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User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.5
Overall User Score (14 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Target (Dec 12, 2005)
It’s no secret that Mortal Kombat is not the dominate force in video gaming that it once was. It’s also no secret that a good portion of the blame falls on the two MK “adventure” games Mortal Kombat Mythologies: Sub-Zero and Mortal Kombat: Special Forces. Both bombed with critics and fans and combined with the series’ delayed transformation to 3D cost it the crown.
At first glance, Shaolin Monks seems similar in design to a typical brawler like Double Dragon or the more recent The Lord of the Rings titles. Although you do spend most of your time beating the pulp out of every enemy that dares challenge you, this isn’t your typical button-mashing brawler. Keeping its fighting heritage close to its heart, Shaolin Monks features an expansive combat system that embraces complex combo strings, aerial juggling, and even cooperative strikes.
Daily Game (Sep 27, 2005)
Anyone remember Mortal Kombat: Special Forces? Yeah? Well put it out of your mind, as Mortal Kombat: Shaolin Monks is such a fun game, you’ll easily forget about all those depressing attempts at bringing MK characters into other genres. In Shaolin Monks, you’ll get to explore the dark and blood-drenched world of MK in a way that’s never been done before, and enjoy doing it.
84 (Sep 24, 2005)
Shaolin Monks ist ein Hoch und Runter der Gefühle, eine Prügel-Action-Adventure-Achterbahnfahrt: Einige Abschnitte sind brillant designt, andere gingen mir von der ersten Minute an auf die Nerven. Einige Bosskämpfe machen verdammt viel Laune, andere sind einfach nur unfair. Ich habe zwar prinzipiell eine große, frei erkundbare Welt, die mich aber a.) keinen Millimeter links und rechts vom vorgeschriebenen Weg laufen und b.) die meisten Abschnitte erst erkunden lässt, wenn ich aufgrund eines gefundenen Upgrades ohnehin da hin müsste. Und das Speichersystem ist in Verbindung mit den teilweise fiesen Rücksetzpunkten wirklich ein Krampf. Aber das Spiel an sich: super! Gewöhnt man sich an die Steuerung, sind herrliche Kombinationen möglich, der Koop-Modus ist ein großartiger Spaß für zwei Prügelfreunde.
Softpedia (Mar 24, 2006)
Mortal Kombat: Shaolin Monks is a significant change for the series and, to be honest, I found it the most enjoyable so far. Whether you are a fan of the series or not, if you like games where the main focus is bloody action, I say go for it.
GameZone (Sep 30, 2005)
During the battle with Baraka you will have to use projectile attacks to get to him when he's not within reach. That is the tiniest example I can give without giving away important strategies. Learning them makes up about 50% of the game's fun. That's one of the reasons why I avoided pre-release game details – I didn't want to know what surprises the developers had planned.
Worth Playing (Oct 07, 2005)
Mortal Kombat has been one of the longest-running series of games to date, and for good reason. Perhaps the most recognizable fighting game out there, MK has been well known for its brutal fighting style, gallons of blood, and gruesome finishing moves. In the process of making one of the most successful game franchises of all time, Ed Boon and the team at Midway have created a massive universe that serves as a backstory to the games themselves.
Next Level Gaming (Oct 17, 2005)
Mortal Kombat: Shaolin Monks is one of those games I think you either like or hate. I like it. It's a really nice combination of old and new Mortal Kombat. At some point in this game you will interact with or fight with just about every character in the MK universe! I know I've run into just about all of them. But all in all, this is a pretty solid game. It's long enough to satisfy most people, and it's got good action. There are some small issues with the game, like lack of checkpoints. But it's worth checking out. Definitely worthy of the Mortal Kombat name.
PSX Extreme (Oct 10, 2005)
Non-fans just won't get the appeal of a game like Mortal Kombat: Shaolin Monks. It is, after all, just another third-person action beat 'em up. That's not the point. If you don't understand Mortal Kombat, this isn't the game for you. But if you do get it, especially if you loved the first two arcade games, this IS the game for you. That goes double if you can convince a friend to join-in on the second controller.
IGN (Sep 16, 2005)
Midway Games' Mortal Kombat: Shaolin Monks is one those games that, four years ago, would have sucked. In fact, Mortal Kombat Trilogy did suck, but Shaolin Monks, despite a few rough edges, not only offers a good single-player game, but delivers an extraordinary co-op game.
1UP (Sep 21, 2005)
Shaolin Monks is clearly one of the most ambitious side projects of the Mortal Kombat franchise. It offers a stellar single-player adventure mode experience, a ton of unlockables, a comprehensive two-player versus mode, and best of all, the original freakin' Mortal Kombat II arcade game. For all of these different modes in a single game, the price tag is practically a steal.
Thunderbolt Games (Oct 17, 2005)
Wipe the awful taste of Mortal Kombat Mythologies: Sub Zero and Mortal Kombat Special Forces from your mouth. There’s finally a good action game in the franchise. MK: Shaolin Monks may not return the series to its 16-bit golden age, but it manages to provide decent co-op gameplay with plenty of nostalgic touches.
80 (Oct 28, 2005)
Mortal Kombat: Shoalin Monks is a brainless action game with platform and rpg elements. It’s extremely fun for about half an hour; ideal to kill those dull minutes in a day. However if I wasn’t in such a privileged position (reviewing games that is) I wouldn’t go out and buy it. I would however consider renting it for a weekend and inviting some friends for some lean mean fatality fun.
