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atari mania

User Reviews

Snakes? No, thank you. I prefer pork. St. Martyne (3649) 2.29 Stars2.29 Stars2.29 Stars2.29 Stars2.29 Stars
It's time you meet The Boss MAT (233684) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars
The Cold War, The battle of survival.. The greatest game this year!! MrBee (29) unrated
Absolutely the finest game of 2004. A must-play. Lucas Schippers (59) 4.71 Stars4.71 Stars4.71 Stars4.71 Stars4.71 Stars
Too much drama for me. jgusw (6) 3.29 Stars3.29 Stars3.29 Stars3.29 Stars3.29 Stars
A gripping espionage thriller, and a great game as well! Zokolov (66) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Snake Goes Back To Where It All Started William Baker (10) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 4.3
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 3.9
Graphics The visual quality of the game 4.3
Personal Slant A personal rating of the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.3
Overall User Score (109 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Dec 03, 2004)
"Snake Eater" deve ter gerado uma das maiores expectativas nesse mercado, e a tendência é que muitas delas não sejam atendidas. Mas o mestre Hideo Kojima soube contornar tudo isso criando um game diferente que consegue superar seus predecessores por uma grande margem. Nenhum jogador de respeito deveria deixar essa emocionante aventura passar em branco.
Anyone who felt disappointed with MGS2 should feel vindicated now, as the MGS series is back to its full glory. Personally I feel now as though San Andreas has serious competition for the PS2 crown this year, and with the recent announcement of Metal Gear Solid 4, I can only wonder what will be next.But by far the best thing about MGS3 is NO RAIDEN! (Sort of).
GamesAreFun.com (GAF) (Nov 23, 2004)
Snake Eater takes pretty much all the mistakes Konami made in the previous Metal Gear Solid games, and corrects them. In doing so, it also introduces a number of negative qualities to this new entry in the series. However, any complaints about the game pale in comparison to the praise one can give it, since pretty much all of the potential pitfalls of the game are incredibly minor. If you own a PlayStation 2, there's no reason not to own this game. In fact, I don't know why you're still reading. Go get it, right now.
Gaming Age (Dec 22, 2004)
Hideo Kojima is telling the world that this is indeed the last of the MGS games that he will direct, but we all know that he will have his hands in the series somehow as he cares too greatly about his creation to let it be destroyed by some amateur. If indeed, there is a MGS 4, and no Kojima at the helm, he will definitely be overseeing the project in some way, shape, or form. As for Metal Gear Solid 3: Snake Eater, if you are a fan, you have played and beaten this by now. There is so much to love about this new adventure that it is hard to write a review without giving anything away. Just know that it's once again clever, funny, and even tends to poke fun at itself on some mistakes it made in the past.
Jive Magazine (Jan 11, 2005)
After the critical disappointment with Sons of Liberty and the advent of games such as Splinter Cell, many have questioned director Hideo Kojima’s ability to devise a counterattack to Sam Fisher’s sudden popularity. Indeed, after seeing both Snake Eater and Chaos Theory in the same day at E3, one JIVE staffer (who will remain unnamed) said, “Sam Fisher just made Solid Snake look like a bitch.” After playing through Snake Eater, Ubi’s got some very big shoes to fill. It’s not a perfect game, but its flaws are rather minor and forgivable in the grander scheme of things. It’s truly one of the finest games that has come out for the PS2, and for Metal Gear Solid fans, it’s unquestionably worth playing.
Into Liquid Sky (Mar 17, 2005)
If you're a fan of the series, you need to own this title. It takes the quality gameplay from the second game and vastly improves it, while taking the better story pacing from the first game in mind when providing the lengthy tale that really involves the gamer. By the time you get to the end (probably anywhere from 15 to 20 hours through), you'll find the resolution pleasantly satisfying.
Metal Gear Solid: Snake Eater is the best game available on the PlayStation 2, and it's one of the best games I've ever played in my life. I can't really think of a more ringing endorsement than that. If you're already a fan of the series, then that endorsement applies tenfold. This is the game you've been waiting for, make sure you play it.
Snackbar-Games.com (Mar 27, 2006)
Cutting straight to the chase, Metal Gear Solid 3: Snake Eater is an incredible game. Offering variety and depth of gameplay above and beyond any of its predecessors or competitors, and continuing the great Metal Gear tradition of having a story that is rich and exciting beyond compare, it's the perfect action game. The graphics and sound are of course top notch, but hell, do I even need to confirm that? It's Metal Gear Solid! Now that you have sat here and read me blabbing on, I expect you to go play Snake Eater if you have yet to experience it, or better yet wait for Substinence which will contain Metal Gear's first attempt at multiplayer. If it's anywhere near as good as the solo game, the PS2 has its online Halo killer, but of course that won't be known until it's out. In finishing, play Snake Eater. You will not regret it, and if you do, well I'd be shocked.
GameRanking.pl (Apr 27, 2005)
Podsumujmy zatem. Gra wizualnie wykonana profesjonalnie w każdym tego słowa znaczeniu. Gra klimatycznie wykonana wręcz bosko także w każdym tego słowa znaczeniu. MGS3:SE jest pozycją, której żaden posiadacz PS2 nie może ominąć. Po prostu. Tytuł wykonany został z takim rozmachem, jakiego nie widziałem jeszcze w żadnej grze video. Uważam także, iż długo nie będzie gry, która chociażby dorówna "Metalowi" pod którymkolwiek względem. MGS3:SE są to mądrze i trafnie wydane pieniądze dla każdego fana gier video. Musiszmieć – nic więcej.
