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Critic Reviews

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Game Chronicles (Oct 22, 2003)
Splashdown: Rides Gone Wild is quite simply a fantastic game that anyone who enjoys racing will get lost in for weeks and months to come. The gameplay is intuitive and accessible to gamers of all ages and skill levels and the interactive environments and charming level design will delight and fascinate all who play and even those who watch somebody else play. Rainbow has taken a solid original game and expanded upon the concepts and game mechanics to create one of the most inspired sequels of 2003. Everything that was good remains and has been improved upon. With more courses, more tricks, and hundreds of bonus items to purchase, you won’t find a more rewarding racer for your PS2 this holiday season. Get ready to get wet and go wild!
GameZone (Aug 14, 2003)
Splashdown: Rides Gone Wild is the epitome of fun. If you haven't gotten down with the first Splashdown, there is no better time than now. The game is cheap -- you'll find it at most retailers for $20 or less. And if you want even more excitement (we all do), then get wild and crazy with Rides Gone Wild. There is so much to do, so much to unlock. You'll have fun with the two-player mode, but the heart of the game is really the single-player experience. It's addictive from the start, and the fantasy courses are so good that you'll want to race them again and again. THQ was smart to grab Rainbow Studios while they had the chance -- now this masterpiece series is exclusively theirs. And for those of you who own a PlayStation 2, this game is exclusively yours.
IGN (Aug 04, 2003)
Like previous Rainbow games, it's more sim than arcade in play and more mechanical than fluid in feel. But it's the developer's most accessible and friendliest game to date, and it works. So, simply put, if you want a technically crafted watercraft racer based on a sophisticated trick system, get it. If you loved Wave Race 64 like I did, you'll most definitely want to give it a thorough playing.
Game Over Online (Mar 29, 2004)
Overall, Splashdown: Rides Gone Wild is a marked improvement over the original game in nearly every way. Except for the revamped trick system, which isn’t nearly as entertaining, deep, or satisfying as we had initially hoped it would be. Nevertheless, the slew of unlockables, dozens of excellently designed stadium courses, highly stylized world courses, and responsive gameplay should provide plenty of hours of enjoyment for fans of original or aquatic racing games in general.
Game Revolution (Aug 01, 2003)
But other than that, Splashdown: Rides Gone Wild has proven itself to be an enjoyable substitute for H2O worshippers on those days when you just can't make it to the beach. High speed and high flying stunts through creative locations beats watching the rocks grow any day of the week.
GameSpot (Aug 07, 2003)
Rainbow Studios obviously listened to the criticisms leveled at the original Splashdown and did everything in its power to address them. The new tracks are incredibly fun to race on, and the numerous stadium and open-water courses really take advantage of the game's gameplay mechanics and enhanced trick system. As far as replay value is concerned, it's unfortunate that there are only eight world courses, but there are plenty of courses overall, and the fact that there are new costumes, Sea-Doos, and riders to unlock will keep you playing the game for a while.
GamePro (US) (Aug 04, 2003)
Rides Gone Wild amounts to a departure from the original, and that will probably lose some players and attract some new ones. It?s definitely fun and challenging, and with its slightly reduced price, many racing fans will enjoy taking it for a spin.
The Video Game Critic (Aug 27, 2003)
I also encountered a few graphical glitches that caused me to get stuck in the scenery, and the game even froze up completely at one point. The two-player split-screen games are limited to unexciting indoor tracks that are disappointing compared to the others. The graphics could be more detailed, and the rapids in the Gold Rush stage look totally fake. Finally, the loading times are excruciating. Still, the controls are excellent and the game is full of surprises. If you're looking for some fun and enjoy theme park rides, you'll love Slashdown Rides Gone Wild.
Gaming Age (Sep 11, 2003)
All in all, I'm slightly disappointed in the new game. While it has some nice changes, I found myself growing bored with it quicker than I did with the original. I do believe this would have not been the case if the game were primarily the adventure tracks. I did like the game in the end, but I loved the original, and still think it's a better game overall. As for Rides Gone Wild, not bad, but not superb.
Beyond the eight world courses are over 30 stadium based race and time-trial tracks, oodles of bonus characters, costumes and vehicles to unlock and six massive stunt arenas, which leads us very nicely on to the stunts themselves, of which there are over 75 all told. Simply hit a ramp, hold down a shoulder button, tap the directional pad and out comes a trick. Move the pad again before you land and you’ll chain on extra moves, each one giving you a speed boost. Simple, but who’s going to memorise 70+ chains of joypad moves? That’s not wild, that’s an aptitude test in a game. So, there you have it. Great to look at and fun to play, but the sterile water effects cost it a mark. Harsh perhaps, but, then again, whoever said life was fair? OVERALL SCORE The “wild” and over-the top content bump up the score considerably, but the overly arcade handling and wave effects stop it from truly ruling as the king of watery goodness.
Player1 (Oct, 2003)
Trots irritationsmomenten går det inte heller att missa den spelglädje som erbjuds. Underhållningen som döljer sig bland Splashdowns skvalpande vågor är intensiv och räcker länge. De första minuterna kanske man får sig några kallsupar. Men när man vadat i helt, går man inte gärna upp innan man fått russinhud.
55 (Oct 31, 2003)
C'est un peu un coup d'épée dans l'eau que signe Rainbow Studio. En misant tout sur l'aspect débile des tracés, ils ont laissé de côté le gameplay, la physique qui avait bien besoin d'être revue et ont même oublié de remédier à certains bugs. La pauvreté du gameplay et la fadeur des courses sont assez regrettables. En occase éventuellement. Faites attention, le jeu n'offre pas de sauvegardes automatiques, oui, oui, on peut se laisser pièger comme un crétin.
Rides Gone Wild kommer knappast att förändra synen på Splashdown-serien utan bjuder på en tråkig, stereotypt designad upplevelse. En del lustiga bakgrunder kan inte rädda spelet, som tyvärr inte har mycket mer djup än dess plastiga och löjligt tillgjorda karaktärer. Vill jag bli blöt är det fortfarande badkaret som gäller, gärna i kombination med någon läcker plastbåt. Eller så plockar jag bara fram Wave Race 64 igen.
Gamekult (Sep 05, 2003)
Si changer la recette de ce Splashdown : Rides gone wild est une idée louable sur le fond, on ne peut que regretter que la réalisation ne suive pas, plombant d'emblée les ambitions du titre. Désormais lent et saccadé, le jeu ne pourra pas séduire un large public et réitérer la bonne performance de son prédécesseur qui reste donc, deux ans après, la référence du genre sur PlayStation 2. C'est d'autant plus dommage que le jeu propose parallèlement une maniabilité très correcte et une durée de vie consistante avec suffisamment de choses à débloquer pour occuper les joueurs un bon moment. Quelques bons points qui ne sauront hélas pas nous faire oublier le manque de sensations et de vitesse dont tout jeu course digne de ce nom doit faire sa priorité. Une déception.