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User Reviews

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Our Users Say

Category Description User Score
Acting The quality of the voice or video acting. 3.8
AI The quality of the game's intelligence, usually for the behavior of opponents. 3.7
Gameplay How well the game mechanics work and the game plays. 3.8
Graphics The visual quality of the game 3.8
Personal Slant A personal rating of the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.7
Story / Presentation The main creative ideas in the game and how well they are executed. This rating is used for every game except compilations and special editions which don't have unique game content not available in a standalone game or DLC. 4.2
Overall User Score (6 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Deeko (Nov 15, 2007)
Those wondering about differences between the Wii version and PS2 version will be happy to know that there aren't any real differences, even in the control department. It's a bit easier to control things on the Wii version, but only slightly, so it's nothing to write home about. In the end, Sims 2: Castaway is one of the more entertaining Sim titles to come out in a while and you'd be doing yourself a disservice by not giving it a shot. It's certainly not a stereotypical Sim title and almost anyone can pick this game up and give it a whirl.
GameSpy (Oct 25, 2007)
With this in mind, Castaway is nonetheless a beautiful example of how Maxis' long-running series can renew itself and even become appealing to console owners. There's plenty to do, a lot to discover and even when everything is done players can decide to stick around the islands and keep tinkering. Your Sims may be on a vacation they never asked for, but that doesn't mean it's not a lot of fun.
Game Chronicles (Oct 30, 2007)
Despite some mostly minor flaws, The Sims 2: Castaway offers a fun Survivor-esque spin on the Sims 2 franchise and provides a pretty entertaining roughing-it experience. If you enjoy the Sims games, welcome the challenge of open-ended gameplay, and don’t mind some of the building limitations, you might also have a blast with Castaway’s unique take on classic Sims 2 gameplay.
IGN (Oct 24, 2007)
Designed for everyone's inner Gilligan, The Sims 2: Castaway is an amusing, if somewhat flawed exploration of island life. While it gives an interesting twist on the standard shipwreck concept, the hampered nature of the guidebooks, strange placement of plans in menus and continual micromanagement does hamper some of the fun of the title. However, Sims fans will find this to be a good break from the traditional Sims formula, and one that will keep them entertained for a while.
GameSpot (Oct 24, 2007)
It's a shame that the PS2 version's technical issues detract from the game. Nevertheless, by offering new graphics, new sounds, new music, and a new way to play The Sims, Castaway offers a lively way to enjoy the series and those little gibberish-speaking characters that have made such a name for themselves--as long as you have enough patience to spend a good chunk of time hunting and gathering.
I really enjoy Sims 2 Castaway. It took the stressful stat management that made Lost in Blue ulcer inducing and turned it into a funky, fun, "Lost" kind of experience. Would I recommend this game? Sure, if you like the Sims or if you liked Lost in Blue, this would be right up your alley. Besides, how many titles in your gaming library allow Chimp-Hugging? Hmmm?
74 (Oct 27, 2007)
Na, das war doch ein netter Ausflug in die Tropen. Ähnlich wie beim an Animal Crossing angelehnten MySims hat Electronic Arts auch in den aktuellen Teil der Serie verstärkt Adventure-Elemente einfließen lassen. Doch das neue Spin-Off richtet sich eher an Fans des klassischen Spielprinzips. Statt lediglich entspannt zu erforschen und neue Objekte zu bauen, solltet ihr immer ein Auge auf die Bedürfnisse eures Sims behalten. Dank dem Überfluss an wild wachsendem Obst müsst zwar nicht ums Überleben kämpfen wie im Survival Adventure »Lost in Blue 2«. Doch auch die schiffbrüchigen Sims leben nicht vom Brot allein. Dieses Paradies ruckelt zwar in Form von grobpixeliger, arg veralteter Grafik über den Bildschirm, doch trotzdem ist es durchaus unterhaltsam, sich seine eigene blaue Lagune zu erschaffen.
74 (Dec 24, 2007)
The Sims: Castaway is a good Sims episode with a refreshing setting, relaxing environment and lots of gameplay for those that like this type of games. The loading times are longer than the island actually deserves and therefore it's too bad this spoils the fun a bit.
In closing, The Sims 2: Castaway is a unique approach to the series and is one of the more pleasant simulations to have come out this year. With plenty of new tasks to accomplish, people to find, and lands to explore, there is little more you could ask for in terms of content. Sure the visuals could have been better and there are a few gameplay kinks that could've been worked out, but for a Sims fan, it is right on target. Newcomers to the series will fit in quickly, and if you don't happen to own a gaming PC, then all the more reason to pick up this particular version anyway. It may not be the best simulation ever or even in the series itself, but it makes for a rather lengthy adventure with plenty of charm. Try not to burn yourself out though.
Consoles Plus (Dec, 2007)
Un gameplay tout neuf, des objectifs, de l'ingéniosité, du mystère et des secrets, mais oui, Les Sims version jeu d'aventure c'est bien !
