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User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.8
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.7
Story / Presentation The main creative ideas in the game and how well they're executed 4.2
Overall User Score (7 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Target (Jan 31, 2005)
Mega Man has always been a busy little mascot character. From his days on the NES leading to eight iterations of the Mega Man Classic series all the way up to today with the release of three Mega Man console games in 2004. Mega Man X8 is the last of those games and finally makes the X series just as large as the Classic series. But after the disaster that was Mega Man X7, X8 proves that there is still plenty of life left in the Blue Bomber.
From my own standpoint as a long time fan of the blue bomber, Mega Man X8 is nearly everything I wanted from a next-gen MMX game. What’s even better, though, is that it is able to stand on its own merits as a solid, entertaining side-scrolling action title. X8 may not do anything incredibly revolutionary, but it makes up for it by bringing back everything that was good from the first seven MMX titles and mixing some new elements into a tight, well-crafted experience.
GamePlasma (Jan 13, 2005)
Overall I had a much better experience playing Mega Man X8 then the last game because it went back to the basics that everyone loves in a Mega Man game. This is a solid title but it’s also a number one rental choice because the life span is rather short no matter how you look at it, regardless this will defiantly be a good pick up and go title for any gamer hardcore to casual.
HonestGamers (Jan 22, 2005)
In the year 21XX, mankind’s blunders with robots have finally caught up with them. For every peaceful Reploid in existence, there are numerous Mavericks that exist for the apparent purpose of wiping humans from the face of the earth. With options running low, scientists have therefore resorted to retreat. Recognizing that their home is lost to them, they begin to colonize the moon. After constructing a giant elevator known as Jakob, they begin to evacuate the home planet in favor of the lunar utopia that lies beyond Earth’s atmosphere.
75 (Oct 18, 2005)
Zeitsprung: Wir befinden uns in der glorreichen 8bit und 16bit Zeit. Was habe ich damals Mega Man geliebt! Egal ob auf dem Handheld, auf NES oder später dem SNES, selten hat mich ein J’n’R so fasziniert, frustriert und motiviert. Mit dem Erscheinen immer komplexerer, rollenspielähnlicher Megamänner lies die Begeisterung leider nach. Mega Man X8 schafft es aber tatsächlich den Funken wieder ein klein wenig zu entzünden. Als nahezu reinrassiger Action-Springer mit überschaubarem Upgrade-System ergibt sich eine leicht verdauliche Zocker Kost perfekt für Mittagspause und Co. Das abwechslungsreiche Leveldesign und die knallige Optik entschädigen auch für oftmals unfaire Stellen und nervige Hüpfpassagen. Kein weiterer Klassiker aber ein wirklich sehr ordentliches Action Jump’n’Run.
74 (Feb 04, 2005)
Juhu: X8 ist in nahezu jeder Hinsicht besser als X7! Oh Mist: In genau einer Kategorie ist das Game gleich geblieben – dem Design. Okay, keiner erwartet, dass ein seit 18 Jahren fast unverändertes Spielprinzip mit einem Mal über den Haufen geworfen wird. Aber etwas mehr als ein Rudel neuer Levels und Bosse aus dem »Mega Man Construction Kit« hätte man schon erwarten können. Einige frische Ideen wie die unterschiedlichen Gravitationsverhältnisse in Prime Rose wirken durchdacht, einige Levelabschnitte sind überraschend, die neuen Navigatoren nett, der Schwierigkeitsgrad wie gewohnt angemessen haarsträubend. Alles wie gehabt also: Für Mega-Fans wie so oft ein Pflichtkauf, für Einsteiger zu viel des Guten, für Innovationsfreunde Gift im Auge. Ganz der Megaman eben.
IGN (Dec 02, 2004)
As a longtime fan of the Mega Man franchise, I couldn't help but feel disappointed with last year's poorly realized Mega Man X7. Though it certainly deserved some credit for trying to push the Blue Bomber into the modern age, the development team's heart just didn't seem to be in it. So while it's true that the game was heavy on the 3D and had its own fair share of cel-shaded polygonal action, the spotty camera work and clunky control didn't seem to be worth it. Luckily Capcom learned from its mistakes and has gone back to the drawing board with Mega Man X8 -- an obviously improved and thoroughly more playable mix of 2D and 3D that series fans should really enjoy. Of course there are still a few snags that keep it from being on the same level as the classic Super NES and early PSOne versions, but even so, this effort makes enough improvements to almost erase the bad memory that is X7.
72 (Feb 15, 2005)
Er ist Namensgeber für rund 50 Videospiele auf der ganzen Welt, seit 18 Jahren auf praktisch allen namhaften Spieleplattformen vertreten und hat eigene Comics, Mangas und auch Fernsehserien nach sich gezogen: Ob man’s glaubt oder nicht, aber lässt man diese Zahlen sprechen, ist der blaue Roboter MegaMan wohl an Popularität nicht zu überbieten. Freilich ist dieser in den letzten Jahren seinem Ruf hinterhergehinkt, denn vor allem der Vorgänger MegaMan X7 enttäuschte vor über einem Jahr weltweit viele, viele Anhänger. Da wurde seitens Capcom nicht lange gefackelt, die Fehler müssen eiligst mit einem Nachfolger bemäntelt werden.
