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User Reviews

Paint-by-numbers WWII exploitation Bill Clay (34) 1.13 Stars1.13 Stars1.13 Stars1.13 Stars1.13 Stars
Sins of the Rising Sun Kayburt (14819) 3.86 Stars3.86 Stars3.86 Stars3.86 Stars3.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.4
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.6
Graphics The visual quality of the game 3.6
Personal Slant A personal rating of the game, regardless of other attributes 3.6
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (19 votes) 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
From the attack on Pearl Harbor to the jungles of the South Sea islands, Rising Sun is a must-play.
Next Level Gaming (Nov 23, 2003)
December 7, 1941. A day that will forever live in infamy. Until this point, the United States of America had decided to stay out of World War II because they had no part in the fight. That would certainly change on this day. Pearl Harbor, on the Island of O'ahu, Hawaii, (then a territory of the United States) was attacked by the Japanese Imperial Navy, at approximately 8:00 A.M., Sunday morning. The surprise attack had been conceived by Admiral Isoroku Yamamoto. The striking force of 353 Japanese aircraft was led by Commander Mitsuo Fuchida. There had been no formal declaration of war. Approximately 100 ships of the U.S. Navy were present that morning, consisting of battleships, destroyers, cruisers and various support ships.
Subsim (Dec 07, 2003)
Medal of Honor: Rising Sun is less a battlefield action game (Battlefield 1942) but more of an epic interactive game, cinematic and narrative based. The missions are formulated to place you in the middle of some of WWII's most dangerous and interesting battles. It succeeds in holding your interest, it succeeds in providing several evenings of entertaining, engaging gaming. We count Rising Sun as another success in the Medal of Honor series. The ending leaves the way open for a sequel. We look forward to completing the war when it becomes available.
78 (Dec 15, 2003)
Man merkt an MoH Rising Sun deutlich, dass die Serie, die auf der PSone ihren Anfang nahm, langsam in die Jahre kommt. Dass man spielerisch dementsprechend nichts Neues zu sehen bekommt – von dem höheren Stealth-Anteil einmal abgesehen- ist eigentlich nicht weiter verwunderlich. Dass nach dem beeindruckenden Spielbeginn mit dem Angriff auf Pearl Harbor dann aber in das altbekannte Run-and-Gun-Prinzip umgeschaltet wird, das mittlerweile wahrlich nichts Besonderes mehr ist, weckt den Eindruck, dass man die Medal of Honor-Kuh bis zum bitteren Ende melken will. Auch der grafische Rückschritt, der unwillkürlich Erinnerungen an die Turok-Serie weckt –auch wenn die Modelle der Figuren gut aussehen- ist nicht ganz so einfach wegzustecken. Einzig die imposante Soundkulisse kann wie bei jedem Spiel der Serie überzeugen. Doch auch die so entstehende Stimmung kann die grottenschlechte KI nicht verschleiern.
While I appreciate the Medal of Honor franchise and what it’s done for first-person gaming, I came away from this latest installment feeling disappointed. Obviously, the PS2 can’t keep up with the big bad Box and modern PCs as far as graphics go, but the developers did what they could.
GameZone (Nov 22, 2003)
Bombs falling from above. Bullets flying in all directions. Giant ships sinking like they were nothing more than scrap metal. As if you couldn't tell by the description, another chapter in the Medal of Honor series has arrived. PC gamers have been treated to a couple of Allied Assault upgrades and an all-new title that will be released early next year. This, however, is the first time console gamers have gotten the chance to play through a new Medal of Honor game since Frontline was released in May of 2002. The subtitle, "Rising Sun," was taken from your new enemy – Japan. It's Pearl Harbor all over again, and this time you have a chance to see and interact with it in polygonal form.
Gaming Target (Apr 08, 2004)
Being a big fan of the Medal of Honor series, this is just a game that I couldn't wait to get my hands on. Although I did here a lot of bad things about this game, I just had to test it out for myself. I went to Blockbuster to go and rent the game and got lucky because I ended up getting the last one. I Got home and popped it in the PS2. After watching the thirty seconds of logo's I finally got to play.
