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User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PSM (Dec, 2001)
If you can get past these little problems, then you're sure to enjoy Eden for what it is: a great-playing, challenging adventure with some decent surprises and plenty of depth. It might have a few problems, but what game doesn't? Check it out and you'll be pleasantly surprised.
GamePro (US) (Nov 01, 2001)
While Project Eden boasts above-average PS2 graphics and great ambient sounds, its true strength lies in the level design and well-thought-out presentation. Each massive level contains tons of obstacles to overcome using the unique strengths of your team. Only slightly unintuitive control gets in the way of really enjoying the game, and you?ll even get used to that.
IGN (Nov 02, 2001) essentially boils down to a matter of taste. Project Eden is not going to appeal to a great deal of gamers. Those are the folks who'll play Devil May Cry for the fast action or Metal Gear Solid 2 for all the cinematic gosh-wow. If you're going to compare Eden to something on PlayStation 2 as far as style of gameplay, think ICO, but without the atmospherics. It's similarly puzzle-intensive, and takes the cooperative aspects of ICO's design to an entirely new level. The story actually makes sense, too -- everybody speaks one language. Fancy that. Pick this one up, then, if you need an even more dense and complex adventure experience. There's a lot of meat here, even if may be cooked a little tough for the average palate.
GameSpot (Oct 26, 2001)
Although Project Eden includes a first-person view, a variety of weapons, and a deathmatch multiplayer mode, don't expect to engage in the chaotic combat of a first-person shooter such as Red Faction. Instead, Core Design's Project Eden concentrates on level design and inventive puzzles to create the tension and action. The lengthy and addicting single-player game and the multiplayer component should keep aspiring urban protectors occupied for quite some time.
Gamezone (Germany) (Oct 31, 2001)
Project Eden überrascht mit einer ansehnlichen Grafik und einer sehr professionellen Inszenierung im Hollywood-Stil. Leider ist die Schrift im Menü sehr schlecht lesbar und die Missionsziele sind nicht so gut erklärt. So kann es schon mal passieren, dass man an einem Puzzle etwas länger zu grübeln hat oder Ziellos in der Gegend rumläuft. Trotzdem ist Eden ein sehr schönes Spiel mit vielen neuen Ideen!
Game Critics (Jun 25, 2003)
There are other issues bogging the game down like the incompetent artificial intelligence. of computer-controlled characters (your team will often get stuck behind obstacles—be prepared for some shepherding) and the lack of any significant characterization (three sentences between levels doesn't cut it). But in spite of this, the game has an undeniably amazing world to take part in, and I never once stopped marveling at it from start to finish.
70 (UK) (Nov 27, 2001)
If you have a penchant for games that test your grey matter, Project Eden should definitely be on your shopping list this Christmas, but do take note of what you're buying into. Project Eden is an occasionally heartless and often extremely difficult puzzle game built to keep you from finishing it, but one that requires far more than your average adventure. Mensa ought to use it to weed out applicants. I'm just glad I've finished reviewing it - I think I need a lie down.
Det största problemet med spelet är att man tröttnar efter ett tag, inte minst om man bara är en spelare. Det tar ofta rätt lång tid att klara av banorna, och allt springande hit och dit med de olika gubbarna går en i slutändan på nerverna. Men trots det är Project Eden ett bra spel, och ett tidsfördriv som inte alls är fel.
Gamezilla (Nov 26, 2001)
I’ve been hit with the one-two punch. Twice in a row now, I have been given games that had all the potential in the world to be really cool, but failed -- Batman Vengeance and this one. A neat idea having a city where the socio-economics are broken down so structurally. With nasty goings on occurring in the recesses of the city, I honestly wanted to love this game. But, it really didn’t live up to what I thought Eidos should have made. If you read our scoring breakdown, you will see that games in the 70s are usually genre specific. Well, this game is not only genre specific, but it’s also a disappointment. Some will play this game and want to start a cult based on it; others will wonder why I scored it so nicely.
65 (Dec 12, 2001)
Un titre sympathique et au principe particulièrement intéressant. La progression se veut toutefois assez fastidieuse au détriment de l'action qui semble parfois carrément s'effacer pour laisser la place à des activités de type dévérouillage de portes bien trop redondantes.
The game’s pace is painfully slow, and like most puzzle games of this type, the payoff is far from satisfying. The menu system has some good points, but not enough to make a difference for me.