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User Reviews

Wow, this game is good! alex block (3) unrated

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.4
Personal Slant How much you personally like the game, regardless of other attributes 3.9
Sound / Music The quality of the sound effects and/or music composition 4.5
Story / Presentation The main creative ideas in the game and how well they're executed
(required for every game entry that isn't a compilation)
Overall User Score (10 votes) 4.1

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
GameZone (Sep 03, 2002)
For more than a year now, SOCOM: U.S. Navy SEALs has been touted as one of the premiere PlayStation 2 titles. With stellar online multiplayer features, SOCOM looked to be the #1 reason to own a Network Adaptor. Now the wait is finally over and SOCOM is here and ready to be enjoyed. Is it everything I hoped it be? Yes it is -- and a whole lot more.
PSX Extreme (Aug 28, 2002)
All in all, I can't be more satisfied with SOCOM. It's challenging, addictive, and most importantly fun. The controls are straightforward and take no time to get adjusted to. The game has been one of my most anticipated titles since I first saw it last year, and I'm glad to see that it has lived up to expectations. Broadband users should definitely pick up SOCOM as its support for 16 player matches - 8 Navy Seals vs. 8 Terrorists - adds a whole lot to the replay value. The bundled Logitech headset works like a dream, and is worth the extra $10. The game plays like a dream. It's almost like a hybrid of Metal Gear Solid, Syphon Filter, and Rainbow Six. And honestly, what more does can action fan ask for? Visually, the game looks, moves, and plays perfectly fine. It may not win any awards, but it sure does get the job done. Final word: SOCOM is an exceptional title that action fans should keep their eyes open for.
Whether you own a network adaptor or not, SOCOM is worth the budget price that it is now available for. SOCOM's massive environments, stretching from Alaska, to an oil rig, to Thailand, are all expansive, well detailed, and full of deadly enemies. SOCOM is by far the best military shooter currently available on the market, excluding its sequel.
GameSpot (Aug 27, 2002)
While PC gamers have been enjoying online multiplayer shooters like Counter-Strike for years, SOCOM: U.S. Navy SEALs will be the very first such online gaming experience for a great number of PlayStation 2 owners. Sony and SOCOM's developer, Zipper Interactive, obviously knew this would be the case, and in SOCOM, they have constructed an online game that is surprisingly deep but extremely easy to get into, making it an excellent game regardless of whether you've played other multiplayer shooters before.
86 (Jul 08, 2003)
Sowohl die Solo-Kampagne als auch der Online-Modus haben es wirklich in sich. Offline freut ihr euch über viele taktische Finessen, eine Menge Spannung und Abwechslung: Jeder Einsatz läuft anders ab als der vorherige, das "Erst denken, dann schießen"-Prinzip wird konsequent ausgereizt - ständig habe ich Angst, dass hinter dem nächsten Busch ein Feind auf mich lauert. Mich stört es auch nicht, dass man im Einsatz nicht abspeichern kann, die beklemmende Atmosphäre bleibt so durchweg erhalten. Online erreicht SOCOM fast schon den Suchtgrad von Counter-Strike: Aus "nur noch eine Runde" wurde bei mir nicht selten eine durchzockte Nacht, die ich auf den europäischen PS2-Servern verbrachte. Die Headset-Integration finde ich schlichtweg genial: In keinem anderen Spiel seid ihr so unmittelbar Teil des Geschehens. Bis auf einige nervige KI-Fehlleistungen im Solo-Modus, die sowohl im Feindverhalten als auch bei den eigenen Seals-Kumpels auftreten, habe ich wenig zu bemängeln.
Gamezine (Jun 20, 2003)
Points Forts : Très beau, très complexe (maniabilité). Long, malgré le nombre de missions. Une bonne ambiance sonore. Un soft à savourer avec plaisir, c’est fun, fun, et fun (total tendance) ! De très bonnes idées, c’est trèèès excitant de jouer… Vive l’infiltration ! ~ Points Faibles : Assez difficile, les missions se recommencent souvent plusieurs fois. Mais c’est quand même déconseillé aux moins de 16 ans ! Prix : de 75 à 80 € maximum, très cher, c’est abusé même si il y a un casque -__-.
SOCOM: US Navy Seals is a well-engineered game of team-based tactical action. It’s also a great title to play online, provided you can find some like-minded participants who want to play correctly. It’s not a standard first-person shooter, and it can’t be played as one; trying to do so will lead to failure and frustration. SOCOM is a game of patience, planning and wits. This goes double for the multiplayer action, wherein your opposition is human, and one shot can put you down for good. With so many shooters out there catering to mindless action, SOCOM is definitely a welcome change, as long as you’re looking for that change. If you’ve always wanted a console-friendly taste of what it’s like to be a Navy Seal, then your game has finally arrived.
80 (Jun 19, 2003)
Peut-être un poil déçu par un aspect tactique qui disparaît en raison de l'IA fantomatique, on saura tout de même se satisfaire de ce jeu d'action assez prenant et malgré tout immersif. Si les commandes vocales font un peu gadget, le casque trouvera son utilité dans le online qui reste un gros atout pour le titre. Un peu moins bon qu'on l'espérait, mais loin d'être mauvais ce petit Socom.