GameSpot (Sep 19, 2005)
So if you played and loved the classic Mortal Kombat fighters, Shaolin Monks is a game well worth checking out. For anybody else, Shaolin Monks might make for a solid rental; but ultimately, this one's probably best left to the fans.
Mortal Kombat: Shaolin Monks does a lot of things right. It builds on the Mortal Kombat universe and takes place during its most popular period, with fan service left and right. The amount of times you hear 'toasty' and the first time you see the witch go across the moon on the Pit, you'll know that they really tried hard to bring a smile to MK fans' face. Regardless, the game is also accessible to newcomers through solid action. If the game had less pointless back-tracking and a bit more length to its single-player campaign, it'd be close to perfect.
72 (Nov 08, 2005)
Ich bin Fan der ersten Stunde. Bin damals am Erstveröffentlichungstag des zweiten Teils in ein großes Warenhaus gestürmt und mit stolzer Brust und 180 DM ärmer wieder nach Hause stolziert. Lang, lang ist es her und trotzdem hat für mich Mortal Kombat wenig an Faszination verloren. Dass Shaolin Monks kein Prügelspiel, sondern ein Action-Adventure-Ableger ist, hat mich gar nicht so sehr gestört. Hauptsache die alten Charaktere und Moves sind dabei. Was mich allerdings extrem stört sind die Indizierungen der deutschen Version. Tut mir leid, aber es macht mir keinen Spaß, auf schwarze Bildschirme zu starren, wenn ich genau weiß, dass ... ach ne, ich mag gar nicht mehr daran denken.
70 (UK) (Oct 04, 2005)
Even so, Shaolin Monks has taken aim at a sensible niche and does a pretty good job of hitting it. Every step along the way has something that you can trace back to a particular element of Mortal Kombat, and fans will revel in the task of unlocking everything and mining the depths of the combat system. For the rest of us, it's no God of War of Ninja Gaiden either visually or mechanically, and there's some contradictory design that's hard to overlook if you don't think it's awesome that most of the old myths about Mortal Kombats I to III have finally found a home. If there's a rhyme or reason to it, perhaps it's that the violence and gore are still satisfyingly novel, but that this time it's more show-and-tell than learn-and-apply.
GameSpy (Sep 27, 2005)
Even with the rough spots, though, Shaolin Monks is really worth a look. Popping for a rental might be a good idea for anyone without a friend to join in the fun, but for those equipped to jam through the co-op mode, it's a hit.
GamesCollection (Mar 12, 2009)
Non è la prima che la serie di Mortal Kombat prende vie diverse dal classico picchiaduro uno-contro-uno, ma a differenza di quanto accaduto in passato, Mortal Kombat: Shaolin Monks si rivela un buon gioco, tecnicamente nella media, capace anche se per poco di catturare l’attenzione. Peccato solo per la mancanza di MKII nella versione Europea.
65 (Oct 26, 2005)
Mortal Kombat Shaolin Monks est un bon substitut si vous avez terminé PoP 2 ou God Of War. Sans avoir le charme de l'un ou les qualités esthétiques de l'autre, cette nouvelle incursion de MK dans le monde de l'aventure/action est plutôt réussie. Reste que le jeu se termine rapidement et qu'on note quelques problèmes de jouabilité à s'arracher les cheveux. Néanmoins, Midway semble être sur la bonne voie et on ne peut qu'espérer une suite qui ne serait nullement superfétatoire, loin s'en faut.
UOL Jogos (Sep 28, 2005)
"Mortal Kombat: Shaolin Monks" é um jogo bem fundamentado, mas, por outro lado, não possui nenhum atrativo especial para quem não é fã da série. As duas aventuras, uma para um jogador e a outra, para dois controles, dão um bom volume, mas, se tomadas individualmente, pode ser insuficiente para os padrões atuais. Pode não ser muito sofisticado, mas tem a qualidade de ser honesto, apesar de algum bate-perna inútil em determinados momentos.
G4 TV: X-Play (Mar 27, 2006)
Shaolin Monks’ replay value could use a jump-start or two from Raiden’s fingertips. Despite an arcade port of Mortal Kombat II and a two-player versus mode, there’s simply not enough “kontent” to justify a purchase for most. The problem is that the single-player mode can be easily completed within six hours, and while finishing the game as Liu Kang and Kung Lao unlocks both Sub-Zero and Scorpion, the storyline is exactly the same. To get the most out of Shaolin Monks, you’ll want to play cooperatively with a friend to unlock the versus characters and experience the great team-up moves. Yet even that is short lived. The alluring environments, subtle references, and the immensely satisfying combat will tug at the heartstrings of any true fan of the series--right before their heart’s ripped clean out of their chest. How befitting!
Yahoo! Games (Sep 28, 2005)
We've been burned before by third-person Mortal Kombat. In fact, the announcement of a new action game based on the franchise is now met with a roomful of groans and rolled eyes. But perhaps Midway has had some nefarious plot in mind all along. Maybe those earlier, crappier efforts were like meat tenderizer, meant to soften us up. Because now Mortal Kombat: Shaolin Monks is here, and it's a monster.