GameZone (Oct 29, 2007)
The Sims 2 Castaway has its bad moments and its good. Getting to the point to build that first raft and move along is a definite sense of achievement, but the game does have a lot of repetition and load times as you explore segmented islands. Die-hard Sims 2 fans might do well to avoid this, while those looking to enjoy the challenge of surviving on a deserted island – and who do not mind a bit of redundant tasks – should find this a decent escape. In any regard, it is recommended that you rent this one before you buy it.
Los Sims 2: Náufragos es un título que gustará a los seguidores de la saga y una gran opción debido a los escasos títulos que aparecen hoy en día en PlayStation 2. Un juego recomendable para pasar algunos buenos ratos, aunque resulte algo monótono al poco tiempo de juego y su acabado técnico no sea resultón.
DarkZero (Nov 09, 2007)
Well, it seems all of this malarkey is finally coming to a close. All in all This whole adventure is just like Fed-Ex, it delivers. However, this island is not for everyone, and once again will only please fans that like this kinda thing, which I have heard they are lots and lots of. So, I bet your wondering how I managed to write all of this, I am ball with no hands after all. But that’s a story best left for another day. Or perhaps I will get my own TV show, a show which I will use to tell all my stories. I have heard that mysterious islands are all the rage these days anyway so it should not be that hard. I think I need a better agent.
60 (Oct 24, 2007)
Après quelques heures de jeu, le plaisir de retrouver les Sims 2 dans un décor exotique et une situation inédite, est vite terni par une réalisation peu reluisante et un aspect survie mal exploité. Restent le système bien huilé de la série et quelques bonnes idées qui plairont toujours aux fans.
Gaming Age (Nov 15, 2007)
I really enjoy The Sims 2 Castaway. It took the stressful stat management that made Lost in Blue ulcer inducing and turned it into a funky, fun, “Lost” kind of experience. Would I recommend the game? Sure, if you like the Sims or if you liked Lost in Blue, this would be right up your alley. Besides, how many titles in your gaming library allow Chimp-Hugging? Hmmm?
1UP (Jan 05, 2008)
The Sims 2: Castaway differs just enough from previous iterations that fans of the series and newcomers alike can find plenty to enjoy. However, how long the entertainment lasts will boil down to how long it takes the player to grow tired of the repetitive tasks of Sim survival. It's hard to say whether you'll have the patience to create a life of virtual luxury, or lose your sanity and find yourself seeking the quickest way out of the life of a castaway.
50 (Nov 23, 2007)
J’ai été à mon grand regret profondément déçu par Naufragés. J’adore le concept et j’applaudis à l’idée d’avoir pris le cadre général des Sims pour créer quelque chose de plus terre-à-terre dans la nature. Il est très amusant de voir les Sims devenir de plus en plus hirsutes et dépenaillés au fil des jours et certains des meilleurs moments de l’exploration n’ont fait songer à de grands jeux d’aventure 3D comme «Cruise for a Corpse». Malgré tout, le jeu manque indéniablement de cohérence et il est farci de choix de conception aberrants qui rebutent le joueur au lieu de l’attirer. Il est si mal fini que dans le doute j’ai sorti le disque du lecteur pour vérifier qu’il s’agissait bien d’un exemplaire de test destiné à la presse. C’était bien le cas, et je dois donc en conclure que c’est cette même version que l’on trouvera en magasin. Pas de quoi rire. Voilà l’exemple type d’une bonne idée sabotée par une réalisation épouvantable.
Gamekult (Nov 02, 2007)
Le bilan est plutôt mitigé pour cette version console des Sims 2 : Naufragés. Malgré les graphismes moyens, ces îles exotiques sont bien conçues et pleines de charme. La flore est diversifiée et il est possible de construire de nombreux objets, mais les nombreux temps de chargements et les problèmes liés à la jouabilité entâchent l'aventure. Sans compter qu'il arrive que les ralentissements mènent à un plantage du jeu, et voilà que l'on doit recommencer à partir de la dernière sauvegarde. Le contenu est plutôt bon, mais difficile de jouer à ce titre sans être frustré par l'un de ces défauts qui gâchent forcément l'ensemble.
50 (UK) (Oct 24, 2007)
So I find myself torn by Castaway. I love the concept, and applaud the idea of using the Sims framework to create something more hands-on in nature. It's fun watching your Sims get hairier and scruffier as the days go by and, during the better moments of exploration, I was even reminded of those grand old 3D adventures like Cruise for a Corpse. But the game is undeniably patchy and full of scrappy design decisions that push the player away rather than drawing them in. It's so rough around the edges that I even ejected the disc to check it said review code. It did, so I have to assume this is the build of the game that will be in the shops. Eek. A classic case of a nice idea, shame about the execution.
Video Games Daily (Jan 27, 2008)
As a budget-release expansion pack, Sims 2: Castaway may have worked. As a full-price console game, it's an insult to the millions of Sims fans across the globe. Will Wright must be turning in his grave. Not that he's dead. But it's bad enough it may well kill him if he plays it.