In all honesty, I brought a bit of the bitterness I felt from the letdown that was Mega Man X7 into the playing of X8. Only a little, though. During the process of evaluating this title, I had the opportunity to go back and reflect on the original series via the Mega Man Anniversary Collection in a vain attempt to reconnect to the elusive magic that has carried the series for some 20 years. I dug into Mega Man 2 like a child possessed, and returned from that journey realizing that, indeed, not all was lost.
GameSpy (Dec 06, 2004)
Somebody alert the video-game authorities. The unspeakable has happened -- Capcom has created a Mega Man X game that doesn't suck. OK, that may have been a bit mean, but I kid. I kid because I love. Seriously, I've been a huge Mega Man fan since the series' beginnings, but after the mediocre X5, the awful X6, the "nice try, but no" X7, and the "not nearly as good as we had hoped" Command Mission, I'd pretty much given up hope on Mega Man's X incarnation. Who'd a-thunk that after so many subpar games the series would suddenly get good again?
1UP (Dec 06, 2004)
The more things change, the more they stay the same. Take a look at Mega Man, for example, and the twenty trillion games that comprise Capcom's most prolific game series. After 17 years, hundreds of side-scrolling stages, and enough disappearing platforms to build an army assault course, the robots are still fighting each other. There's just no end in sight -- and for the small but fervent fanbase that Capcom has nurtured over the years (many of which are now old enough to have some Mega-kids of their own), that's quite all right.
GameZone (Dec 13, 2004)
If I’m not mistaken, the original Mega Man series went on for eight entries in total, before Capcom switched gears and put their Mega Man focus on the ‘X’ series of games. Back when Mega Man was still an honorable series – albeit a bit tired – Capcom rejuvenated the gameplay with Mega Man X, an incredible debut on the Super Nintendo. Mega Man – or simply “X” as his new comrades called him – was beefed up, prettied up, and controlled better than ever. He could receive armor upgrades; he could climb and kick off of walls, dash, even head-butt things, and of course the ability to use powers of fallen bosses returns in fine form. Dropped were the cliché “____ Man” names, in favor of more creative titles like Spark Mandrill and Boomer Kuwanger. This new ‘X’ series was definitely a step in the right direction for a series that while arguably solid, was getting less exciting with each new installment.
GameSpot (Dec 09, 2004)
Is Mega Man X8 a more playable game than X7 was? Sure, absolutely. Is Mega Man X8 particularly fun? No, not really. The shift back to the gameplay style that reigned during the golden era of Mega Man doesn't work to the game's advantage, and, as a whole, the game is beset by so much frustration and banality that it's difficult to recommend. If you're on the hunt for an old-school Mega Man experience, go grab a copy of Mega Man Anniversary Collection, as it will serve you far better than X8.
PlayFrance (Feb 08, 2005)
Finalement, Megaman X8 est un petite déception. S’il reste un titre intéressant à de nombreux égards, le jeu de Capcom pêche par d’inadmissibles défauts. La réalisation graphique est de qualité mais les couleurs manquent de brillant, le gameplay est varié mais bizarrement le jeu est lassant, la durée de vie est courte alors que les possibilités sont nombreuses et les voix et bruitages sont correces quand les musiques deviennent insupportables. Au final, Megaman X8 n’est pas un mauvais jeu et devrait réserver de bons moments aux amoureux du petit robot bleu, néanmoins, en cette période riche en sorties, le titre de Capcom aura bien du mal à se démarquer…
60 (Feb 18, 2005)
Nettement plus convaincant que son prédécesseur ce Megaman X-8 ne parvient tout de même pas à retrouver les morceaux d'un squelette d'une saga qui a connu des heures de gloire légitime. Tout cela manque de dynamisme, bien qu'un effort imposant ait été effectué, de nouveauté, et surtout de caractère. Une 3D de cet acabit ne convient pas du tout au fond de la série Megaman X et décrédibilise quelque peu l'un des fleurons du jeu d'action nerveux. Megaman X-8 n'est pas un mauvais jeu, emportant avec lui des idées intéressantes et une certaine honnêteté, mais il n'applique pas assez bien ces dernières, et se complaît un peu dans ses acquis.
Gaming Age (Dec 29, 2004)
Ultimately, Mega Man X8 is familiar but flawed. Once again, Capcom has added a few more wrinkles to make the experience slightly different than before. Those who liked earlier games or like side-scrolling adventures in general will appreciate this one. But there's also nothing new or compelling about the game for players that don't fall into one of those two categories and several disappointing flaws may frustrate even them.
52 (Mar 15, 2005)
Actually, this game can be described as not fun, uninspired and way too boring to be any good. The concept is old and technically, this game is of the end 20th century level. Maybe Capcom should consider dropping their outdated Mega Man franchise and concentrate themselves on their good series. Or they could just release it in Japan only. That way, we won't be stuck with this kind of abysmal programming anymore.
Game Shark (Dec 22, 2004)
Overall, Mega Man X8 is a game that does not show a lot of progress in the series and has enough flaws to damage its overall rating. I sincerely hope that Capcom will take this franchise out of their mix for a little while, put it up on the old development rack, and perhaps do a “Monster Garage” number on it. It really is beginning to get a little tired.