SoulCalibur II Reviews (PlayStation 2)
|The soul still burns||Ace of Sevens (4472)|
Our Users Say
|AI||The quality of the game's intelligence, usually for the behavior of opponents.||3.7|
|Gameplay||How well the game mechanics work and the game plays.||4.1|
|Graphics||The visual quality of the game||4.1|
|Personal Slant||A personal rating of the game, regardless of other attributes||3.9|
|Sound / Music||The quality of the sound effects and/or music composition||3.7|
|Overall User Score (43 votes)||3.9|
Critic ReviewsMobyRanks are listed below. You can read here for more information about MobyRank.
UOL Jogos (Sep 08, 2003)
"Soul Calibur 2" pode não fazer o mesmo estardalhaço do jogo anterior da série, mas continua como um dos melhores games de luta do mercado, e o rei dos títulos de combate armado.
GamesFirst! (Sep 05, 2003)
Overall, Soul Calibur II is a great game and it was well worth the wait. The graphics and sound are spectacular, it controls like a dream no matter what system you have it on, and it is flat out fun to play. The characters are well designed and unique and you will probably find yourself choosing a favorite character based on their personality rather than just their moves. The game is easy enough for beginners to pick up and enjoy, something that is very important because multiplayer matches make up a big chunk of the playtime you have with any given fighter, unlike a certain other fighting game that required hours of practice to really enjoy. Soul Calibur II is the best 3-D fighter out there, not because it is the deepest or has the most moves, but because it has the ability to appeal to everyone. Whether you get it on PS2, Xbox, or GameCube, you are in for a treat.
Eurogamer.net (UK) (Sep 26, 2003)
For newcomers - people who didn't own a Dreamcast, or people who aren't massive fans of most beat 'em ups but can enjoy them on occasion - Soul Calibur II is a must-own, the absolute pinnacle of the casual fighting game. Hardcore beat 'em up gamers will have to make up their mind independently - everyone who's really into this genre has their own very personal ideas about what forms good gameplay, and Soul Calibur II might not conform to your ideas. The fact remains, however, that for the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.
GamePro (US) (Aug 26, 2003)
Soul Calibur II is a must-have for all fighting-game fans, but its easy-going control is also ideal for the casual gamer who just wants to get a bit of aggression out and look good doing it.
EmpireOnline.com (Sep 26, 2003)
Spelling errors aside, the first Soul Calibur game was one of the best 3-D beat-’em-ups on any console. Unfortunately, that console was the doomed Sega Dreamcast, thus exposing it to an audience of about 14 people and a passing dog.
Lawrence (May 07, 2003)
The follow up to the most critically acclaimed fighter is here and it is a true sequel in every way. For the casual gamer, it's easy to pick up and button mash. For the fighting snob, it boasts deeper gameplay than the previous SC, and more than Tekken, Dead or Alive and even Virtua Fighter.
Gaming Age (2003)
This game is good enough for casual gamers to love, and fighting fanatics to enjoy as well. Soul Calibur II comes very highly recommended and deserves every bit of kudos it deserves. I also know that down the road, many will be comparing fighters to this game - not many games out there are well done. Period.
PSX Extreme (Aug 19, 2003)
I hope that by now you've purchased Virtua Fighter 4: Evolution, because there are no sole recommendations to be made. Both Soul Calibur 2 and Virtua Fighter 4: Evolution deserve a purchase, and I can't say that I clearly prefer one over the other. With Evolution priced at a mere $20, there is no reason as to why you shouldn't own both fighting games. They both feature a tremendous amount of depth, and both feature utterly fantastic core modes. The bottom line is: Soul Calibur 2 is worthy of the Soul Calibur namesake and it lives up to the original in every way imaginable, and manages to considerably outperform it, as well.
Game Vortex (2003)
Why are you reading this? If you haven't bought the game already, you should have been on your way to buying it after the first paragraph. Until now, Virtua Fighter 4 held the distinction as best fighting game on the PS2, but Akira, Wolf and the crew might want to watch their backs because their reign is coming to an end.
