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Red Faction

Moby ID: 4194

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Critic Reviews add missing review

Average score: 85% (based on 30 ratings)

Player Reviews

Average score: 3.5 out of 5 (based on 43 ratings with 6 reviews)

Minor problems, but an overall good package for PS2 shooter fans

The Good
All 1st person shooters try to out do the previous standard. Take Half-Life or Counterstrike. When they were released, very few games had the same amount of action and playability to them. But have a look at today, and see how many games have tried to emulate both titles. The only game, to my mind, that has tried something different, not just in looks but in gameplay, is Red Faction. And the reason why is simple: Geo-Mod.

The inclusion of this graphical beast has allowed not just a new way to design the graphics engine and to include more detailed terrain, but to allow a more interactive environment, which in turn changes the style of the gameplay into a more tactical style then just run shoot (as in Quake 3). For example, instead of taking out the many guards waiting in your path on a bridge, just take out the bridge. Of course, some limitations had to be made, otherwise you could blow up Mars itself, but just having that ability is a major step in the development of first person shooters.

The other major task that I believe has been captured well is the mix of serious combat and laugh out load moments. There are plenty of moments with the guards that will get you laughing (at times, the guards will shout out "I don't want to die" just as shoot them). This adds a bit of fun to the serious nature of the storyline.

The Bad
Put simply, multiplayer support. These days, you can't have a shooter without a 4 player mode. Quake 3 and Timesplitters accomplished this well on the PS2, but the lack of 4 player support here hurts the the overall package. I can, however, understand why. It would have been very difficult to have 4 on together, as well as having a smooth game, Geo-Mod and all.

Some may also have problems with the control system. I have this down to a fine art, but others will hate the lack of Keyboard and Mouse support (especially when the PS2 sports two USB ports).

The Bottom Line
For those who have a PC and PS2, I would suggest the PC version mainly because of better multiplayer support.

But besides what I have mentioned, Red Faction is still a worth while purchase for the PS2. Two player multiplayer games are still plenty of fun, and the single player game will take a lot out of you. The Geo-Mod technology is a reason in itself to take a chance on this.

PlayStation 2 · by Kartanym (12418) · 2006

Is 'Red Faction' the revolutionary FPS the critics make it out to be?

The Good
The answer to that question is a complicated one. Truth be told, THQ's 'Red Faction' did not revolutionize first-person shooters (FPS) or games in general. But, having said that, this game is also not the "disappointment" and the "soulless clone" many disgruntled user reviewers have described it, either.

The 'Playstation 2 Official Magazine UK' praised 'Red Faction' as the "Playstation 2's deadliest game" upon its first release in 2001. It wasn't kidding. 'Red Faction' is a really challenging game, which gets more difficult as you progress. It is not the puzzles that are tough, usually they are pretty straightforward. 'Blow a hole there to get to there', 'push that switch to open that gate', that kind of stuff. It is learning how to survive from one gunfight to another that is the real trick here. Even on the lower difficult settings, this game is relentless. One wrong move, one unnecessary encounter, one careless mistake, and you are dead. 'Red Faction' provides a real challenge for the most veteran of FPS players out there. This forces the player to find all the available strategies available to him before engaging an enemy, such as finding an armored vehicle or an alternate route in the game's expansive environments.

'Red Faction' is obviously inspired by such videogame classics as 'Half-Life' and 'Deux Ex' (not to mention the obvious, like 'Doom'). However, to its credit, it does feel like its own unique game. And for its time, it was certainly avant-garde as well. 'Red Faction''s so-called 'Geo-Mod technology' was an innovative feature in 2001, even though there are a lot of limitations imposed upon the player in this regard. But I find these limitations to be justified. The game tries to make you think outside the box, at least occasionally, and there is no other way but to strategize accordingly if you want to make it out of Mars in one piece.

The story is also pretty satisfying, especially for an FPS. Ultor, a mining corporation operating in Mars, maltreats its employees to the point of enslavement. Eos, Orion (named after gods from Greek mythology: Eos being the goddess of dawn and Orion the legendary huntsman) and a couple of other miners organize what starts to be known as the Red Faction. As Eos explains:

"It was Orion who came up with the name of Red Faction for our team. He thought the political sense of 'faction' would have meaning only for us. And the 'Red' symbolised that we represented all of Mars. The name clicked with everyone..." (from the instruction Manual).

