User Reviews

There are no reviews for the PlayStation 2 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 3.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.4
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.7
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.7
Sound / Music The quality of the sound effects and/or music composition 4.1
Story / Presentation The main creative ideas in the game and how well they're executed 3.9
Overall User Score (38 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Oct 27, 2004)
Most survival-horror games offer pretty much the same sort of thing. You get to drudge through a few areas where enemies like to pop up and scare you, gradually collecting keys to unlock new areas and continue on your trek; toss in the occasional puzzle and boss fight and you’ve got yourself a game that stands with the likes of Resident Evil. All that’s left to consider is a clunky control scheme, a lack of ammunition when you need it most, a cantankerous save system, and a clunky inventory, and you’ve got yourself a pure, 100% survival-horror game. Right?
Silent Hill 4: The Room falls into that sometimes-dangerous category of "high-concept." Unfailingly, when trying to bring up an example of its genius, I feel like I’m trying to convince someone who thinks that Meg Ryan’s romantic comedies are the pinnacle of modern cinema that they really should watch Pi. It’s hard, because the whole is greater than the sum of its parts.
Gamezine (Jun 27, 2004)
Toujours aussi violent, plus beau, ce quatrième épisode est aussi plus jouable. Les combats contre les monstres sont mieux animés et donc beaucoup moins ridicules que dans Silent Hill 2. Avec ces quelques nouveautés, Silent Hill 4 continue donc dans le bon sens et est un excellent jeu. Seul défaut, une impression de déjà-vu, à cause de graphismes qui n’ont pas beaucoup évolué, contrairement à ceux des Resident Evil. D’un côté, n’oublions pas que la série de Konami se déroule toujours au même endroit, et qu’il faut donc garder une certaine unité graphique. Maintenant, c’est une question de points de vue. Moi qui considérais le 3ème épisode comme le meilleur de la série, je trouve que Silent Hill 4 atteint facilement son intérêt. Les fans sauront apprécier le jeu à sa juste valeur.
80 (Sep 22, 2004)
Le scénario instaure malaise et surprises macabres même si la fin du jeu est assez décevante. Certains joueurs aimeront le surplus d'action, d'autres non, et si je fais partie de la seconde catégorie, je confirme que cet aspect ne nuit pas vraiment à l'éclosion d'une histoire intéressante qui, bien que moins développée que celle de Silent Hill 2, demeure envoutante. La construction du jeu est perfectible mais apporte une durée de vie un peu plus conséquente et la maniabilité a été revue et ne souffre pas de gros défauts. The Room clôt donc la série d'une bien belle façon et si vous entendez quelques esprits malins hurler contre la perle noire de Konami, ne reculez pas, prenez votre courage à deux mains, préparez-vous à façonner la réalité à votre convenance et rentrez de plain-pied dans une obscurité si... reposante.
Game Captain (Sep 27, 2004)
Horrorschocker mit guten Einfällen und herausragender Technik, aber leider nicht ganz so gruselig wie die Vorgänger.
UOL Jogos (Sep 13, 2004)
"Silent Hill 4" é claramente um jogo para antigos fãs, e está longe de ser a melhor edição para começar a conhecê-la. Quem se apaixonou pelas tramas diabólicas terá bons motivos para se aventurar nesse quarto amaldiçoado. Mas os demais provavelmente vão preferir algum game mais palatável.
1UP (Sep 08, 2004)
As great as the Silent Hill series is, it's the kind of thing that works best in smaller doses, and Silent Hill 4: The Room coming out just one year after 3 led to suspicion that the game would either not be as interesting as previous installments, or that the creepy atmosphere of the game would lose its effectiveness through overexposure. The fears are partly true (which we'll get to eventually) but there's a surprising amount of new approaches and major revisions to the series here.
GamePro (US) (Sep 08, 2004)
Horror games just don?t get much better than this?at least when you?re talking art direction, sound design, storyline, and all the aesthetic, literary stuff that goes into stimulating the part of the brain that releases piss into pants. Silent Hill 4: The Room continues that fine tradition of psycho sickness, but one annoying combat issue sticks out like a throbbing, scabrous, maggot-filled tumor.
IGN (Sep 07, 2004)
Like it or not, the "survival-horror" genre has reached, and passed, its zenith some time ago. Say, three or four years ago. Potential players that might have stayed with the genre apparently were lost on Resident Evil: Code Veronica's controls, its evil twin story, or didn't care too much about the "huge" change from pre-rendered backgrounds to polygonal ones (though many hardcore fans did). And player and critic reactions to Silent Hill 2's claustrophobic fogginess and Silent Hill 3's quick action were all over the charts: Either you loved or hated them.
GameSpy (Sep 07, 2004)
I've just finished playing through the final release of Konami's fourth survival-horror title for the PlayStation 2, and boy am I glad it's over. That's not a slam against the game, but rather a comment to my broken spirit, bloodshot eyes, and heightened anxiety levels. Like all good horror games, Silent Hill 4: The Room does a brilliant job of making you feel bad about a number of things; your actions in the game, your relationships with key characters, and your eagerness to batter hellspawn to death using gold clubs.