GameZone (Aug 30, 2003)
Although it helps to have a friend who already likes the genre, you shouldn't fret if none of your gamer buds play fighting games. Like Tekken and the first Mortal Kombat game, Soul Calibur 2 has the power to turn anyone into a fighting fan. This doesn't mean you'll instantly love every fighting game out there, but why would you want to? I'm all for more games, but really, when it comes down to it, you want the best in every genre, right? If the best fighting game is what you're looking for, then look to the soul that never stops burning.
Consoles Plus (May, 2003)
Réalisation impeccable, animations speed et pêchues. C'est la référence des jeux de combats à l'arme blanche.
Mygamer.com (Mar 17, 2005)
Imitators, go home. Soul Calibur II has finally arrived and delivers on all its promise. The bar has now officially been raised for all fighting games to come.
Armchair Empire, The (Oct 05, 2003)
By and large Soul Calibur II has managed to live up to expectations, overcoming the daunting task of following in the footsteps of its predecessor. Whether you’re a fighting aficionado or a green rookie, there’s plenty to enjoy about this game.
Jeuxvideo.com (Sep 25, 2003)
Soul Calibur II se veut envoûtant, riche, magnifique, indispensable et sacralise le jeu de combat. Une prise en mains simple mais technique à la fois, des graphismes éblouissants et une durée de vie substantielle portent à bout de bras un jeu qui n’est rien d’autre qu’une œuvre magistrale qui a désormais sa place au panthéon des plus beaux jeux de baston de tous les temps. Il y a de fortes chances que vous n’en sortiez pas indemne.
Game Over Online (Mar 28, 2003)
But the gripes aside, I love this game. That's one (fault? feature?) of my reviews: the more I like the game, the more faults I try to find with it, because, the way I see it, if the game is excellent, there's not much point praising it, because everybody knows it, and the score says it. At that time, I try to find things that would make others disagree with my rating and make an informed decision for themselves. That said, Soul Calibur II is an excellent game and I wholeheartedly recommend you get the English version (because, unless you have level 1 proficiency in Japanese, you are likely to find yourself in the same predicament as me in terms of understanding why the characters do what they do). All I dare hope is that the voices are left Japanese in the English version, like the Dreamcast version was.
Insert Credit (Apr 07, 2003)
So there's the bottom line: fans of Soul Calibur, you owe it to yourself to pick up this prettier, Weapon-Master-mode-endowed replacement update. You who have never played a weapon-based fighting game by Namco with the word "Soul" in the title: give this one a whirl. You might just impress your friends. And you might just surprise yourself with your own inner power.
PGNx Media (Sep 01, 2003)
All in all, Soul Calibur II had to live up to insanely high expectations, since its prequel did so many things right the first time. If you never played that masterpiece, this will suit you just fine.
Digital Entertainment News (den) (Sep 08, 2003)
A small warning as I finish to cross platform gamers, The timing of the moves is very different from console to console, so take your time to get used to it before jumping into different combos.
IGN (Aug 26, 2003)
The simple fact of the matter is, Soul Calibur II is best weapons-based fighter out there, period. It's also one of the best games in the fighting genre itself. There's a diverse selection of characters, a deep fighting system, a decent single-player mode, and the multiplayer is as fun as it ever was.
VicioJuegos.com / uVeJuegos.com (Jun 01, 2004)
Después de todo lo dicho huelga decir que Soul Calibur II es un título sobresaliente, una compra obligada para los aficionados a los beat´em-up, y prácticamente imprescindible para cualquier poseedor de una PS2. Es, en mi opinión, uno de los 3 mejores juegos del año (junto a PES3 y ZOE2) de la 128 bits de Sony.
Gamesmania.de (Oct 03, 2003)
Soul Calibur 2 ist ein nahezu perfektes Prügelspiel, an dem kein Fan des Genres vorbei kommt. Dem genialen Vorgänger verdankt es ein ausgereiftes Gameplay. Hinzu kommt eine Grafikengine, die das Geschehen spektakulär in Szene setzt und ein Waffenmeistermodus, der selbst Einzelspielern stundenlangen Spielspaß bietet. Schade ist lediglich, dass es keine Onlineduelle ermöglicht und kein vernünftiges Handbuch bietet - wer die Bewegungen auch mal abseits des Fernsehers nachlesen möchte, muss leider 15 EUR für das Lösungsbuch investieren.
