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User Reviews

Survival Horror High School Terrence Bosky (5463) 2.86 Stars2.86 Stars2.86 Stars2.86 Stars2.86 Stars
Fear of the dark NeoJ (455) 2.71 Stars2.71 Stars2.71 Stars2.71 Stars2.71 Stars
Surviving high school was never as horrific as this. Melvin Raeynes (26) 3.71 Stars3.71 Stars3.71 Stars3.71 Stars3.71 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.4
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.2
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.7
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (14 votes) 3.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Video Game Generation (Feb 03, 2006)
While not quite perfect, Obscure holds its own against the best of the genre, most of which are the very games it seems to be aping: Resident Evil 0-2, Silent Hill 1-2, Parasite Eve, Fatal Frame 1-2, Eternal Darkness. That alone should say enough about the game, but several things stand out: respectable graphics (not quite RE level, but what is?), extremely well defined characterization, excellent creepy atmosphere, plenty of cheap jump-out-of-your-seat surprise "scares" and an all-too underrepresented high school setting. What more can you ask for? Obscure is hands down one of the best, and deserves a lot more promotion than it (apparently hasn't) gotten.
85 (Jun 23, 2004)
Die Geschichte mit dem verrückten Direktor und dubiosen Experimente könnten glatt von meiner ehemaligen Schule herrühren. Nein, im Ernst: Obscure mischt Elemente aus Teenager-Horror-Streifen mit einigen sinnvollen Innovationen im Action-Adventure-Genre - mit Erfolg! Der Zweispieler-Modus, der grandiose Soundtrack und nicht zuletzt die schmucken Lichteffekte machen aus dem Game eine echte Alternative zu Silent Hill 3 - oder verkürzen zumindest die Wartezeit. Obscure wird zu keiner Sekunde langweilig und motiviert durch abwechslungsreiches Leveldesign und intelligente Rätsel. Abenteurerherz, was willst du mehr? Einfach ein Hit!
Game Chronicles (Apr 21, 2005)
The survival horror genre has been over-hyped and overwrought for so long now that you can often walk into a game store and see a new title you've never heard of before, despite a rabid scouring of your favorite gaming websites or magazines. Such is the case with Obscure, which got little fanfare with its recent release. Its gameplay offers little to invigorate the genre, but that doesn't mean it's not worth your time.
80 (Aug 30, 2004)
Qu'on ne vienne pas me dire qu'Obscure est certes un bon jeu mais que sa durée de vie lui nuit totalement ! Oui, le titre se termine rapidement mais pas plus prestement qu'un Resident Evil. Maintenant si le joueur suit constamment une voie ferrée, je pense sincèrement que nous avons affaire à un jeu pop-corn, qui se déguste comme un épisode d'une série américaine et qu'il faudra voir en lui non pas une expérience traumatisante mais un moyen de passer du bon temps à l'image de ce que nous proposent les pères spirituels du jeu, le plaisir immédiat prenant le pas sur une exploration longue et sinueuse, le traitement psychologique se faisant griller par le côté actionner et tee-movie du soft. Si vous avez ceci en tête, le jeu d'Hydravision ne vous décevra pas.
78 (Jul 02, 2004)
Das Team von Hydrovision setzt zwar mit seinem Highschool-Szenario auf bekannte Klischees und kann eher Survival-Horror light als ein wirklich beängstigendes Schockergefühl entfachen, aber dafür spielt sich die Monsterjagd sehr komfortabel: Egal ob Karte, Itemsuche, Laufwege oder Charakterwechsel – Frust ist Fehlanzeige. Die Kämpfe laufen flüssig, die Rätsel sind abwechslungsreich, die Erfolgskurve angenehm. Auch die Grafik stimmt und kann mit ihren Verdunklungseffekten ein kleines Highlight setzen. Und dass man das düstere Abenteuer auch bei freier Figurenwahl bequem zu zweit erleben kann, ist nicht nur innovativ, sondern prädestiniert Obscure zum idealen Partnerspiel. Allerdings fordern der Allround-Service und die strenge Linearität ihren Preis: Viele Knobeleien sind zu leicht, erzählerisch wird wenig Anspruchsvolles geboten, manche Monsterbegegnungen wirken etwas plump und mehr als ein halbes Dutzend Stunden werdet ihr nicht durch die Flure geistern.
GamePlasma (Apr 21, 2005)
Obscure is probably one of the most entertaining mystery-like games I've ever played. It has everything you could ever want, multiple characters with different backgrounds, great sound distinction, and much more. I would recommend this game for anyone who likes a great theatrical thriller.
