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Sega and Sonic Team have once again brought back the fast, blue hedgehog. Sonic arrives on the scene with both new and old characters, but one must ask them... "Where is Mighty the Armadillo?" Split up into four teams, they all have one goal, defeat Eggman "Dr. Ivo Robotnik" and not get torn up by his, very familiar, ultimate weapon on the way.
Overall, it’s a great little game, and endlessly entertaining - exactly what you’d expect.
We all know and love him. He is that cool blue guy who once upon a time was ready to kick Mario’s ass back in the days with his Blast Processing. He has gone through some really cool and unique changed since his 16-Bit days. He can run rings around Superman on a bad day. He is only second to Mario when you think of videogame mascots. The big bad Sonic the Hedgehog is back in action! And he is faster and better then ever!
O jogo se desenvolveu com ótimo padrão gráfico, graças aos cenários amplos das fases, e seus diferentes backgrounds. As fases são bem longas, cheias de mini-desafios, bem distribuídas e com múltiplas possibilidades de caminho. As músicas do jogo são agradáveis, enquanto que a jogabilidade é razoavelmente boa. No restante, o jogo foi bem feito, bem finalizado, mas com algumas observações necessárias: a versão do Game Cube foi a considerada melhor das 3 versões e a do Playstation 2 foi considerada a mais fraca. Além do mais, é comum durante o jogo alguns momentos de lentidão, especialmente no Playstation 2.
See, Sonic and I have been having some problems lately, and to Sonic Team’s credit, Heroes is the closest they’ve gotten to what I’m looking for in an all-new Sonic title. The different teams and combo system add necessary (and refreshing) updates to the blur’s usual gameplay; but the level design (while markedly better than Adventure) still offers up a few too many watch-characters-shoot-through-loop-de-loops for my taste. It’s a servicable and innovative effort, but there’s still room to grow.
Auch wenn Sonic Heroes sich sowohl auf viele alte Serientugenden besonnen hat als auch stimmige Neuerungen bietet, scheint die dritte Dimension nach wie vor nicht so recht mit dem rasanten Gameplay zu harmonieren. Zu oft zickt die Kollisionsabfrage, hakt die Steuerung oder hinkt die Kamera - was immer wieder für unnötigen Verdruss sorgt. Zudem fehlt es dem originellen Charakterwechseln an Dynamik und den einzelnen Teams an Individualismus. Dennoch fasziniert der Titel mit seinem unverkennbarem Spieltempo und Leveldesign, das weit mehr an die Ursprünge der Serie erinnert als die beiden zuletzt erschienen Sonic-Adventure-Episoden. Wer es schnell und hektisch liebt, dürfte daher trotz aller Macken auf seine Kosten kommen. Schade nur, dass die Multiplayer-Möglichkeiten erneut nicht ganz ausgeschöpft wurden und die technische Umsetzung auf der PS2 ziemlich lieblos wirkt. Wer das System wählen kann ist mit der Xbox- oder GameCube-Fassung jedenfalls eindeutig besser bedient.
Sonic The Hedgehog is one of the most endearing characters of the console-platform generation. He has a long storied past; starting back in the 16-bit days of the Genesis platform; but the question was would our intrepid blue hero be able to handle the graphical pressures of the modern gaming-platform world.
Malgré de regrettables défauts, cette première apparition du hérisson bleu sur la console de Sony s’en tire avec les honneurs. Techniquement de bonne facture et très complet, Sonic Heroes réserve de nombreuses heures de plaisir à quiconque saura faire abstraction de ces quelques défauts de jouabilité. Un bon jeu en définitive !
Avec son concept très intéressant qui permet de contrôler des personnages en équipes dans des niveaux toujours aussi fous, Sonic Heroes renouvelle assez bien la série de Sega et saura plaire à ceux qui n'ont rien à reprocher aux derniers épisodes 128 bits. Ceux qui, par contre, se plaignaient des problèmes de caméra et du gameplay assisté et confus de Sonic Adventure, ne pardonneront pas à Sonic Heroes de ne pas corriger ces défauts.
As it seems is the case with every Sonic game to come out since 1999, Sonic Heroes manages to be fun despite its bevy of shortcomings. The new team gameplay element is innovative and adds a lot to the title. If the levels where made a bit faster, some of the weaker Sonic characters eliminated, and for God's sake, the broken camera fixed once and for all, this game would be a return to glory for the series. As it stands, the ease in which it can be beaten and its numerous flaws relegate it to the "rent only" category, and if you've got the choice, get the superior GameCube or Xbox version.
