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User Reviews

Absolutely brilliant! Tomer Gabel (4640) 5 Stars5 Stars5 Stars5 Stars5 Stars
It's a shooter, a techno trance video, and a reason to crank the volume up. gametrader (233) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 4.1
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.7
Overall User Score (51 votes) 4.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gamestyle (2005)
I cannot find fault with the game, although it is a single player experience, watching can be fun and the developer deserves praise for pushing the boundaries further.
Insert Credit (Aug 24, 2002)
There’s something about on-rails shooters, an entity that is both concurrently earthy and unbelievable, an inventive, mind-melding fusion of classic gameplay and incredible visuals. If there was any question, ever a shred of doubt, as to why the on-rails shooter should continue to exist, then the answer would surely be Rez. As a game, as an art form, and as an unmatched visual and aural experience, Rez fails on no counts.
PSX Extreme (Jan 09, 2002)
Granted, this review is pretty short and right to the point, but replay wise Rez holds up very well. With secret stages, many modes of gameplay (Score Attack, Beyond Mode, Boss Rush, and Trance Mission) and over 20 features that are waiting to be unlocked, Rez is really worth every penny. Final word: Rez is a lush, exciting, addictive, and best of all innovative! Pick up Rez, you only owe it to yourself to do so.
Edge (Nov 29, 2001)
It’s a shame that the Dreamcast version seems slightly sluggish compared to the PlayStation2 incarnation, but really the differences between the two are cosmetic. Indeed, it’s tempting to think that were he alive today, and given a suitable intellectual climate, Kandinsky, to whom the game is dedicated, would have been proud to have worked on either version. Certainly, one of the defining achievements of Rez is that although it is a creation with a demonstrable cultural significance, it draws lovingly and resolutely from the videogame canon. Proof, then that videogames are art? Perhaps. A staggeringly enjoyable experience? Certainly.
GamesCollection (Apr 19, 2010)
Parola d'ordine: sinestesia. Ma anche metalinguismo ed autoreferenzialità. Rez comunica se stesso usando se stesso, avvalendosi delle meccaniche classiche del rail shooter. Rez è unico ed atipico. Lisergico e concitato. Coinvolgente e divertente. Un vero e proprio cult. Fruibile a più livelli: sia per una sessione mordi e fuggi, che per la ricerca del record di stampo hardcore. In ogni frangente regalerà momenti di puro godimento sensoriale. Consigliato a tutti.
90 (Feb 19, 2002)
Mutta pitääkseen Rezistä pelinä täytyy tietysti pitää erilaisista peleistä. Keskivertokuluttajalle, jonka mielestä pelit ovat juuri mainitut NHL 200X ja Need for Speed XXXI, ei Rez tarjoa juuri mitään. Mutta jokaisen, joka haluaa nähdä jotakin todella uudenlaista, kannattaa viedä Rez koeajolle. Itselleni peli oli todella positiivinen yllätys, ja samalla tavoin se tuntui vetoavan kaikkiin satunnaisesti poimimiini koekaniineihin. Poimi kyytiin, tämä on liian hyvää tavaraa jäädäkseen vain marginaalihuviksi.
90 (Aug 15, 2004)
That's it. That's all I can say. Unfortunately, Rez is a game that falls into that "Marmite" category, where you will either love it or hate it. If you think all that I have written stank profusely of hyperbole, get out and rent it at least and, should you fail to be enchanted by it's sheer unbridled splendour, then I have pity on you. It is genuinely one of, if not the most inspired, inspiring, amazing, venerable games in this reviewer's memory. It makes one truly sad for the recent demise of the United Game Artists, and the subsequent departure from Sega of the game's visionary creator, Tetsuya Mizuguchi. It is a sure sign of this game's quality and aesthetic, artistic merit that it is already one of the principal games put forward by yes-people in the “Are Games Art?” argument. And that can only be a good thing.
Game Over Online (Jan 29, 2002)
I thought Rez was a blast but I will admit that it is not a game for everyone, rather its more fitted for hobbyists and collectors. I will keep Rez frontline in my collection for some time to come and I will be proud to show it off. Congratulations to the development team for creating a unique and solid game that while not groundbreaking, is pretty damn close.
Consoles Plus (Jan, 2002)
Maintenant, il faut accrocher. Si c'est le cas, vous ne pourrez plus vous en séparer. Si ce n'est pas le cas au bout de dix minutes, ça ne sert à rien de continuer. Vous ne trouverez rien de bon dans Rez. À voir et à essayer avant d'acheter.
Gaming Target (Jul 26, 2002)
Rez is a game that’s difficult to describe. It’s so different that there’s nothing to really compare it to, and just the premise in itself has to be seen to believe and understand. Unfortunately, finding this game is a challenge, because Sega apparently only had one print run of the game before deciding to stop making it. Sure, it makes the game a fairly rare collectors item, but many people will now miss a chance to play something unlike anything else available. Certainly the game is way too weird for the mainstream (hell, too weird for many hardcore too most likely), but anyone looking for something bizarrely unique and original should look into Rez. It may be easy, but it’s one of those “trips” that’s worth taking more than once.
GameSpy (Jan 22, 2002)
It boils down to this: if I had to make an argument that games have become a legitimate art-form, I would present ICO and Rez. While ICO has a beautiful Impressionist veneer on an equally beautiful game design, Rez has only the modern art cover without a lot of gameplay. If I was reviewing art (which no one should ever have to do) and not video games, Rez couldn't help but score higher.
