🎮 Check out The Top 10 Consoles owned by MobyGames community!

atari breakout

User Reviews

There are no reviews for this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Game Vortex (Feb 13, 2006)
For a freshman outing, MVP 06 NCAA Baseball is about all you could expect. It's not on the same level as other EA Sports titles, but most of the problems are issues of tuning and could likely be attributed to a shortened development cycle. Even if you're not a fan of college ball (and there's no reason not to be), MVP 06 is still a great baseball game and worth the time, especially for $30.
Cheat Code Central (Jan 25, 2006)
The $29.99 price point will certainly be an attractive feature to many baseball fans who might not be all that excited about playing a college baseball game. If all of the enhancements are taken into consideration though, NCAA is a must play game. Much like you, I wish this was an official MLB game - which would definitely make it one of the best baseball games ever released - but it's still a great game of ball no matter how you look at it.
IGN (Jan 13, 2006)
All nitpicking aside, MVP 06 is a great baseball game. Load and Fire, which will surely be imitated in future baseball titles to come, is the most fun and satisfying hitting system to date. The pitching, baserunning and fielding is all vintage MVP -- with the exception of Precision Throw Control -- and combine to make one of the most technically-sound baseball games on the market.
Game Over Online (Feb 13, 2006)
Overall, MVP 06 is a rather solid, albeit somewhat generic looking title that provides a number of new sports enhancements. The Online Everywhere system is an excellent demonstration of what continual online connectivity can provide, the precision throwing system is a nice addition to fielding and the Load and Fire system is a great addition to how baseball games will be played from now on. If you’re a fan of the sport, this is a great title to check out.
Worth Playing (Feb 24, 2006)
Poor Electronic Arts. Those wily guys at Take 2 Interactive penned a deal with Major League Baseball last year, essentially securing an exclusive third-party MLB license until 2012. That means no more professional baseball for EA Sports. Nothing else for EA to do but pack up their bags and forget all about America's pastime, right? With no way to use real-life teams or players, how could they possibly compete in the baseball market? MVP Baseball, R.I.P.
PGNx Media (Feb 26, 2006)
MVP 06 NCAA Baseball’s core gameplay remains as strong as ever and EA Sports has implemented enough college nuances to make the game authentic. The presentation, while technically solid if not stunning, lacks the excitement of a typical college baseball game. This is something that EA Sports can improve next year, and shouldn’t deter fans of the MVP engine. If you’re looking for something with a bit more oomph, though, MVP 06 NCAA Baseball may not provide it.
Mygamer.com (Mar 30, 2006)
MVP 06 NCAA Baseball has its share of problems on the surface. Much of the game is geared to the hardcore crowd, and this may alienate some more casual gamers. The graphics are no improvement over everything else in the genre. And some modes were not fleshed out to there potential. But all these surface problems are just that, on the surface. The gameplay is utterly fantastic. Once players get through the steep learning curve, the brand new and intuitive control systems will win them over – hands down. Gameplay is addictive and, most importantly, a hell of a lot of fun. It won’t get a perfect 10, but if baseball games are your thing you’ll want to get your hands on this one.
Gaming Age (Feb 06, 2006)
In the end, I am very pleased with what could have been just another cash cow for EA, as they really released a solid baseball title that looks and feels like college, not just college teams on the old MVP engine. Even if you don?t know who these players are, don?t follow college sports, but you do want a great baseball experience, MVP 06 NCAA Baseball fills the void, at least until the big boys start the new season. At only 30 bucks, you would be a fool to pass this up.
Don’t like college baseball? That’s ok, too! Sure, there are a few noticeable differences between the MLB licensed and college based gameplay. From aluminum bats to the ten run rule (which automatically ends the game when a team is down by ten runs), MVP 06 NCAA Baseball is as real as virtual college baseball gets. But for those who prefer to play the MLB way, don’t let this game’s NCAA premise deter you! You might not be able to play as Barry Bonds, but you can still play just like him: same rules, same plays. Such is the beauty of video game baseball.
GameZone (Jan 19, 2006)
A step in the right direction with the help of analog innovation. Load and Fire batting is the first of its kind for a baseball game – you’ll grow to love it regardless of how difficult it seems at first. Aside from that you should feel right at home with the standardized features, enhanced modes, fun mini-games (pitch the ball toward the screen to knock out attached blocks, Tetris-style!), a Dynasty mode that lasts a really long time.
GameSpot (Jan 23, 2006)