GotNext (Dec 03, 2004)
Action-packed and visually stunning are just a few of any compatible editorial buzzwords that could be used to describe Snake Eater. Simply put, it's the tactical espionage game we've been waiting for. In retrospect, Sons of Liberty left us all scratching our heads, but fans can rest easy - Hideo Kojima has put the series back on the path and you'd be wise not to pass up the sting of his newest digital adventure.
GamePro (US) (Apr 27, 2006)
Snake Eater revives the spirit of the first Solid, with an intriguing scenario, intense action, and a long adventure that stays riveting almost every step of the way--all wrapped in high-gloss cinematic cut-scenes and voice-overs that could have come from any A-action film. The game's long, but not overly so (save a few boss battles that go a few rounds too many), and it brilliantly combines the wide outdoors with confining interiors.
PSX Extreme (Dec 20, 2004)
Metal Gear Solid 3: Snake Eater is a game that proudly succeeds its predecessor. It exceeds the foundation Sons of Liberty left behind and immerses the gamer into a side of the series you'd never think you'd witness. Everything about Metal Gear Solid 3's development is practically flawless; every little detail is intricately laid out and paid attention to. The character development...oh, man...the character development is unbelievable. Seeing such fantastic depth in these characters completely blew me away; some of them feel so life-like it's quite frightening. The fright is only proof that Hideo Kojima and the rest of the staff at KCEJ are without a doubt the best at what they do. They (along with Polyphony Digital) were the first to push the PlayStation 2 to the limits and they will be the last.
Gaming Target (Nov 30, 2004)
Love is a word that gets thrown around a lot. Kids say it to their parents, parents to their kids, lovers to each other, and then gamers to their games. Loving a game...a franchise, a game character -- a genius whose life has revolved around the design of one such series that I can emphasize so much for, even if it seems others don't feel the same way about. Now that's love. When you know you have some kind of special connection with someone or something else, and you feel that he, she, or it is the one made for you.
Some games are so good, it’s almost intimidating to play them. You begin to wonder if your gaming skills are up to the task. You bought the game because you know it’s great. You know it’s great because everyone says so. And you agree. But you’re almost hesitant to pop it in. Now imagine trying to review a title like that. This is always how I’ve felt about the Metal Gear Solid series. Ever since I hopped on board with the series in its PSone incarnation, it’s been a game whose pure excellence has left me so in awe, I’m a bit hesitant to pick up the controller and play it, let alone write a critique of it.
Game Over Online (Dec 23, 2004)
Not only is Snake Eater a triumphant return to the PS2, it’s perhaps the best installment of the franchise to date. The inclusion of camouflage and greater attention to hand to hand combat via the CQC system are great additions to gameplay. Similarly, the level of detail for environments and characters makes this one of the best looking titles in the series, and indeed for this entire year. You should definitely run right out and pick this game up today if you don’t have it in your console now.
Next Level Gaming (Dec 04, 2004)
Snake is back on the Playstation 2. Everybody has waited for a very long tim for him to return. We have waited through Xbox and GameCube ports of him, but this was the biggie. Metal Gear Solid 3: Snake Eaters has arrived! Seeing this game at E3 was amazing. Konami had a huge big screen showing the game demo, and hundreds of people sat on the floor and just looked up watching this MGS3 trailer. It was pretty cool and it showed that Snake still had what it takes to pull the fans back in. So I finally got my hands on this latest installment of the life of Snake. Konami is one of my favorite game companies. I have loved them since the NES days when they gave me Castlevania and also the PSX days when they gave me Silent Hill. And let me tell you all something, Metal Gear Solid 3: Snake Eaters is the BEST MGS game to date, and it very well be one of the best PS2 titles of 2004.
Game Freaks 365 (Nov 22, 2004)
At the end of the day, Snake Eater is, for me, the best in the series. This is coming from someone who didn't like the first two, and for me to even advance in this game, thanks to the several difficulty settings, is a testament to the developer's wanting for Snake Eater to be accessible to everyone. I have found this to be an exceptional title. The camera angles can be unforgiving, but since I'm a forgiving person myself, I'll let that slide for the amount of fun (there's over 15 hours of fun) that I had playing this title.
En resumidas cuentas, "Metal Gear Solid 3: Snake Eater" es una Obra Maestra. Un título que no puede faltar en la colección de ningún jugador que se precie. Quizás con el cada vez más próximo "MGS3: Subsistence", la expansión de este título, a más de uno le convenga esperarse, pero dado que el juego estará muy pronto en precio Platinum (puede que ya lo esté cuando leáis esta crítica) sigue siendo una gran opción si andáis limitados de medios económicos. En cualquier caso, ya sea en su versión original o en su versión expandida, este es un juego que no se debe dejar escapar bajo ningún concepto.
GameRanking.pl (Sep 26, 2005)
Hideo Kojima po raz kolejny dokonał rzeczy wielkiej. Jestem przekonany, że o snake eater będą uczyły się na lekcjach historii nasze dzieci. Bo nie ma wątpliwości, że wszystkie dzieci nasze są.
