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User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.4
Gameplay How well the game mechanics work and the game plays. 4.0
Graphics The visual quality of the game 3.9
Personal Slant A personal rating of the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 4.2
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.6
Overall User Score (8 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
79 (Apr 08, 2002)
Das neue Shadow Man ist ohne Frage ein gutes Action/Adventure für PS2. Spieler, die ein wenig Geduld mitbringen, werden hier stimmungsvoll unterhalten. Zum ganz großen Hit reicht es aber leider nicht, da das Spiel letztlich keine Innovationen bietet und mit Ausnahme des Szenarios beliebig austauschbar ist. Interessierte Zocker sollten dem Spiel aber auf jeden Fall eine Chance geben, solange sie das fast schon zu dunkle Szenario nicht abschreckt.
79 (Mar 22, 2002)
ShadowMan 2econd Coming bietet viel Spiel fürs Geld, gute Grafik mit herausragenden Lichteffekten und eine düstere Atmosphäre, die ihresgleichen sucht. Nur: das alles erschließt sich viel zu spät. In der wichtigen Anfangsphase plätschert das Spiel dahin, die Grafik wirkt wenig spektakulär und auch die Story macht wenig Fortschritte. Wer sich jedoch länger mit dem Spiel beschäftigt, wird schließlich auch Gefallen an dem neuen Abenteuer von Mike LeRoi finden und sich auch mit der äußerst empfindlichen Steuerung anfreunden. Selbst wenn die Bosskämpfe -normalerweise immer ein Garant für Motivation- zu einem wenig Freude bereitenden Beiwerk verkommen. Da ShadowMan 2 jedoch neben viel Licht auch viel Schatten bietet, werden sich wohl nur echte Fans des ersten Teiles hinter Mike LeRoi und seinem Alter Ego versammeln können. Mit ein wenig mehr Feintuning wäre aber wesentlich mehr möglich gewesen und Raziel weitaus mehr ins Wanken geraten.
Game Over Online (Jun 27, 2002)
While at times my feelings were mixed, I ended up feeling very satisfied with my Shadow Man 2 experience. The graphics and sound help to set the mood, and the story is quite good. There is a lot of good production behind this game, and while there are problems such as poor loading times and somewhat screwy controls, overall there is a lot of good to be found here. If you're a fan of the 3rd person action genre, I would definitely pick this one up. Gamers who are looking for a good action game might also want to check it out, but in their case I would rent it first.
IGN (Mar 11, 2002)
All things considered, Shadow Man 2 is a solid journey that could easily find its way into any adventure fans library. A welcome change from the faster-paced offerings of late, Acclaim's newest thriller has its problems yes, but not without a more substantial dose of coolness and entertainment. For the more casual fan however, or for those of us who are on the pickier side of gamedum, 2econd Coming may not be for you, but if you have an open mind, and a craving for dark atmospheric bliss then this may be the game for you.
Gaming Target (Jun 19, 2002)
The wait for Acclaim's sequel to their Shadow Man adventure title is over. Shadow Man: 2econd Coming has arrived, and is now on the PlayStation 2. Both fans of the first game, as well as new comers to the series may want to rent this title before giving up a larger portion of their wallet, with the game having its number of flaws in association with a couple of gameplay flaunts. Overall though, Shadow Man: 2econd Coming is a mediocre title, but it is efficient enough for the job it does, and for fans of the first to think about adding to their growing game collections.
GameZone (Mar 21, 2002)
Sadly, Shadow Man: 2coming is a good concept that had fallen victim to its several flaws in graphics and its frame rate glitches. Those consumed with the desire to play a game with a great supernatural theme will be greatly disappointed but that is not to say that the game should be avoided completely.
GameSpot (Mar 12, 2002)
Despite its flaws, Shadow Man 2econd Coming will likely manage to draw you in, especially if you can get into the creepy aesthetics and earnestly engaging story. It gets pretty heavy and biblical rather quickly, but it's definitely several cuts above the typical video game narrative in terms of character development and thematic depth. There's also quite a bit of gore and several four-letter words spread throughout, so kiddies beware.
PSX Extreme (Mar 22, 2002)
While Shadow Man 2 was initially perceived by many as an excellent upcoming title, unfortunately, like so many games have done in the past, its hype prior to release did nothing but make the overall product more disappointing. While the game does hit some good notes in the sound category, the overall experience is just too heavily plagued with downfalls -- the gameplay and graphics most notably -- that it results in a second-rate action game and a rental at absolute best.
65 (Feb 18, 2002)
Shadow Man 2 conserve les idées originales du premier opus, à savoir son gameplay complexe mais néanmoins efficace et son atmosphère malsaine. On déplore tout de même la piètre qualité des graphismes et le manque d'originalité du titre par rapport à son prédécesseur. Les inconditionnels du premier volet auront tout de même plaisir à renouer avec l'univers résolument adulte de Shadow Man.
GameSpy (Mar 22, 2002)
Shadow Man 2 could yield 30-40 hours of gameplay from beginning to end. Superior gamers may get it finished within twenty. However, apart from its actual length, the game’s bad points can make the whole experience seem much longer. Is it more fun than the original? Yes, but only a bit. There is also that sense of confusion between objectives (huh? What do I do?), and once you do know what it is you’re supposed to be doing you’ll spend a lot of time figuring out details. It’s as if most of the objectives were deliberately hidden to pad out the adventure longer than it should have been.
GamePro (US) (Apr 08, 2002)
If you enjoy run-jump-fight adventure games, then Shadow Man 2 makes a good one-time rental. However, in the final tally of adventure games, this one remains in the shadows.
Once you get good at running and gunning, and once the visuals hit their stride, it seems like you’re in for an action-adventuring treat. Then, the plot stops developing. And the action, novel at first, proves repetitive and boring due to non-existent enemy AI, overabundant weapons, and rampant switch pulling. Shadow Man’s ability to resurrect himself is far too forgiving, and it turns the big fights into poor jokes wherein you simply cannot lose. Sure, the adventure is vast, and the environments are huge and pretty, but they lack challenge and surprise. With no gameplay variety, no real puzzles, and no plot twists, the player can only plod on, hoping it’ll get good again, like it was in the beginning. But it never does, even though Shadow Man 2‘s main character is interesting and there are notable high points, such as the visuals and voice acting. Maybe next time, Shadow Man will find a quest more worthy of his anti-hero charms.
Netjak (Jul 17, 2002)
Shadowman provides solid hours of gameplay but getting there seems like more effort than it’s worth that fun factor seem rather non existent. To consider this even a rental is a stretch even if the dark theme interests anyone. Shadowman is nothing more than a computer with all the hardware removed and like it’s theme will just sit in the dark collecting dust
Game Critics (Jul 10, 2002)
If anything can be learned from playing this game, its that while certain titles can be described as boring, there are others that succeed in going beyond that term, becoming actual drags for anyone who wishes to try them out. Shadow Man 2 belongs to the latter group, for it offers no satisfaction nor is it fun to play. It will only leave players feeling as if they had just been wasting their time or they had been cheated out of money.