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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 4.0
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 4.8
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.8
Overall User Score (5 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Feb 16, 2006)
Apesar de a Capcom clamar que "Onimusha: Dawn of Dreams" é um recomeço para a série, pouca coisa mudou em sua essência. Mas o nível de interesse pela série continua em alta devido aos novos recursos do game, como jogar com dois personagens e ter uma variedade maior de golpes. Quem gosta de explorar tudo que um game tem, vai gostar ainda mais da série, e os fãs antigos continuarão se divertindo com a fórmula vencedora.
PSX Extreme (May 25, 2006)
The overall package is wonderful and there is little to really complain about. The puzzles are a kind of chintzy, mostly of the "Find the Blue Lion Key" variety that Resident Evil popularized (of course, considering the series' aforementioned producer, this is little surprise). Also, cutscenes are of variable quality. You've got some really beautiful CG sequences, some pretty-good in-game stuff, and then you've got the between-level hideout conversations where the characters only use canned animation and their mouths don't move. Honestly, though, that's a small price to pay for entry into, at least in my opinion, one of the best action games to grace the industry in years. It's fun, lengthy, beautiful, and really, really satisfying. Onimusha 3 started disappearing off of store shelves pretty early and even a price drop from most retailers couldn't help it. Dawn of Dreams may be headed for the same fate, so buy it while you can!
TotalPlayStation (Apr 15, 2006)
You'd think after four games that the formula would be getting tired, but subtle tweaks and a larger cast of characters makes it all fresh again. This is the best Onimusha game yet, and that's no small complement.
90 (Mar 14, 2007)
Jeśli masz za sobą poprzednie części Onimushy, najnowsza odsłona na pewno przypadnie Ci do gustu. Gdzieś po drodze uciekły elementy survival-horror, klimat uległ zmianie, jednak to nadal rozrywka na najwyższym poziomie. Czas gry bije na głowę poprzednie części, jeśli zechcecie odkryć wszystkie sekrety i poznać wszystkie ukryte smaczki gry, zajmie Wam to jakieś 50 (!) godzin (warto też wspomnieć o tym, że Dawn of Dreams zajmuje aż dwie płyty DVD), a nawet więcej. Coś wspaniałego. Capcom po raz kolejny pokazał klasę. I to w jaki sposób! Aż strach się bać na myśl o czwartej części Devil May Cry. Dawn of Dreams, choć nie jest bezpośrednią kontynuacją, to i tak zwyczajnie rządzi. Brać.
I think I’m trying too hard. After writing versions of this review that make Dawn of Dreams analogous to a formerly awkward teen’s coming out party and maybe even tossing in a Meat Loaf reference, the only real truth is that the game can be summarized simply and effectively. It’s wicked fun. Dawn of Dreams serves up platefuls of expertly balanced RPG and action gameplay. There are legions of enemies to slice and hack through with either blind flailing or skillful manipulation of the combat system – a true asset that lets both casual and hardcore types leave feeling fulfilled. The fast-paced storytelling that cuts the fat while leaving in all the history, intrigue, and mysticism you’d expect from a demonic survival horror tale set in ancient Japan wraps up the new features and technology in such a way that they all seem terribly natural. In fact, the package is so complete that you might forget how much is new, since it all just feels so right.
Yahoo! Games (Mar 06, 2006)
The first Onimusha game was a risk for Capcom, but one that paid off in a big way. Steeped in Japanese history, no one knew if the series would appeal to American gamers, but the strong visual style and solid gameplay resulted in a trilogy that's loved the world over. Set 15 years after the last game, Onimusha: Dawn of Dreams not only opens a new chapter in the saga, it also expands on the already solid gameplay giving PlayStation 2 owners yet another reason to fire up their aging systems.
GamePro (US) (Mar 07, 2006)
The Onimusha franchise has come along way since it's inception as a third-person action horror title. The fourth installment in the Onimusha series, Onimusha: Dawn of Dreams takes place 15 years after Onimusha 3. The war between Oda Nobunaga and the descendents of the Onimusha clan has finally come to an end; however, a new threat arises when Nobunaga's successor Hideyoshi Toyotomi mysteriously changes into a tyrannical despot and plunges the Japanese countryside into strife again. Sensing the suffering of the people, the Genma invade our dimension again and it's up to a select few warriors to stave of demonic enslavement.
