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User Reviews

Revives the true LucasArts adventurous spirit. MAT (210262) 4 Stars4 Stars4 Stars4 Stars4 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.5
AI The quality of the game's intelligence, usually for the behavior of opponents. 2.8
Gameplay How well the game mechanics work and the game plays. 2.8
Graphics The visual quality of the game 3.1
Personal Slant A personal rating of the game, regardless of other attributes 3.0
Sound / Music The quality of the sound effects and/or music composition 3.1
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations, special editions and non-story DLC items. 3.1
Overall User Score (8 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Worth Playing (Jun 22, 2003)
RTX Red Rock is one of those games that feels kind of like it's an unfinished test run, with a truly excellent game waiting inside in a larval stage. Fun can be wrested from it, through diligence and practice, but it's hard to shake the impression that, in all things, RTX could've been better. It's an adventure game from LucasArts, which is a pretty big flag right there. LucasArts, above and beyond its seeming intention of placing a Star Wars game on every single platform that comes out between now and the heat death of the universe, knows how to make adventure games: witness such past efforts as Grim Fandango, Sam & Max Hit the Road, and Full Throttle.
Game Chronicles (Jul 11, 2003)
With the exception of Indiana Jones, RTX Red Rock marks the first LucasArts game we’ve reviewed that doesn’t have “Star Wars” in the title. Rather than traveling to a “galaxy far, far away” we’re sticking closer to home for this adventure that takes place on our red neighbor, Mars.
GameZone (Jun 23, 2003)
When you hear 'made by LucasArts', what is the first thing that comes to your mind, Star Wars, Indiana Jones, or something along that vein? Like many developers they are trying to break out of the mold that they have been established in for so many years, and create a new franchise. The result of this new endeavor is called RTX Red Rock. Will this game be a game to be remembered in the history books with LucasArts’ other fine franchises, or will it be remembered as something else? Read on to find out!
70 (Sep 03, 2003)
Frohen Mutes stiefelte auch ich zu Beginn über den roten Planeten und dessen realistisch monotone Oberfläche. Noch wusste ich allerdings nicht, dass dieses atmosphärische schwarze Loch über weite Teile des Spiels anhalten würde. Das mag zum einen an den langatmigen Level-Aufbau, zum anderen aber auch an den uncharismatischen Gegnern liegen. Die LEDs können als Bösewichte blutrünstigen Monstern im Stile eines Nemesis ("Resident Evil") einfach nicht das Wasser reichen; ständig suchte ich verzweifelt nach kleinen Adrenalinschüben - meist erfolglos. Wirklich überzeugend finde ich lediglich den Soundtrack, die teils sehr humorigen Dialoge zwischen IRIS und E.Z., sowie einige der durchaus gelungenen Rätsel. Alles in allem hat LucasArts mit "RTX Red Rock" eine gute Chance vertan, in die Nähe des Action-Adventure-Throns zu kommen. Ein ordentlicher Schuss mehr Spannung und Fein-Tuning bei der Grafik-Engine hätten E.Z. Wheeler vielleicht in den Spielehimmel katapultieren können.
69 (Aug 30, 2003)
Eigentlich ist E. Z. Wheelers Marseinsatz ja ein abwechslungsreiches Action-Adventure mit jeder Menge Rätsel, Action und Humor. Aber irgendwie will der Funke einfach nicht überspringen. Dazu ist die Spielwelt wohl zu steril, die Story zu hanebüchen, der Spielverlauf zu linear und die Spielmechanik zu unausgereift. Zudem wirkt das Gegnerdesign viel zu harmlos und unspektakulär und originelle Spielelemente wie der Einsatz von Allzweckprothese und Multifunktionsauge wirken oft lieblos eingebettet oder gar künstlich aufgesetzt. Dass die Grafik ständig ruckelt, die Zielautomatik nur selten funktioniert und die Kartenfunktion mehr verwirrt als hilft, kommt dem Spielspaß auch nicht gerade zugute. Dafür ist das Speichersystem mehr als fair, die deutsche Synchro tadellos und der Preis sehr attraktiv. Für eine Empfehlung reicht`s aber trotzdem nicht.
