neo runs up someone's torso and delivers a skull-crushing volley to the face in slow motion, it ticks the box next to "true to source material" and the one next to "suitable videogame moment" so quickly you'd swear it was using two pens. When he cuts down an enemy with a samurai sword, and then without even turning fires the blade into the chap behind him and then boots him off it again before spinning into a roundhouse to someone's slacking jaw, you don't even have to suspend your disbelief. It's meant to be like this.
Deeko (Nov 28, 2005)
Overall, I'd have to say that this game is very well done for what they had to work with. They learned from the tragedy of Enter the Matrix, and allowed you to follow the main focus of the movies. Even though it is difficult to master, I highly recommending trying to punch through as best as you can, especially if you are a fan of the trilogy, because there is nothing cooler than fighting a horde of Agent Smiths while realizing you're the one in control.
Ultimately, The Matrix: Path of Neo is a decent follow-up to Enter the Matrix. While the game has its problems, it’s an entertaining and fun romp through the films – this time as the hero we’ve all wanted to play. Fans of the films should check it out, but you might just want to rent it to see the new ending.
1UP (Nov 29, 2005)
It's easy to say that Path of Neo is the best Matrix game ever. Unfortunately, for most people that will sound a little too much like "the best turd I ever tasted." It's actually a game that deserves better than that.
PlayFrance (Nov 15, 2005)
Finalement, le chemin de l'Elu est vraiment semé d'embûches et les adaptations d'Atari n'arriveront jamais à les surpasser. Largement plus réussi que le précédent titre Enter the Matrix, le jeu souffre d'énormes défauts qui influencent sa qualité finale. On aurait pu avoir un excellent jeu si les développeurs avaient pris le temps de régler les bugs de l'épisode précédent. Loin d'être laid et de ne pas être fidèle à l'univers cyberpunk Matrix, le jeu pêche réellement par un manque de dynamisme, d'idées scénaristique, de durée de vie et d'un gameplay. Dommage que les licences de films marquants notre époque soient aussi mal exploités par des effets marketing très importants venant entacher tout espoir d'innovation. Encore un titre pourtant fun à l'origine et d'une certaine esthétique qui sera réservé aux purs fans de la trilogie sachant fermer les yeux devant d’impardonnables défauts.
Video Game Talk (Jan 02, 2006)
Either way you look at it, Path of Neo is a worthwhile game adaptation of the trilogy and significantly better than Enter the Matrix. The only problem is that the game has many of its own flaws as well that prevent the game from being what fans truly deserved. There are many glitches in the gameplay and graphics alike that bring to mind questions about the production budget. Downfalls aside I do have to admit that I had a lot of fun playing the game and recommend it for anyone still in love with the franchise. It's almost the game that it should have been but it could have used some more polishing to iron out the wrinkles.
The fight scenes miraculously hang on to the films' stylized martial arts feel, making combat fun to watch, but the contextual and overcomplicated combat mechanics always manage to keep you off-balance. I feel saturated by the awfulness of this game. I can taste its stink whenever I play it.
55 (Nov 14, 2005)
Il est là, on le sait. Qui ? Le potentiel ludique, quelque part sous ce fatras. Si Shiny avait voulu ou pu pousser au bout le développement du jeu, sans doute aurait-on eu droit à un titre vraiment sympathique, c'est en tout cas ce qu'on se dit lorsque qu'on constate à quel point l'ensemble du jeu manque de finitions. Le gameplay - avec ses combats aux corps-à corps bien sentis mais beaucoup trop limités -, aussi bien que la réalisation qui se situe aux frontières de la honte. Typiquement le genre de titre à essayer pour 10 sacs en occasion. A ce prix vous ne regretterez pas, à plus, vous aller pleurer.
GameSpy (Nov 11, 2005)
The Matrix: Path of Neo is a turbulent ride between decent action, half-baked graphics and camera, and occasionally clunky, but undeniably authentic presentation. It's an awkward position to be the bearer of bad news to Matrix fans, but this is not the game that any of us had envisioned back in 1999 when we walked out of the movie theater and thought about how cool a Matrix game could be. The Reloaded missions keep the game from being a complete wash, but they can't save it from mediocrity. The introductory levels drag on lifelessly, and the game's "alternative" ending is bad enough to make players wish they'd taken a blue pill instead of buying this game.