Silent Hill 2 Reviews (PlayStation 2)
Our Users Say
|Acting||The quality of the actors' performances in the game (including voice acting).||4.1|
|AI||How smart (or dumb) you perceive the game's artificial intelligence to be||3.9|
|Gameplay||How well the game mechanics work (player controls, game action, interface, etc.)||4.1|
|Graphics||The quality of the art, or the quality/speed of the drawing routines||4.6|
|Personal Slant||How much you personally like the game, regardless of other attributes||4.4|
|Sound / Music||The quality of the sound effects and/or music composition||4.7|
|Story / Presentation||The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation or special edition)
|Overall User Score (80 votes)||4.3|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Games Domain (2002)
It's scary, beautifully imaginative and just when you think it's got as mad and twisted as it possibly could you're treated to a stranger puzzle, harder opponent to beat or even just a deeply twisted environment to explore.
Hot Games (2001)
It's probably one of the scariest games released in the last couple of years: the few jumps and frights in the game are worth the price of admission.
G4 Tech: Tech TV (Oct 05, 2001)
If anything, playing "Silent Hill 2" will make you think about two things: 1) Why does the rest of my PlayStation 2 games now look slightly less appealing? and 2) If PS2 games can look this good today, I'd love to see how much developers can push the system a few years from now.
Silent Hill 2 is like a bad dream, and I mean that in the best possible way. Rather than relying on cheap shock tactics or excessive gore, the world of Silent Hill is filled with a lingering horror. Certain sequences are sure to stay with you long after you finish the game. While Silent Hill 2 retains the same basic format of the original, the story is decidedly more coherent and the graphics have been upgraded immeasurably. Although it's a little short, Silent Hill 2 is a fine addition to the slowly expanding library of "must haves" on the PS2.
Game Shark (Oct 09, 2001)
Silent Hill 2 is a great addition to the system's lineup, and ranks with RE-C:V X as the best of the genre available.
Gaming Target (Oct 05, 2001)
Horror is one form of video game that peaks into our minds. Konami's Silent Hill 2 is just the one that does this best. If I wasn't recommending the sequel as one of the scariest games of the year, I'd be suggesting that Silent Hill 2 rather would fit into the category of the scariest game ever. It's not often that monsters of many types can freak you out. It's not likely you'll find a plot as sickening or bent as the one in this game. And never will it come across you that hearing can be as scary (or scarier) as seeing. Luckily, Konami mixes in a lot of the bad (which makes the game so good) to bring you the scariest game (I might as well say it...I mean, can you think of a game more terrifying?) ever! All you need is a brain and a lot of money for therapy if the need arises to play Silent Hill 2...
Game Revolution (Oct 01, 2001)
Resident Evil might have more whiz-bang, hotshot, S.T.A.R.S. commando action, but for sheer terrifyingness (scareification? horrorocity?), I'll take Silent Hill 2 any day. Turn out the lights, turn off that damn radio and you'll see what I mean. It eats into your brain (mmmmmm.....) and you won't even notice how jittery you've become until the cat suddenly jumps into your lap and you fling your controller at the ceiling. I think a second vacation in the town of Silent Hill is just what the doctor ordered.
Eurogamer.net (UK) (Dec 25, 2001)
Silent Hill 2 is a very complete survival-horror adventure, with a good control system, some good camera work and an excellent narrative. The fact that I spent 15 hours playing the game without once glancing at my stopwatch (except to stop and start, obviously) is indicative enough to me of a fantastic game. Resident Evil has become tired and overdone, and Capcom haven't really scared anybody with it in a year or so. Silent Hill 2 is a much better game than any in the RE series, and it solves a number of problems that have dogged the survival-horror genre forever. Who cares if it's Christmas, you should be out killing something.
Jeuxvideo.com (Nov 15, 2001)
Un titre incontournable que l'on soit fan de Survival Horror ou pas. Silent Hill 2 est très probablement l'une des révélations majeures de cette fin d'année sur PS2 grâce à une réalisation millimétrée et une ambiance qui ne permettra de trouver le repos qu'une fois parvenu à la fin.
4Players.de (Nov 30, 2001)
Wer ein Spiel sucht, das die Grenzen zwischen virtueller Realität und Fiktion verschwimmen lässt, ist bei Silent Hill genau so gut aufgehoben wie all die Spieler, denen die ewigen Zombie-Jagden in und um Raccoon City schon lange keinen Schreck mehr eingejagt haben. Auch wenn es in Silent Hill 2 nur wenig Neuerungen gibt, stellt Konamis Tour de Force mit einer überzeugenden Mischung aus Rätseln, Spannung, Action und viel viel Gänsehaut die neue Referenz dar. Also los: Kaufen, Vorhänge zu, Lichter verdunkeln und dann ab nach Silent Hill. Hoffentlich kommt Ihr zurück...
Game Over Online (Dec 14, 2001)
When all is said and done, Silent Hill 2 is beautifully crafted. The story-driven gameplay is compelling and the atmosphere is a visual and aural masterpiece. If you enjoyed the original Silent Hill, or you're a fan of survival-horror games in general, Silent Hill 2 is not to be missed.
PGNx Media (Aug 28, 2002)
You MUST play this game if you like being scared. It will scare the F*** out of you, and that’s no joke. You might be thinking the same thing I did, "I’m jaded, nothing scares me" but trust me, you will go to bed with the lights on after playing this. Oh, and don’t play this game if your squeamish or get scared easily.