Game Revolution (Sep 01, 2003)
Soul Calibur II is a finely honed blade indeed, but it's not a particularly new one. Is that too harsh? I'll let you know in a few years when I fondly look back at this review and notice a small spot on my glasses. In the meantime, do both of us a favor and go buy it. Hindsight might not be 20/20, but your immediate future should be crystal clear.
Gaming Nexus (Sep 28, 2003)
There’s much to like about Soul Calibur 2 but just don’t leap in to expecting to see another revolution. The first SC for the DC completely blew away the fighting game crowd with its intense visuals and ground-breaking gameplay. A few years later and it’s really starting to show signs of aging. It’s just not quite the revolutionary leap forward that the original SC was. Don’t get me wrong, SC2 is an excellent fighter that is a worthy pickup for anyone who is even mildly interested in 3D fighters.
Futuregamez.net (Oct 01, 2003)
Soul Calibur II is yet another classic fighting game which should be in any PS2 owners collection. The graphics, while not mind-blowing, are very impressive and the game modes will take weeks to fully explore. The gameplay, however, is the big winner and with a wide variety of fighters to master Soul Calibur II will have you hooked for weeks, if not months. Get this game now.
Game Chronicles (Sep 24, 2003)
Soul Calibur II remains a solid, hard-hitting fighting game that requires skillful mastery of it characters and their unique fighting abilities all wrapped up nicely in a next-gen package that no fighting fan will want to miss.
contactmusic.com (Oct 14, 2003)
Soul Calibur II really reinforces how good the original Dreamcast version was, but now it has been brought into the 21st century it has been improved upon with the fast action and great visuals. Unfortunately people are not as excited about this new edition because it doesn't break new ground as the original did. It certainly is better in many ways than the original and it keeps all the innovative fighting conventions in the game-play that made the original such a huge success. It s the best looking fighting game to date and if you own a GameCube or XBOX this is a must have as noting else comes close. On the PS2 however there is much more competition in the form of the simply brilliant Tekken 4 and technically brilliant Virtua Fighter 4, it comes down to personal preference but at the moment Soul Calibur II is certainly my favourite fighter. A must have addition to anyone's games library.
4Players.de (Sep 26, 2003)
Auch wenn man im Vergleich zum Dreamcast-Vorgänger großartige Änderungen im grundsätzlichen Gameplay-Bereich mit der Lupe suchen muss - Soul Calibur 2 hat sich den Award redlich verdient. Denn alle Qualitäten des Originals wurden nahtlos übernommen: eine hervorragende Steuerung, ein beispielhaftes Block- und Kontersystem und Kombos ohne Ende sorgen für viel Vergnügen und unterstreichen den Ausnahmestatus des meist erwarteten Prüglers aller Zeiten. Nimmt man jetzt noch die neuen Spielmodi, den verbesserten Waffenmeister-Modus, die neuen Kämpfer und die sowieso über jeden Zweifel erhabenen Multiplayer-Duelle in die Rechnung auf, gibt es für Genre-Fans keinen Grund, sich das Spiel nicht zu kaufen. Doch auch Einsteiger werden sich schnell mit Soul Calibur 2 anfreunden und noch schneller Schwierigkeiten haben, wieder davon loszukommen.
Factornews (Oct 13, 2003)
Le premier Soul Calibur a fait vendre des milliers de Dreamcast, le second aurait pu faire de même s’il était sorti sur un unique support : graphismes magnifiques, bande son excellente, une maniabilité et une accessibilité parfaites. Une campagne solo plus intéressante aurait certainement évincé complètement la concurrence. Enfin, que ce soit sur Gamecube, Xbox ou PS2, Soul Calibur 2 trouve facilement sa place dans n’importe quelle ludothèque.
