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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Feb 28, 2005)
"Nanobreaker" é um jogo para quem gosta de combates de espadas, e não quer perder muito tempo com partes de aventura, mapas e quebra-cabeças. Mesmo quem não consegue fazer os combos mais complicados pode se virar com os mais fáceis. Apesar de simples, o jogo traz o essencial para garantir diversão.
Do I recommend Nano Breaker? Not to everybody. I’m sure it has its market and that there are people out there who will tout it as the greatest action game to ever grace this world. I’m not one of those people, and I can’t see the typical gamer really enjoying it. Not long into the game, it becomes a repetitive series of mindless slashing. If you are thinking about getting Nano Breaker, rent it first. That will either change your mind or make you want to get it even more.
Rent. Then limber up your thumbs and check your brain at the door. Keep an ice bag handy, because you'll press the square and triangle buttons billions of times before this one goes back on the shelf. The final boss: Carpal Tunnel!
Yahoo! Games (Mar 01, 2005)
There's very little middle ground in Nanobreaker. Either you're having a blast, playing through some innovative sections and loving the deep combat mechanics; or you're hating life, suffering through aggravating parts that are nearly as numerous. To be a great title, you can't have so many sour spots. Nanobreaker is just decent, and will appease many Devil May Cry and Lament of Innocence fans, but it won't satisfy them like those titles did. It's just a little too nano-broken.
Worth Playing (Feb 17, 2005)
Nanobreaker is ultimately a disappointment because of just that. It wants to be a complex and visually spectacular brawler, and every so often, it succeeds. You can have some fun with it if you play around with Combo Chips and some of the cooler Boosters, it’s got great graphics (can Konami make a bad-looking game?), and I won’t deny that some of the bosses require real skill to defeat. The rest of the time, you’ll be stuck flogging the Square and Triangle buttons, mowing down yet another squad of robots in a nearly infinite mob. Simply put, when Nanobreaker’s not frustrating, it’s boring.
GameZone (Feb 21, 2005)
Nano Breaker is one of those games with a limited audience. Fans of beat ‘em up action will probably enjoy Nano Breaker, but the boring design and repetitive action is likely to drive away gamers expecting more. Nano Breaker is a great rental, and provides a short but fun arcade experience, but if you plan on buying it beware. Make sure you know what you’re getting.
60 (Dec 06, 2006)
Nanobreaker es un arcade de acción que puede entretener a los fans de este tipo de juegos, ya que posee las características principales: muy lineal, exento de puzzles y aventura, dificultad elevada, etc. Quizás si sois fans de Castlevania también os puede resultar interesante dadas sus similitudes de desarrollo y planteamiento. Eso si, preparáos para sudar con su dificultad. Es un juego para expertos.
Gaming Age (Feb 24, 2005)
Konami delivers a hack and slash title that will not be remembered years from now, but it is at least an enjoyable adventure when you play it. Just do not go in expecting much, and you will have a good time playing through Nanobreaker.
55 (Feb 21, 2005)
J'ai voulu y croire jusqu'à la dernière seconde, jusqu'à ce que le jeu soit enfin entre mes mains. Au final, ce sera la désillusion pour les quelques joueurs qui attendaient Nanobreaker. L'accent mis sur la violence gore est risible et la platitude de la progression ne permet pas de profiter pleinement des quelques bonnes idées de gameplay. Le jeu se rattrape un peu au niveau des boss, et encore. En cherchant deux minutes, vous pourrez trouver beaucoup mieux en matière de beat'em all sur PS2.
GameSpot (Feb 15, 2005)
Nano Breaker simply lacks what it takes to make an enjoyable hack-and-slash action game. Containing only a short, repetitive, and largely dull single-player quest, with no unique visuals, extra play modes, or likable characters to engage you, Nano Breaker seems content to settle into quiet mediocrity. Unless you're desperate for some mindless action for your PS2, Nano Breaker should not be considered.