IGN (Nov 16, 2004)
Sometimes there can be too much of a good thing and one begins to wonder if the greatness can hold its death grip on your senses for the whole trip. There's a fear that at the last moment the experience will take a drastically wrong turn and turn your favorite t-shirt into a dishrag. But put those fears aside because Metal Gear Solid 3: Snake Eater manages to set a fantastic pace early on and keeps everything going right up to the closing credits and then some. Overall, this is the best Metal Gear Solid game that we've seen and, yes, it rules.
Lens of Truth (Oct 23, 2008)
You will not be disappointed by MGS3. Control layout, game play, story, and even menus are done so well, this game sets the bar high for everyone else. You only wonder why it is named “3″ when it is clearly a prequel.
PGNx Media (Nov 26, 2004)
Nitpicking aside, though, Metal Gear Solid 3: Snake Eater is definitely among the best games of 2004 and is a definite front-runner for the Game of the Year title along with other heavyweights like Metroid Prime 2, GTA: San Andreas, and Half-Life 2. Kojima delivered on everything he promised and what he has given us is one of the more unique action games of recent memory.
GamersMark (Nov 25, 2004)
There’s not much else that can be said about Metal Gear Solid 3: Snake Eater that hasn’t already been said in this review. It truly is one of the best games available for the PlayStation 2, although saying that alone doesn’t seem to do the game enough justice. Snake Eater is an excellent videogame and cinematic masterpiece. Those who are fans of the series know that a great experience awaits them from Kojima-san and crew, and those who have been foolish enough to pass up on the games have been depriving themselves of one of the greatest videogame series in modern times. Every gamer owes it to himself to experience Metal Gear Solid 3.
Este es un Metal Gear Solid diferente, mucho más centrado en el juego, y que recurre menos a las escenas de vídeo, si bien estas también estarán presentes a lo largo de la aventura, pero sin llegar a cometer descarados abusos de conversaciones por radio como lo hicieron los otros. Además, es considerablemente largo en comparación con las otras entregas de la saga, pues completar el juego en el nivel de dificultad más fácil ya supera las diez horas, lo que hace que a nivel de dificultad normal la cosa esté entre las quince y veinte horas: sumemos a esto lo rejugable que resulta (al completar la partida nos darán objetos para un juego nuevo) y los modos de juego extra, y tendremos Metal Gear Solid 3 para rato. Un juego verdaderamente divertido, que pese a contar con algunos defectos a lamentar, sigue consiguiendo impresionar e innovar, huyendo de la repetición estúpida de ideas de la que suelen pecar las sagas de éxito.
The best game in a great series. The captivating storyline and uniquely brilliant gameplay make this arguably the best game on the PS2.
When Metal Gear Solid 2: Sons of Liberty came out, there were two camps of thought: One said that the game was ushering in a new era where gorgeous cutscenes would be key to the future of gaming as it inevitably moved towards the realm of cinema. The other agreed, but didn’t like that fact, nor creator Hideo Kojima’s lofty brand of storytelling. People – including developers – snickered and sneered that the industry is about making video games, not movies. To anyone who thinks that Metal Gear Solid 3 (or MGS 2, for that matter) is all about flash and no substance, I say this: You are an idiot.
Jeuxvideo.com (Mar 02, 2005)
Metal Gear Solid 3 représente en quelque sorte l'Alpha et l'Omega de la trilogie Solid. Il faut en effet voir que ce dernier épisode marque un nouveau départ pour la saga qui devrait avoir lieu sur les consoles Next Gen. En l'état Snake Eater a bien quelques problèmes de gameplay mais dieu que ce jeu est impressionnant. Doté d'un scénario hallucinant, d'une mise en scène exceptionnelle, d'une jouabilité proposant plusieurs ajouts, Snake Eater est un morceau de bravoure sur PS2 qui clôt magistralement une série qui rentre plus que jamais dans la légende.
1UP (Nov 17, 2004)
As strange a thing to say as it is about a Metal Gear game, the focus is much more on stealth this time around. The number of pure combat situations is fewer, and while there are the same number of diverse tasks as in previous games, stealth is still a primary concern when going about them. Rare is the area on the map where staying hidden isn't a factor, as with MGS1's electrified floor room or 2's combat-intensive scenes near the end, and it changes the pace of the game to do everything while remaining in the shadows. Metal Gear Solid 3 is longer than the other two -- this is certainly due to larger environments and more of them, but it's also because you spent much more time than before on your belly crawling around.
GameZone (Nov 22, 2004)
The game that invented tactical espionage action is back. Metal Gear Solid 3: Snake Eater takes players to a new time and place. Gone are the days of long hallways, air ducts and large offices. The jungle is your environment in this game, changing the way the series plays like you wouldn't believe.
Game Chronicles (Nov 28, 2004)
If you, like me, are a fan of spy movies, and if you’ve owned a Playstation over the past 6 years, chances are you’ve played at least one of the games in the Metal Gear Solid series. Metal Gear Solid is a genre unto itself, blending the shooting and button-mashing gameplay of a 3-D shooter with an emphasis on stealth and sneaking. Many games have tried to replicate or improve upon the genre, but few have come close to touching the success of Metal Gear Solid.
