Join our Discord to chat with fellow friendly gamers and our knowledgeable contributors!

User Reviews

Running Hard, But Not Getting Very Far D P (139) 3.14 Stars3.14 Stars3.14 Stars3.14 Stars3.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.9
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.6
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 3.1
Sound / Music The quality of the sound effects and/or music composition 3.0
Story / Presentation The main creative ideas in the game and how well they're executed 2.9
Overall User Score (8 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
PGNx Media (Dec 18, 2002)
With a development time that rivals Rare’s efforts, Run Like Hell is an appropriately named action-horror title. The name is pretty ‘unique’ but it is how you’ll feel during the game. You play as Nick Conner who is a military hero on a deep space mining station. When he returns one day, he finds that almost everyone is dead or dying. He goes to check the station’s cameras and while doing so finds himself in a mess of bodies and blood. He then hears a large ‘bang’ and sees an alien who grabs and rips the head of his partner. The game’s title comes to use as Connor well… runs like hell.
Gaming Target (Oct 29, 2002)
Run Like Hell has been in development a long time. I mean Milton Berle long. And everyone that gets that joke is my new best friend. All joking aside, when a game is in development for a long time, people begin to make assumptions. And one of those assumptions is that any game that is delayed so many times must have something wrong with it. When you couple this with the fact that Run Like Hell was originally being designed as Silent Hill in Space where avoiding a fight would have been just as important as winning a fight you get raised eyebrows. I can't say what version of the game would have been better. But I do know that I like very much the game of Run Like Hell that was released.
Worth Playing (Nov 04, 2002)
Long-time PS2 fans may recognize this title as being announced even before the release of the PS2 itself, there is no doubting that this game has been a long time coming. What some people may not know, however, is that the title “Run Like Hell”, or RLH, as it is now known, was also the name of a game created in 1987, published by Eurosoft for the Commodore 64. But I digress. Historical references aside, this third-person action adventure title puts you in the shoes of Nicholas Conner, a decorated war hero who was demoted from major to captain rank as a result of his disobeying the general’s orders, even though in doing so he was able to snuff out the enemy and win the war. Now, as captain, he is assigned to monitoring Border Worlds on the Forseti space station.
Just Adventure (Nov 21, 2002)
My favorite part of the game are the vending machines scattered about the space station that distribute a real drink named Bawls. Drinking Bawls supplies Nick with instant energy and also what is now my favorite tag-line from a video game: Grab your Bawls and Run Like Hell.
Game Over Online (Oct 01, 2002)
It’s been said that in space, no one can hear you scream. Theoretically, this is because there is no air in the perfect vacuum that is space -- ergo, no possibility for sound to travel and therefore, no scream. However, as far as science fiction TV shows, movies and video games are concerned, everyone can hear you scream, especially if there are large, bloodthirsty aliens tearing after you and everyone you know. Throw in tightly confined spaces, multiple high-risk rescue missions and grizzled veterans, and you’ve got the makings for a movie script or a game concept. One where you’d have to Run Like Hell to survive, just like the new title from Interplay and Digital Mayhem.
IGN (Oct 09, 2002)
Run Like Hell is finally finished and in stores after a very lengthy development cycle. Touting a large list of well-known and veteran Hollywood actors, Digital Mayhem threw everything but the kitchen sink at this sci-fi action-horror game. Unfortunately, the final game still doesn't seem finished or entirely polished.
There’s no need to “run like hell” from this title, but it’s not a bad idea to sidle cautiously away. Recycled gameplay, overused mechanics and jarring shifts between mini-challenges and exploration will leave you slightly disconnected from the overall experience. What’s more, the checkpoint save system will force you to scale your playing sessions to their capricious whims. Given its long development time, Run Like Hell doesn’t play half as smooth as its competition, and if it weren’t for the sci-fi master cast assembled as voice talent, the title might drop off the charts altogether. As it stands, the story is solid, and you get to play through a sci-fi thriller with a quality script and solid acting. It may not be the most immersive experience ever, but Run Like Hell is an acceptable diversion when you’ve exhausted the genre.
50 (Nov 11, 2003)
Sorti trop tard, Run Like Hell a toutes les peines du monde à maintenir le joueur éveillé devant sa télé. La pauvre réalisation et les phases de jeu sans éclat en sont les deux raisons principales.
GameZone (Oct 14, 2002)
I have to admit that I am a true follower and admirer of the survival-horror genre and there have been enough titles in this genre that have stolen my heart completely. So it was with great interest that I was anxiously waiting for the arrival of a sci-fi survival-horror game known as Run Like Hell way back when it was first announced several months ago. The result is game that is a shadow of what could have been something so much better.
GameSpot (Oct 08, 2002)
Run Like Hell, or as it is now known, RLH, is finally here, after months and months of delays. This sci-fi action adventure game was first announced before the PlayStation 2 had even hit store shelves in the US, and it had seemingly slipped under the radar until now. Gamers who may have been excited about the game so long ago may have even forgotten about it, and sadly, the end result is a game that--despite its lengthy development cycle--still feels rushed and incomplete.