Silent Hill 3 Reviews (PlayStation 2)
Our Users Say
|Acting||The quality of the voice or video acting.||3.9|
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.6|
|Gameplay||How well the game mechanics work and the game plays.||4.0|
|Graphics||The visual quality of the game||4.5|
|Personal Slant||A personal rating of the game, regardless of other attributes||4.2|
|Sound / Music||The quality of the sound effects and/or music composition||4.5|
|Story / Presentation||The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC.||4.2|
|Overall User Score (60 votes)||4.1|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
Super Play (Sweden) (May, 2003)
Silent Hill 3 är spelet som visar att renodlad skräck representeras bäst med polygoner. Silent Hill 3 är spelet som för evigt kommer att ge mig kalla kårar och rysningar om vartannat. För mig finns det ingen spelupplevelse som är mer omvälvande än detta mästerverk. Silent Hill 3.
UOL Jogos (Sep 04, 2003)
Se você está procurando por um jogo capaz de aterrorizar sem truques baratos, daqueles que vão deixar você meio preocupado ao apagar a luz antes de ir dormir, "Silent Hill 3" é uma das melhores opções, seja qual for o seu gosto nos games.
games xtreme (Jul 07, 2003)
The graphics are some of the best I have seen for this genre of game and the lighting and shadows create a world that is horrific, macabre and yet strangely beautiful in parts. The sound in Silent Hill 3 forms an integral part of the game. At it times the screeching music, hellish screams and nightmare surroundings build until your heart is racing and you find yourself starting to panic... and running for the exits. This game is definitely NOT for the feint hearted but if you are a bit of a wus and jump at the sight of your own shadow maybe you should consider playing this game while seated on a rubber sheet – after all you don’t want to be staining the furniture do you!!!
Digital Entertainment News (den) (Aug 16, 2003)
Sure, the Horror genre of videogames really started with the Resident Evil series. But it was a little title called Silent Hill that really took it to a new level. Silent Hill contained themes that were more akin to the wonderfully weird film, Jacob's Ladder, or any number of David Lynch films, than to the simple "jump out and say boo" type of scare you get from Resident Evil. Across three games, the series hasn't become dilluted or lost an ounce of the impact that started with the original.
Just Adventure (Aug 29, 2003)
Finally, the Silent Hill series desperately needed to manifest a recurring character readily identifiable with the series and the town much like Clive Barker has done with Pinhead and the Cenobites. Too many of Silent Hill’s oddities are misshapen blobs of pulsating flesh with no purpose other than to gross out the player. Now I don’t want to give away any of the plot, but if there is another entry, there are finally some memorable monstrosities whose return would be most welcome and provide the series an evil focal point around which to rally.
4Players.de (May 26, 2003)
Auch wenn man spielerische Unterschiede zum exzellenten Vorgänger mit der Lupe suchen muss, bleibt Silent Hill 3 dank der Story, die letzten Endes den Ausschlag für den Award gab, ein durchweg gelungenes und stets spannendes Spielerlebnis. Die Geschichte überrascht einen immer wieder aufs Neue, die abwechslungsreichen und düsteren Locations ebenso. Vom ersten Moment an wird man von der düsteren und in späteren Abschnitten teilweise extrem verstörenden Atmosphäre gefangen genommen und kann das Pad nicht mehr aus der Hand legen. Und dass Konami mit der Silent Hill-Serie grafisch und akustisch immer wieder zu Hochform aufläuft, die in dieser Form weit und breit bei der Konkurrenz nicht zu finden ist, braucht wohl kaum noch erwähnt werden. Nicht nur für Genre-Fans ein gefundenes Fressen, das Euch zu einem Drahtseilakt zwischen gesundem Menschenverstand, gnadenlosem Horror und unerträglicher Spannung herausfordert.