GamingTrend (Oct 29, 2005)
Metal Gear Solid 3: Snake Eater comes at a most inopportune time for Konami. With a full load of games coming out in November along with heavy hitters like Halo 2 on Xbox and Half-Life 2 on the PC, MGS3 has sort of flown under the radar. The game certainly does not have as much hype surrounding it as Metal Gear Solid 2: Sons of Liberty, where the hype engine started turning as soon as the game was shown off at E3 2000, through the release of the demo with Zone of the Enders and finally with the release of the game in November 2001. Then people got the surprise of their lives when they found out they didn't play Solid Snake throughout the whole game and those that made it through to the end felt thoroughly confused by the ending. What did it all mean and why the heck was Raiden naked in a section? For those looking for answers to those questions in MGS3, there are a few,but many more questions are left.
Futuregamez.net (Mar 31, 2005)
Metal Gear Solid 3: Snake Eater is an essential purchase for almost every single PS2 owner. This is probably the pinnacle of what the PS2 can achieve and with the next game not due for three years or so you can bet that will be on the next generation.
NZGamer (Apr 14, 2005)
Metal Gear Solid 3: Snake Eater is a huge game, and the sheer amount of hidden items and tricks, coupled with the different way of completing parts of the game mean that you won’t get bored for a long time. Even once you’ve finished the game through a few times you can amp up the difficulty settings, or have a go at the mini-game, Snake vs. Monkey. And for us lucky PAL gamers, we’re treated with the Dual Mode and Demo Theatre. All fans of the previous Metal Gear games will love this instalment, while PlayStation owners looking for a good, solid stealth game should pick this one up.
Gamer 2.0 (Nov 22, 2004)
Overall, if you're a Metal Gear Solid fan, Snake Eater is a must play. It's easy to list all of the fantastic things Kojima did with Snake Eater, and it's also easy to list all of the reasons why people who didn't like the first Metal Gear Solid games probably won't find all that much to enjoy here. But in terms of quality and fun, this game is really an imaginative, cohesive game that anyone who enjoys an amazingly well-produced action game should appreciate. If the gameplay isn't your bag, try to find a friend to play it for you so you can just witness the amazing cutscenes and catch wind of what is one of the best stories in any video game to date. Metal Gear Solid 3: Snake Eater is one of the best games this year, and if you already love the series, you're going to find this to be one of the better games you've played in a long, long time.
GamePlasma (Dec 14, 2004)
Ever saw a great movie or read a book that you just wanted your friends to hear all about but didn’t want to ruin it? That is what it is like for me to write this review. The story of Metal Gear Solid 3: Snake Eater is filled with its usual blend of plot twists and backstabbery, but this time around you are bound to leave this game speechless and wanting to hunt down an NES and start playing the Metal Gear series.
Game Captain (Mar 10, 2005)
In Sachen Grafik und Sound gehört Metal Gear Solid 3: Snake Eater zweifellos zum Besten, was für die PS2 bisher erschaffen wurde. Überzeugen können auch die spannende Story und die vielen neuen Gameplayelemente. Die Kameraführung ist nach wie vor etwas unpraktisch, doch wer in dieser Hinsicht schon mit dem Vorgänger keine Probleme hatte, dürfte auch mit MGS3 gut zurecht kommen. Die enorm langen Filmsequenzen und Dialoge sind vielleicht nicht jedermanns Sache, aber wenn man sich darauf einlässt, kann man Dinge erleben wie in einem Kinofilm. Fans sollten sich dieses Abenteuer nicht entgehen lassen!
All the major problems people had with Metal Gear Solid 2, the extreme length of conversations and cut scenes, the overly preachy and complicated plot, are nowhere to be seen in Metal Gear Solid 3. The game introduces new elements, a fresh premise (that still has a lot to do with the previous games), and a fresh environment to create an awesome story driven experience. Sure, it’s not perfect, but it’s damn good.
All things considered, Metal Gear Solid 3: Snake Eater is a wonderful game, and should be played by all. The minor problems it has can be overlooked in favor of the exhilarating experience that lies in wait for you if you play this game. The game should keep you on the edge of your seat for the 16 hours or so that it will take you to complete it. You’ll probably want to replay it though, to get all the secret camouflages that are well hidden in the jungle environments and to relive the spectacular story.
Worth Playing (Dec 09, 2004)
There is no doubt that MGS3 is one of the best games of the year, on PS2 or otherwise. Some people may still knock the game for its lengthy cut scenes and super-detailed storyline. However, if you've been complaining about that since the original MGS came out in 1998, you need to get over it, because story and cinematics are part of the MGS trademark. Thankfully, MGS3's storyline is the best yet. The core gameplay is similar, but the new camouflage and stamina additions require strategic adjustments that perfectly fit the deliberate, tactical feel of the game. It's a beautifully crafted game from every angle. Now go eat some frogs.