79 (Oct 12, 2004)
Man merkt einfach, dass das Spiel an allen Ecken künstlich in die Länge gezogen wurde und vor lauter Erneuerungswahn viele alte Tugenden der Serie wie das nervenaufreibende Radioknistern bei sich nähernden Gegnern, der alles zu verschlucken scheinende Nebel Silent Hills oder die düsteren, nur vom fahlen Schein der Taschenlampe erhellten Parallelwelten auf der Strecke blieben. The Room ist zwar nach wie vor ein solider Survival-Horror-Trip mit spannender Story, hochkarätiger Präsentation und Ekelgarantie, bleibt aber im Vergleich zu seinen Vorgängern ähnlich blass und austauschbar wie Protagonist Henry Townshend.
GameSpot (Sep 07, 2004)
Silent Hill is a town where pure evil permeates the air and the soil and eventually consumes the people. It's a soothing vacation spot that masks demon-worshipping cults and dark purpose. Each of the previous titles in the Silent Hill series of horror games has either outright taken place in the titular small town or has gradually been pulled there through some terrible inertia. Silent Hill 4: The Room breaks this trend, because it takes place in the neighboring city of South Ashfield and centers mainly on an ill-fated apartment building, a cursed apartment, and the man who lives in it. That's not the only series tenet the game breaks. Silent Hill 4 pairs third-person and new first-person gameplay with an emphasis on combat and item management. The resultant hybrid has some flaws, but The Room retains the dark, disturbing soul that is the unsettling center of the Silent Hill experience.
70 (UK) (Jul 27, 2004)
Purists will be dismayed at some of the questionable decisions Konami has made in what ought to be one of the best games of the year, but it remains enjoyable enough in its own right to warrant keeping the faith for now. The inescapable truth for Konami is that it has not just failed to better itself, but has gone backwards to the extent that it's no longer our favourite horror series (Project Zero 2 claims that throne for now). Fortunately for the fans though, there's still nothing quite like it, and The Room warrants investigation for that reason alone.
games xtreme (Oct 21, 2004)
Is Silent Hill 4 – The Room the saviour of the series? Unfortunately not. Yes the game has progressed and deviated away from its regular formula, at least in part. But not enough, in my opinion, to make it the fantastic game it has the potential to be. As with its previous titles the graphics are amazing, the content disturbing and the sound effects chilling and at times frightening but there is just something missing. For a game of this genre to raise itself above the rest it has to “up the ante” to give gamers the shock effect that will make the game sell. I feel Konami have settled for a “safe” production that will not shock or offend the public in general, they seem to have forgotten that the game was originally aimed at an adult market and with an 18 certificate the game's content should not have to be diluted so that “little Johnny” doesn’t poo his pants because “little Johnny” shouldn’t be bloody playing it in the first place!!
70 (Sep 30, 2004)
Silent Hill 4 - The Room ist mit Sicherheit der schwächste Teil der Serie, was leider an etlichen Gameplay- und Technikmängel festzumachen ist. Klar bietet The Room gewohnt gruselige Action-Adventurekost mit einer insgesamt stimmigen Atmosphäre und einer interessanten Story, doch ein richtiger Spielfluss will durch all zu kleine Levelabschnitte, häufige und lange Ladezeiten und die ständige Rückkehr in Henrys Appartement nicht aufkommen. Am nervigsten sind aber bestimmte Gegnertypen, die sich lange Zeit nicht besiegen lassen und so einen ständig verfolgen. Wenn man einen Geist zum zehnten Mal niederringt ist von der Gruselatmosphäre nicht mehr viel übrig. Wahre Silent Hill-Fans wird dies sicherlich nicht so arg stören, doch allen anderen seien die deutlich gelungeneren Vorgängerteile empfohlen, die sich einfach runder durchspielen lassen.
Silent Hill 4: The Room är absolut inget dåligt skräckspel. Terrorn är trots allt stundtals närvarande och jag känner obehag (i positiv mening) inför att spela det. Men i jämförelse med de tidigare spelen i serien, som alla på sitt eget sätt var små mästerverk, är fyran en besvikelse.
Thunderbolt Games (Oct 28, 2004)
Short games aren't inherently bad, and neither are retreads. But I think it's safe to say that when a game is both a retread and short, there's definitely something wrong with it. Silent Hill 4 is such a game. It banks so confidently on the player getting sucked into its story that it permits it to preclude even the most base of game design laws, which state simply that repetition hampers one's enjoyment of a game. It inundates the player with piddling gameplay devices incomprehensible to even the most seasoned door-checking, elevator-riding Silent Hill stiffs. And worst of all, it's only as original as the sum of its parts -- a collection of fleeting bites off of past horror and suspense flicks, which under no circumstances should ever, ever come before wholesome, enjoyable gameplay.