Gamereactor (Sweden) (May 07, 2003)
Tack vare nästan fulländat röstskådespeleri och de otroligt detaljerade ansiktsanimeringarna klarar dessa digitala varelser av att gestalta genuint mänskligt beteende. Ångest, sorg, vrede och mycket annat presenteras av spelets karaktärer och mycket av dessa känslor lyckas de även överföra till oss spelare. Lägg här till de vedervärdiga fienderna som befolkar spelet så förstår man snart att Silent Hill 3 inte lämnar känslorna i fred. Den påtryckande skräcken är tyvärr inte lika påtryckande, men actionmomenten hålls på en lagom låg nivå. Lite kritik dock mot spelets längd. Erfarna besökare i Silent Hill lär inte finna några större svårigheter i att springa igenom spelet på under tio timmar. Men tiden vi spenderar i staden sätter sina spår, i det mest känslomässigt omskakande spelet på länge. Silent Hill 3 känns som en strålande sammanfattning av sjukheterna i staden, och det känns som att allt tar slut nu.
Game Captain (Jun 01, 2003)
Ein Horror-Trip, der Rätselfreunde und Actionfans gleichermassen begeistern wird! Obwohl es in Silent Hill 3 nur wenige Schreckeffekte gibt, läuft einem schon mal ein kalter Schauer den Rücken herunter. Das liegt vor allem an der düsteren Atmosphäre: Besonders der Wechsel zwischen realistischer- und kranker Parallelwelt, in der die Räume verzerrt und blutverschmiert dargestellt werden, sorgt für echte Gruselstimmung. Ein echtes Highlight in Silent Hill 3 ist die exzellente Grafik: Vor allem die realistische Umgebung mit den abwechslungsreichen Texturen und den vielen kleinen Details sind einfach einzigartig.
Gamesmania.de (Jun 03, 2003)
Silent Hill 3 erfindet das Genre des Survival-Horrors nicht neu. Aber es ist die konsequente Fortsetzung der gelungenen Vorgänger. Freunde des gepflegten Gruselns bekommen hier das Beste geboten, was auf der PS2 zu finden ist. Ängstliche Spieler sollten vor dem Kauf ein Probespiel wagen. Denn die beklemmende Atmosphäre und die Schockeffekte sind nichts für schwache Nerven. Alle anderen können bedenkenlos zugreifen.
PSX Extreme (Sep 03, 2003)
Being a huge fan of SH2 myself, I was always a bit worried about the approach Team Silent seemed to take Silent Hill 3 in. After playing through the full game, I can only certify to some of my concerns, as well as breath a sign of relief that the game has still got a lot of depth to it. After SH2, the story in this doesn't feel nearly as crafty and bold. By going back to the roots of SH1, Team Silent also managed to alienate those who aren't nearly as excited by plots dealing with religious cults and mysterious identities. The pacing of the game is also done in a strangely haphazard manner. After making it through the mall, you're basically on a strictly linear route with absolutely no story events for a good while. Despite all of this, Silent Hill 3 remains a fantastic experience for both newcomers to the series as well as longtime fans.
Eurogamer.net (UK) (May 22, 2003)
If you thought it was grim up North, you should try paying Silent Hill a visit. Fog, mutant dogs, slime, axe-wielding nurses and deranged paedophiles are just a few of the delights that will greet the unsuspecting traveller. For some strange reason, every psycho loser seems to end up going there at some point or other, and Silent Hill 3's lead character Heather (who looks spookily like the sister of James Sutherland, Silent Hill 2's lead) is no exception.
GamePro (US) (Aug 05, 2003)
A girl, a town, fluffy bunny rabbits covered in blood, and the best recurring nightmare in gaming. Gather ?round, all ye masochists, and hear tell of Silent Hill 3, the tale of a teenage girl who wanders into the mall one day and winds up vomiting out religion in the wake of coagulated, vibrating, lumpy dog-man cadavers. This game is sick, ultraviolent, blasphemous, nasty, and filled with things that people were too afraid to create words for. Just the way a horror game should be.
Official U.S. PlayStation Magazine (OPM) (May 09, 2004)
Have you ever walked out of a particularly good horror flick only to discover that your muscles ache because you've been tensing them up in anticipation of the next terrifying event?
Silent Hill 3 is like that.
Silent Hill 3 is like that.
