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User Reviews

Incredible, emotional, artistic, and brilliant. Just a few words that describe Shadow of the Colossus Matt Neuteboom (989) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Desperate love leads a young man to slay the mightiest of giants. GAMEBOY COLOR! (2002) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
The love moves mountains NeoJ (455) 4.57 Stars4.57 Stars4.57 Stars4.57 Stars4.57 Stars
Big is not scary; small is scary lasttoblame (423) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Magnificence D P (139) 5 Stars5 Stars5 Stars5 Stars5 Stars
Beautiful. SlapHappy (19) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
A fantastic, immersive experience like no other EboMike (3120) 4.86 Stars4.86 Stars4.86 Stars4.86 Stars4.86 Stars
Touching story without words, and special gameplay! Melody (119) 5 Stars5 Stars5 Stars5 Stars5 Stars
What a dang waste... Indra was here (20867) 1.86 Stars1.86 Stars1.86 Stars1.86 Stars1.86 Stars
Is this a city or an enemy? Asinine (1006) 4.14 Stars4.14 Stars4.14 Stars4.14 Stars4.14 Stars

Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.9
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.9
Gameplay How well the game mechanics work and the game plays. 4.1
Graphics The visual quality of the game 4.5
Personal Slant A personal rating of the game, regardless of other attributes 4.3
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (119 votes) 4.2

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
TigerChainsaw (Apr 05, 2020)
If you want to argue that video games are a form of art (they are) start with Shadow of the Colossus and the wonderful story it spins. It captures so many emotions with so little in the actual world of Shadow of the Colossus. Everything feels perfectly placed including the music. Bravo to Team Ico.
GamesCollection (Jun 14, 2008)
SOTC è stracolmo di sfumature e dettagli, pieno di riferimenti biblico-mitologici e con una componente ambientalista praticamente onnipresente. E' un gioco che, o si ama, o si odia. Se non si è dotati della giusta sensibiltà si rischia di mollarlo dopo il primo colosso o dopo la prima lunga sgroppata in sella ad Agro. Se si è capaci di aprire le porte della mente e del cuore invece, la capacità espressiva dell'opera di Ueda e del suo universo incantato ci rapirà completamente, catapultandoci in un sogno ad occhi aperti . Anche dopo aver riposto il dvd nella custodia. Per chi scrive, è assieme ad Ico l'unico gioco in grado di far desiderare una Ps3. Il prossimo capitolo della saga (perchè di questo si tratta se si presta attenzione alle possibili interpretazioni connettive) infatti sarà sicuramente su lidi Sony, essendo quello di Ueda un team interno.
Softpedia (Mar 16, 2006)
Shadow of the Colossus is one of the best games I have ever played, its charm, its elegant simplicity, its beauty are without equal. I heartily recommend it.
UOL Jogos (Oct 21, 2005)
Entre intermináveis franquias e inovações inócuas, "Shadow of the Colossus" é daquelas raras obras que se destacam pelo espírito empreendedor, sem esquecer de um sistema de jogo bem fundamentado. A equipe poderia ter facilmente usado os dividendos de "Ico" e feito uma continuação, mas preferiram trabalhar mais de quatro anos para criar uma obra-prima do zero. Esse talvez seja um dos títulos de ação com menos inimigos em toda a história dos videogames, mas provavelmente as batalhas contra esses magníficos gigantes ficarão cravadas nos corações dos jogadores. Simplesmente imperdível.
TTGamer (Mar 03, 2006)
If Shadow Of The Colossus were a movie, it's pretty clear that it'd be Orson Welles' best known work, Citizen Kane. Not that it's in black and white -- although it's not the most colourful of titles -- but simply because it's a masterpiece of a game in terms of artistic direction and scope. That's not a combination that will appeal to absolutely everybody, and so, just as you get snooty film critics praising Welles' work while ignoring everything else within a sixty year time period, there will be those who bemoan Shadow Of The Colossus' rather poor camera, lack of side-quests and sometimes simple action. Those people, of course, are philistines of the highest order. Play Shadow Of The Colossus, and you'll either agree, or want my head on a stick. The choice is yours.