Gamesmania.de (Mar 10, 2005)
Snake is back! Nach dem etwas enttäuschenden, zweiten Teil findet der „Snake Eater“ wieder zur alten Stärke der Serie zurück. Getreu dem Motto Evolution statt Revolution fesselt der dritte Teil vor dem Bildschirm. Der Wegfall des Radars und der enorm wichtige Aspekt des Tarnens zwingen zu überlegtem Vorgehen und belohnen Geschick im lautlosen Nahkampf. Abgesehen davon ist der Titel natürlich wieder perfekt durchgestylt – eben Hollywood zum mitspielen. Grandios geschnittene Zwischensequenzen, bombastische Explosionen, das 1960er Setting und die coole Sau „Snake“ durchsetzt mit einem grandiosen Gameplay addieren sich zu einem Spielerlebnis der Extraklasse. Ohne mich zu weit aus dem Fenster zu lehnen – einen besseren Titel wird die Playstation 2 wohl nicht mehr erleben – also, Tarnschminke auflegen, Messer schärfen und ab in den Dschungel – das Spiel rockt!
Game Revolution (Nov 26, 2004)
Metal Gear Solid 3: Snake Eater provides some incredible, one-of-a-kind gameplay experiences at the price of dealing with Hideo Kojima's exhausting ego. You have to give credit to the guy for really trying to expand the horizons of video game storytelling, but he just doesn't know when to shut up and let the audience figure things out for themselves. The result turns what should be an engaging, clever and straightforward story about a super-agent out to save the world into a never-ending, philosophical after-school special. Luckily, the gameplay is still so good that we'll surely forget Kojima's ego and his lack of tact when Snake's next course is served.
Factornews (Mar 17, 2005)
Metal Gear Solid 3 se sera fait désirer, ça oui. Mais l'attente valait largement le coup. Kojima nous sert une fois de plus un jeu d'une grande classe, n'hésitant pas à renouveler subtilement le concept pour ne pas qu'on puisse taxer la série d'immobilisme. On retrouve tout ce qui a fait le succès des précédents épisodes, complètement transcendé, pour un plaisir permanent. Que ce soit la réalisation sublime, le gameplay parfaitement huilé, ou encore le scénario prenant du début à la fin, tout dans ce jeu fait qu'une fois rentré dedans, il est difficile d'en décrocher avant le dénouement, une vingtaine d'heures plus tard. Metal Gear Solid 3 est une incontestable réussite, probablement l'un des derniers grands jeux de la PS2 ; il serait dommage de passer à côté.
Gamereactor (Sweden) (Feb 23, 2005)
Tack vare en rad mindre förbättringar har Konami lyckats skapa ett spel som inte bara överglänser sin föregångare på alla tänkbara punkter utan även definierar det filmiska actionspelet med en variation, story och atmosfär värd att dö för. Snake Eater är ett strålande spel som inget PS2-ägare får missa och en omedelbar actionklassiker. Jag skickar mina hälsningar från Grosji Grads snåriga skogar, from Russia with love...
Game Arena (Mar 26, 2005)
Now the strongest part of MGS3 isnt the story, the control - which is certainly above average - but the visuals. Every MGS game seems to lift the bar for graphic excellence on the PS2, and it´s going to be hard for any game to trump this before there´s a new PlayStation to play with. Occasional bursts of slowdown don´t stop this looking one of the best video games, ever. A few years ago you would be pushing to get pre-rendered scenes looking as attractive as MGS3´s ingame footage. And for once here is a game that spends as much time putting decent sensible facial expression on the models, as opposed to putting a suite of exaggerated sneers. Fish out your binoculars and zoom in on some enemy heads to see some startling levels of detail. There are times when I think I´m checking out the talent on the beach with my telescope, such is the detail. But we won´t talk about that.
GameDaily (Nov 29, 2004)
So there you have it, Snake. Metal Gear Solid 3: Snake Eater will be something you look back on and think to yourself "I was lucky to be a part of that experience." You'll be able to tell people many stories of your time in Russia. Stories about war, love, loss, sacrifice, friendship, and betrayal. You'll go on and on about how beautiful the landscape was, and of how you had to repair yourself on the field of battle with only some bandages and a piece of yarn. Wait a minute... Snake? Are you there, Snake? Snake? SNAAAKKEEEE!?!
Boomtown (Mar 09, 2005)
The game style of MGS3: Snake Eater is certainly not perfect, but it provides an unrivalled single player experience, that director Hideo Kojima should be extremely proud of, as his final jaunt into the world of Snake.
games xtreme (Mar 15, 2005)
The Metal Gear Solid franchise has always been a popular series of games attracting an almost fanatic, hard core crowd. Hideo Kojima’s titles are known for their insanely twisted storylines, movie-like direction and production values. The latest episode in the series pushes the bar even higher for the PS2 and proves once again that both Snake and Kojima still have what it takes to keep up with the new kid on the block: Sam Fisher.
Da Gameboyz (Jun 05, 2005)
It has been 3 years since the last MGS game and Metal Gear Solid 3 is well worth the wait. Expect no less from MGS3:SE as you would from any big-budget Hollywood production and it will not disappoint. With its high production value, amazing visuals and appealing storyline and engaging gameplay, MGS3:SE comes highly recommended despite its shortcomings.
GameCell UK (Mar 15, 2005)
Overall? You need MGS3: Snake Eater in your collection - it’s truly superb.