GameSpy (Mar 06, 2006)
Considering that Dawn of Dreams's story requires no real knowledge of the previous games in the Onimusha series, this is a perfect starting point for anyone who has yet to try any of the games. With a lengthy quest (about 20 hours), a fun multiplayer mode, and scores of unlockable goodies (including some of the coolest alternate costumes ever), there is a lot to enjoy here. And don't let any talk about rejuvenating the franchise scare you away. This game more than lives up to the Onimusha name.
GameZone (Mar 15, 2006)
All good things come to an end eventually, they say, but during the final battle in Capcom’s much-loved Onimusha 3: Demon Siege, I couldn’t believe that this was the final game in the series. Sure the Onimusha brand returned in the form of a fighting game that featured returning characters like Samanosuke and Jubei but what about the epic battle to put an end to demonic foes or putting an end to the ever troublesome Nobunaga Oda? Thankfully, the series makes its return as an all-new cast of characters find themselves battling the forces of evil in Onimusha: Dawn of Dreams - the best game in the series thus far.
IGN (Mar 03, 2006)
Usually when something is supposed to be "last" in a series of popular movies, it rarely ever is. Friday the 13th, Nightmare on Elm Street, Star Trek, and a host of other fashionable franchises have always found a way to continue as long as there was a demand for them. This sort of mentality is even more prolific in the videogame market, though, where almost every piece of successful software is eventually met with some kind of follow-up, spin-off, prequel, or alternate universe-type cash-in no matter what the cool CG ending has you believe.
85 (Mar 21, 2006)
Auch wenn mir die europäischen Schauplätze aus Onimusha 3 fehlen und die Story in Dawn of Dreams mir daher zu japanisch ausfällt, ist der neue Teil für mich letztlich doch der beste der Reihe. Das liegt vornehmlich an dem nun deutlich actionreicherem Gameplay, nur noch selten stören kleinere Rätsel den Spielfluss. Die neuen Begleiter sind zwar insgesamt eine nette Idee, Jade Empire zeigt allerdings, wie man das Begleiterfeature in Kämpfen noch besser umsetzten kann. Erfreulich ist bei Onimusha Dawn of Dreams die lange Spielzeit von über 15 Stunden, in denen man dank zahlreicher Boss-Kämpfe bestens unterhalten wird. Daher gibt es von mir einen klaren Kauftipp. Für den nächsten Teil sollte sich Capcom allerdings mal neue Schauplätze einfallen lassen, die japanischen Tempel und Kleinstädte werden mit der Zeit doch mal ein wenig langweilig.
In Dawn of Dreams’ best stages, intense gameplay, pulse-pounding music and astonishingly beautiful settings come together perfectly. The developers can’t hit these high notes consistently, but it’s nice to see the venerable Onimusha matching the heights of Tecmo’s Ninja Gaiden, if only sporadically. While the game is uneven, its 20 hour quest contains more than enough good parts to be worth a purchase.
85 (Mar 15, 2006)
Excellente surprise, ce quatrième Onimusha parvient à instaurer un certain nombre de nouveautés étonnamment efficaces, aussi bien en termes de rythme que de gameplay. Le résultat est impressionnant et augure du meilleur pour l'avenir de la saga.
MAN!AC (May, 2006)
Wechselbad der Gefühle: Komplexe Kämpfe und Teamwork treffen auf durchwachsene Präsentation.
Realm of Gaming (Mar 14, 2006)
While the latest title doesnt stray far from the norm, Onimusha: Dawn of Dreams provides an engaging, length experience that should hold your interest for a fair period of time. The battle system offers a fair level of depth, and the ever-evolving storyline fails to become boring. Fans of previous titles in the series will be pleased with Capcoms latest offering, and new fans are urged to try out the series with this latest, pick-up-and-play styled game.
Softpedia (Dec 26, 2006)
Dawn of Dreams is an exquisite experience and you can compare it without mistaking too much with God of War and Devil May Cry, as if they were mixed in a cocktail and became a Japanese version of that. You'll feel acutely the need for a jump button, at least I did, but it might be the jumping I had to do in other games recently. Once you get hooked by the charm of the first cutscene, there's no escape and even if you won't like the game, you'll play it waiting for the next FMV to start. All in all, I can say that Capcom didn't fail us and we'll soon see another Onimusha title, this time on the PS 3.
Games TM (Mar, 2006)
With the classic Onimusha formula being enhanced in so many ways and the whole package being aimed at both the casual and hardcore players at the same time, there is little not to like about Dawn of Dreams. True, some of the bosses take horrendously long time to defeat, but that has always been the Onimusha way and, to be honest, we are glad of the challenge. Also, if you refuse to take the time to learn some of the more impressive moves and combos then you will be met with little more than a lesson in hitting an attack button lots, but if you are after a fair few ours of well-presented violence combined with a vague and surprisingly interesting history lesson, then look no further than Dawn of Dreams.
