User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Cheat Code Central (Oct, 2006)
As it stands without the additional downloadable content, Need for Speed Carbon is as solid a racing title as there is out there. It may not be reinventing the proverbial wheel here, but by introducing new racing modes and a completely new way to drive in muscle cars, Carbon is easily worth the 60 dollar price tag.
PlayFrance (Nov 24, 2006)
Need for Speed Carbon arrive après pas mal d’épisodes Playstation 2 et subit bien sûr la comparaison avec sa version PS3, bien plus belle graphiquement. Cela dit, le plaisir est toujours au rendez-vous. Des défauts tenaces subsistent notamment en ce qui concerne l’intelligence artificielle des concurrents mais le fun ne manque pas et c’est le plus important. D’ailleurs, j’y retourne !
80 (Nov 13, 2006)
Alors que l'on pensait la série en perte de vitesse, NFS trouve une seconde jeunesse et a fait les bons choix pour nous tenir en haleine, sans aucune lassitude malgré une durée de vie un peu juste. Un bilan très positif pour un titre possédant une véritable identité.
UOL Jogos (Nov 03, 2006)
"Need for Speed: Carbon" não é o jogo com maior impacto da série, mas conseguiu renová-la o suficiente para não cair no vazio, risco tão real que acomete as franquias muito exploradas. O Canyon Duel, o novo formato do modo Carreira e os "crew members", além da ferramenta Autosculpt, garantem uma vida promissora ao game.
GameZone (Nov 09, 2006)
Need for Speed Carbon is another solid entry in the NFS franchise, not really a complete reinvention of the series, but rather an improvement with added features.
Games Master (Dec, 2006)
Not as gimmicky as you might think but you've lived all these NFS moments before.
78 (Nov 23, 2006)
Going back to my original point at the start of this review, it would be easy to bash NFS Carbon as being just another update released for the Christmas rush, but to give it it's due it's a more than decent street racer with a few new ideas packaged together and given the usual EA polish. If you've not played a NFS game recently then this is worth a look and if you have and enjoyed it then this isn't going to offer any surprises, but just like a turkey dinner it will probably more than satisfy you.
IGN (Oct 27, 2006)
Need For Speed Carbon isn't a revolutionary game and it's far from a stinker. Instead, it's what EA does best, usually. It creates pretty good games with lots of features. Carbon switches out drag racing and Pacific North West backgrounds for drift racing and inner city urban streets. The freaky FMV filtered stuff is back and there seems to be more than ever (too much?). The drifting is an acquired taste (but it's good), the canyon duals are decent changes (though not great), and the crews...well, they suck. Of the myriad new features, the addition of muscle cars and the online functionality are the best. The muscle cars bring real challenge and change to the races and the online games (when lag isn't hampering you) are great cop-chase endeavors.
It’s one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it’s unfortunate that you only race against three other cars during typical challenges. Plus, one of those three is a teammate, so you’re really only got two other competitors out there. Add on the fact that these versions have no online at all, and the differences aren’t minor.
1UP (Dec 04, 2006)
Previous Need for Speeds have dramatically changed the way we look at racing games. Most recently Underground moved the needle on presentation, and Most Wanted revived the gameplay ideas that made Hot Pursuit 2 so beloved. While Carbon is peppered with clever little ideas, ultimately it falls victim to EA's insistence on annually iterating the franchise. It refines previous ideas but lacks that big "wow" factor we've seen in the past. It's thoroughly, thoroughly competent and shouldn't be overlooked, but it really is "Need for Speed Again."
74 (Nov 08, 2006)
Ich stehe wieder vor dem gleichen Problem wie schon bei Most Wanted: Wie bewerte ich ein Spiel, das von der Struktur und dem spielerischen Gehalt genau so gut Need for Speed Underground 3 heißen könnte? Illegale Straßenrennen bei Nacht, viele Tuning-Optionen, Verfolgungsjagden mit der Polizei und eine frei befahrbare Stadt - das alles kennen wir schon. Ist das schlecht? Nein, denn wer das bekannte NFS-Gerüst mag, wird auch hier seinen Spaß haben. Dennoch ist Carbon einer der schwächsten Teile der bekannten Serie. Warum? Weil viele bekannte Modi der Vorgänger wie die KO- und Drag-Rennen wegrationalisiert wurden oder an Bedeutung verloren haben (Cop-Verfolgungen), der Umfang viel zu gering ausgefallen ist und die Rennen für geübte Spieler keine wirkliche Herausforderung darstellen.
GameSpy (Nov 13, 2006)
Need for Speed Carbon for the PS2 is a prime example of what you're going to see more and more of as we head deeper into the next-gen era. On the plus side, the game includes a few new innovations -- wingmen, Autosculpting, etc. -- that the developers came up with in an attempt to make the PS3 version leap out as an early must-buy game. On the negative side, with the future belonging to the PS3, the 360, and the Wii, corners -- like online play -- will continue to be cut on games for last-gen consoles. That said, if you're looking to get a few more hours of fun out of your aging black box, Need for Speed Carbon isn't a bad way to do it.
70 (2006)
Need for Speed Carbon apporte quelques nouveautés intéressantes et se veut toujours aussi amusant. Les amateurs d'Arcade seront donc au rendez-vous une fois encore.
Gamebrink (2006)
Overall it’s a great addition to the series for fans and probably a decent rental for most. While things have been upgraded and new elements added on, it’s still NFS and it still gets repetitive and boring after awhile. It’s like EA’s Madden of racing.
Computer Bild Spiele (Jun 06, 2007)
Der mittlerweile zehnte Teil der Need-for-Speed-Serie kommt gewohnt routiniert daher. Die große Auswahl an schicken Fahrzeugen - alle können bis an den Rand der Geschmacklosigkeit aufgemotzt werden - und die frei befahrbare Stadt sorgen besonders bei Neulingen für Begeisterung. Zudem richet sich die Steuerung der Fahrzeuge eher an Anfänger, denn sie ist selten realistisch, aber oft sehr gutmütig. Die Grafik kann nicht ganz überzeugen. Mit flimmernden Objekten und aus der Ferne nur schwer erkennbaren Fahrzeugen müssen Sie rechnen. Auch ein Online-Modus fehlt komplett. Was bleibt, ist eine "befriedigende" Raserei.
Game Shark (Dec 05, 2006)
Overall I felt this game was a step backward in the series. Fans of the 2 year old Underground game will love this one, while fans of Most Wanted may want to sit this one out. I prefer Most Wanted to this game, just because it seemed to be more of a challenge and I was more excited to play. This one feels like the other nighttime racing games that we’ve already played, and although the autosculpt and customization is really a nice touch, that alone is not going to win me over to keep playing this game. The game is definitely worth a rental, but that’s about it.
Game Revolution (Nov, 2006)
In the end, this race is barely a race at all. The 360 is the winner by a mile, and for the price of those wheels, no doubt it should be. The Xbox comes in a distant second with fewer cars and none of the cool online modes. And trailing way behind that is the PS2, a run-down jalopy that probably shouldn’t even be on the road. Pick your car carefully.