PlayFrance (Sep 17, 2003)
Vous l'aurez compris, Soul Calibur 2 est une merveille dont les aficionados de combats virtuels auraient bien tort de se passer. Alliant une réalisation superbe à un gameplay riche et complet, ce titre marque une nouvelle étape dans le genre et constitue une référence incontournable, au même titre que Virtua Fighter 4 Evolution. Au chapitre des déceptions, signalons simplement l'absence de fins en images de synthèse dans le mode Arcade. Vous avouerez que ceci est bien peu comparé aux qualités énumérées précédemment.
Worth Playing (Sep 24, 2003)
The game has great graphics, music, and gameplay, while being easy enough for the newbies and complicated enough for the most advanced gamers. This game is definitely near the top of my charts, and it wouldn’t surprise me in the least if this fast-paced fighter would be reissued as a platinum edition. The intense graphics make for a slightly higher load time, and you don’t automatically get to retry when you die, which is something that I would have been greatly appreciated, but those are just nitpicks. This game is definitely worth owning, but if you can’t afford this, go with VF4: Evolution, another great fighting game. For us PS2 fans, Namco has been kind enough to add an extra demo disc that includes a playable demo of I-Ninja, .Kill Switch, several video demos, and some cheat codes. So go out and prove that you are the true owner of “Soul Edge!”
Gaming Target (Sep 26, 2003)
Despite all the praise I have laid upon this game, it still lacks the “je ne sais qua” that the original had. Maybe it was that impact that it had back when I hadn’t seen anything like it before, the realization of how much greater things could really be. Whatever it was, this game just lacks that punch. This is not a knock on what is a worthy heir to the first game’s throne, it improves on the formula in every way. Some more revolution would have been nice in this evolution piece, but it is still well worth very penny of your fifty dollars if you are a fighter fan.
Deeko (Sep 30, 2003)
There are few games that I consider to be masterpieces, but the day I first played Soul Calibur, which was a launch title for the Sega Dreamcast, I knew I had found gaming Nirvana. An glorious union of phenomenal gameplay, impressive graphical style and one of the finest soundtracks ever put into a game, Soul Calibur was not just a game, but a work of art. To this day, the game easily holds its own against the newer games on the market. Many people waited with baited breath as the sequel was announced. Going multi —platform, Soul Calibur II promised to be bigger and better... and just to step it up a notch, each system was going to have a special system-specific character. All the hype that was generated only fanned the flames of fanatical fans frantic to get their hands dirty with what could possibly be another masterpiece of gaming. That day has finally arrived... "Transcending history and the world, a tale of souls and swords eternally retold"...
Gameplanet (Oct 06, 2003)
Throughout each game mode, learning each character and weapon is the greatest pleasure. Unlocking additional modes, items and fighters spurs you on all the more. However embellished by sensory factors, the plain fighting experience is what Soul Calibur II is all about. In the end, the over-dramatised feel only serves to accentuate this all the more.
Boomtown (Oct 21, 2003)
The main negative point to the game as far as I can see is the same as that with all of the genre, which involves the frustration of being unable to kill a certain enemy or group of enemies in Weapon Master mode. This, coupled with the lame arcade mode and lack of much originality in terms of style and gameplay, are the only things holding my final judgement down, but Soulcalibur II is a fine addition to any gamer’s collection because even though it borrows aspects from other games and previous incarnations of the series, it does so very well, exceeding almost any other game in the genre on almost all aspects. You’re a beat ‘em-up fan? You need this game.
Bordersdown (Apr 13, 2003)
In conclusion, Soul Calibur 2 is a masterpiece in terms of design and playability. It is enjoyable for the novice, yet deeply rewarding for those who are willing to take the time it takes to learn its intricacies. Like many fighting games, the single player experience is ultimately limited, but add regular human competition and this game will be played for years to come.
Thunderbolt Games (Sep 19, 2003)
In a time when one-on-one fighting games are few and far between, Soul Calibur II is there to breathe fresh life into the fading genre by offering an immense wealth of options, exquisite presentation and addictive gameplay. Games like Tekken 4, Dead or Alive 3 and Virtua Fighter 4 are great, but none of them offer the entire package like Namco’s stellar weapon’s based fighter does. Soul Calibur II may not single handedly revive the genre, but it will allow you to transport yourself back to the golden age of fighters, if only temporarily. I salute you Namco for keeping fighters alive, and with such style.