Sonic the Hedgehog, like Nintendo's fat, Italian plumber, has been around forever. He blasted through loops and sped through corkscrews on Sega's 16-bit Genesis console and has delighted hordes of fans ever since. But not everybody's been happy with the mascot's transition to 3D. Sonic Adventure 1 and 2 for Dreamcast (both of which were later ported to GameCube) proved to be fast and pretty, but also lacked polish. Drawbacks included play styles with less emphasis on raw speed and more on exploration; clunky, underdeveloped camera systems and in-game bugs and glitches.
Sonic Heroes has everything. It is a melding of all significant elements of Sonic games, past and recent. It has Sonic, Tails and Knuckles. It has a supporting cast. It maintains a feeling of blinding speed combined with the appeal of platforming-the same things that made the 16-bit versions memorable. It marks the return of the Special Stages which the Sonic Adventure line had cast aside; speedy, eye-blistering challenges which allow you to race for the Chaos Emeralds and extra lives. It continues, storywise, where Sonic Adventure 2 left off, and even contains the same style of graphics and music. Missions return as well, though not nearly as annoying as before. It brings back both heroes and villains of old, and puts all of this into one nice, neat analog-controlled package.
Sonic fans will by this anyway. Others -- worth a rent... maybe.
C’est une bonne initiative qu’un jeu Sonic nous vienne sur tous les supports ! Après, faut voir quelle version est la meilleure. La version Xbox, très certainement, derrière la version PS2 puis Game Cube peut-être, cette dernière qui ne s’accorde pas très bien avec Sonic. A cause du bouton A, qui multiplie encore par 4 les bugs du jeu (oulah !). Dans l’ensemble, Sonic Heroes sur PS2 nous satisfait admirablement pour ce qui est des innovations principales, en somme : le principe des équipes et le mode multijoueurs. Mais il y a encore beaucoup de travail au niveau de la jouabilité et de ces bugs dont la vitesse fait les frais qui viennent pourrir l’intérêt du jeu. Sonic Adventure 2 était bien parti pour corriger ça, espérons que le prochain Sonic sera plus à la hauteur de nos espérances !
Sonic Team almost seems to be daring you to try to have fun with the PlayStation 2 version by making it significantly uglier, slower, and generally just rougher around the edges than the other two versions. When the folks at Sonic Team were in the process of creating the original Sonic the Hedgehog, they knew they couldn't beat Mario at his own game. So, instead of cooking up another hop-happy Mario clone, they focused their efforts on speed. As a result, one of the most visceral franchises of the 16-bit era was born.
In many ways, Sonic Heroes is the way the series originally should have made the 3D transition. The two-player game can be fun, with special (unlockable) areas to run through in split-screen mode. Any dedicated Sonic fan will be happy to see the door shut on the diluted Adventures, but the conversion to 3D still has a few kinks to iron out. It's nice to see the old guy getting back on his feet, and hopefully next time we see him, Sonic will be running at full speed.
When I was around five or six, I had a friend called Tim who lived just up the road from me. He was actually younger than me, but we hung out a lot of the time because he had a Mega Drive and I had a SNES, and we enjoyed playing, comparing and, naturally, arguing about the relative merits of our favourite games - Sonic The Hedgehog and Super Mario World. We were mini-geeks of relatively few long or interesting words, but I can still remember the gist of his argument versus mine. I preferred the pixel perfect precision, momentary bursts of satisfaction and continually mounting tension of a traditional Mario adventure, whereas he enjoyed the speed, accessibility and replay value of the first two Sonic titles. We regularly swapped sentiments along these lines.
The game is fairly simple and isn't a bad introduction to the platform genre of games. There is one team (Team Rose) that features a complete tutorial on every aspect of the game, however, even while not using Team Rose there are still hint rings located throughout the game that tell users what action they need to perform. Sonic Heroes is simply an average platformer that will more likely entertain young players new to the Sonic franchise than veterans of the genre.
It's sad that a once dominant gaming icon like Sonic has been subjected to one average game after another for the past few years. Sonic Adventure, available for the Dreamcast and GameCube, was pretty good but its sequel left much to be desired and failed to address any of the first game's shortcomings (especially the camera system). Sonic Team has been pledging for some time that their latest title, Sonic Heroes, would put the blue blur in a game he could be proud of. Instead of setting the series back on the right path, however, Heroes shows that Sonic Team still has a few things to learn about making 3D Sonic games. And be warned PS2 fans, the game is significantly better on the GameCube and Xbox.