EL33TONLINE (Nov 13, 2006)
The transition between entertainment and art was blurred for me through my experience of “playing” this title. The sheer majestic nature of the Colossi, sweeping vistas and haunting music meshed so perfectly I was captivated at every moment. A masterfully constructed creation that transcends all that one could account for in a review … get it, experience it and be changed by it!
Just Adventure (Jan 25, 2008)
I’ve just completed the first title I’d enter in the ‘Games Are Art’ camp opposite film judge Roger Ebert’s arrogant stance to the opposite. Shadow of the Colossus (SOTC) was also among the most arduous to complete, not due to it’s own difficulty or having to futz with controls or anything, it was the plot and the way the gamer is forced to deal with the issues at hand. The same criteria I’m using to justify putting it on the aforementioned easel.
Shadow of the Colossus has it all. Not only is the gameplay something that most action, adventure, or puzzle fans have been looking for, but the audio and visual style are outstanding.
3DAvenue (Mar 03, 2006)
If Shadow Of The Colossus were a movie, it's pretty clear that it'd be Orson Welles' best known work, Citizen Kane. Not that it's in black and white -- although it's not the most colourful of titles -- but simply because it's a masterpiece of a game in terms of artistic direction and scope. That's not a combination that will appeal to absolutely everybody, and so, just as you get snooty film critics praising Welles' work while ignoring everything else within a sixty year time period, there will be those who bemoan Shadow Of The Colossus' rather poor camera, lack of side-quests and sometimes simple action. Those people, of course, are philistines of the highest order. Play Shadow Of The Colossus, and you'll either agree, or want my head on a stick. The choice is yours.
Thunderbolt Games (Oct 31, 2005)
The journey is long and uneventful. The drumming, drumming, drumming of his horse’s hooves and the shrill whistle of the wind as it scours the grassy landscape work together to dull his senses, and his mind wanders. He thinks about his love, and her limp form laying on the cold, stone alter inside the Shrine of Worship. He thinks about the impending battle, and his own mortality. He thinks about Agro, his unyielding companion and only supporter in these foreign lands.
100 (UK) (Oct 27, 2005)
Stuck in a whimsical state of mind like this, it seems entirely worth the pain of slogging through 14 identical corridor-based FPSs, seven stealth-me-do's, and 11 pimp-my-ride-a-go-go's. Anything to be able to play something this good.
games xtreme (Mar 06, 2006)
Shadow of the Colossus is a game like no other. If you like hack and slash battles then this is not the game for you. It is a puzzle based fighting game with the emphasis on the puzzles. If you like a plot that will engross and absorb you, then this is not the game for you, as we know or learn nothing about the two characters in the game. But if you want serenity, beauty and even a kind of gentleness (how often can you say that about a battle based game) or just something completely different then this is the game for you. It is a difficult game to describe and I would like to bet it wont be long before this game also has cult status.
Video Game Generation (Nov 02, 2005)
I have heard this game called a lot of things: artistic, amazing, fun, oppressive, pretentious, boring, depressing, and uplifting. It's a finely crafted piece of software, built with love and rich in artistic excellence, and regardless of how you react to the game it will affect you in one way or another. It's refreshing to see a game that honestly and truly sets people's minds ablaze, whether they love it or hate it, simply because it's made to be something very specific without trying to appeal to any established audience in particular. It's a courageous experiment, and its only fault is that it pushes the hardware too hard.
IGN (Oct 15, 2005)
Shadow of the Colossus is a rather difficult game to review for a couple very important reasons. First, it's hard to talk about the game without spoiling anything, something I'm going to attempt to avoid doing as much as possible. Secondly, trying to describe exactly what makes Shadow of the Colossus so fantastic is akin to trying to describe why the bodies of work of Picasso, Bach or Beethoven are unquestioned classics; you can do your best, but any of these examples must be experienced in full to truly be understood, and especially appreciated.