GameSpy (Aug 26, 2003)
Out of all gamers, PlayStation 2 owners are most used to variety. The PS2 has tons of fighting games, and it is the only system that has the superlative Virtua Fighter 4 Evolution as well. You should be buying both of these games. But if you have to choose one, go with your gut -- neither will disappoint you. Flash and weaponry versus staid and true hand-to-hand depth -- it's a hard choice to make but a rewarding one. Soul Calibur II will give you hours of pleasure; if you missed the Dreamcast prequel entirely, it will very probably shake your world.
HonestGamers (Staff reviews only) (Oct 05, 2003)
Heihachi was enjoying his time at a hot springs retreat in Japan when he happened to notice a menacing shard of steel. His pulse quickened as he realized this was the part of the evil sword known as Soul Edge, the possessor of men's souls. Without a moment's thought, he dove for the shard, grabbed it in his fingers, and realized that he had cut his thumb with it. Ouch. Next thing he knew, he woke up in a field somewhere and thought to himself, ''Hmm, I must have woken up four centuries ago.'' And indeed he had, and that's why Heihachi is in Soul Calibur II.
Game Freaks 365 (Oct 21, 2003)
While SC II is a game that is more than worthy of mention, it will not be remembered as greatly as its predecessor. Fast-paced battles will keep you busy for hours, but after going through the game for a couple weeks, SC II will begin to tarnish and you will probably be ready to move on to some other new hit PS2 title.
Netjak (Apr 11, 2003)
You won't be regretting this trip back to the stage of history, but you may be pensively looking over at other games and wonder why SC2 skimped on all of those luscious features. I don't understand it all either, but that doesn't stop me from proclaiming this as the best 3D fighter I've played to date. (Your opinion may vary.) You shouldn't need too much help with the Japanese to understand what's going on, so don't let the fact that it's an import stop you from going out and picking this one up.
IC-Games (Sep 04, 2003)
This game is not perfect. But I am not sure anyone really asks for perfect games. But if you are looking for a great game that will provide a fun atmosphere by yourself or in the company of others, Soul Calibur 2 is your game. Dead or Alive 3 finally has decent competition from more than just the weak Tao Feng. If your console collection needs a little spice, then Soul Calibur is the game you need to liven up your party.
Entertainment Depot, The (Sep 09, 2003)
On its own, Soul Calibur 2 is an enjoyable fighter that is sure to get a group of friends rowdy. However, when looking at the bigger picture, it's a little disheartening that more wasn't done. With AM2 stepping up their game with Virtua Fighter 4, and even more so with Evolution, it's disappointing to see Namco fairly lax with such a big release. Luckily, the system is holding up without massive alterations, but even so, I'd suggest fans of the original to definitely rent first. For those who haven't partaken in the series before, it's a safe bet that they'll find it a worthwhile addition to their PlayStation 2 library.
GameSpot (Aug 26, 2003)
If nothing else, Soul Calibur II is proof of how outstanding 1999's Soul Calibur really was. Like its predecessor, this sequel can provide countless hours of fast-paced, great looking battles--though if you played a lot of the previous Soul Calibur game, you'll be hard-pressed to sustain or even muster up the same level of enthusiasm over this update. That's not to say Soul Calibur II doesn't pack in any thrills of its own. It's certainly one of the most refined, most accessible, and best-looking 3D fighting games to date, and it's squarely the best game in its class for the Xbox and GameCube.
Game Informer Magazine (Oct, 2003)
It has all of the elements I look for in the genre: It’s long-lasting, it’s great in multiplayer, and it looks dead sexy. SC II just doesn’t elevate the series the way I had hoped, and even takes a few steps back in some single-player respects. But, if you’ve got love for fighting games, pick it up.
Games TM (May 22, 2003)
Taking a step back, Soul Calibur II is not without its flaws. It's easy to dismiss the minor slowdown and clipping problems since they were in the arcade original, but hasn't the home version been in development long enough to alleviate these petty problems? (...) For all this, the combination of wonderful gameplay mechanics, incredible longevity for a fighter and sublimely addictive multiplayer swashbuckling make for one of the best fighters of this generation. Critics will be quick to slam it as a rehash or an inferior product of its predecessors, and we'll concede that for a little while we feared that this might be the case. But upon further inspection, we found a deeper and more fluid game than ever before. Revolutionary it may not be but exceptional it most certainly is.