IGN (Jan 08, 2002)
It's quite a loss, because while a great new sports game is fine, a great new racing game is fine, those and even a great sequel like Metal Gear Solid 2 lose in some small way to a great game that manages to strike out and do something new. Rez begins with one of the oldest of gameplay concepts, but the ambition and skill of the artists that built up what stands around that concept allow it to rise far above what we normally assume a shooter is.
UOL Jogos (Feb 05, 2002)
Rez não é para qualquer um... mas ao contrário de muitos jogos, é acessível (o jogo só utiliza o direcional e dois botões) e recompensador como poucos. Se você curte algo diferente, ou é um músico frustrado em busca de um jogo que deixe você encontrar seu ritmo, Rez é a resposta.
80 (Jan 15, 2002)
So then, Rez is an incredibly original piece of software, it lies somewhere between being a game and a piece of functional art. You should avoid this game if you are looking for a standard shoot ‘em up, there are better examples of the genre out there. Everyone else should give it a go if they want a bit of trippy fun. The lack of true depth knocks the score a tiny bit, but it is still a little gem. A funky, trippy...
80 (Apr 04, 2002)
Es ist nicht einfach, ein Spiel wie Rez zu bewerten. Auf Anhieb wirken sowohl Grafik als auch Spielprinzip zu einfach und wenig fordernd. Doch hat man die erste verwirrende Spielphase überwunden und lässt sich ein wenig auf das Spiel ein, lernt man die Vorzüge von Rez schnell zu schätzen. Denn durch die pure Simplizität hat man sehr schnell die Möglichkeit, Rez auf sich einwirken zu lassen. Und so kommt es, dass man schnell eine halbe Stunde nach der anderen vor dem Bildschirm verbringt, die Gegnerwellen vom Bildschirm fegt und versucht, Eden wieder in seinen Ursprungszustand zurück zu versetzen. Leider ist dies relativ schnell geschehen. Und trotzdem: Rez ist ein außergewöhnliches Kunstwerk, das versucht, neue Wege zu gehen. Und Pioniere haben es immer schwer, Fuß zu fassen.
80 (UK) (Feb 23, 2002)
Rez is one of those games which shouldn't be released at full whack. The forthcoming PlayStation 2 release is even less attractive, thanks to Sony's inexplicable reluctance to permit cut-price software. When Rez eventually turns up cheaply it will become indispensable, but until then it's a luxury. Albeit an extraordinarily pretty, addictive and entertaining luxury. For people with disposable income and aspirations of class, perhaps.
GameSpot (Jan 15, 2002)
On paper, UGA's "music shooter" may sound a little dull, but it's one of those games that simply must be seen--and in this case, heard--to be fully understood. The game part of Rez is most definitely lacking when compared with that of other shooters. But the visual design and pounding beats make up for the lacking gameplay and turn Rez into far more than a basic five-level shooter. Of course, Rez isn't for everyone. Anyone looking to Rez for gameplay depth and challenge will likely be completely disgusted by what they find. But if you're in the mood for something that is decidedly different than other games on the market, Sega's quirky, abstract art-influenced shooter just might fit the bill.
73 (Dec 20, 2001)
Ist Rez ein Kunstwerk oder doch nur ein Spiel? Die audiovisuelle Umsetzung ist jedenfalls ein Erlebnis für sich. Die kreativen Sega-Entwicklern haben alles in allem einen unterhaltsamen Shooter auf die Beine gestellt, der Baller-Fans einige Zeit beschäftigt. Besonders nach einer durchfeierten Disco-Nacht lädt Rez zum gemütlichen Chillen vor der PlayStation 2 ein. Wer jedoch mit Trance und dem abgefahrenen Grafikstil nichts anfangen kann, sollte einen großen Bogen um Rez machen.
GamePro (US) (Jan 08, 2002)
Unfortunately, the game is super short and seems more like an experiment than a full game. Rez is still a rare experience that introduces a bafflingly surreal world that somehow makes perfect sense in an upside-down way.
Meristation (Jan 25, 2002)
Un programa dotado de inteligencia artificial conocido como Edén que pulula por la red de redes ha tomado conciencia propia y se ha encerrado en sí mismo. Si alguien no lo saca de allí las bases de datos de todo el mundo correrán un grave peligro....
Here's what you do: Rent it on a Saturday night when you and your friends are bored. One person gets the game, the other has to bring the stuff. What stuff? Well, bringing whatever gets your rocks off will be good enough. If you know Mizuguchi, tell him to bring more hotties like Space Channel 5's Ulala, because this game doesn't have much of a chance.
Can't…think…straight. In…a trance. Rez…good. Wait a minute – No, it isn't! It was all a brainwash trick by Sega and Rez's trippy techno vibe. Good thing I snapped out of it before I gave this wireframe shell of a shooter a higher score than it deserves. Y'know what you got? F-plus. Click.
50 (Feb 06, 2002)
Un titre à part et franchement décalé qui devrait trouver toutefois son public. Il peut être intéressant de le découvrir mais on peut en revanche difficilement en recommander l'achat. Le joueur non averti regrettera en effet amèrement son investissement au vu d'une longévité aussi réduite et d'un gameplay aussi répétitif. A réserver aux fans uniquement.
Game Revolution (Jan, 2002)
There are two ways to look at this game. For some, Rez will be an incredibly creative experience that fuses art and game. It's got the look, it's got the style, and it's got the feel. Others will just see it as a plain shooter that is way too short. No cool enemies, no cool pick-ups - just a cursor and a shoot button that will save the world in one sitting. Which side will you be on? I don't know, but make sure you try before you buy.