Sure, the story is nothing more than a quest of retribution against an unethical and oppressive company, so don't expect anything Shakespearean. What makes matters more interesting is that there is a 'plague' reaping death among the miners; although, most mysteriously of all, it does not seem to affect Ultor's security guards. While it is revealed that a scientist called Capek had something to do with it, the 'how' and 'why' are never really explained. Still, it is decently intriguing stuff, and the ideas and concepts explored in this game were eventually actualized in the newer generation 'Red Faction' games.

What is probably the game's most redeeming feature is how ambitious it is, even if its budget and the technical limitations of its time may have prevented it from achieving more of a classical status. By 'ambitious' I mean what the game was trying to do even if it is arguable whether it has succeeded or not. From the in-game selection of five vehicles, including a submarine and an aerial fighter craft (the Aesir Fighter), the number of paths the player can occasionally choose to the 'rail driver' weapon, which allows you to shoot through walls and so on, there is no end to the game's innovative and ambitious vein. Even if you do not like the game per se, you have got to admit that it is really impressive what the game had attempted to do.

The Bad
However hard the game tried to be innovative, which it was and still is, not everything turned out the way they should have. The 'Geo-Mod technology', for example, despite being fun, is gimmicky. There are only a few places where you can use it to a good purpose, and I rarely used it in my playthrough. The graphics, although for their time they weren't atrocious, could have been better. Even the lighting could have been improved. At one point I could not find a switch I need to open a door because I could barely see it.

I have already mentioned the game's difficulty, but some parts are so relentless that they are ridiculous.You will be loading your last save file a lot of times, because the game does not have any checkpoints. So having multiple save slots and saving often is a must. Even then the game is frustratingly tough. Later on in the game, heavily armored mercenaries can kill you in almost one shot. The stealth sections did not facilitate anything as well. I almost had an easier time finishing Killzone 2 on elite difficulty than beating this game on Medium, no joke, because I am not someone who is accustomed to saving every few paces. Good luck finishing this game if you haven't already, and I dare anyone who thinks he is a veteran of FPS games to try to beat 'Red Faction' on impossible mode!

Another thing that could have been improved is the artistic direction. Although there are sections that take place in the grand canyons of Mars, underwater caverns and even one level on a space station orbiting Mars, the majority of the game takes place in industrial complexes or drab environments. They did try to create a sort of Flora and Fauna for Mars, but there are only a handful of examples, such as fern-like trees and small bat-like creatures. Nothing special.



The Bottom Line
I have the impression that 'Red Faction' tried to be for PS2 what 'Doom' was for PCs. In that respect, it has arguably failed. But it did show what could be done, and there lies the true success of any revolution.

PlayStation 2 · by Carmelo Lia (42) · 2016

Tastes good, but you'll be hungry again in 15 minutes.

The Good
The setting. Mars. I loved the switches between hightech Ultor buildings to old abandoned mines which are prone to collapse.

I also loved the weapons (they aren't anything special, but they are very cool). The secondary modes are also good.

The so called GeoMod engine. This engine allows the player to "mangle" the levels with his/her weapons. You can blow everything to tiny little bits.

The multiplayer mode is fairly balanced. Not that many levels, but they do differ a lot. Shame though that there isn't a capture the flag mode.

The Bad
This game is to normal. The weapons are fun, but they arent revolutional. The Martian surroundings do offer a variety, but it just doesn't feel that special. The story is almost identical to the 1990 blockbuster movie "Total Recall" which adds nothing new to the story aspect either.

The AI of the opponenents is terrible! And i mean terrible! If a guard decides to attack you, he'll just run into you and when he notices that you are crouching, he'll flee and starts screaming. In the 'infiltration" level the guards have "super acute" hearing. You are disguised as a diplomat, but the guard will recognize you from quite a distance.

The potentially great GeoMod engine is severely underused. Blowing walls away isn't required to complete the game (oh all right, except for that one moment). I think that this problem has been taken care of in Red Faction 2. And let's be honest, the GeoMod engine is the only thing that is actually new in this game. It's an enormous dissappointment that this was disregarded by the developers.

The Bottom Line
This game isn't bad, but it sure isn't good either. This is just one of these games that just loses it's "taste" once you've played it for about 15 minutes. Multiplayer can be fun, but your going to have to do with deathmatch only. If you are looking for a basic shooter than this is the game for you. If you are looking for a shooter that has a lot of new things to offer, then upgrade your PC and wait for Doom III.