Joypad (Oct, 2003)
Irréprochable sur la forme, Soul Calibur II jette un pont entre le grand public et la frange « otagriste » du fighter 3D, en offrant un bon compromis entre profondeur et accessibilité. Un jeu qui fait honneur à sa lignée, et c'est déjà beaucoup.
Adrenaline Vault, The (AVault) (Sep 26, 2003)
This offering gives you great value, with appeal to a wide audience and a jackpot of unlockables. The graphics are breathtaking, with smooth animations and a consistent frame rate, backed by quality sound and music. The Weapons Master mode consists of a solid storyline, and there are enough tasks to encourage you to keep playing. If you’re only interested in a good fight, Soul Calibur II can certainly accommodate you, with a robust fighting system and adequate difficulty to stay challenging for quite some time. Soul Calibur II is undoubtably a game of fine craftsmanship, but there is one slight problem: I had already played much of it on a now defunct console some years ago. Dreamcast owners don’t have much to look forward to here, with many of the same characters, features, and game mechanics intact. Considering the extra characters and weapon variety, this isn’t a clone, but Dreamcast owners should strongly consider if their money might be better spent on another title.
AceGamez (Oct 12, 2003)
Soul Calibur II harkens back to the days of early 3D fighters, with few of the extras that you might expect from a modern day title. I think that was the intention and regardless of the traditional format, Namco have succeeded in producing a deep but accessible game for all levels of competence. The fact that there's nothing outstanding about SCII shouldn't put you off buying it, because it's an excellent example of what a fighter should be: high quality, enjoyable and worth putting effort into. It's difficult to recommend to the single player who isn't a fighting fan, but for two people who are willing to put in a bit of time and see how deep it gets, you can't do much better than this.
GameDaily (Dec 31, 2003)
Soul Calibur 2 was well received in arcades due to its gameplay depth and outstanding graphics. The PlayStation 2 port of the game picks up where the arcade left off with even more options, characters, and game modes. From the CG intro, to the character art galleries, SC2 is packed full of fighting game goodness. Serious fighting game fans will be hooked after they see how deep the gameplay is, while casual gamers will enjoy the fast-paced action and extra modes of play. If you don't have the necessary equipment to enjoy the audio and visual enhancements packed into SC2, your experience will be slightly dampened, but it's still a quality game from almost every angle. The only thing that remains is for Namco to include online options in their fighting games.
Games TM (Sep 11, 2003)
Of course, being practically uncontested in its field means that Soul Calibur II automatically becomes the leader of the pack and, to be fair, it's still a very enjoyable game when played against friends. However, it's because of those extra flaws that we feel compelled to bring the score down a notch. Considering this should have been a simple conversion, it's just not acceptable form a developer as experienced as this.
Video Games Daily (Apr 07, 2003)
Soul Calibur 2 ain't half bad and is certainly one of the better fighting games around, and since the Xbox and GameCube formats don't have many great fighting games, you can't do much better than snapping this up. Of course I'd tell you to shell out for a PS2 and a copy of VF4E to realise what you're missing, but that could prove expensive! Or you could do what one Kikizo reader suggested to us: buy a second hand Dreamcast and a copy of the original Soul Calibur...
Christ Centered Gamer / Christ Centered Game Reviews (Jun 01, 2005)
This is where the game falters. For one thing, it is violent, like all fighting games. All you do it pound your opponent without mercy until they die. If you don't like sword and axe type violence, do not play this. Also, one of the female characters, Ivy, wears next to no clothing. The front of her tight leather outfit is 3/4 of the way open! And also, she wears a thong so you can see most of her rear. But,she does have an alternate costume that is perfectly acceptable. Also,in the XBOX version,Spawn (who is a demon and uses demonic attacks) makes vulgar taunts such as 'get the h--- out of my way' or 'you are p------ me off' and some comments such as 'I will devour your soul'. I reccomend this to no Christian, except possibly the most hard-core fighting fan.