G4 TV: X-Play (Apr 14, 2006)
When Capcom backpedaled on the whole "last game in the series" bit, it was a bit scary for fans of the series. Another sequel smacked of creative bankruptcy -- an excuse to farm a bit more cash from an aging cow. But Dawn of Dreams is a good jumping-off point for a whole new story line in the vein of the original series, and offers just enough new mechanics to make it worth a play for both fans of the series and Onimusha virgins alike.
Gameplay RPG (Mar, 2006)
Capcom donne un nouveau souffle à sa série avec ce quatrième volet. Avec sa réalisation sublime, son gameplay aux petits oignons, son coté RPG des plus sympathiques et ses moments de castagne riches en émotions, Onimusha 4 s'impose comme un incontournable dans le domaine du jeu d'action - aventure.
GameSpot (Mar 06, 2006)
Don't call it Onimusha 4. This latest installment in Capcom's flashy samurai action adventure series delivers the same impressive presentation and fast-paced combat fans have come to expect. And it's a significantly bigger game, sucking up two discs' worth of demon killing and chatty cutscenes. About the only thing missing are celebrity likenesses--the previous game, 2004's Onimusha 3, featured Jean Reno (The Professional) and Takeshi Kaneshiro (House of Flying Daggers) in a costarring role. In exchange, Onimusha: Dawn of Dreams offers a lengthy new quest, five different playable characters, and a good amount of replay value, not to mention that distinct anime-meets-soap opera style.
79 (Mar 16, 2006)
Das spielerische Grundgerüst wirkt zwar makellos, aber irgendwie fehlt dem ganzen die Seele. Ich weiß nicht, ob‘s daran liegt, dass die Charaktere so plump, die Story so ausgelutscht, die Gegner so dämlich oder das Leveldesign so einfallslos ist - die Kulisse wirkt trotz pompöser Inszenierung einfach zu uninteressant und austauschbar. Versteht mich nicht falsch, Dawn of Dreams ist unterm Strich immer noch eine gute Action-Schlachtplatte, die sich fraglos besser und facettenreicher handhaben lässt als seine Vorgänger. Aber die Begeisterung erreicht trotz stimmigen Kampfsystems sowie durchaus motivierender Charakterpflege und Itemhatz einfach nicht das gewohnte Niveau. Hack'n'Slay-Vielfraße können zwar bedenkenlos zuschlagen, Feinkostsamurais raten wir jedoch zur Diät.
79 (Aug 02, 2006)
Although this genre tends to be generic, Onimusha succeeds in giving it an original twist with perfect controls, deep gameplay and beautiful graphics. The story is a bit hard to follow sometimes but you will just keep playing and playing because after every cut scene, it only gets better and better.
Dawn's unlockable goodies will give Street Fighter fans a surefire boost, but anyone simply looking for an evolution in Onimusha will leave feeling shortchanged.
60 (UK) (Mar 29, 2006)
Rather in the same way that Capcom milked the Resident Evil series to death before it reinvented itself, Onimusha is one of those really enjoyable games that's now been left behind and seems content to be stuck in a rut. In isolation - and compared to the other games in the series - it's a game you can get really engrossed with, but also one you can get quite tired of. The combat's fluid, relatively deep and involving once it gets going, but it's also a wholly repetitive game that's been surpassed in so many meaningful ways that you can't simply be content with 'more of the same' anymore. By all means rent it; die-hard genre fans won't complain, but if you're looking for the next big hack and slash epic that does something new, there are more exciting options around than Dawn of Dreams right now.
3DAvenue (Apr 11, 2006)
There comes a point in playing Onimusha: Dawn Of Dreams when you realise that it's been somewhat lengthened via regrettably cheap tactics -- things like recycled game bosses, repetitive game sections and even some backtracking for the sake of making each of the game's chapters longer. Tie that into a game mechanic that, while better than many other action titles, still has a limited shelf life, and you're left with a game that tries very, very hard to justify its asking price and 2 disc status, but arguably doesn't quite make it. Onimusha's not a bad game, and the polish applied to it does shine through, but at the same time it just falls short of exceptional status.
While it's commendable that some steps have been taken to change this series, it's arguable that no changes were needed in the first place. A great, wild, and fun combo system is the only true improvement. Capcom needs to stick to their promises and let their franchises die where appropriate. Dawn of Dreams is proof of that, and it's going to be difficult to get excited about the next entry after this.