GameDaily (Dec 31, 2003)
While Capcom's Resident Evil games rely on the "BOO!" factor to unnerve the player Konami's Silent Hills are far more cerebral. Slithering inside our brains and screwing with our minds, their horrors find a nice and comfortable spot inside our skulls and insist that they're going to be with us not only throughout the entire adventure but long after the game's been completed. Konami's latest, Silent Hill 3, is a unique interactive experience that is a must have for horror fans or for those looking for a great scare, and it's the newest reason why I won't go into my basement alone.
IGN (Aug 05, 2003)
In the late 1990s when survival horror games hit their zenith, the equal blend of horrific stories, creative monsters and a newly imbued cinematic flair gave gamers a new thrill -- A chilling, occasionally shocking scare. While Capcom's Resident Evil provided shock and suspense, Konami's Silent Hill provided an eerie, surreal and disturbing sense of fright, one designed in the H.P. Lovecraftian style rather than in Mary Shelly's Frankenstein fashion.
GameZone (Aug 11, 2003)
The best-selling PlayStation 2 survival/horror series has returned. Silent Hill 3 has crept its way onto store shelves and is ready to keep gamers running around in the dark for hours. With a new cast of characters, new monsters, new weapons and new areas to explore, Silent Hill 3 is everything diehard SH2 fans have been waiting for.
Quebec Gamers (Aug 14, 2013)
Avec son ambiance et sa présentation, Silent Hill 3 est sans doute le plus atmosphérique et stressant de la série. À la place de frapper avec de l'horreur psychologique, il frappe avec ses visuels macabres et ses ennemis au combien bizarres et laids. Dans un sens, ça fait du bien de jouer à un Silent Hill un peu plus centré sur l'action après Silent Hill 2 qui était plutôt passif. Même si je ne peux m'empêcher de croire qu'il manque un petit quelque chose pour en faire un jeu aussi complet et mémorable que les deux premiers, Silent Hill 3 est un titre qui fait honneur à la série!
GameSpot (Aug, 2003)
Back in 1999, Konami unleashed Silent Hill, its first entry into the survival horror genre. But rather than ape the shock-based thrills popularized by Capcom's Resident Evil series, Konami went for a darker, creepier feel in everything from the game's environments, to the monsters, to the story itself. The resulting game offered its own fair share of shocks, as well as some genuinely fearful, emotional, and disturbing moments. What began as a game with something of a cult following has ballooned into a strong franchise, giving the new Silent Hill 3 some big shoes to fill. The good news is that this latest installment lives up to the series' high standards and is especially well suited to those who've enjoyed the previous Silent Hill games.
Netjak (Sep 03, 2003)
Silent Hill was my introductory game to the whole survivor horror genre. This was back when I thought Resident Evil was when my grandparents came over and took over my room for a month, and I genuinely thought Silent Hill was a sniper game. So, my expectations were more than met when the game turned out to be an ordinary Joe fighting off the minions of Hell instead of some boring game about sitting in bushes and shooting guys a long way off. I enjoyed the very plastic off the casing of the game. When the second game came out, I was stoked. While it had the same gameplay elements and took place in Silent Hill, it just didn’t feel right. It didn’t tie in with the original events at all.
Game Informer Magazine (Aug, 2003)
Silent Hill 3 weaves an unnerving web of psychological horror that is illustrated with some of the most grotesque and sadistic visuals seen in any game, television show, or motion picture. Just the thought of a woman eating a fetus is disturbing as is, but in the world of Silent Hill 3, it’s an ordinary everyday occurrence and something that you’ll have to stomach continually during play. Nerves of steel and the ability to accept the most shocking of content are an absolute necessity if you dare venture into this ghastly game.
Factornews (Jun 23, 2003)
Intense, troublant, mystérieux, flippant, captivant. Ce Silent Hill 3 signe une fois pour de bon ses lettres de noblesse et confirme la série dans son rang de must du survival horror. On déteste ou on aime, et dans le second cas, on ne décroche pas, on ne respire même plus que lorsque Heather, à bout de souffle, reprend sa respiration. Certains le trouveront trop court, les autres le dégusteront comme il le mérite et pénètreront l'horreur de ce soft fabuleux. Incontournable.