GameZone (Oct 19, 2005)
“I was told that in this place at the ends of the world, there exists a being who can control the souls of the dead.” It starts with a widescreen picture and the images of a bird soaring through the sky. The camera pans around to show the beautiful scenery. Magnified by the ICO touch, it is the true definition of a polygon-perfect title. Seconds after we’ve gazed into the sunlight and discovered that the analog stick can control the camera during this real-time scene, the game focuses on a man determined to change someone’s fate. He couldn’t care less about his own well being. He will travel to the ends of the world, and pay whatever cost is necessary. A woman lost her life prematurely, and without revealing the circumstances to player, you’ll become the man who is so determined to save her.
95 (Feb 10, 2006)
Chef-d'oeuvre d'Ueda, Shadow Of The Colossus, malgré ses défauts liés à la technique, se place comme le titre rapprochant enfin le jeu vidéo de l'oeuvre à part entière. On pourrait facilement le couvrir sous des armées de superlatifs élogieux, mais le soft de Sony se ressent simplement. Il est impératif de le parcourir pour comprendre totalement ce qu'il véhicule. Objectivement magnifique et ludiquement fabuleux, son âme véritable est subjective. Sorte de livre ouvert sur l'imagination et le rêve, ce dernier mérite une lecture attentive et passionnée. Tournez la page.
Press Start Online (Feb 22, 2006)
So, in short, the best arthouse boss rush you’re ever going to play. Would it be wrong to label it a colossal achievement? Well, bad puns are our speciality...
1UP (Oct 14, 2005)
One glance at Shadow of the Colossus and it's clear that you're looking at a game designed by the same people who brought you the rapturous, yet simplistic delights of Ico. The high, arching architecture, the sun-blotted landscapes, the languid visual aesthetic that sets it apart from any other game made in the West or East; it's all there. Go a little deeper and you'll find even more parallels, however deliberate they may or may not be, from the opening horseback stroll through the woods, to the sarcophogus that line the Temple At the End of the World, to the shadow creatures that emerge from the ground at the start of every chapter. Fans of Ico should feel right at home here, as Shadow is packed with visual odes to the past. But beneath the textures and polygons lies the heart of a very different beast.
gamrReview (Dec 06, 2008)
I cannot recommend this game highly enough. It’s roughly 3 years since its release, and it has easily stood the test of time in what is a fast developing industry. This is truly one of the best games available on the PS2, if not one of the best games ever made.
Worth Playing (Nov 19, 2005)
SotC delivers on a true sense of adventure, and it also makes you think. Trying to avoid gushing about this game really is difficult, because it truly is an experience. There are some technical issues in the framerate, camera and control areas that hold it back from being completely unblemished. Nevertheless, it will likely give you goosebumps with its cinematics and rousing musical score, and it often amazes with the excellent sense of size. It's not Ico 2, but rather a highly memorable title on its own merits.
Game Freaks 365 (Oct 26, 2005)
Overall, Shadow of the Colossus is one of the best PlayStation 2 releases of 2005. This is probably not better than Resident Evil 4, and definitely not better than God of War, but still, for this type of game, I'd go so far as to say that this is the best on the PS2. If you're looking for an epic, emotionally moving game (I know Andrew was mad by the ending), Shadow of the Colossus is the one game of 2005 that you must own.
92 (Feb 14, 2006)
Die meisten Spiele bieten heutzutage zig Features, zig Monster, zig Waffen. Dieses bietet etwas viel Kostbareres: eine Seele. Obwohl nicht viel erzählt wird, weht die ganze Zeit über ein epischer Wind, ein einzigartiger Rhythmus zwischen Ruhe und Sturm, der in einem der besten Enden, die ich je erlebt habe, noch mal tragisch aufheult. Es herrscht von der ersten bis zur letzten Minute eine erhabene, fast schon sakrale Stimmung. Ist das zu viel Pathos? Ja, für ein normales Spiel. Aber nicht für dieses Meisterwerk.
