Shinobi Reviews (PlayStation 2)

Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.9
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 4.0
Sound / Music The quality of the sound effects and/or music composition 3.9
Story / Presentation The main creative ideas in the game and how well they're executed 3.8
Overall User Score (15 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GamePro (US) (Nov 11, 2002)
One of the staples of the grand 2D era, Shinobi, at long last goes 3D in a huge way with the first true next-gen incarnation of the popular Sega franchise character. For the uninitiated, Shinobi is one of the ‘big three’ ninja characters along with Ninja Gaiden’s Ryu Hayabusa and Strider in the futuristic ninja saga of the same name. But while Hayabusa has yet to show his next-gen self (in playable form, anyway) and Strider remains in 2D, Shinobi completely revamps his tried-and-true side-scrolling origins in an intense adventure where only the toughest gamers will fear to tread.
86 (May 15, 2003)
Shinobia tulee verranneeksi Contra: Shattered Soldieriin jo molempien pitkän historian vuoksi. Tavallisen pelaajan näkökulmasta Shinobi on kuitenkin parempi ostos, jo siksi että siinä on ylipäätään mahdollista päästä eteenpäin vaikka käsien ja aivojen välillä ei kulkisikaan suoraa hermoyhteyttä. Kaikkiin tämäkään ei iske, mutta pelin vika se ei ole. Kunnon arcade-henkinen toiminta on aina poikaa.
Retrogaming History (Oct 09, 2008)
Un livello di difficoltà che strizza l’occhio al periodo 16-bit ed un comparto tecnico lievemente sottotono hanno impedito al qui presente Shinobi per PS2 di raggiungere un più che meritato successo. Non commettete anche voi lo stesso errore e date una chance a questo bellissimo action game. Di sicuro non ve ne pentirete.
UOL Jogos (Dec 06, 2002)
O novo velho jogo da Sega faz um excelente trabalho na parte visual, mas na hora de pegar no controle, esse game é estritamente para o público que quer um desafio de verdade.
IGN (Nov 12, 2002)
Shinobi is the most retrograde of this fall's retro efforts, which is something that's going to lead to mixed reactions. Some will love it, some will detest it, and some will be like me, flip-flopping between nostalgic fondness and a very contemporary hatred of things like bottomless pits, linear levels, continuous waves of repeating enemies, and all the other hallmarks of classic action games. This is one of those games that almost makes me want to seek the aid of Gogg again, in order to present some kind of objective judgment on top of all the fence-sitting.
77 (Mar 11, 2005)
Quizás debería de haberse adaptado más a estos tiempos y no ser exclusivamente un juego dirigido para unos pocos. Algo así como Ninja Gaiden de Xbox, que siendo un juego como los de antes no deja de lado las posibilidades actuales, además de contar con un apartado técnico soberbio. En mi opinión no es el mal juego del que muchos hablan, probablemente unos lo digan porque este género ya no tiene cabida casi alguna en estos tiempos y otros por decepción. De estos últimos opino que no han probado apenas el juego. Es un Shinobi digno, no es un borrón en la saga, el juego tiene calidad, pero se hubiera merecido ser mucho más. Por otro lado, hoy en día juegos como este no abundan y se agradece su estilo retro. Podría haber sido uno de los mejores juegos de PS2, y se ha quedado en ser un juego minoritario de culto, que no es poco.
76 (May 20, 2003)
Shinobi ist ein kurzweiliges Action-Spiel mit Retroatmosphäre. Hier gibt es Dauergemetzel ohne große Ablenkungen durch Rätsel oder das Finden von Wegen. Arcade-Freunde und Fans von simpler Action dürften ihre Freude an dem unterhaltsamen Spiel mit dem coolen Helden finden. Leider ist das Game technisch nicht überzeugend genug und besitzt zu wenig Neues, um auch Genre-Neulinge an den Controller zu fesseln.
GameSpot (Nov 07, 2002)
It's a well-known fact that ninjas are cool. Yet these enigmatic, highly trained, highly disciplined, emotionless Japanese assassins probably have a pretty difficult life, what with all the skulking and assassinating and running around. And in the case of Shinobi, Sega's latest 3D action game, the main character, Hotsuma, has it even tougher than usual--he'll be constantly fighting off the demonic remains of his former clansmen. So if you're expecting a challenge from Shinobi, then at least you know what you're in for. The game, inspired by Sega's classic ninja action series, is notable both for its extreme level of difficulty and also for its highly responsive control mechanics. The combination of these elements makes for a game that can be very satisfying when it isn't frustrating, though in any event, Shinobi could have used more time in development so that its action could have stood out better from the game's assorted shortcomings.
GameSpy (Nov 08, 2002)
That all said, when Shinobi works, it works. For some brief periods I zipped around and took out enemies with wild abandon, a rogue shinobi, getting Tate combos out the wazoo and generally losing myself in the experience. Alas, all too often the trance was broken by targeting gaffes, boring map design, or just plain old unnecessary frustration. Shinobi is an acceptable action game in its own right, but these shortcomings make it fall shy of being the masterpiece you would expect of this hallowed series. Much like the recent Contra: Shattered Soldier, Shinobi is a decent tribute to its source material, but fails to capture its best qualities.
