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User Reviews

Should this "game" even be known as fun at all? Arejarn (7213) 1.5 Stars1.5 Stars1.5 Stars1.5 Stars1.5 Stars
Fast-paced goodness ProjectShadow (4) 4.83 Stars4.83 Stars4.83 Stars4.83 Stars4.83 Stars

Our Users Say

Category Description User Score
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.2
Gameplay How well the game mechanics work and the game plays. 3.0
Graphics The visual quality of the game 3.1
Personal Slant A personal rating of the game, regardless of other attributes 2.9
Sound / Music The quality of the sound effects and/or music composition 3.5
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 3.0
Overall User Score (18 votes) 3.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
It’s basically a Sonic game with guns and an open-ended storyline, with both elements sitting nicely in place without feeling like a crowbar has been used to force them in. The fact of the matter is that the game may boast exhilarating speed and showcase some fantastic graphics, but it just doesn’t quite manage to compete with the big hitters of the genre with all the consoles already having something better on offer.
Game Over Online (Dec 28, 2005)
Shadow the Hedgehog has always sounded interesting to me. It showed that Sega didn't necessarily take itself too seriously and was willing to have a bit of fun with their flagship license. I mean, c'mon. Giving a superfast hedgehog a gun seems kind of goofy, right? I figured that we'd get a fairly enjoyable game in the Sonic-style with a kicking sense of humor. It turns out that I was wrong of nearly every count.
4Players.de (Dec 21, 2005)
Gut, Böse, Neutral – Sonic goes Star Wars? Und das Entscheidungskonzept bringt tatsächlich etwas, jedenfalls zum Spielende - bis dahin ist es im Grunde wurscht, ob ihr alles zerhackstückt oder in Ruhe lasst. Und so schön die verschiedenen Abspänne auch sind – das Spiel wird dadurch nicht besser. Ihr schliddert wüst ballernd (oder nicht, von KI keine Spur) durch die Levels, schwätzt hier ein wenig, igelt da ein bisschen. Gewürzt mit den obligatorischen High-Speed-Einlagen sowie der wohl noch unvermeidlicheren miesen Kamera bleibt ein Spiel, das beinharten Sonic-Veteranen einiges bietet. Der Normalspieler fragt sich hingegen schon nach kurzer Zeit, warum Shadow nicht im Schatten geblieben ist – gerade angesichts gleichzeitig veröffentlichter Perlen wie Sonic Rush sieht der Schwarzstachel ganz traurig aus.
IC-Games (Dec 01, 2005)
The magic of the 2D versions have all but been lost in a search for technical accomplishment and it suffers terribly for it. The original series was a success because of its speed and simplistic nature, Shadow the Hedgehog has few of these virtues and should only really be picked up by fans desperate to continue the journey.
Just RPG (2005)
Overall, the ability to choose your own destiny in Shadow the Hedgehog is cool, but much of that is overshadowed by the problems with the camera, controls, targeting, and so on. While hardcore fans of the series might be able to overlook some of these problems, it will more than likely will be difficult for anyone else to find much value in this problem-filled game.
TotalVideoGames (TVG) (Nov 28, 2005)
As a long-term Sonic fan Shadow the Hedgehog fills me with absolute dread and disdain; itâ??s an abysmal game that manages to expand upon the issues of previous Sonic games, whilst completing negating the core ingredients of the Sonic series. Nobody should even contemplate showing any interest in this title let alone picking it up. SEGA what have you done???
With a totally retro-classic Sonic already appearing on a DS near you, I can only suggest that if you own Nintendo's new handheld that you should seek out the real hedgehog and buy that game. If you're insatiably curious as to exploring the Shadow mythos just to see where it goes, by all means rent it for a few days.
Mygamer.com (Jun 26, 2006)
Shadow the Hedgehog does a lot of things wrong, and it can really make getting through the game a chore; Sonic Team really dropped the ball on mission design, the graphics are lackluster, camera control issues can result in needless deaths, and the storyline can be a little hard to follow for anyone that is not a Sonic junkie. Despite its faults, playing Shadow the Hedgehog can be fun – as long as players are not worried about completing every level or seeing all 10 of the endings. The curious can get all there is to get out of it in a weekend rental. Sonic diehards should own this just to see what makes his dark and mysterious rival tick.
Jeuxvideo.com (Nov 19, 2005)
N'y allons pas par quatre chemins, Shadow The Hedgehog est une déception. Plus confus qu'un Sonic Heroes à cause de l'utilisation d'armes, moins maniable, il bénéficie néanmoins d'une très bonne idée : celle de nous laisser choisir la voie que l'on veut emprunter. Mis à part ça, le reste n'est pas formidable : on se retrouve avec un gameplay frustrant et un mode deux joueurs bien pauvre.