Despite such aggravations, though, this is such a polished, such a refined, such an immensely and unexpectedly improved game that I can't help but love it. The freeform gameplay, excellent level design, improved combat and exhilarating duels with the bizarre Cobra Unit add up to one hell of a time, and the sublime graphics, surprisingly entertaining story and spectacular music certainly don't hurt. Metal Gear Solid 3: Snake Eater might not be perfect, but it's still a fantastic game; don't make the mistake I almost did and not give it a well-deserved chance.
Netjak (Jan 17, 2005)
I loved the story and the main characters, I loved sneaking around in the woods ambushing baddies, experimenting with different ways of using my items and the environment, and I loved just staring at the game's gorgeous visuals. While other games like Katamari Damacy (I know, we're obsessed with that game; but with good reason) may be more 'fun,' no other game in 2004 toyed with my imagination and emotions more than Snake Eater did. It had a death grip on me for it's entire 18-hour adventure, and even now I'm reliving a few favorite moments from the ending in my head. Even with its shortcomings and slightly aged gameplay, I enjoyed every minute, enough to call this my personal Game of the Year for 2004. Consider this for a moment: I bought a PS2 specifically for this game. So, I essentially paid over $200 for Snake Eater, and am completely satisfied. That's got to be worth something.
Snag it. Once you get through the game's first half-hour of nap-inducing exposition, you'll be chugging snake with the best of 'em. (Wait, that didn't come out right.)
Yahoo! Games (Nov 17, 2004)
Whether you're new to the franchise or a long-time fan, Metal Gear Solid 3: Snake Eater is tasty fare -- a bit tough and chewy in parts, but great stuff. Even if you gag a little on the comic-book drama, it should be part of your well-balanced stealth-action diet. Bon appetit.
GameSpy (Nov 17, 2004)
With MGS3, Kojima has reclaimed his place as gaming's premier cinematic storyteller. The ultra-cool story scenes perfectly complement the lengthy and engrossing gameplay sequences, resulting in a wonderful ride for both series enthusiasts and action/adventure fans in general. And the lengthy quest, multiple difficulties, confusing plot tidbits and piles of neat details and secrets mean you'll want to play it long after the ending is first reached. While some serious camera and less serious interface problems keep it from perfection, Snake Eater is both an exciting return to form and the most successful fusion yet of video games with Hollywood-style storytelling. If this sounds at all intriguing, I suggest you commence your hunt for a copy immediately. Just ... don't eat it.
Mygamer.com (Nov 30, 2004)
From beginning to end, Snake Eater is hugely enjoyable - putting the PS2 controller down and walking away from the console has never been so difficult. The only notable problem with the game lies in the Cure system; but, while it can become laborious over time, it cannot be overlooked as an admirably original way to play through the game. Collectively, the unforgettable story, creative gameplay, superior PS2 graphics, and wondrous music and sound composition will make Metal Gear Solid 3: Snake Eater a huge favorite. Snake Eater fits seamlessly alongside Metal Gear Solid titles of the past, and anyone with direct knowledge of the series will quickly come to realize what a masterpiece this game is. You don't really play Metal Gear Solid 3: Snake Eater, you experience it.
Bordersdown (Dec 09, 2004)
It is in the depiction of conflict as a state of being where Kojima wins-out, though, with his character’s movements on-screen depicting the strain, horror and (sometimes) glory of war. The crawling king Snake embodies all these ideas, and is the elegant distillation of Kojima’s ideological stance on war. The best MGS game yet, Snake Eater will draw you back into its green Hell over and over, as you strive to perfect your infiltration skills, constantly rewarding (as it does) innovation and viciously expedient wetwork.
PCMag.com (Dec 02, 2004)
Despite the difficulties sometimes presented by the camera angles, this is an exceptionally high-quality game with a compelling story and plenty of replay value.
Video Games Daily (Jan, 2005)
Metal Gear Solid 3: Snake Eater is a sterling example of the major strides made in the action genre - and how far the series itself has evolved. It's the type of game where you'll think back on the experience at the most random of times and just smile, remembering the captivating storyline, sneaking missions, exciting chase scenes, and spectacular boss fights - all manifested in a superb audio visual presentation. It's still going to have its detractors, but there can be no doubt that MGS3 is one of the best action titles available this generation. An essential PS2 purchase.
Overall, perhaps Snake Eater's greatest achievement for games in general is this: it makes it very clear that making an organic environment like a jungle is not merely a case of changing colours, textures and maps. It's a lush, chaotic place out there in the real, natural world, and computers are just at the very edge of starting to replicate what that's like. Snake Eater does it so much better than anyone else. Mr Kojima, creator of Metal Gear, we salute you. You've taken the time and used the your skills to create an amazing, absorbing action title with more than just skin-deep intelligence. Have a slice of frog.
When the final credits roll, "Metal Gear Solid 3" ends up being one of the unforgettable video game experiences of your life. Not only does it break some new ground, it tells a great story while keeping the player completely captivated. Even without the epic qualities that this series usually brings to the table, the surprisingly open-ended gameplay is enough to carry this title to classic status. This is, almost without a doubt, the best game for the PlayStation 2 to date.
Gamezine (Nov 20, 2004)
Pour conclure ce test, précisons que le radar est absent, et qu’il faudra désormais compter uniquement sur votre discrétion. Seul, le jeu est assez linéaire dans son déroulement, mais il a le mérite de nous faire découvrir de nombreux personnages et des boss charismatiques. Konami nous immerge dans un univers qui ne m’a jamais donné envie d’éteindre ma console.