When it comes to all of the nitty-gritty details surrounding how the game of baseball is played, you'd be hard-pressed to find a video game that's more authentic or complete than MVP 06 NCAA Baseball. It's just too bad that the presentation is so plain, because it's that lack of attitude, along with the absence of the MLB license, that is bound to diminish the game's lasting value for some people. Purists and people with deep school spirit should definitely give the game a shot, whereas casual fans and those without school ties should weigh a purchase carefully.
GameSpy (Jan 23, 2006)
All said, this is an excellent baseball title and a lot of fun for 29 bucks. If you're a fan of MVP, or are just looking for something a bit different on the basepaths, then grab MVP 06 NCAA Baseball.
Yahoo! Games (Jan 24, 2006)
We've complained about the lack of any real NCAA feel because some gamers will no doubt be looking for more telltale college elements. But in reality, the lack of a licensed feel is the icing on the cake. With the new swing and throw systems we had a better time here than in any other recent baseball sim, and got more attached to created players than that old digital Nomar. MVP 06 NCAA Baseball proves that an excellent ball game is exactly that, no matter who's on the cover.
Game Freaks 365 (Feb 23, 2006)
Overall, if EA was hoping to reach Omaha with their first NCAA Baseball release, they probably came close. Superficial improvements aren't enough though to earn this game the respect that this franchise deserves. If you're a fan of the MVP franchise like me, you're not going to have much choice but to settle for this year's title with or without the soundtrack, the MLB team and stadiums from last year. For those of you that love your college baseball, relish this as you would tickets to the College World Series, because depending on sales, this may or may not be a one-year stint.
PSX Extreme (Jan 25, 2006)
Props to EA Sports for making the best of a bad situation and keeping the MVP engine alive with MVP 06 NCAA Baseball. The MVP engine truly is the best when it comes to portraying all of the subtle on-field nuances of the game and putting players in complete control over every aspect of play. The switch to college teams and players hasn't hurt the game's playability one bit. It has hurt the game's attitude, though, partly because college fields and NCAA rules are more subdued than the MLB equivalents, and partly because EA failed to inject the party atmosphere found at college sporting events into the presentation.
Despite these new features, this game is starting to show its age, as players still have problems changing directions and animations can rule out your actions more than you controller does.
Game Revolution (Feb 03, 2006)
While you can certainly do the same to MVP 06 NCAA Baseball, you may not want to. Sure, it lacks the licenses and loving treatment given to the major league games, but it's innovative enough for to warrant a go. Although some of its risks don't pan out, we still recommend recruiting this surprisingly skilled kid.
At the end of the day, this game did little to lure me into the college fold. It falls more into the category of a generic baseball game than it does a part of EA's illustrious college series.
Maxim Magazine (Jan 17, 2006)
Unlike college football…and college basketball…and college girls…no one gives a rat's ass about college baseball. So why would anyone care about EA Sports' college baseball video game? Because it's basically their standout pro ball game, MVP Baseball 2005, without the pros. (It might also have something to do with the fact that EA isn't doing a pro game this year.) OK, there are some differences: the aluminum bats are more capable of launching moonshots, and the lack of steroids means less bacne. But after nine innings, it's basically the same game, including easy to master controls that'll finally allow you to be big man on campus. Or at least big man on LAN party.
GamePro (US) (Jan 25, 2006)
Other noticeable gameplay differences are simply cosmetic, such as the pitching camera being moved behind the mound and a touted ESPN broadcast style presentation, but the rest of the in-game controls are generally the same as MVP 2005. Players are either nameless or randomly generated, and game modes follow the typical EA exhibition, dynasty, and mini-game format. And while you may find it tough to shell out fifty for another baseball season, there is an added bit of pride of getting behind the old college crew. Go Gauchos!
USA Today (Jan 29, 2006)
MVP '06 shows promise for the genre with its innovative take on batting. But a game that is as thrilling as a bunt could have been fun as a grand slam.
Remember the days when games like World Series Baseball for the Saturn provided deep, exciting gameplay with simple, intuitive controls? No? Well, I do, and while the spirit lives on in the MLB 2K series, it doesn't in MVP 06.
Ego-less baseball? Teamwork? No 55-kajillion dollar contracts? Uh, we'll pass, thanks. Instead of this lukewarm offering, we wish EA had gone the Blitz: The League (Midway) route and used their terrific game engine to make a darker, bolder, 'roids-and-all-style video game. Bottom line: This disc has no balls. None. Because we checked. And there was totally nothing there.

Atari Gravitar