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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Worth Playing (Jun 11, 2006)
If Atlus is known for anything, it's for quirky stuff from Japan. Need I highlight such examples as Disgaea, Trauma Center, and Sky Gunner to get this point across, or to indicate that Metal Saga is most likely going to fit in Atlus's vein of each release fitting into a different vein. Metal Saga is best desribed as the three-way love child of Rogue (or the many others names for it, including Nethack, the *bands, etc.), Disgaea, and an older Final Fantasy, getting the mini-games and much of the overall feel of the third, the humor of the second, and the mostly plotless "just do stuff" pure RPG insanity of the first. If you like your RPGs with deep incredibly complex plots a la Xenosaga, you probably won't enjoy Metal Saga's wide-open nature too much. However, if you are interested in a decently built, highly open, and quite humorous send-up of and tribute to the older school of RPGs, Metal Saga is worth a really good look.
Cheat Code Central (May 05, 2006)
Metal Saga is an interesting game in a Monty-Python kind of way. It's humorous but it lacks structure. It does what it wants to do and you're either along for the ride or you're not. It's like being in the middle of some crazy hippy's acid trip - or in the middle of The Lumberjack sketch, if you catch my drift.
Deeko (May 01, 2006)
I've said it once and I'll say it again: niche games are a tricky thing. While they tend to provide unrivaled experiences unlike anything you can find anywhere else, and while they tend to develop fan-bases that would literally conquer the free world for a sequel, they also tend to be incredibly hit or miss — and the hit area tends to be tiny. As such, please take this review with a grain of salt: what I say may not apply to you, or it may be exactly what you needed to hear.
JustPressPlay (Jun 04, 2006)
I enjoyed this game, there’s an interesting concept and though thecharacters aren’t that great and there’s not a lot of depth to them,the gameplay and story and monsters are interesting enough to keep youplaying let alone the humor. You have a lot of space in the game towander around and figure out what you want to do, which seems to be thenew hot thing for RPGs, the open-ended idea where you do what you want,but eventually figure out the little bit of plot and somehow finish thegame. It’s not for everyone, especially people who want a linear game,but if you like killing robot armies in the shape of flowers, slugs,and what not then this is the game for you. Don’t expect someaudio/visual masterpiece, just expect to be interested in the concept.
IGN (May 25, 2006)
- Most RPGs follow conventional story developments -- most of the time, you're cast as some heroic figure who is the only hope against the ultimate destruction of the world. The good and bad guys are pretty easily defined and things are relatively linear in the development of the plot and the adventure itself. The same can't really be said of Metal Saga, Atlus' post-apocalyptic RPG that (for the most part) abandons plot and linearity for a user defined experience.
Gamernode (Jun 17, 2006)
To wrap everything together for you, Metal Saga is definitely not your average RPG. The game features a cliché storyline, a nameless youngling as a main character, horrible graphics, an overused soundtrack and a nasty stream of currency. However, Metal Saga can brag about its somewhat entertaining mini-games, unique enemies and a plethora of alternate endings. I would only recommend this title to the hardcore role playing game fan that is looking for something different from the average RPG.
Next Level Gaming (May 29, 2006)
Role Playing Games (RPG) have been a staple of not only video games, but paper and pencil games (and beyond) for a very long time. With such a long tradition of history for a genre, what is there left that can be done to bring life and joy to the genre? Metal Saga is hoping they have what it takes to create an exciting engaging RPG, lets see if they were successful.
GameZone (May 15, 2006)
We all know one of these days some government artificial intelligence program is going to going loco and blow the entire world to smithereens. We know this because it’s been the theme for countless books, movies, and of course video games. Metal Saga, the latest RPG from Atlus USA, is the latest game to cast players as survivors of a computer-generated apocalypse.
GameSpot (Jan 05, 2006)
What do you get when you mix equal parts Romancing SaGa and The Road Warrior with a dash of Harvest Moon and plenty of self-referential humor? The answer is Metal Saga, an open-ended role-playing game set in a postapocalyptic future full of strange creatures and even stranger characters. Although it has an appealing blend of dry ingredients, there's nothing holding this cake together, which makes it a tough one to swallow.
MAN!AC (Jul, 2006)
Spaßig erzähltes SciFi-Abenteuer - leider extrem hässlich, unausgegoren und unkomfortabel.
UOL Jogos (May 31, 2006)
"Metal Saga" pode ser de uma série que trouxe novas idéias para o RPG, mas parece que não conseguiu evoluir a partir daí. Mesmo para o público americano, que não teve oportunidade de conhecer a franquia, o impacto das novidades se perdeu nestes 15 anos. Evoluir os carros e o humor são um dos únicos incentivos do game, mas do outro lado estão inimigos implacáveis como um visual pobre e número excessivo de "loadings".
Video Game Talk (Oct 17, 2006)
RPGs are probably my favorite gaming genre and because of that I spend most of my game time playing them. There's just something about a forty hour adventure where you set out to save the world and build characters that is just tirelessly fun for me. Metal Saga is a worthwhile addition to the sea of RPGs out there but it's certainly not flawless. There are many gameplay quirks and after a while the game because rather monotonous. The presentation also doesn't help much with its desolate atmosphere and downtrodden nature. Luckily the personality of its characters helps lift things a bit. If you're looking for an RPG to pass the time with while you're waiting for the next great adventure Metal Saga is definitely worth looking at. As things stand I can only see hardcore RPG fans looking for something different to get the most out of it.
RPGamer (2006)
Metal Saga, the latest game of the Metal Max series and first of its kind to reach North America, stars a young, nameless lad who desires to follow in the footsteps of his father and be a famous hunter. Starting out in Junkyard, penurious, gearless, and vehicleless, he has a long road ahead of him to reach the level of his father's renown. Luckily, the world is full of potential friends, companions, quests, random abandoned tanks, outlaws, and bizarre descendants of unholy consummations betwixt man/machine/plant/cyborg/weaponry/all of the above. Oh yes. And bazooka dogs.
G4 TV: X-Play (Jun 12, 2006)
Metal Saga won’t go down in history as one of the greatest RPGs ever made, but it’s a decent time-waster while you wait for something like, say, Final Fantasy XII. Its by-the-numbers-with-a-twist game play is compelling enough to be worthwhile if you’re a fan of the genre. It’s ugly, it’s clunky, and it’s fun in that guilty pleasure kind of way.
Metal Saga is like a bastard mash-up of Mad Max and Lawrence of Arabia...tanks, deserts, and a post-apocalyptic future that manages to be super boring.
Game Revolution (May 26, 2006)
You know when you put something together, and it’s finished, but you’ve got a handful of pieces left over? Or you had the parts and were somehow missing the instructions? Either way, few things are as frustrating as botched IKEA syndrome. Likewise, Atlus’ new Mad Max meets Final Fantasy release, Metal Saga, could have been a decent invention had its pieces been stuck together better.
1UP (Apr 24, 2006)
Perhaps the most jarring thing about Metal Saga is that it isn't. Judging the book by its cover, the natural conclusion would be that it looks like your typical anime-inspired, too-serious-for-its-own-good kind of RPG. However, it doesn't take long for that notion to be completely shattered -- for better and for worse.
GameDaily (May 26, 2005)
Atlus and Crea-Tech obviously wanted to design a role-playing game that's unlike any other on the market, and, for the large part, they succeeded. However, the problem is they failed to create anything that's really functional in the long-term. Metal Saga fails to innovate with a lackluster presentation, terrible pacing, and a quest that really doesn't nail down a narrative. Even some kooky enemy designs can't save what's really a Saga that isn't worth unfolding. For avid, hardcore RPG fans only.