GameSpot (Nov 21, 2005)
Let's get this out of the way up front: Shadow the Hedgehog is a game set in Sega's beloved Sonic universe, and yes, you can use all kinds of guns to shoot aliens, robots, and even humans. It sounds blasphemous, but it really isn't so shocking once you see it in action. In fact, the shooting mechanics are completely useless, so you're better off avoiding guns altogether. Actually, unless you're a very forgiving Sonic fan, you're better off avoiding this entire game.
IGN (Nov 17, 2005)
Shadow the Hedgehog seems to be Sonic Team's unofficial attempt at aging up its platformer games and as a result the title regularly deals with slightly darker and more convoluted themes that center on the balance between good and evil. The story is kick-started by a gorgeously rendered full-motion animation cinematic that introduces players to the troubled Hedgehog, who has recently lost his memory and is struggling to come to grips with his place in the world. The tale picks up after the events in Sonic Heroes and consequently Shadow can only vaguely recall in flashbacks that there was a girl named Maria, he may have loved her, and she was murdered.
Shadow the Hedgehog was a unique attempt at taking a different approach to the Sonic series classic happy go-lucky feel. This is fine by me, but it can't be done by just adding guns, some shady characters, and a bad attitude. Having multiple endings and different paths to choose was a good idea, however, I'd rather watch paint dry, then try and go through the pain of getting to those endings. I personally would like to see them give a try at Shadow the Hedgehog 2, and fix the mistakes (as there are many of them) that they made in this one. If you really want to play some Sonic this Christmas, I'd point you in the direction of Sonic Rush; unless you have an extreme infatuation with Shadow (or just want to have a chuckle at a game), I'd recommend turning another way.
En definitiva, y sin querer extendernos más, la ocasión sinceramente no lo merece, tanto si sois fans de Sonic como si no, no os recomendamos el título. Lamentamos tener que ser tan duros, pero la cantidad y calidad de lanzamientos que tenemos como alternativa al título, así como el nefasto acabado de un juego que nunca debería haber salido de otro estudio que no fuera el Sonic Team, pese a que últimamente tampoco estén en su mejor momento, nos hacen aconsejaros de este modo.
Futuregamez.net (Jan 11, 2006)
Overall Shadow the Hedgehog is one of the worst games I have played on the Playstation 2 in a very long time. The game just has so many bugs that it makes it almost unplayable at times. There is the occasional glimpse of Sonic's classic past, like when you go through a loop the loop, but they are bought back to ground so quickly you have to wonder why Sega ever let this game get released. Sonic is a video game legend, but if this is any indication of what is to come from future Sonic games I hope he hangs up his runners for good.
Worth Playing (Mar 19, 2006)
Ultimately, one has to respect what Sega tried to do; breathe life into an old and well-worn series. The new ideas they've had work surprisingly well - sure, the hero has a gun, but it's a gun that works fluidly and effectively. The only problem is that the rest of the game has been dressed up in an attitude that really doesn't fit the franchise in the least, and then further marred by graphical inadequacy and unpleasant sound. If you're a die-hard Sonic fan you may well enjoy the conversion to a new and refreshing style, but be careful - a lot of old traditions have been stomped on this day.
Jolt (UK) (Nov 24, 2005)
The story is as follows: Shadow appears to have lost his memory. Suddenly loads of aliens attack the city of Westopolis, wherever that might be. Shadow doesn’t appear too concerned about that fact until the “boss” alien Black Doom turns up and tells Shadow he knows about his past. He tells him to collect the seven chaos emeralds and so Shadow, being the insecure rodent that he is, sets off on the task.
Times Online (Jan 07, 2006)
Unlike the early games, which were developed to show off the speed of Sega’s new hardware, Shadow the Hedgehog offers nothing new. Instead, Sega seems to be lazily exploiting a franchise that appears way past its sell-by date. Reinvent the character by all means, but give him back his sharp edges.
UOL Jogos (Dec 12, 2005)
Talvez "Shadow the Hedgehog" tenha sido uma maneira de deixar a série mais adulta, com um personagem um pouco mais sombrio. Pelo sim e pelo não, o fato é que os péssimos controles, uma indomável câmera e um projeto de fases ruim puseram a estragar todos os fatores interessantes, como um jeito de conduzir as fases de várias maneiras e ver diversos aspectos do passado de Shadow.
videogamer.com (Nov 24, 2005)
The Sonic series has been on a downward spiral for a few years now, and while this isn't officially a Sonic title, it shows where the series' creators are going with the franchise, and it's almost heart breaking. Shadow the Hedgehog is an abomination and a game that even the most die-hard Sonic fan would struggle to enjoy. Hopefully they'll learn their lesson after the critical maulings and up their game for Sonic's next-gen debut.
AceGamez (2005)
Though giving in to the trend for attempting to give what's always been a mildly cutesy title a slightly mature edge can't really be criticised too heavily, it's been handled in such a poor manner that even if Sonic himself had been the star, things couldn't have been any better. The poor controls, tricky camera and an irritation-filled gaming experience is unfortunately what Shadow the Hedgehog is presented as, and this doesn't deserve to be found under too many Christmas tree's this year. Let's just hope that Sega get back to what Sonic does best, fast and frantic 2D action.