Game Chronicles (Feb 15, 2005)
I had high hopes for Nano Breaker, as did a lot of Castlevania faithful waiting for a truly awesome 3D equivalent to Symphony of the Night and the like. Unfortunately, it looks like we'll have to keep holding our breaths and just hope that the next Castlevania game isn't as much of a flop as Koji Igarashi's latest effort.
GameSpy (Feb 14, 2005)
All told, it's hard to recommend Nanobreaker as anything more than a rental. It's a tweaked, less attractive version of Lament of Innocence without the saving grace of being a Castlevania game, a B title that turned out to be a C. Given this, I sure hope Igarashi and team can get their act together for the upcoming Castlevania: Curse of Darkness -- this trend toward mediocre 3D action is starting to get worrisome.
1UP (Feb 15, 2005)
It's a shame, because if you were to gauge the game based on the quality of the numerous CG cutscenes, or the valiant attempt at creating a user-customized battle-engine, on paper NanoBreaker looks like a good thing. It does have clean, crisp graphics, and a sweet frame-rate, but Jake's running animation looks like he's ready to poop himself, and the enemies you fight are all pretty anonymous (with the exception of the bosses). In the end, it's a definite thumb-basher, and not necessarily the worst game of its kind. It's just that the pedigree of the developer's past works suggests that NanoBreaker would turn out much better than it did, and that's a disappointment.
GamePro (US) (Feb 15, 2005)
It's a tried-and-true killer formula: Big sword-swinging maneuvers plus lots of bone-crushing bad guys equals a constant barrage of thumb-numbing action. Unfortunately, it's clear that this formula isn't fully utilized with Nano Breaker.
I rolled my eyes so much throughout the course of this miserable release that I should probably be fitted for contact lenses. Video games should never deliver that feeling that someone has run over your puppy with a truck. Thanks to Nano Breaker, I now know what that feels like.
Game Positive (Feb 24, 2005)
Nano Breaker is a perfect example of a good idea gone bad. The game's concept of excessively violent hack-and-slash combat mixed with a customizable combo system could have been much more enjoyable had it been executed properly. Instead, all that's there is a game that offers boring visuals, little-to-no story, and irritating gameplay. There are simply too many problems with Nano Breaker to make it recommendable to anyone, even die-hard Lament of Innocence fans. If you're looking for an enjoyable hack-and-slash action game, you'd do well to look elsewhere.
TotalPlayStation (Feb 22, 2005)
Simply put this is a bad game. Scratch that, it's horrible. To think that some of the talent working on the Castlevania series (including producer Koji Igarashi) actually had a hand in this isn't just scary, it's successfully put into question how well the next Castlevania may turn out. Regardless, this is not a game that needs any further exploration, and should be avoided at all costs.
IGN (Feb 15, 2005)
There is no reason to own or play Nano Breaker for any length of time. No single component of the game is particularly well done, nor is there any distinct portion of the title that can simply be labeled "good." More importantly, it was not fun, ever. If you try and recall just one instance of fun that you had throughout play you will come to a complete blank, guaranteed. As a videogame, Nano Breaker is then more of an unnecessary chore than an enjoyable pastime.
Gamekult (Feb 28, 2005)
Difficile de juger objectivement Nanobreaker tant celui-ci endort au vu de son côté conventionnel. Reprenant tout ce qui a fait le succès des derniers jeux d'action grand spectacle de la console, ce titre de Konami mixe avec assez peu de bonheur les éléments de Devil May Cry, Dynasty Warriors, et autres Onimusha. Traverser des couloirs vides pour aller ouvrir une porte, tenter d'exécuter des combos compliqués pour découper des monstres farouches, ou encore apprendre par coeur les trois attaques de chaque boss, voici à peu de choses près les seules activités que proposera ce titre, qui est à ses modèles ce qu'Hollywood Nights est à Piège de Cristal.