PlayStation 2 · by Goteki45 (323) · 2003

It's truly good to dig deep...

The Good
Geo-mod really, REALLY made this game what it is. Puzzles can be solved or simply skipped by blowing the crap out of... well... just about anything! The storyline really helps motivate you to start cracking skulls when the Miner Control group screams for mercy, then start shooting again. Plenty of weapons to keep me happy, and of course, the vehicles just sweeten the deal. Just so damn fun...

The Bad
Well, limitations on how much you can blow up for starters. I built a really, really long tunnel into the ground only to find that nothing blows up anymore. It took me 3 minutes to crawl back out, but I wanted to go deeper. Load times really ticked me off as well. It seems like almost every minute or so you'd have to wait a good 15-20 seconds to continue on your mission. The graphics also kind of annoyed me, but graphics arent what make the game great. Those aside, the game is just pretty good.

The Bottom Line
I'd say an equal match, or possibly even BETTER than Half-Life for the PS2. Realistic destructible environments, a very pretty sounding and destructive arsenal, and a good storyline to back it up. Rent first, most likely buy.

PlayStation 2 · by Kain Ceverus (30) · 2007

FPS intéressant mais...

The Good
FPS d'action se voulant ĂȘtre dans la lignĂ©e d'Half-Life avec beaucoup d'action, des vĂ©hicule, des mĂ©decins pouvant nous soigner, avec une bande son athmosphĂ©rique intĂ©ressante. Le multijoueurs inclus suffisamment de cartes pour s'amuser avec ces derniĂšres des jours durant via les botmatch et en 1v1 !

The Bad
Le jeu ayant Ă©tĂ© dĂ©veloppĂ© au plus vite sur les cendres de Descent 4, les lieux manquent cruellement d'Ă©lĂ©ments de dĂ©cors, le scĂ©nario est incroyablement court, bĂąclĂ© et un rapide datamining avoue que le jeu Ă©tait loin d'ĂȘtre terminĂ©. Le GeoMod, moteur de destruction prĂ©sentant l’intĂ©rĂȘt principal du jeu, n'est finalement que trĂšs peu utile en campagne solo, ce dernier Ă©tant trĂšs largement plus amusant et utile en multijoueurs.

The Bottom Line
AprĂšs un dĂ©veloppement trĂšs rapide et bĂąclĂ© (merci THQ !), l’intĂ©rĂȘt du jeu repose finalement sur son multijoueurs via les bots et en 1v1 mais n'Ă©tant pas possible de jouer via internet ni en console interconnectĂ©e, le jeu aura bien plus d'intĂ©rĂȘt sur PC et Macintosh, des mods et cartes communautaire pouvant ĂȘtre importĂ© sur le jeu contrairement Ă  la PS2. Dommage.

PlayStation 2 · by Saig Omaristos (138) · 2023

The fastest game on PS2.

The Good
I dunno why there is so much tense in the air whenever talking about this game, and why I got the impression that many people don't like this game, but I've only one word for them - crazy! Lol! From the moment I saw this game on PC, couple of years ago, I knew I must get this game. Of course, at the time, I had not idea I'll get a PS2 version since I had no PS2 console nor was in my slightest idea of getting one, but man, does this game looks great on PS2, I had no idea something like this is possible.

First of all, the controls are great, and once you get use to them you can quite alright play throughout the game... with autoaiming cursor, that is, 'cos c'mon, let's get real, this ain't no mouse+keyboard combination we all got used to when it comes to FPS games. I guess I gained some experience on PSX game MOHU which I don't recall having autoaiming feature. Still, graphically Red Faction looks brilliant, I couldn't tell the difference between this one and the PC version from what I remembered it.

Okay, the big breakout about this game was the fact you can destroy the terrain, thus making the whole in the wall deep enough to be a hideout or to bypass some heavy metal doors that won't open, but that wasn't what got me hooked. Sure, it's a great feature, and I salute them for making that, but what got me was the graphics. Now now, don't start joking with me saying this game doesn't have any special graphics. I didn't mean any extraordinary quality, but the textures they chose are rather perfectly balanced and create a real atmosphere and great feeling to game.