Darkstation (Nov 15, 2005)
I don’t usually give many game’s scores at this level, but when you are dealing with such a high profile series like Sonic, you really need to come out at the top of your game. Unfortunately the first outing for Shadow the Hedgehog was not as successful as I would have hoped, and we were left with a game that I would say everyone is better off just passing up.
Shadow the Hedgehog could signal the death of Sonic spin offs, the title tries too hard to be impressive and ultimately fails miserably.
More traditional Sonic running levels are poorly designed and made even worse on the PS2 version, which has a horrible framerate. Chaotic, arbitrary, dull, and needlessly frustrating; this is video game design at its absolute worst. I'm afraid even Dr. Robotnik couldn't have killed Sonic off so effectively as Sega has managed to do with this game.
Pro-G (Nov 24, 2005)
The Sonic series has been on a downward spiral for a few years now, and while this isn't officially a Sonic title, it shows where the series' creators are going with the franchise, and it's almost heart breaking. Shadow the Hedgehog is an abomination and a game that even the most die-hard Sonic fan would struggle to enjoy. Hopefully they'll learn their lesson after the critical maulings and up their game for Sonic's next-gen debut.
Sega. Hedgehog. Guns. What the… who the…. How the…. I…. it just…. The mere notion is so stupendously stupid I can’t even form a coherent sentence in my attempts to fathom it. Sega, do yourselves a favor and fire whoever came up with that idea. Then, hire him back, just so you can fire him again. Oh, but that’s not even the beginning of this game’s woes.
Thunderbolt Games (Feb 18, 2006)
In theory the game has a lot of replay value and playing through the game normally once will only let you see seven of the levels on offer (about a third). Inevitably though, by the end seven levels feels like more than enough. It seems unlikely that many people aside from Sonic fanatics will actually enjoy the game, despite its considerable superficial pleasures and alluring half-baked ideas. From its stripping down of the series’ most successful gameplay elements to its obviously desperate addition of weapons and ‘street’ cool this is still a product of a development studio with a good imagination. But also, it seems, a lazy one only too happy to jump on the same GTA bandwagon that’s currently carrying way too many developers.
GameSpy (Nov 16, 2005)
The whacked camera angles mean there's less control over these moments compared to the old-school games, but the sheer adrenaline rush is almost enough reason to explore more levels to see if it comes back. There should have been far, far more moments like this in the game, and this literal lack of momentum kills Shadow the Hedgehog's potential. You end up spending more time picking up weapons and fumbling with their aim than the level design. How many times can you remember preferring bopping robotic crabs over speeding through ridiculous loops and jumps in the original Sonic the Hedgehog?
Gaming Age (Mar 01, 2006)
Visual design takes a hit as well, as the entire game has a droll coat of grime over it. Everything looks dingy and dirty, to an extent, with even the bright and shiny computer levels looking a bit menacing. Combine the relatively poor visuals with monotonous level designs, and you'll find yourself in the middle of a level with no real visual cues of where you are within the level. There are several segments that repeat earlier parts of levels, which makes even the highly linear path to the end a bit confusing.
Gamestyle (Aug 05, 2006)
The edgy, dark and brooding style is depressing and practically devoid of artistic merit, and the only reason you would actually bother to play it for longer than ten minutes is either to see the end to this ludicrous Shadow storyline, or because you're a lunatic. You'll excuse the pun, of course, but the Sonic franchise is a mere shadow of its former self.
Not since Bubsy have I seen a mascot-based action game corner the market in unresponsive controls, disastrous level designs, inconsistent character designs, and (my favorite) just being flat out broken. At the very least, this game has its place in the history gaming for that. Shame on you, Sega.
1UP (Jan 12, 2006)
The game is definitely disappointing but it has its on appeal. Some gamers just like Shadow and will wrestle the camera just to see what happens. Some try to take this as a ludicrous experience and laugh at the absurdity of a short hedgehog with a missile launcher driving a car. Others will just play because isn't a downright terrible platformer, it's just nowhere near where it should be. Years ago it would be easier to forgive, but this is hardly a step above Heroes. It's more a step to the side. The levels are at least pretty varied. Some are actually quite fun, while others tend to grate. This game isn't for everyone. For those who can deal with its faults, it's not the worst game ever. I would heavily advise against getting the PS2 version unless there is no alternative, or if you can't live without Shadow speaking Japanese.
Lawrence (Jan 05, 2006)
Shadow the Hedgehog includes a two-player option, but it’s probably the most lazily developed multiplayer mode I’ve seen in a long time. It’s basic deathmatch style and the problems seen in the single-player mode are made even more apparent with the split screen. You could say Shadow has some replay value because of the branching levels, but that’s assuming it’s worth playing through even once (which it isn’t). Even if you’re a hardcore Sonic fan that has tolerated the last few releases, you’ll probably want to stay away from this one.

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