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Critic Reviews

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To complete just the main quest is a bit less than that; if you skipped all side quests or were just really efficient you could probably do it in six to eight hours without too much trouble. It's too bad, because more of this game would have been fun. There are simple multiplayer options, where you and a friend can compete to catch sprites, with or without the interference of goblins, but I doubt most would spend a whole lot of time playing them since it is fairly shallow. Sadly, there is no co-op, which would have been fun considering there is more than one family member available much of the time. But with all that said, for fans of the movie, or someone looking for something a bit different, I found it to be fun, and if the price is right, you probably will too.
80 (Apr 22, 2008)
Movie licensed titles are often less than satisfactory, but The Spiderwick Chronicles manages to pair decent gameplay with impressive production values. Kids who enjoyed the movie or the books should find plenty to enjoy in the game.
GameZone (Feb 25, 2008)
While it’s far from perfect, The Spiderwick Chronicles makes for an enjoyable adventure, especially for young ones. Genre fans might find it a bit too simple, but those who aren’t above playing a “kid’s game” will find a surprisingly respectable adventure title.
Cheat Code Central (Feb 21, 2008)
For fans of the film - which I have yet to see - The Spiderwick Chronicles game is actually a quality adaptation intended for children, but challenging enough to be enjoyed by adults. But even though this is a decent video game on its own, how well the film does at the box office will probably determine how well this game sells.
70 (Mar 13, 2008)
Die Geheimnisse der Spiderwicks ist eine ungewohnt charmant präsentierte und gut spielbare Filmumsetzung für junge Fantasy-Fans ab schätzungsweise acht Jahren - lasst euch von der USK 12-Freigabe nicht abschrecken! Geübte Spieler sind bis auf einige optionale Nebenaufgaben trotz drei jederzeit änderbarer Schwierigkeitsgrade jedoch hoffnungslos unterfordert, während der an sich simple, aber extrem hakelige Endkampf eine Zumutung für jedes Alter darstellt. Auch der geringe Umfang, die überschaubare Spielwelt und die geringe Gegnervielfalt zehren unnötig am Spielspaß. Davon abgesehen werdet ihr jedoch meist liebevoll unterhalten, geht mit vier verschiedenen Protagonisten auf phantastische Entdeckungsreise, löst einfach gehaltene Rätsel und Geschicklichkeitsaufgaben und freut euch über die ordentliche deutsche Lokalisierung.
70 (Mar 25, 2008)
Die Spiderwicks sind glücklicherweise keine Spielumsetzung eines Films, um die ein großer Bogen gemacht werden sollte. Fans der Bücher oder des Films, werden mit dem Spiel vermutlich ihren Spaß haben. In erster Linie richtet sich das Spiel jedoch an Kinder und denen dürften die Spiderwicks sicherlich ein paar vergnügte Stunden bereiten. Insbesondere nachdem der Film im Kino gesehen wurde, werden die jüngeren Spieler Spaß daran haben, das ganze nachzuspielen. Die USK Freigabe ab 12 dürfte mit dem zerstören der Monster durch einen Baseballschläger zu erklären sein. Eigentlich schade, denn das Gameplay würde sich garantiert auch für jüngere Spieler eignen. Kinder dürften über die Clipping-Fehler hinweg sehen und auch die kurze Spielzeit dürfte für ein Grundschulkind kein wirklicher Nachteil sein. Erwachsene sollten von unserer Wertung fünf bis sechs Punkte abziehen.
Game Captain (Mar 07, 2008)
Die Geheimnisse der Spiderwicks ist ein solides, dezent unspektakuläres Action-Adventure für Fans der Vorlage. Die Optik erreicht nicht den Charme der Illustrationen aus den Büchern, die Steuerung ist etwas ungenau geraten und die vielen Kämpfe gestalten sich auf Dauer zu abwechslungsarm. Andere Elemente wie das Sammeln der Waldgeister oder die Atmosphäre sorgen trotzdem für einen gewissen Unterhaltungswert, vor allem für Nachwuchsspieler.
IGN (Feb 13, 2008)
The Spiderwick Chronicles recreates that feeling of being a kid and suspending your disbelief in fantasy. Much of this success in setting a mood and creating an intriguing world to explore is attributable to Holly Black's original books. But I have to give credit to developer Stormfront for creating a fun game to go inside the Spiderwick license. The graphics aren't much to look at and the game can become frustrating at times. Plus, it baffles me why the game is so dark and there isn't an in-game option to turn up the brightness. But there is a big area to delve into, the music is great, and there is a lot of gameplay variety. There's something new to find around every corner, and that's something I can't say about enough games. The Chronicles could get younger players hooked on adventure gaming.
USA Today (Feb 28, 2008)
The bottom line is that this is an average movie tie-in game. Kids will spend a lot of time fighting their way through this magical but somewhat scary world.
Overall, The Spiderwick Chronicles is an average movie tie-in. The game lacks a final polish and it can get repetitive due to the generic combat system and the backtracking associated with collecting items. There are a few features that bring the world to life such as Thimbletack’s rhyming, the entries in the Field Guide and the various side-quests that unlock extra content. However, unless you’re a fan of the film or books, there’s really not a lot that will hold your interest for long.
55 (Apr 10, 2008)
Mélange des genres superficiel, ces Chroniques de Spiderwick pour Playstation 2 ne parviennent jamais à captiver réellement l'attention du joueur. Entre un système de combat ultra basique et des quêtes répétitives, il faudra vraiment apprécier la licence pour trouver un intérêt au soft.
1UP (Feb 08, 2008)
The Spiderwick Chronicles is a standard licensed game -- it's got just enough content to make a virtual reenactment of the Human/Goblin war worthwhile for fans of the franchise. For everyone else, you're better off constructing a real spirit net and seeing how long your can run around your neighborhood before someone summons the cops.
Game Revolution (Feb 15, 2008)
Regardless of what my girlfriend says, I’m not actually a pre-adolescent boy. And though this game is obviously targeted at the pre-teen set, my inner ten-year old remains uninspired. I was surprised at how simple and fun the fairy collection was, but the combat mechanics are a dull affair. Traipsing around in the walls isn’t all it’s cracked up to be, and the game’s reliance on the field guide is a lazy design trick. I’m also not a fan of being made to feel like an old man who can’t find his keys. Save yourself the six hours it takes to play through The Spiderwick Chronicles, and go relive a much more interesting part of your pre-adolescence before senility truly does kick in.
GamesRadar (Feb 27, 2008)
Wandering back and forth through the same areas to collect one silly object after another will drive you "This is Sparta" raving mad, especially when you realize that you have to collect every fairy sprite and finish every last side quest just to see how the story ends. Yes, the story is heartwarming, and it is engaging, but it's also mainly delivered through the video scenes that were taken from the movie. You could just watch that in its entirety in a quarter of the time it'd take you to play this game (and you'd have more fun).