74 (Dec 09, 2003)
Im Vergleich zum Vorgänger kann Rising Sun nicht überzeugen. Hätte man den Entwicklern noch etwas mehr Zeit gegönnt, um die Schwächen auszumerzen, wäre eindeutig mehr möglich gewesen. So aber bleibt der Titel hinter den Erwartungen zurück und richtet sich in erster Linie an schießwütige Zeitgenossen, die bei dem einen oder anderen Manko schon mal ein Auge zudrücken. Nichtsdestotrotz ist das Spektakel in einem unverbrauchten Szenario angesiedelt und besitzt auch einige wirklich spielenswerte Passagen.
Joypad (Dec, 2003)
Medal of Honor ne se disperse pas. Nous avons là un titre solide, qui connaît ses qualités et s'en sert comme personne dans le genre du FPS. Rising Sun n'est pas vraiment une suite : nous sommes face à un titre qui n'apporte rien de bien nouveau en termes de gameplay. Il s'agit plutôt d'une variation sur le même thème, ayant pour but d'épuiser les tentations cinématographiques de ses concepteurs.
Diehard GameFan (Dec 07, 2003)
If you have enjoyed the Medal of Honor games, there is nothing here that will stop you from enjoying this one also. Having said that, if you didn’t enjoy previous ones, there’s not much here to say you will enjoy this one any more than them.
Power Unlimited (Dec, 2003)
Al met al kan ik niet anders dan concluderen dat MOH: Rising Sun een wat tegenvallende ervaring is. Liefhebbers van de serie zullen uit een aantal missies net genoeg voldoening halen maar wie graag een goede FPS speelt waarin de A.I. van zowel tegenstanders als medespelers top notch is en je niet voortdurend aan het handje gehouden wordt in vrij eentonige levels, kan beter op zoek gaan naar een andere titel.
JeuxActu (Nov 25, 2003)
Même si le bombardement de Pearl Harbor par les avions japonais procure des sensations nouvelles, l’ensemble du jeu ne surprend plus assez. Toutefois, les fans de la série enfileront à nouveau l’uniforme pour combattre l’ennemi. Les différentes missions historiques et le mode online devrait amortir tout de même leur achat. Dans la même veine que son prédécesseur, Medal of Honor : Soleil Levant offre du bon spectacle mais avec de grosses lacunes techniques qu’il faut absolument évincer dans le prochain épisode.
GameSpot (Nov 12, 2003)
What's really a shame about Medal of Honor Rising Sun is that a few more months of development could have polished it into a game truly worthy of previous entries in the series. The basic framework of a Medal of Honor game is evident here, but Rising Sun's fundamental components just aren't as well-oiled as those of its predecessors. Most of the less-essential parts of the game, such as the rousing score and informative supplemental materials, are consistent with the high quality we've come to expect from the Medal of Honor name. Sadly, that contrast makes the failures of the core gameplay that much more disappointing. Diehard fans may be able to overlook the mechanical flaws in order to appreciate the game's refreshing change of venue and rich historical context, but taken purely as a shooter, Medal of Honor Rising Sun is simply not where it should be.
Common Sense Media (Dec 16, 2003)
Archival film from WWII provides some powerful history (and fictionalized "letters from home" give players a sense of the era). The graphics are stunningly rendered: Carefully textured grass and shadows provide cover for stealthy advances. The sound is equally impressive; THX sound tips players off to the slightest of enemy's moves. There's no blood or gore, but players kill sometimes hundreds of enemy soldiers on each level. A counter at the end of each level tracks how gruesomely you kill (by shooting enemies in the head, torso, legs, etc.). Ultimately, the game ends abruptly after too few missions. You can return for two-person games (against each other or collaboratively); story details disappear in this mode and gameplay gets glitchy.