92 (Mar 14, 2006)
In hindsight, Shadow of the Colossus might be flawed. But it is one of the most beautiful games I have ever encountered. The story is so simple, the gameplay so stripped bare, that it is hard not to remember it as perfect. And there are few things that beat the dramatic feeling of riding my horse across the vast plains, sword in hand, looking for the next godlike creature to destroy. Not only that, but the ending will leave you with quite a few unanswered questions. Fumito Ueda has a chance that many game designers can only dream of - the opportunity to create a rich mythology of stories and legends that could rival that of ancient Greece. He is, undoubtedly, the greatest storyteller in the industry today. To put it simply - Shadow of the Colossus is a unique experience, that no one should be unlucky enough to miss.
92 (Jan 06, 2006)
Shadow of the Colossus is definitely one of my favorite games on any platform. While it's short, it's a very complete, satisfying game experience. While I don’t think it’s a game that everyone will really get into, I do feel that anyone who gives it a shot will be rewarded. It’s easy to pick up and play and it's surprisingly addictive. You’re given so little plot at the start; you can’t help but want to know what is really going on. It draws you in from the beginning to a spectacular end, and all the while you’re wowed by what the game puts in front of you.
Game Revolution (Oct 25, 2005)
But be prepared to hold on tight to the controller. Shadow of the Colossus puts its money where its mouth is, providing unrivaled boss fights in an uncommonly realized world. You won't find moments like these anywhere else, and its few mechanical problems do little to bring down this absolute goliath of a game. After all, size matters.
Joypad (Feb, 2006)
Plus qu'un jeu, une œuvre. Par son travail sur le rythme, la mise en situation du joueur et une narration envoûtante, juste limitée à sa portion congrue, la galette de Fumito Ueda et Kenji Kaido passionne. Et ce, malgré la quasi-répétitivité de ses mécanismes de jeu et des problèmes techniques, non seulement voyants, mais aussi « brise-trip ». D'une poésie barbare (la mise à terre des colosses) que l'on n'oublie pas.
GamesCollection (Oct 09, 2008)
L'ultimo lavoro del Team ICO è un Videogioco emozionante, stupefacente e poetico in ogni suo aspetto: La sensazione che si prova la prima volta che saliremo coraggiosamente sulle spalle di un colosso è semplicemente unica e imparagonabile, un emozione che non dimenticherete facilmente e che rimarrà impressa nel corso della vostra carriera videoludica. Shadow of the Colossus è semplicemente un capolavoro ed un acquisto obbligato per chiunque ami i videogiochi dal profondo cuore, un titolo da avere ed adorare nella propria biblioteca videoludica accanto ai capolavori imperdibili di PlayStation 2... Da avere!
Vous l'aurez compris Shadow of the Colossus est un jeu indispensable, un jeu comme on en voit qu'un ou deux par génération de console. Mieux encore, il est unique et insuffle vraiment un autre regard sur le jeu vidéo. Un chef d'œuvre.
Factornews (Feb 14, 2006)
Qui aurait pu croire que la Playstation 2, en passe d'être remplacée et sacrifiée sur l'autel de la next-gen, puisse nous offrir l'un des plus beaux et plus somptueux jeux qui soit. Certes, le tableau n'est pas idyllique, la faute à un hardware vieillissant à qui on en demande trop, mais toutes les qualités de Shadow of the Colossus font oublier sans peine ce défaut et le joueur à l'âme aventureuse se régalera la rétine, les oreilles et se laissera emporter par ce morceau de rêve.
Gamereactor (Sweden) (Feb 10, 2006)
Redan nu kan jag nog utse Shadow of the Colossus till årets mest unika spel. Team Ico har insett att det roligaste i spel oftast är bosstriderna, och sedan gjort ett spel med bara bossar. Vi slipper korkade pussel, störiga sidokaraktärer och detta eviga uppgraderande av färdigheter. Kvar finns bara ren spelglädje. Kontrasten mellan lugna ritter och de hektiska striderna gör spelet varierat trots att det egentligen är extremt linjärt. Det liknar som sagt inget annat och musiken, när den väl kommer igång, fungerar perfekt för att bygga upp stämningen. Precis som Ico är det minimalistiskt och överdådigt på samma gång, ett tekniskt och estetiskt mästerverk, ett absolut måste i samlingen och ett av maskinens bästa spel.