Thunderbolt Games (Sep 08, 2005)
The 1960s were a turbulent time for America. After the end of World War II a feeling of absolute paranoia ran rampant through society, teaching people to fear an onset of a nuclear holocaust. Worried suburbanites built reinforced bomb shelters in their backyards, and schoolchildren were taught to hide underneath their wooden desks if America’s enemies decided to nuke their school. And all the while, everyone cast their suspicions on the USSR, America strongest rival on the other side of the planet. Throughout this era known as the Cold War, the free world was holding its collective breath in anticipation of who would emerge as the strongest country.
HardGamers (Nov 16, 2004)
MGS3 est donc une suite très intéressante, surtout par son scénario qui est encore une fois très solide en personnages très particuliers et en rebondissements qui requièrent beaucoup de concentration pour bien comprendre. Étant donné que le jeu se situe dans les années 60 et dans la jungle, plusieurs éléments dans la jouabilité se verront modifiés, ce qui est le bienvenu, quoique certains points auraient dû être un peu plus optimisés, tandis que d’autres auraient dû être modifiés plutôt que de rester identiques. Le jeu vous demandera également beaucoup de patience, car à mon avis il est beaucoup plus difficile et vous devrez progresser beaucoup plus lentement, question de passer inaperçu.
GameSpot (Nov 17, 2004)
Times have changed since Metal Gear Solid's last major outing, which is why some of the game's imperfections are harder to swallow today than they were in years past. Nevertheless, this is still a great achievement, one that fans of the series will love and vividly remember long after most of 2004's other games are forgotten.
Game Critics (Dec 22, 2004)
Metal Gear Solid 3: Snake Eater is not a perfect game. One thing I didn't touch on is how esoteric some of its design choices are. The camera, for example, is still based on conventions rooted in the classic 2D design of Kojima's original Metal Gear from 1987. Some players may find this awkward, but then again many people find Kojima's odd mix of Hollywood, Hong Kong, and Anime awkward. The bottom line is that Kojima is both retro and eccentric, and unless you're willing to accept that, his work won't fly for you. But if you are, if you are on his wave-length and able to appreciate all the witty touches that make his games sing, his work becomes rewarding in ways almost no other games are. In Metal Gear Solid 3 Kojima's artistic vision is rich, and he is in perfect control of his medium.
4Players.de (Mar 04, 2005)
Selten ist mir eine Wertung so schwer gefallen. Ich liebe Metal Gear Solid. Ich bin mit Snake auf der PlayStation, ihrem Nachfolger und auf dem GameCube durchs Remake geschlichen. Okay, wer ist das nicht? Aber ich will damit sagen, dass dieser Held ganz oben auf meiner Sympathieskala steht. Trotzdem ist Snake Eater nicht das geniale Stealth-Action-Highlight geworden, das ich erwartet hatte. Das Spiel ist gut, kaufenswert, unterhaltsam - keine Frage. Und es gab Momente, da hätte ich Hideo Kojima den Award mit Kniefall überreicht: Metal Gear Solid 3 mag Längen haben, mag mich zu sehr zum Zuschauer verdammen, aber erzählerisch und dramaturgisch ist es über jeden Zweifel erhaben. Die Regie ist brillant, die Bosskämpfe sind fulminant und der grandiose Soundtrack kommt direkt aus dem Bond-Paradies - ein Ohrwurm par excellence. Aber unter dieser betörenden cineastischen Kulisse hapert es sowohl an der Spielmechanik als auch der Glaubwürdigkeit des Szenarios.
Game Shark (Jan 06, 2005)
With Snake Eater’s few flaws, awkward camera and ludicrously long cut scenes, the new features added to this chapter of the series with the camouflage and the need to eat does give the game a little more depth to help make up for the shortcomings. It’s pretty safe to say that any game that Hideo Kojima is involved with will be a spectacular feast for the eyes. While the storyline and plot will be more than enough to satisfy anyone that has a problem with the mechanics of the game. Metal Gear Solid 3 may not be the best game of the Metal Gear series but even the worst Metal Gear game would be a pretty damn good game compared to most games on the shelves these days.
Games TM (Dec 30, 2004)
It may tread a fine line between telling a story and letting you write your own, but the more you play Snake Eater the more you realise why we rarely see games try to tread this risky path. It's not because it doesn't work, it's because it's almost impossible to do well. Bandanas off, then, to Kojima for coming so frustratingly close to perfecting this art.
Edge (Dec 23, 2004)
Perhaps, though, we should be grateful for Kojima’s stubborn pursuit of his quixotic, outmoded (and very Japanese) ideal. He may be tilting at windmills, but if nothing else it’s a personal vision that’s been realised in fully loaded, big-budget blockbuster glory down to the tiniest detail – and that’s a rare enough thing in cinema, never mind videogames. Ultimately, Snake Eater is so much more than it could have been. It’s the most loveable, exasperating, unhinged, pretentious, ambitious, gorgeous, funny, tedious, thrilling, subversive and just plain silly Metal Gear yet. It’s the most Metal Gear Metal Gear yet, a franchise turned in on itself, a snake eating its own tail. It’s perversely wonderful.