GamePro (US) (Sep 24, 2001)
Still, for all its style, Silent Hill 2's gameplay mechanics are no different than those of any other game ever slapped with the survival-horror tag. You'll whack legions of the same four or so enemy types, using the same familiar array of blunt objects, pistols, and shotguns; get Medallions A, B, and C; put them in Statue D, which opens Door E; walk through Door E; repeat until numb. You'll fight awkward camera angles as much as freaky bad things (though the real-time engine certainly helps).
IGN (Sep 25, 2001)
As a PlayStation 2 game overall, Silent Hill 2 is graphically stunning, while providing a full production package of surround sound techniques and good voice acting to boot. Konami's survival-horror game doesn't break the genre's mold so much as it modifies and eases up the rigid boundaries set early in the genre's early games.
Quebec Gamers (Aug 03, 2013)
Les nouvelles idées et le concept derrière Silent Hill 2 ont apporté la série dans une direction à la fois naturelle et plus profonde. Même si c'est un jeu dit "grand public", il est tout sauf cliché et typique de la masse de jeux produite à l'époque. C'est sans contredit l'un des meilleurs jeux d'horreur psychologique auquel j'ai joué avec Rule of Rose! La version Greatest Hits contient les mêmes bonus que la version Xbox et PC, dont celui de pouvoir jouer avec Maria dans son scénario Born from a Wish qui vaut la peine d'être joué si vous avez aimé Silent Hill 2.
GameSpy (Sep 25, 2001)
If "Resident Evil" was likened to "Night of the Living Dead," then think of Silent Hill 2 as "Twin Peaks," minus the damn fine coffee, but plus the atmospheric gloom and cast of insane deviants, with the entire mixture then taken out back into the woods, shot, hacked into small chunks, and buried.
games xtreme (Nov 27, 2001)
So is Silent Hill 2 worth it. I would have to say that I think so, the puzzles that are in the game are nicely thought out and the solution is usually fairly close at hand. There doesn’t seem to be too much backtracking either. It’s my personal opinion that Silent Hill 2 actually exceeds the Resident Evil series of games and provides a decent sequel to a scary PSX game.
Gamesmania.de (Nov 22, 2001)
Silent Hill 2 ist ein schaurig-schönes Erlebnis, das vor allem von seiner bizarren Ästhetik lebt. Wer von Anfang an vom Herumgeirre im Nebel gelangweilt ist, der wird auch später der eigenwilligen Faszination des Spiels nicht zum Erliegen kommen. Was schade wäre, denn die faszinierende Story in bester Akte-X-Tradition, die nur scheinbar eine Aneinanderreihung skurriler Begegnungen mit gestörten Charakteren ist, entpuppt sich erst mit der schockierenden Auflösung als durchdachtes Psychospiel.
The Video Game Critic (Oct 16, 2004)
Like the first game, Silent Hill 2's audio effects are effectively unnerving and occasionally alarming. Control is decent but feels sluggish when it comes to bludgeoning creatures. The worst aspect of the game is the fact that it's very easy to get stuck and not know what to do next. Otherwise Silent Hill 2 is a seriously creepy game that lives up to the lofty standards set by the original.
Super Play (Sweden) (Oct, 2001)
Att recensera Silent Hill 2 är bland det svåraste jag har gojrt under min sju år långa karriär som spelredaktör. Det är svårt att inte bli alltför subjektiv. Silent Hill 2 har många inslag som är så pass kontroversiella att de är omöjliga att blunda för. Handlingen är psykologiskt obehaglig och tar upp ett ämne som är så motbjudande att ingen som upplever hela äventyret kommer att känna en tillfredsställelse av att klara spelet. Trots det tar jag mer hänsyn till hantverket, och där har Konami och producenten Akihiro Imamura lyckats över all förväntan.
Game Informer Magazine (Oct, 2001)
On top of this, most of the environments are blanketed in complete darkness with the only source of light coming from your tiny flashlight. It looks phenomenal and adds to the horror at hand, but makes exploration even more bothersome, especially if your TV’s brightness isn’t the best.
Game Critics (Oct 19, 2001)
So, whats the final verdict? Well, thats tricky. I feel divided on how to rate this game. In terms of pure gameplay, it has room for improvement. The pacing can be a little languid at times, and the combat and movement controls could use some tweaking. Also, this game feels a little linear and lacking in extras when compared to the original. As a pure game, Silent Hill 2 probably deserves a 7, but Im giving it an 8 because I think what it represents in terms of a thoughtful horror experience is too precious not to recommend wholeheartedly. I support this game and I support this series even in its experimental fumblings because I think it is exactly what this industry needs.
GameSpot (Sep 24, 2001)
Silent Hill 2 is a much prettier, somewhat smarter but less-compelling game than the original. Those who had hopes that the sequel would improve upon every aspect of Silent Hill will be disappointed, because it doesn't. But high expectations aside, you're still left with a sturdy game.
PSM (Nov, 2001)
Any fan of Silent Hill or the Survival Horror games will certainly enjoy this sequel (despite it being slightly disappointing), but if you're not partial to the genre, rent it first. The graphics and horror are nice, of course, but the story is strange, and we don't mean that in a good way.
Game Informer Magazine (Oct, 2001)
When GI reviewed the first Silent Hill, we took a lot of abuse from some of our readers for the substandard score we gave it. I wasn't around for that era, but the Miss Cleo in me says history will repeat itself. While there are many cool things about Silent Hill 2, the wide array of annoyances will prevent most gamers, including myself, from really enjoying it.