Le Geek (Dec, 2003)
There is a pretty well thought out story to the game, but it doesn't really kick in until the second half. Also some of the puzzles can be very obtuse, particularly if you select the hard mode. I thoroughly enjoyed Silent Hill 3. If you like Survival Horror games you should definitely check this one out.
Gamezine (Jun 18, 2003)
Tiens la difficulté et la durée de vie, parlons-en, le jeu n’est pas forcément très long, mais certains combats sont super chauds. De plus, il est possible de refaire plusieurs fois l’aventure avec des fins différentes et des nouvelles armes bien planquées. Bref, une fois de plus sur Playstation 2, la série des Silent Hill s’impose comme la meilleure alternative à la Gamecube et ses Resident Evil avec ce troisième épisode. Si vous vous sentez capable de tenir à autant d’horreur, foncez chez votre revendeur, vous ne le regretterez pas.
GameSpy (Aug 10, 2003)
Whether you love it or hate it, the quirky genre known as "survival-horror" is here to stay. Starting as far back as Infogrames' Alone in the Dark series on the PC, the genre allows a large portion of like-minded gamers to scare themselves half to death. For my money, Konami's excellent Silent Hill series epitomizes the very best in shock value, terror, and those creeping feelings of dread that we all sometimes crave. The latest addition in the series comes in the form of Silent Hill 3, and while the game does little to radically change the successful formula, it once again succeeds in crafting a sinister but cruelly gorgeous video-game experience.
The Video Game Critic (Nov 09, 2004)
In terms of creature design, Konami went a little overboard this time. Most of these shambling freaks look like misshapen hunks of raw meat, although their ear-splitting screams do make them more frightening. The human models are nicely rendered with amazing lifelike faces. On the downside, the dialogue is uneven in quality and the voice acting often sounds stilted. But my main issue with Silent Hill 3 is the clumsy camera. Not only is it hard to see where you're heading, but it's often hard to keep the monsters you fight in view. A shoulder button lets you center the camera behind you, but the transition is slow and disorienting. Regardless, Silent Hill 3 is a great looking game that will keep you on the edge of your seat.
Gamesdog (Nov 10, 2003)
Overall, Silent Hill 3 and horror is one of those things that you either like, or don't. I find the horror genre a little too much horror and not enough game and in the long run, really quite tedious. The fact that this is the third game in the series says that there must be a legion of fans out there to keep it going. Not a game for everyone, but if you are looking for something different, it is a very accomplished offering.
Press Start Online (Jul 14, 2006)
It’s somewhat fitting that in the early stages of the game Heather finds herself on a rollercoaster track as, much like the fairground ride, Silent Hill 3 reaches dizzying emotional peaks, and navigates harsh twists and turns throughout its course. It’s something of a shame, therefore, that the thrills are broken by its dull and stuffy middle - as though seeking to catch its breath from the white knuckle ride that sandwiches it. Ultimately, by setting the bar too high from the outset, Silent Hill 3 stumbles and falls victim to its own relentless ambition half-way through, but not before a gripping final stretch that reminds us why we played the Playstation original in the first place.
Play.tm (Jul 22, 2003)
Disappointingly uninspired as it is, Silent Hill 3 is entertaining for a while, and you're likely to want to keep playing to see how the game is tied into the events of previous titles. But while that's enough to make the game worth renting, it doesn't have the necessary replayability or appeal to make it a must-buy outright. Maybe Silent Hill 4 will be a return to form, but sadly Silent Hill 3 is a game with limited shelf life and quite a mundane story.
Games TM (May, 2003)
Despite the high frustration level, it's hard not to be impressed with Silent Hill 3. Annoyances aside, there's a mysterious allure to the game that keeps you playing. The plot is as confusing as ever and asks three questions for every one it answers, yet the infrequent interaction you get between Heather and the few other people left in town is enough to maintain interest between puzzles and freaks.