How endlessly we kill our adversaries, paying no attention to intent or consequence. Guns fire, bombs explode, fists and swords crack their mark over and over again, piling up death after death, and we move on to the next stop. The best game violence is engaging and fun, intense and strategic, but it is possible to feel something beyond the mundane when we’re confronting our adversary. Shadow of Colossus understands this. It is a game of tremendous emotion, of sadness and exhilaration, tragedy and wonder. You stare into the eyes of its giant adversaries and see a presence staring back, as worthy of survival as the character you’ve become. What a special experience this is.
Gamernode (May 09, 2006)
Overall, Shadow of the Colossus is equal parts puzzle and action. Figuring out how to defeat each Colossus is as rewarding, if not more rewarding, than actually defeating the beast itself. The complex gameplay is contrasted well by the bare story, basic controls, and pristine graphics, but may not be the best bet for younger gamers. The title is much like a fine cigar, a complex wine, or a well-aged cheese: best for those with patience and an understanding of the uniqueness of Shadow of the Colossus. For those who can appreciate it, the game will stay enjoyable from start to finish, especially when you consider that the game must be played through at least three times to unveil all of the secrets. By the end, you'll be on top of your house, stabbing at your chimney with a chef's knife, hoping that you could visit the beautiful world of Shadow of the Colossus for a while longer. This is a gaming masterpiece.
Central to Colossus' unique style is almost total contempt for traditional 'gamesy' elements. You probably already know that it's basically 16 massive boss battles punctuated by riding around - there are no other enemies at all - but even then there's a surprising lack of busywork. You don't have to find any power-ups or keys or health packs, you don't level up and you don't learn any new abilities. In fact, this is literally all you do: 1. Hunt down a monster with your glowing sword (no, we don't know how this works), 2. Work out how to kill them with hints from a disembodied voice (no, you aren't told why until the end) 3. Get teleported by freakish black tentacles back to the temple where you left your dead girlfriend (your guess is as good as ours).
Daily Game (Dec 06, 2005)
Aside from the desire to replay the game itself, Shadow of the Colossus also has outfits, a hard mode and a time mode, but that’s about it. Granted, the game really doesn’t need any more, as it stands well enough on its own. Sadly, Ueda’s next game will probably take another three or so years to complete, so if the single-player options can tide you over that long, the sequel will probably be worth it. In the meantime, Shadow of The Colossus is a must buy for any PS2 owner to truly see the evolution of the platforming genre to the next level.
Pro-G (Feb 15, 2006)
Playing as a young warrior atop a strong black horse, you enter an ancient temple carrying a seemingly dead young girl. Upon laying her down on a stone tablet a spirit from within the temple speaks of the only way to save the girl; you must hunt down and kill 16 giant beasts that lie hidden in the area surrounding the temple. Only then will the girl be saved. You're not told who or what this mysterious voice is, nor are you told how killing these beasts will save the girl, but you jump on your horse and set off to find colossus number one.
GamePro (US) (Oct 18, 2005)
As a genre bending title that straddles the divisions between action, fantasy, adventure and puzzle games, Shadow of the Colossus pulls off a titanic feat by creating an immersive and highly entertaining experience that doesn't collapse under the significant weight of its own lofty ambitions. With uniquely brilliant gameplay and some of the most artistically awe-inspiring visuals on the PS2, Shadow of the Colossus stands head and shoulders above any recent action-adventure entries and miles above the industry's current creative expectations.
GameSpy (Oct 17, 2005)
Without gushing or editorializing anymore, suffice it to say that people should feel privileged that games like this can be made in an industry flooded with repetitive franchises and rip-offs. If this game falls into fewer hands than ICO, then it will be a travesty for all. Some might complain that it's a tad short for their tastes, but it shouldn't stop anyone from experiencing it. Shadow of the Colossus is a title that deserves to be played by anyone with a PlayStation 2.