Netjak (Dec 01, 2002)
When my friends hit up E3 last year, this is one of the games they were raving about right up there along with Metroid Prime. Strangely enough, they both come out at just about the same time, and since I have no GameCube, I get Shinobi instead. Back in the old school days, I never got to play Shinobi. I simply didn't have the quarters to play it. So, I'm not aware of the whole story or the original game, but I hear this one's pretty much entirely different.
70 (May 09, 2003)
Là où beaucoup attendaient un hit, Shinobi se présente finalement comme un bon beat'em up qui vaut surtout pour son gameplay dynamique et le charisme de son héros. Le contenu se révèle tout de même un peu léger en comparaison d'un Devil May Cry ou d'un Onimusha 2, mais l'expérience vaut le détour si vous recherchez une bonne dose d'action et que le simple titre du jeu vous rend nostalgique.
Game Revolution (Nov, 2002)
Lucky for me, Sega has revived a classic ninja game through which I can relive my glory days. Shinobi, Sega's ninja game for the next generation, pits players against legions of hell-spawned adversaries in a quest to stop an evil sorcerer from unleashing eternal darkness upon the world. It's got a lot of the classic ninja action we've come to expect from the Shinobi series, but like me, that old ninja magic has lost a bit of its luster.
Det råder ingen tvekan om att utvecklarna har velat skapa en modern motsvarighet till det sena 1980-talets actionspäckade arkadklassiker. Men där Capcom lyckades med Devil May Cry går Overworks vilse, och istället för att återuppliva allt som en gång fick oss att älska Shinobi, leder utvecklarna snarare serien bortfrån sina rötter, i riktning mot den division där medelmåttiga spel som Tenchu: Wrath of Heaven och The Mark of Kri huserar. Det kanske låter som en bagatell, men för mig känns det som en trikåbeklädd spark rakt i ansiktet.
Games TM (Jan, 2003)
The developers haven't been tempted to include stealth or RPG elements to beef it up - there' Tenchu or Way Of The Samurai if that's what you want. Instead, Shinobi is a fast-paced action game quite unlike any other currently available and, while it may be short-lived, it's great fun while it lasts.
59 (Jun 06, 2003)
Och nöö, nicht schon wieder so ein lauer Aufguss! Seit den guten Mega Drive- und Game Gear-Tagen wurde der Name »Shinobi« immer wieder für mäßige Hüpforgien missbraucht. Das ist beim PS2-Einstand des Altschlitzers leider nicht anders. Neben der üblen Grafik, der langweiligen Akustik und dem atemberaubend einschläfernden Leveldesign sind es vor allem die unfairen Stellen, das doofe Speichersystem und die Abwechslungsarmut, die meine Hände auf magische Weise vom PS2-Pad wegzerren. Anfangs ist es noch nett, mit Obi-Wan Shinobi ein paar Widersacher zu zerhackstücken, neue Gegnertaktiken herauszufinden und über weite Abgründe zu springen. Doch schon nach kurzer Zeit stellt man fest, dass Hacken nicht das Wahre ist, die Gegner doof wie Toast sind und die Hüpfsequenzen nicht zuletzt dank der mistigen Kamera derart haarsträubend werden, dass einem jeder Versuch Spaß zu haben konsequent vergällt wird.
Diehard GameFan (Dec 05, 2002)
Much like Contra, Shinobi is very much a game for the hardcore player. The game itself is incredibly hard, and is quite unforgiving. There are no checkpoints, so death late in a level will result in starting the entire level again from the beginning. Players weened on checkpoints and save points will get easily frustrated at having to play the same thing over and over again even after its been passed. It’s a bit disappointing for longtime Sega fans to see a former franchise player like Shinobi relegated to a relatively simple game. While there is fun to be had in killing hordes of ninjas using your own ninja skills, some branched paths or more powerups or anything to spice things up would have been nice.
The Video Game Critic (Jan 07, 2003)
Other problems include poorly placed save points, boring and redundant level design, and excessive difficulty. On a positive note, the controls are tight, and his new "stealth dash" is pretty cool. But overall I found Shinobi to be a letdown. Especially after playing the superior Rygar, Shinobi feels undercooked in comparison.
30 (UK) (May 13, 2003)
Those who remember the original Shinobi titles will recall that they were entertaining, hugely unforgiving and often bastard hard but ultimately very satisfying games to play. There wasn't a lot of complexity or depth there; for the most part, levels were defeated by a combination of lightning-fast reflexes and learning off the positions of enemies by heart. Any update of such a formula into a modern game would need quite a bit of a rethink to make it work; after all, even though it's fun to go back and play through the original Shinobi now on an emulator, you'd hardly pay £40 for it.