65 (Oct 13, 2003)
RTX Red Rock est un jeu bien sympathique. S'il avait bénéficié d'une réalisation plus soignée, il aurait pu concurrencer les plus grands titres sur PS2. Malheureusement, ce n'est pas le cas. Il n'en demeure pas moins un soft qui saura certainement trouver un bon accueil chez vous.
60 (UK) (Aug 01, 2003)
RTX tries hard to appeal to a broad audience, but feels so lacking in polish, you wonder how such a prestigious company could allow it to be released in such a state. Rather like Angel Of Darkness, if you're prepared to stick with it and cast off your frustrations and the game's limitations, you'll slowly begin to enjoy what is actually a rather solid enjoyable, well paced adventure game. It's just a shame LucasArts didn't stick to what it does best and steer away from bolting on ill-conceived, often shoddy action elements that detract from everything that's good about the game. It says a lot about the state of the summer release schedule when we find ourselves recommending such a flawed gem. Check it out if you can find it cheap; patience has its own rewards.
IGN (Jun 18, 2003)
Considering the potential of a Mars, um, license(?), it's strange to find that there's actually quite a void in the number of games that actually utilize the red planet as a game environment. Looking to fill one notch in that void is LucasArts' RTX Red Rock, a third-person action-adventure game that takes place on, you guessed it, Mars.
While the game concept is good, the execution is poor and the game itself is boring. The action parts are uninspiring, the graphics poor and the controls and camera angles do more to take away from the game then they add. The most that can be said about this game is that at least Lucas Arts tried to get away from the star wars franchise…
GameSpot (Jun 18, 2003)
LucasArts' RTX Red Rock serves as an example of what happens when various aspects of a game are so poorly executed that they ultimately turn the entire experience of playing the game into a frustrating chore. The action elements in this third-person action game are just plain sloppy due in large part to a poor lock-on targeting system and a cumbersome inventory system. The adventure portions of the game are mostly tedious fetch quests, which can often be difficult to complete even when it's plainly obvious where the object is located on the map--though it's worth noting that in some missions, you might as well be wearing a blindfold because you'll eventually stumble upon the correct door or passageway. To make matters worse, there are a few issues with collision detection, the worst of which causes you to fall right through platforms.
GameSpy (Jul 05, 2003)
Infinite lives can't make up for gameplay that rivals NES games for cheap deaths, many of which are caused by shoddy controls. RTX Red Rock is an experience in pain, one I don't recommend. I love that LucasArts has found its attitude again, but I hate the gameplay it's regressed down to.
RTX Red Rock är ett potentiellt bra spel som tyvärr faller på sin brist på välgjorda inslag, måhända spenderandes alltför mycket tid på planeringsstadiet och för lite på själva genomförandet, vad vet jag? Faktum är dock att spelet inte förmår att fånga ens uppmärksamhet och blir därmed förpassat till spelens bakgård.
The fact remains though that RTX is a bore to play, and dialogue does not make up for lame brain gameplay. So, if you know what's good for you, steer clear of this title and its mediocre contents. It's not worth a purchase or even really a rental.
GamePro (US) (Jul 07, 2003)
Slipshod production values aside, RTX's biggest problems are that it lacks direction and it’s just plain boring. In RTX Red Rock, you play as E.Z. Wheeler's lone wolf and radical tactics expert who is sent to Mars to investigate a colony attacked by alien forces. Wheeler's got a mechanical arm that can be outfitted with an assortment of tools and weapons and an eye implant that provides four vision modes used to view maps and see invisible enemies. Sounds similar to Metroid Prime, but don't be fooled. RTX is nowhere near as compelling due to its sloppy controls, meandering pace, Ginsu-choppy frame rates, generic environments, and beat collision detection. The cumbersome inventory interface doesn’t help, either, and although the various vision modes are a cool accessory, you can’t move while switching between them.