On other side, there was a promissing and intriguing story behind all the concept. You're playing Parker, one of the miners on Mars, who are just as mistreated as the rest of the miners. You soon learned that word 'miner' is no more than meaning 'looser', being exploited to the max and not caring wether you live or die. And for some obscure reason, there seemed to be 30 guards to one miner, or maybe more. Aside from being mistreated, there was a misterious plague that started spreading and seemed as there was no cure for it. And to be a little bit more complicated, there is a rebellious organization against all the Ulthor corporation and its guards. Yup, those you'll have to whack a bunch per screen.

This game offers a little bit more than just our daily first-person shooter, and that is to drive several different types of vehicles, including submarine in which you can fire torpedos and destroy the underground caverns as much as enemy subs, ATV (All Terrain Vehicle) which resembles standard Hum-Vee but has really nice physics programmed to it. You can enter two sides in that vehicle, either backside and control its mounted heavy caliber gun, or drive it (now there's a fun). Driller is a regular type of what the name implies, heavily armored and capable of digging holes in pretty much anything. And another one worth mentioning is Aesir Fighter so you don't think you never get to control some aircraft, that's what this is, having regular mounted machine gun and rockets.

Nice thing is that you can break the ice, destroy walls, but that I already mentioned sort-of, but what was really surprising and unexpected to see is that I drove off the bridge and into the water, and my ATV was left sank throughout the whole game. Is that kewl or what? Music isn't that plenty, but at least bit more than the game has cinematics which is almost none (there are some, but very few, if you don't count an opening), but it is really terrific beat and it usually indicated you're about to either get ambushed or confront a whole batallion, lol.

The puzzles in the game are on the level, nothing too tough (though sometimes it can seem like they tried to hide something making you harder to just find it), but let's get straight that this is a first-person shooter and not a first-person puzzler, and when I think of all the weapons used in the game, I must say these guys were creative. You have regular pistol which adds a great effect that you can add or remove a silencer to it, several types of machine guns, a shotgun (with a very intriguing alternate fire), several bigger launchers that can destroy more than you could want, a few snipers, and what else not. The ammo may not be as handful, though, even on easy level.

And a word about multiplayer (didn't know I'll ever use this word for some console game), it rocks! It has very nicely designed levels and you can even play the skirmish with computer only. Set up 5 enemy players and see them all fight against each other. Can become confusing sometimes, but sure can be fun once you meddle with the settings and find something interesting.

The Bad
This game has many lights throughout the game, and you can only guess that they too can be destroyed. However, what I noticed on a PC, I couldn't notice here, and that is, once the light is destroyed, there's no darkness coming. It's just as if it's still lit on the same place, only you don't see any. I dunno if I was doing something wrong, but that's the impression I got it. And I definitely rememer this working fine in PC version.

A word about enemy guards a little. Usually one shot in the head may spare you of wasting entire magazine on less vital spot to achieve the same thing. However, later in the game with more armored guards, I got the impression that except with my sniper, no head shot can be effective within a single shot. And no, they didn't seem to have twice as better helmets for that matter. That became frustrating when I needed to waste so many bullets, which I had little on a regular bases, on someone which will leave me even less then I spent.

Animals on Mars were kinda... crappy to say the least. Those low-poly not-like-anything with claws you could usually encounter in certain caverns were really unnecessary. Okay, these can even be accepted, but fished that attack with sonic waves or whatever, c'mon, don't make Doom outta this game. Let it be felt in a Half-Life sense of the way, and so far, it's going good at it.

And a major bug - there should be more music, or should be playing all the time and not just whenever some showdown is at hand.

The Bottom Line
An overly nice first-person shooter which should've gained more fame then it seemed to do. Aside from nothing-but-shooting strategy, for those players who prefer sneaking a bit, like in Splinter Cell, there are a few moment when you disguise and usually carry only your gun (blah!), and ammo isn't to waste. Though even these situations can be handled brutally, just with a bit more luck than skill.

For PC or PS2, this is a fine game that should give you a proper amount of amusement, and when all the light of the story shut down and you reach then end, think of multiplayer and go crazy.

PlayStation 2 · by MAT (240793) · 2012

Contributors to this Entry

Critic reviews added by nyccrg, Cavalary, Big John WV, shphhd, Kabushi, Jacob Gens, DreinIX, vedder, Venator, Jeanne, Wizo, mikewwm8, Alsy, lights out party, Lain Crowley, Parf, Jess T.