AceGamez (Mar 04, 2005)
NanoBreaker is very forgettable and lacks just about anything that would make it worth playing. The battling becomes tiring quickly and Jake's jumping ability is pathetic (which is not good, considering the game sometimes throws you platform styled jump challenges.) Good cinema-scenes are about the only thing I can praise about this otherwise boring, dated, hack and slash game. Those looking for mindless action may get some brief excitement out of NanoBreaker but there are so, so many much better games out there that are actually worth playing.
Console Obsession (Jun 09, 2005)
Unfortunately, Koji Igarashi falls way short of his own benchmark, Nanobreaker is neither enjoying nor engaging. With the release of Devil May Cry 3 there is absolutely no reason why you should consider playing this. However it would be a shame to miss out on those luscious FMV's, it might even be worth renting but that would mean you would have to play it.
I could go on about how the music in the game is so forgettable that I thought I had Alzheimer's, or that the boss fights are even more frustrating and tedious as the regular gameplay, or that I'd rather spork myself to death than play it again. But I don't think you need any more. You know it's bad.
30 (UK) (Mar 01, 2005)
We could go on all day, really. There's no end of things wrong with Nanobreaker. It's one of those games that seems to be actively trying to bore or frustrate you at every turn, and it's so charmless and poorly designed that it makes you wonder whether it was just that nobody had the heart to say anything. Only someone with minimal exposure to the genre could overlook its many flaws. It is possible, giving it some thought, that it was just one of those occasions where everyone involved became so close to the project that they couldn't get into the mindset of the hapless impulse-buying consumer and understand the folly of some of their decisions. But frankly that's no excuse. If Manhunt was psychotic, this is the schizophrenic embodiment of everything you could do wrong with a third-person action game.
Netjak (May 06, 2005)
Leave this lying on whatever crummy shelf or bargain bin you manage to stumble across it and don't look back. Life is simply too short to bother playing a game as non-entertaining as Nano Breaker.
Cheat Code Central (Aug 25, 2005)
The winter months often sparkle with that shiny nugget of digital gold that developers release into the ether like buried treasure. Unfortunately this is cubic zirconia. If you're curious, rent it, but if you've made it this far and you're still curious, then spend the money on reading comprehension classes because vital pertinent information just ain't getting through to you buddy.
GameDaily (Feb 22, 2005)
Just every aspect of Nano Breaker screams "below average", really. And all this after Castlevania: Lament of Innocence turned out to be such a good title. This is just a huge disappointment all around, from the lackluster design to the poorly coordinated sound parts to the uninventive gameplay. There's not even anything worth unlocking here- no bonus modes, no way to play as a Belmont, nothing. The only thing you're bound to find yourself breaking is the disc itself, snapping it in half so no one else can experience the letdown. And why waste $40 on that? Do yourself a favor and pre-order the next Castlevania game for PS2 instead. Hopefully that will be a return of the Konami we know.
HonestGamers (Feb 27, 2005)
Lisa was just a normal twelve-year-old girl. She went to normal classes at Nanotechnology Island Academy just like she did every day, showing off her freshly-pressed school uniform and cute girly pigtails. She talked to her friends about normal things, like perfume and lipstick and which video game reviewer was cutest (Bluberry lost).
Game Critics (May 11, 2005)
Between NanoBreaker and Lament of Innocence, I remain absolutely unconvinced that there is any hope for the KCET studio to develop a playable, enjoyable 3-D action game. Word has just recently come out regarding another 3-D installment in the Castlevania series, and if it's anything like these two games, I'll be staying far away.
NanoBreaker is a bad game. There simply isn't much to like here. Even the few interesting ideas that are present here are soiled in thoughtless execution. The combat and platforming sequences are bland, frustrating, and lack purpose and direction. The art direction and sound design are glossy but consist of generic rehashes of ideas better used in other games. Despite having to repeat many areas several times because of the crushing difficulty, NanoBreaker failed to make any memorable impression on me at all. This game is a waste of time; avoid it.