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User Reviews

Don't have much to do before I get killed again Unicorn Lynx (181648) 3.67 Stars3.67 Stars3.67 Stars3.67 Stars3.67 Stars
To move to the future...sometimes we must look at our past Nad Budgen (2) unrated

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.5
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.4
Graphics The quality of the art, or the quality/speed of the drawing routines 3.6
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they're executed
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Overall User Score (28 votes) 3.6

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Gaming Target (Jun 11, 2001)
Shadow of Destiny only lacks in one place and that is its length as I finished the game in a couple hours. However the game has up to five different endings that can be viewed by taking different paths in the game, adding great replay value. Overall, Shadow of Destiny is a great game with a great Hitchcock type story line that is surely worthy of most PS2 gamer’s purchase.
PSX Extreme (Mar 22, 2001)
In the end I should be honest about Shadow of Destiny, I wasn't expecting much from it, until I had a copy sent to me for review. At first I would play the game for about 3 hours straight, then another 2 hours to realize that this is the Playstation 2's first sleeper-hit. Shadow of Destiny features great visuals to accompany the most unique adventure game created to date. I advise everybody reading this review to go purchase Shadow of Destiny, this is one game that will really make you say "wow, that was cool". It's not as complex as you think it may be, in fact the story is quite easy to follow, I just don't want to give away any of it. Shadow of Destiny, is your destiny people, you've been waiting for a game like this! I know I have.
IGN (Mar 06, 2001)
Shadow of Destiny is a murder mystery and its enjoyment comes in the form of a captivating storyline that will pull you in so deeply that you won't want to stop playing until you finish the quest. And once you've done that, you'll likely want to keep playing over and over again until you've unlocked all of the various endings that are truly worth seeing and completely rewarding because they'll fill you in on the game's different secrets and characters. Unlike most games with multiple endings, you're just not getting the entire story here until you've seen each and every one of them.
Konami has a reputation for delivering solid games and sequels that are even better (unlike Capcom, a company that churns out assembly line sequels simply to sponge off the success of the original--is there even one iota of difference between the numerous Resident Evil incarnations other than the changed setting?). Shadow of Destiny offers a satisfying conclusion (well, at least the one I saw) while leaving a small crack in the plot for a follow-up. Even if there is no sequel, I still leave satisfied, but since I only played through to one ending, I am not satiated with the concept of the game.
GameSpot (Mar 09, 2001)
Shadow of Destiny can seem clunky and unwieldy, especially when compared with graphical powerhouses like The Bouncer and Zone of the Enders. But while it may not tax the PS2's Emotion Engine, the game has plenty of emotion all the same. The original structure and narrative make Shadow of Destiny well worth playing, despite its minor flaws. Gamers willing to invest the time required to unravel the title's mysteries will discover one of the PS2's most enjoyable games and one of the most original adventure games to grace a console.
GameSpot (Mar 19, 2001)
At times, Shadow of Destiny can seem clunky and unwieldy, especially when compared with graphical powerhouses like The Bouncer and Zone of the Enders. But while it may not tax the PS2's Emotion Engine, the game has plenty of emotion all the same. The original structure and narrative make Shadow of Destiny well worth playing, despite its minor flaws. Gamers willing to invest the time required to unravel the title's mysteries will discover one of the PS2's most enjoyable games and one of the most original adventure games to grace a console.
It may not be the prettiest adventure game ever made for a console, or even the most difficult, but Shadow of Destiny boasts the most involving plot to date. In fact, highly acclaimed PC releases like The Longest Journey offer no more intriguing a plot or premise than that of a main character using time travel to stave off his own death. Fortunately the promise of this story is not wasted, and the resulting plot combines the complexity and paranoia of the X-Files with the carefully considered temporal paradoxes of the “Back to the Future” series. The end product is a game that possesses that mysterious “can’t put it down” quality that makes for a near classic. Had a few graphical improvements and a bit more variety in the gameplay been interjected into the mix this would have been a must-have for all PS2 owners. As it stands, especially in the light of minimal adventure releases on any platform, Shadow of Destiny is certainly a game worth dying for.
PSM (Apr, 2001)
All I can say is that this is easily one of the most enjoyable experiences currently available on the PS2, and I hope that all you adventure fans out there give it a try. It may have a few problems, such as an inconsistent camera system, and be a bit short, but I can honestly promise you that you'll enjoy Shadow of Destiny for every moment you're playing it. Even casual gamers won't have a problem coming to grips with the controls or the puzzles. And that, in itself, is a sure sign of a well-designed game.