IGN (Apr 06, 2005)
I did a double take when I found out that Obscure is launching at a suggested retail price of less than twenty bucks nationwide. For what you get in the package, it's a great deal and far beyond the quality of your typical low-budget title. But even if money weren't an issue, Obscure is still dissimilar enough from other horror favorites like Resident Evil and Silent Hill to warrant a pick-up by diehard genre fans. And besides, the co-op mode is almost worth the price of admission alone, while the hidden bonuses you'll receive for beating the game add even more to its overall value. Just don't expect anything too enthralling when it comes to plot advancement or puzzle solving.
Diehard GameFan (Apr 13, 2005)
Last year, the Suffering destroyed every other Survival Horror game. This year, it appears like there’s actually going to be some competition for that crown between RE4, the upcoming Haunting ground, and Obscure. But Obscure cost more than 50 percent LESS than Resident Evil, and is more innovative and allows for two player simultaneous actions. And those things combine all help Obscure get my vote as the frontrunner. If you can find this game, I strongly suggest picking it up, if only because you might not get that chance again a month or two from now.
Jolt (UK) (Oct 19, 2004)
Obscure is the produce of Hydravision, a French development house previously responsible for, umm, well nothing that we know of. The French certainly love their survival horror games (well, the developers of Alone in the Dark did, tenuous link fans), and that’s exactly what Obscure is. Although far from startlingly original, Obscure does have a few original ideas which may pique the interest.
Game Critics (Sep 07, 2005)
The main problem is that there is nothing new to see. After a certain point, Obscure shows that there are two sides to maintaining interest in a successful horror game: the lack of early action must be balanced in other areas, and when the action starts it must not dull too soon. Obscure falls short because it makes no attempt to vary the use of the team mechanism, and it adds no new monsters. But hopefully Obscure's legacy will be a game that ties its horror sensibillties with the varied action of something like Resident Evil 4. Now that could be exactly what horror fans want.
GamerDad (Oct 09, 2005)
Something very strange is happening at Leafmore High. Following a string of mysterious disappearances and unexplained events, five students decide to spend the night at their school to face whomever, or rather, whatever, is responsible.
Worth Playing (May 06, 2005)
So, should you play Obscure? If you're a big survival horror fan who's looking for a new game that plays like an old game, then yes. However, even genre fans may be annoyed by the slow pace, "2 hip 4 u dawg" dialogue, and overall feeling of survival horror déjà vu. It's definitely worth a rental (you can beat it fairly quickly), but even at its budget price tag, only avid collectors of everything survival horror may want to own this one.
games xtreme (Nov 13, 2004)
Basically there were things about this game that I loved and things I hated. The idea behind Obscure is a good one and provides a good foundation on which the game can be developed. If the few faults that Obscure has can be rectified then the developers could be on to a winner in the future.
GameSpot (Apr 19, 2005)
While the Resident Evil series might have overstayed its welcome, you can give Capcom credit for finally realizing that enough was enough. The developer ditched the franchise's tired survival horror conventions, said good-bye to Raccoon City, and wound up with one of the best games so far this year in Resident Evil 4. This groundbreaking release set a new standard in action horror, mirroring the accomplishment registered by its classic predecessor nine years ago. Some people, however, aren't getting the hint that gaming has moved on. Judging by Obscure, a survival horror throwback best described as Resident Evil in a high school, French developer Hydravision is stuck in 1996. While this textbook copy of the Capcom classic is a competent regurgitation of the genre's clichés, your patience will be tested by déjà vu from the moment the first monster bursts out of the walls.
Obscure’s concept is a simple one: adopt the formula and setting of a teen horror movie – you know, like URBAN LEGEND, SCREAM or A NIGHTMARE ON ELM STREET – and deliver it as a game play experience in a videogame format. Nice concept, especially with the resurgent interest in the genre at the theatre box office with recent hits like THE RING 2, WHEN DARKNESS FALLS and BOOGEYMAN. But can a movie formula work as a videogame? That’s the question.
While there are some ideas that I really enjoy in Obscure (the enemy design is interesting and switching characters works well), there’s just too much wrong here to make the experience something special.
GameSpy (Mar 28, 2005)
Once you've overcome these shortfalls, and settled down into the familiar gameplay "locked door, find key to locked door" routine, and tried not to yell rude words at your television as the second character you're controlling blocks your path, you'll begin to notice the impressive (and dare we say, innovative) qualities this game possesses. Like the in-game music; it's ethereal wailing that sounds as if it came from a Medal of Honor sound engineer's side project, but it's still spooky and perfectly sets the tone.
1UP (Apr 13, 2005)
Although Hydravision tried hard to create a distinctive, unique game in a heavily contested genre, they fell short. Aside from the dynamic object interaction and music, the graphics and gameplay made me feel like I was back in high school, playing Resident Evil 2 after doing my homework. But that was then, and this is now, and Obscure just doesn't make the grade.