Gamesdog (Sep 30, 2003)
Overall, this is a good game, but there is a possibility that it could be better. My suspicion is that the developers know this, and SOCOM 2 is already slated for November 2003 (original was released in June 2003). It seems that as well fixing the bits that were not so graphically refined in the first game, they are adding and improving, and looking to give the gamers what they want - more urban areas, improving the AI, and the most important - they're adding more guns. Obviously, the global experiment to see it SOCOM would fly as a single player and online game has worked, and Sony are willing to pour more money into it. Gawd bless 'em. With the imminent release of SOCOM 2, make the tough decision, either hold fire and get the new version, or second hand original ... or jump right in? My advice is go for it now.
GamePro (US) (Aug 27, 2002)
Though the single-player mode is exciting, SOCOM’s online multiplayer option is the core of this game. You can create your own SEAL clan and compete with anyone else across the country while speaking to them freely via the headset. The reality of unconventional warfare is just a button press away. Ingenious gameplay based on real-life tactics of America’s elite armed forces deserves to be played more than once.
Game Revolution (Sep, 2002)
SOCOM is a first/third-person tactical action game that puts you in the wet, well-worn shoes of a US Navy Seal. Through a nicely orchestrated single-player campaign, it's your duty to coordinate missions by leading two teams of seals into dangerous scenarios.
IGN (Aug 26, 2002)
SOCOM: US Navy SEALs should stand as a sort of object lesson for ambitious developers. Before you get started on the little things, it's wise to make sure the big ones are in order. SOCOM is filled with all kinds of brilliant attention to detail in its presentation, animation, level design, and many other areas, but those don't serve to fill the holes in its artificial intelligence and basic controls. The AI hurts the single-player game, while the control causes problems with the multiplayer game, and as a consequence, neither is as good as it could have been.
74 (Jun 16, 2003)
Der erhoffte Mega-Knaller ist Socom leider nicht. Denn im Detail gibt es einfach zu viele spielerische Ungereimtheiten, die dem Vorhaben einen Knüppel zwischen die Beine werfen. Angefangen von der KI, die auf beiden Seiten nicht optimiert wurde bis hin zur Tatsache, dass man fast immer auch gut ohne sein Team durch kommt, hakt das Einzelspieler-Erlebnis an allen Ecken und Enden. Dies wird zwar durch die passable Grafik und die exzellente Einbindung des Headsets wieder etwas relativiert, stört im Endeffekt aber immens. Ganz anders im Multiplayer: Zwar letzten Endes nichts anderes als ein Konsolen-CounterStrike können die Mehrspieler-Gefechte nahezu die Atmosphäre des genannten Vorbilds erreichen und machen eine Menge Spaß. Zum Online-Debüt der PS2 ist Socom durchaus zu empfehlen, wird aber (hoffentlich) noch nicht das Ende der Netzwerk-Fahnenstange für Sonys Black Box sein.
Games TM (May, 2003)
Sure, the PC has several titles that could humble this game, but short of shelling out for a gaming standard PC, this is as close to becoming a special forces operative as many of us will get. Kind of.
GameSpy (Oct 06, 2002)
SOCOM is an adequate introduction to online gaming for console players, but it's definitely not the killer app Sony wanted the world to believe it was; it's just a slightly above-average first/third-person shooter with an online component.
60 (UK) (Jun 17, 2003)
Shooting people has always been at the heart of online gaming, so it's no surprise that the third person tactical shooter SOCOM: US Navy SEALs is currently throbbing away inside our PS2s with their newly strapped-on network hardware. And rather like the best Xbox Live offerings, Zipper Interactive delivers a pretty vast single player distraction to boot - a 12-mission, team-based campaign built around a Rainbow Six style dynamic. But with a £50 price tag for the game and a bit of multiplayer-oriented headwear, SOCOM still has a heck of a lot to prove.
The Video Game Critic (Jun 25, 2003)
The missions can be confusing, and despite a labeled map it's often hard to determine where to go or what to do. SOCOM is for strategic minded gamers only. It requires a sizeable time investment, but there is a real sense of accomplishment when you complete a mission. SOCOM is probably better known for its online mode, but I don't like to play online, so I haven't tried it.
Det är inte särskilt svårt att förstå att Socom är ett spel som stressats fram, allt för att kunna släppas samtidigt som lanseringen av Sonys onlinesatsning i USA (hösten 2002). Ytterligare ett bevis på detta är att tvåan redan finns i en spelbar version. Socom: US Navy Seals är inget genomdåligt spel, men det känns både framstressat och ointelligent patriotiskt. Detär förvisso det givna skjutarspelet i Sonys online-repertoar, men också det enda. Vi får se om Socom II kan komma till rätta med ettans tillkortakommanden. Det finns mycket att förbättra.