Console Obsession (Mar 23, 2005)
MGS3 isn't without its problems, namely in the over abundance of menus that sometimes slow the pace down. But when MGS3 is good, it's really quite an exceptional and memorable title. There has never been a better example of a flawed masterpiece than Kojima's latest gem.
Eurogamer.net (UK) (Nov 25, 2004)
Even as the credits scroll up the screen, the game is still waiting to spring another surprise on you, as it always is, but the crucial difference between the storytelling of Metal Gear Solids 2 and 3 is that in the jungle you always genuinely think you know what's going on, only to have your interpretation turned upside down five minutes later. That's what we loved about playing Metal Gear Solid all those years ago on the PlayStation. On that basis, if you lose yourself in the jungle you'll find the experience is comparable to Shadow Moses. High praise. Only poor pacing early on, a frustrating mechanical legacy and a sense that Konami still hasn't quite cracked the union of storytelling and gameplay prevent this scoring higher. Still, it may not be a dream this time, but don't be too surprised if it interferes with your sleep patterns.
videogamer.com (Mar 09, 2005)
With Snake Eater Kojima has found his way back into many people's affections, and so the urge is to congratulate and praise, to let him and his team know, in the strongest possible fashion, that they are now making just the right moves. However, for all its strengths, Snake Eater is not perfect, yet what it proves is that Kojima is capable of perfection. If any of us wish to see the day when he delivers a product that truly reflects this then we must also exercise tough love, pointing out the remaining problems almost as strongly as we do the brilliant new additions. Only then will you see an MGS title on these pages with a '10' standing proudly next to it.
Game Critics (Mar 02, 2005)
Snake Eater feels different than the other games in the series, and clearly has its own identity. It doesn't come together as effortlessly or as gracefully as the previous iterations did, but despite it all there remain many aspects to enjoy and savor, as Matt has eloquently pointed out. It definitely isn't my favorite Metal Gear game, but my hat remains off to Kojima and his team for attempting the things that they did, and for bringing Snake back into my living room.
TotalVideoGames (TVG) (Mar 03, 2005)
If you've found yourself engrossed with the Metal Gear Solid series during the last few years then Snake Eater is an essential purchase largely because of the storyline; however as a game it's beginning to show it's age and we hope Kojima-san and his team will take time before we see Snake in action again. A lot of the new features fail to add anything of any substantial merit and actually continue to break up the experience, whilst the jungle location is certainly a required taste.
AceGamez (Jun 03, 2005)
Metal Gear Solid 3: Snake Eater is in some ways a pioneer and in others stuck in the past. An unwieldy control system and restrictive camera view initially frustrate, but once you are used to it a whole world of deep and engaging gameplay opens up. Lovely graphics, atmospheric sounds and the freedom to choose how you approach every situation make for a compelling experience and the grand, rather silly storyline is very entertaining once you've suspended your disbelief. So don't worry about that first impression, look beyond the awkward exterior and you'll find your new best friend.
G4 TV: X-Play (Apr 10, 2006)
So apparently, this is it -- the final Metal Gear game ever. If it's really true, this is a fitting end. Many of the loose strings have been tied or snipped altogether, and from a gameplay perspective, it's become obvious that this is about as far as it can go without a major concept overhaul. While Metal Gear Solid 3 is still ahead of the curve in some respects, it's been lapped a bit by its contemporaries in other ways. That aside, Snake Eater is still the best in the series, and Metal Gear fans will eat this one up and lick the plate clean.
Diehard GameFan (Dec 06, 2004)
Metal Gear is back. No other way to say it really. The franchise was badly in need of rescue following Metal Gear Solid 2, and I’m happy to report that the job has been done. Call off your dogs, put out the torches and put down the pitchforks, the game is really really good.
The shortness of the experience, reliance on a barely-improved gameplay formula, melodramatic storyline twists and stepped-up quality of its competitors (particularly Sam Fisher's Splinter Cell games from Ubi Soft) prevent us from scoring Snake Eater higher than an '8.' As an example of quality gameplay design and AAA production values this is Konami at its blockbuster-making best. A game worth $50 IF you're a diehard fan of Snake's stealthy exploits. Isn't everybody above the age of 17 in the same boat?
Silicon-Fusion.com (Mar 08, 2005)
With a few more changes and a tightening of the dialogue and acting this could have been good, as it is it is above average and looks tired and well worn in places. A pity.
The Video Game Critic (Jul 19, 2005)
I like MGS3, but the whole stealth style of play the series pioneered is wearing thin. Snake Eater is definitely overrated, and gamers with short attention spans will hate its lengthy cinematics and slow, deliberate gameplay. Metal Gear faithful, however, will savor every moment of this.
It took me 21 hours and 30 minutes to beat the game. That is long for this type of game. Once the story is revealed, some players will want to start the journey over again to catch the things they've missed. With hard and extreme difficulty settings in addition to the normal and easier ones the experienced player will get more challenging experiences the second and third times through. With an infinite way to get through every situation, I can tell you that I myself will be spending many more hours with this game.
EmpireOnline.com (Mar 04, 2005)
But while there’s no doubting the quality of the cinematics, you’ll often wish the game would just shut up and let you play. Even though it can take up to 20 hours to finish the quest, you may feel cheated as you were watching movies for at least half that time.

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