60 (Nov 27, 2003)
Au final, ce nouvel opus de Medal Of Honor restera dans les mémoires comme une énorme déception. Techniquement dépassé, et doté d'une maniabilité horripilante de lenteur et d'imprécision. Seule sa mise en scène encore une fois percutante parvient à le sauver si on est fan de la série (et encore, dans mon cas c'est plus que limite). Passées les premières 5 minutes, le jeu n'a plus grand-chose de bluffant.
GamePro (US) (Nov 11, 2003)
Once at the forefront of console first-person shooters, the medals pinned to this franchise are starting to tarnish with age. Medal of Honor: Rising Sun offer some slick scenery and sharp new features, but poor A.I. and mostly linear levels limit the fun.
Jolt (UK) (Dec 31, 2003)
Other issues frustrate as well. There are some clipping problems - although not too many to be fair. It's also hard to aim and even with the control sensitivity turned up to maximum it can take an age to line up the crosshair especially in aim mode. I also realised at an early stage in this game that stealth was not important, as it was just as easy to run through the levels like a bull in a china shop and it made no difference.
Gamekult (Dec 04, 2003)
A trop vouloir tirer sur la ficelle Medal of Honor, Electronic Arts commence à manquer de souffle et ce Soleil Levant en est la parfaite illustration. Riche de décors variés, il reprend la recette de ses prédécesseurs en nous proposant une poignée de scènes de grande ampleur et beaucoup de missions en solo mais malgré une ambiance certaine, le jeu retombe vite, plombé par de nombreux défauts qui auraient pu être évités. L'intelligence artificielle inexistante, la localisation des dégâts aléatoire et une difficulté mal dosée sont les principaux griefs que l'on peut dégager de l'ensemble et ils pèsent lourdement sur un gameplay déjà fort classique avec ses scripts et ses surprises éventées. Vu le travail fourni pour ce premier Medal of Honor dans le Pacifique, c'est forcément un peu dommage.
I början av spelet var jag fylld av kämparglöd och gott mod. Men redan efter tredje uppdraget blev jag krigstrött och ville bara skickas hem, eller skickas vart som helst egentligen, så länge det är en plats där bildhastigheten inte utsätts för lika mycket påfrestning.
GamerDad (Dec 06, 2003)
Kid Factor The game is a respectful representation of WWII, but it isn't a history lesson. It doesn't teach, if anything it makes the hell your grandfather (or great-grandfather) went through a little easier to understand. The game is rated Teen, because, and only because, there's no blood. There's still a lot of killing, a lot of violence, and the body count is extremely high.
Game Revolution (Nov 26, 2003)
Blecchh’another boring morning on the boat. Man, I wish I could get some shore leave or something. We’re out here in paradise and all I get to do is write reports. But I shouldn’t complain - I did make it out alive, after all. You want to hear about it? Fine, I guess I have some time, but it doesn’t really have a happy ending.
GameSpy (Nov 21, 2003)
Electronic Arts' cozy relationship with its Sony bedfellow may be coming to an end (Bill Gates' stormtroopers are said to be discussing Xbox Live functionality as you skim over this text), but for this year's holiday season, the mighty marketing muscle of EA has given all of its key franchises a PS2 online treatment that, while not exactly enticing, is still better than a slap in the face that GameCube owners are receiving.
40 (UK) (Nov 27, 2003)
But ultimately Rising Sun strikes us as a massive, crushing, incredible disappointment. We can't state our sense of startled shock any more honestly. We didn't want EA to fail; on the contrary were expecting so much more after the promise of Frontline and all of its recently solid successes, but the net result is a formulaic, by the numbers FPS with zero innovation, demented AI and a crushing lack of inspiration. We can only pray for the fate of Pacific Assault. Categorically avoid this one unless you enjoy the sight of a franchise crashing and burning in a seething ball of flames. Unacceptable.
Game Shark (Nov 15, 2003)
I don't mind linear gameplay too much – sometimes I just like to be led by the hand and blast away without having to think too much. But Rising Sun just grates – it feels like a cash in. In fact, it feels like a poor third party mod or a mission disk – not a game you are expected to part with 40 quid to play. At £20, it would be tempting, as a full price game, it just doesn't cut the mustard.

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