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Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
Samurai Champloo is a game that’s definitely more flash than substance, but that doesn’t mean that it’s a shallow game. Despite the button-mashing, the fighting system offers enough different mechanics to keep things interesting. And with three fairly lengthy campaigns to play through, it’ll keep players busy for a time. I mean hey, it’s an anime based game that’s actually pretty fun to play. How often have you heard that about these types of games?
80
HonestGamers (Apr 23, 2006)
If you've already played through plenty of "serious" action slashers like Chaos Legion, then the twisted machinations of Samurai Champloo: Sidetracked will keep you entertained for hours. It's not often that a game coherently incorporates levels from Super Mario Bros. and epic battles against giant mechanical bears. On the other hand, if you're the stuffy kind of gamer who buttons his or her shirt all the way up to the neck, you probably ought to pass.
76
GameSpot (Apr 11, 2006)
Fortunately, Samurai Champloo's style shines through over many of its rough spots. Technically it may be just another hack-and-slash anime game, but it's a lot more entertaining than that meager distinction, and it has more to offer than your typical licensed fare. With its three unique storylines (there's a third, unlockable character to play as once you've beaten one of the stories), each of which take several hours to complete, you could conceivably find yourself spending a great deal of time playing Samurai Champloo. Undoubtedly, you will hit spots during that time where the combat will simply wear on you, but it usually takes just one random encounter with another completely bizarre character or some new hip-hop tracks to suck you back in. Those with a severe aversion to anything anime won't have their minds changed by Samurai Champloo, but those without such an aversion ought to find something to like about it.
75
GameZone (Apr 12, 2006)
There is a lot repetition in to overcome, especially if you want to finish the game with all three characters. There’s also a great deal of lasting appeal – if you beat the game with Jin today, you might not be compelled to play through Mugen or Worso’s quest tomorrow. But you will be back to complete your mission. You will want to see it through.
75
Samurai Champloo: Sidetracked doesn’t break any new ground in the realm of 3D action games, but if you’re a fan of the show or it’s particular style you might enjoy being Sidetracked.
75
Gamernode (May 09, 2006)
Samurai Champloo: Sidetracked is on track in presenting an unlikely meld of elements originating from hip-hop music, Japanese history, traditional hack and slash fighting and a RPG-like storyline. The game, while sometimes bordering on repetitious fighting sequences, holds together as an entertaining and fresh game in the world of copy cat titles. Your experience and enjoyment of the game will hinge on your acceptance of such a strange game hybrid. But if you can suspend reality just long enough to get through the first half hour of the game, you may find that the title offers a unique and entertaining experience.
75
Worth Playing (May 17, 2006)
I'll be very clear about this: I'm a big fan of this anime and a fan of this game, but Samurai Champloo: Sidetracked does have its faults. The gameplay, while novel, isn't all too complex, and this game isn't about to win any awards for graphics. The best aspects of the game are that it lends some more meat to the series, and it works the whole Champloo angle to perfection. It goes without saying that if you're not a Champloo fan, then you might find this title to be a little odd, if not downright silly. If you're a fan, rejoice and get this game, flaws and all.
73
GamersHell.com (Jun 12, 2006)
As a whole, Samurai Champloo: Sidetracked is a surprisingly well done button masher which should be even more appealing to anime fans. With its in-depth storyline and clever combat system, there are plenty of aspects that prevent this game from getting old too quickly. Whether you're a huge fan of the TV show or you just want to try out something a little unconventional, you won't be let down with a purchase of Samurai Champloo: Sidetracked.
73
Netjak (Apr 18, 2006)
I would say that Samurai Champloo: Sidetracked is a pretty nifty game for a weekend. For the most of us this is a rental, but I'd actually recommend a purchase to people who liked the first season of the series, just because this game is so faithful to the weird vision of the show, that you'd probably think it would be worth having in your collection. For everyone else, the gameplay's longwinded and similar enough that you're likely to pass on playing through the other character's missions, much less the unlockable third character. However, this is one of those games that while beatable on a weekend rental, is solid enough that the excess of strangeness means you'll probably have an enjoyable time with it, and crack a smile while playing through at least once.
72
GamePlasma (Aug 14, 2006)
Samurai Champloo: Sidetracked is a wholesome, overall well-rated, anime to videogame title. You get to take on the lives of your favorite anime characters and experience the fast paced hack-and-slash moments as they do. No matter how bad the story is you will not get bored of this game. If you love challenges, pick up this game and try to beat my combo.
72
IGN (Apr 11, 2006)
Samurai Champloo: Sidetracked provides an overall fun experience simply because of its reasonably fun combat system and its totally whacked out sense of humor. There are enough aspects of it that some may find to be game killers, like the camera system, visuals or even some of its unrefined presentation, but it is quite fun in the end and fans of the series (or oddball humor) should check it out.