En suggestiv och annorlunda spelupplevelse är vad Shadow of Memories har att erbjuda. När man väl har kommit in i äventyret är det svårt att slita sig, varför man nu skulle vilja göra det. Det är inte alls lika skrämmande som Konamis skräckklassiker Silent Hill. Och inte riktigt lika bra. Men enbart spelidén gör det värt en titt. När det sedan är så här bra gjort ör det bara att tacka och ta emot.
80 (Apr 17, 2001)
Es ist nicht ganz einfach, Shadow of Memories einzuordnen. Einerseits bietet es als Spiel eindeutig zu wenig Interaktionsmöglichkeiten. Andererseits wird durch die fantastische Story und die grandiose Atmosphäre, die durch die stimmige Grafik und den guten Sound unterstützt wird, die Motivation stets hochgehalten. Es macht schon einen Heidenspaß, auszuprobieren, was alles möglich ist und die Auswirkungen der Entscheidungen in der Vergangenheit mit ihren Folgen in der Gegenwart zu beobachten. Insofern ist die Zeitreisengeschichte um Eike Kusch sicherlich auch für Gelegenheitsspieler einen Blick wert. Nur muss man sich darüber im Klaren sein, dass man bei Shadow of Memories im Prinzip nicht mehr als einen hervorragenden interaktiven Film bekommt - aber auch nicht weniger. Und Adventure-Fans sollten auf jeden Fall einen Blick auf das Spiel werfen, denn so perfekt wird man selten wieder eine Geschichte präsentiert bekommen.
Power Unlimited (May, 2001)
Shadow of Memories is de ideale game om een weekendje te huren. Het spel is echt de moeite waard om te checken maar je zult het nooit meer dan één keer spelen.
Gamezone (Germany) (Apr 26, 2001)
So kann man diesen Titel all den Adventure-Spielern empfehlen, die mehr Wert auf die Story legen als die verwendete Technik, denn die richtigen Freaks werden mit dem sehr einfachen Aufbau und der kurzen Spielzeit nur wenig anfangen können. Genießer allerdings, vielleicht solche die auch schon an "ICO" Gefallen gefunden haben, werden ohne Zweifel ihre Freude an der Geschichte und ihrer Präsentation haben.
Game Revolution (Mar, 2001)
It may not be a gift from the gods, but Shadow of Destiny is a solid game. Initially the story feels retarded, but give it some time and you'll see the light. The multiple endings and extra goodies really ups the replay value, a rarity in a game of this sort. Still, the lack of action deals a heavy blow to this otherwise polished adventure.
While this isn't an accessible title for the masses, Shadow of Destiny is certainly an outstanding adventure game in terms of thematic and narrative structure. Fans of the adventure genre and those are interested in something new should give this one a look. Those who would rather demolish enemies instead of sitting through countless conversations, however, should forget about solving Eike Kusch's murder.
Shadows of Destiny tells the tale of Eike Kusch, a man whose destiny is to get murdered. Altering the future is not easy, and it’s the player’s job to stop each attempt at his demise. To accomplish this, players must travel back in time and solve puzzles that will change the future and save Eike’s hide. The game spans nine chapters with over three hours of computer-generated cinematics. While the plot is interesting, the execution is questionable. The acting is just plain bad, as are the voice-overs. Since most of the game is spent watching the movies, there just isn’t a whole lot here to get excited about. I advise you look elsewhere.
65 (Mar 30, 2001)
Malheureusement, Shadow of Memory n'est pas parfait et souffre de quelques défauts majeurs plus ou moins liés. Le jeu est en effet extrêmement court si on ne prend pas le temps de s'attarder sur chaque détail. Il m'a fallu à peu près deux heures pour arriver au cinquième chapitre ce qui est franchement peu et laisse envisager du pire pour la suite. De plus les phases de jeu où on a réellement le contrôle de Eike sont assez rares, Shadow of Memories fait effectivement la part belle aux scènes cinématiques et les trois quarts du temps on assiste en tant que spectateur au jeu. Et les rares fois où c'est à nous de jouer, on se retrouve face à des énigmes trop simples (prendre l'échelle pour monter...). C'est dommage, car l'aventure vaut vraiment le coup d'être vécue, ne serait-ce que pour connaître toutes les ficelles du scénario.
This game is like a cross between Shenmue and Majora's Mask, but isn't as intricate as either. SoD is oddly compelling, however, so I recommend rental as the best way to explore it.
Gamekult (Mar 26, 2001)
Premier véritable jeu d'aventure sur PlayStation 2, Shadow of Memories ne laisse pas indifférent. Le scénario a été travaillé avec soin et immerge instantanément le joueur. Le gros problème vient du fait que malgré cette immersion, la trop grande passivité du joueur, qui voit sa participation diminuer au rythme des dialogues longs et répétitifs, vient compromettre le plaisir de véritablement agir sur l'aventure. La trop grande facilité des énigmes à résoudre et le gameplay trop accompagné sont également assez décevants, rendant de ce fait la durée de vie assez restreinte. Il est cependant toujours possible de recommencer le jeu au début pour bénéficier des 5 scénarios différents. Mais une fois que l'on connaît la fin, le plaisir est évidemment bien moindre. Avis aux amateurs...