That said, I completed the game in about 10 hours give or take. During that time I ran a gamut of emotions, from love to hate and back again. There are certainly a number of technical issues here, but you can't help but appreciate Shadow of the Colossus for what it is - a truly unique experience. It has its share of problems, but I love it just the same.
GameSpot (Oct 17, 2005)
Towering mythical giants walk the earth, and it's your job to kill them in Shadow of the Colossus, the long-awaited PlayStation 2 adventure from the team that created 2001's sublimely rendered ICO. Shadow shares a prevailing aesthetic and subtle attention to detail with ICO, but where the latter focused on the intimately protective relationship between an outcast boy and his fragile feminine charge, this new game pits you in epic combat against some of the largest foes ever to grace a television screen. The game's fighting and pacing are in stark contrast to those of typical action games, but with a little patience and a taste for high-concept adventure, you'll find an experience here that's unlike any other.
86 (Mar 16, 2006)
Wunderbar. Wer auf epische Schlachten gegen riesenhafte Gegner steht, der wird in Shadow of the Colossus seine Offenbarung finden. Jeder Gegner ein Level für sich und nicht selten vergeht die Zeit nur damit, einen Weg zu den empfindlichen Stellen der Monster zu finden. Dabei wird sich krampfhaft festgehalten, während sich die Titanen winden und versuchen uns abzuschütteln. Grandios.
The Video Game Critic (Nov 18, 2005)
Still, in an age where every new title is either a sequel or derivation, Shadow of the Colossus stands tall as an original and unforgettable journey.
Game Chronicles (Nov 16, 2005)
The game is highly original, both in artistic style and epic scale. It’s definitely worth checking out just as long as you know what to expect going in. And remember to turn on that progressive scan if your TV supports it, otherwise you’ll think you are playing a PS One title.
Edge (Nov 24, 2005)
But beyond those things - of the rules it breaks through ineptitude and the rules it breaks from a determination to forge something new - there's not much that can be said about Shadow Of The Colossus. Not because there aren't pages to be written about the designs of the colossi, the wisdom of some of the puzzles involved in defeating them, or the deliberately ambiguous implications of the story (see 'Bridging the gap'), but because this is a game with so little content that to discuss specifics would be to tarnish an experience that needs to be approached with as few preconceptions as possible. Even the screenshots accompanying this review have been taken to avoid giving more than a couple of hints as to the sights the game contains. This is, as it ought to be, a game like no other before and, as it was always going to be, one that isn't perfect. But an achievement this colossal was always going to cast some shadows of its own.
PSX Extreme (Nov 05, 2005)
Despite my harsh critiques of the game's problems, there's no doubt that some hardcore gamers will find Shadow of the Colossus a beautiful, original, and compelling game. For most, however, the lack of a story, poor controls, and miserable camera will be too much to look past. The scale of the creatures is amazing, and there are some tense and exciting moments, but frustration, be it from a terrible camera angle, a jump that went bad, or some other cheap death, always seems to snap you back to reality just as you become engrossed.
Diehard GameFan (Nov 08, 2005)
Shadow of the Colossus, while far and away a superior experience to Ico, still shares a lot of the problems that kept Ico from being a true classic. If you can get past the control issues, you’ll find a lot to love here while it lasts. Unfortunately, for some people, that may be too much to ask.
GameLemon (Dec 12, 2005)
Thusly my grade of 7.0 stands. I feel that's a decent compromise between the high nine that I would give some parts and the low five that I would give others. At the least it's worth a rental for those who have patience and are interested in something a little different. You'll definitely get a number of rewarding moments from it. If, on the other hand, you are easily frustrated, or disinterested in all games that don't have the words "Tony" or "Hawk" in them, then you probably want to give this one a pass.
It feels as if the design team had the concept of something new, and took it further than it should have went. In the end, they've pushed the hardware too far, created an awful control setup, but also crafted true gaming art. With a complete lack of enemies less than 100 feet tall, it's the freshness of Shadow's ideas that will draw in a sector of the hardcore gaming crowd. Everyone else will be left baffled, confused, and frustrated.