70
AceGamez (Aug 02, 2006)
The wildly different takes on the main story will last for around 15-20 hours (including the cut scenes) and the game's ton of music tracks, weapons and items make for quite a bit of collecting. It's too bad Fuu isn't playable, other than a wacky mini-game where she gets to speed-eat, but then again, you'd probably just be doing a different mini-game where she gets kidnapped anyway. While it's hard to say if this is the start of some sort of potential game franchise, things can only get better for future Samurai Champloo games, should another get the green light. The team at Grasshopper has the foundation set, but we'll have to wait and see if they're ready for a second round. If you're a fan of the show then you're no doubt zipping on down to your favourite game shop, wallet in hand. Those of you who are on the fence should follow that dust trail and pick this one up as well. Either way, there are enough new twists on a familiar genre to warrant a look.
70
GamePro (US) (Apr 11, 2006)
When it comes down to it, Samurai Champloo is a good game with a few bugs. If you're a fan of the anime series then you'll probably fall instantly in love with Sidetracked. However, if you're just a curious gamer looking for a good game to play over the weekend you should rent it first and play at your own risk.
70
GameDaily (Apr 10, 2006)
Through these faults, Samurai Champloo: Sidetracked still shines as one of the best anime-based games ever created. Not only is it fun to play, but its developer remained true to the source material, so Jin and Mugen are still at one another's throats, Fuu just cannot stop being captured, and the hip hop flows like warm sake. But it's mostly for the fans. However, if you've never watched the show I still recommend playing it. You may be surprised.
70
The Next Level (May 20, 2006)
What it does, it does well. Watanabe got an above average adaptation of an anime series that was never really big on story or deep characterizations, but huge on style. The game's got that in its action and overall structure. Champloo just doesn't have the depth to keep hardcore action fans interested but as a rental or casual own, you could do a lot worse with your time than play Samurai Champloo. Of course, you could always watch your favorite episode of the anime while playing Devil May Cry 3 and listening to perhaps the most lasting part of the entire Champloo enterprise: the music.
68
Fans of the series will appreciate that game's faithfulness to the show, but to everyone else. Sidetracked will just feel like an uglier version of countless games you've played before.
67
1UP (Apr 11, 2006)
It's easy to write off Samurai Champloo: Sidetracked as another entry in the ever-growing list of mediocre anime games. Sidetracked is something of an anomaly, though. Sure, it does have some taxing level-design problems, but its presentation and sheer wackiness and randomness saves it from being just another statistic. And coupled with the three different story lines -- all of which have different cut-scenes, different scenarios, and different backgrounds -- Sidetracked will keep you busy for a decent amount of time.
67
Gaming Age (Apr 26, 2006)
Samurai Champloo: Sidetracked is a hard sell due to it just being so weird. Strange gameplay styles and psychedelia combine to make a game that is at once compelling and borderline offensive in its ways. It's not for everyone, but giving it a try will most likely having anyone scratching their heads and reaching for the controller.
60
UOL Jogos (May 24, 2006)
"Samurai Champloo: Sidetracked" traz predicados que o diferenciam de outros títulos, como um sistema de lutas interessante e equilibrado, além de um bom enredo com bastante humor e algumas coisas diferentes - esquisitas, até -, que podem agradar a alguns jogadores. Resta saber se isso é suficiente para encarar repetitivas lutas por tantas horas, usando pouca ou nenhuma estratégia.
60
Cheat Code Central (Apr 18, 2006)
It would be difficult to recommend this game to those that are not fans of the show. The only reason that some gamers might continue to play the game into the second hour is because it hints at a deeper combat experience. When you finally realize that most of your moves are going to be accessed by only two buttons with the occasional button-pushing mini games, it's likely to be game-over for most players.
50
Deeko (Apr 17, 2006)
With the three storylines (one of which is unlockable), the is game will last you 15-20 hours. The title is certainly not technically impressive, nor is it even that impressive gameplay wise - its greatest strength lies in its style which isn't even as strong as it is in the series. If you really love the series and feel you have to play the game, I'd wait till it goes bargain bin. Otherwise, just don't go in with high expectations and you might still enjoy it.
40
Game Chronicles (Apr 28, 2006)
Samurai Champloo: champloo is halfway in between something that was rushed out the door to capitalize on the popularity of the series and a game that actually had some crafting. It’s worth the look for some mindless fun, but the price of admission is a bit high.
40
Maxim Magazine (Apr 11, 2006)
Sharpen your patience with this goofy samurai slasher based on the [adult swim] anime series of the same name. The monotonous third-person combat may be an easy sword to slice, but the clunky combo system and ridiculous hip-hop soundtrack are enough to make you consider hari-kari. And with so many better choices for chopping, this fighter simply doesn't make the cut.
25
Samurai Champloo: Sidetracked is one of the most unsatisfying gaming experiences I’ve had. The game gets its presentation and series specifics right, as far as I can tell, but tosses all of that out of the window with piled on modes to disguise an extremely thin and disposable combat system. On top of all that, the unlockables include some of the most useless art I’ve ever seen, which is saying something considering how poor most art selections are. If you’re going to bruise your thumb smashing buttons nonstop, it should at least be for a good reason, right?