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Critic Reviews

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90 (Nov 01, 2005)
Und auf den ersten Blick würde man bei SSX on Tour sagen: „Okay, der Grafikstil in den Menüs ist abgefahren. Ach ja, Skifahren geht jetzt auch. Aber sonst ist das doch SSX 3.5“. Doch mit vielen kleinen Verbesserungen im Bereich der Steuerung, stark ausgebauten Aufgabenstellungen bei der Tour als Hauptspielmodus sowie einer wahnsinnigen Geschwindigkeit, die den Ausgleich für das etwas vernachlässigte Freiheitsgefühl aus SSX 3 kompensiert, ist On Tour mehr als nur eine lahme Fortsetzung. Und ja: Der Menü-Grafikstil ist nicht nur abgefahren, sondern entspricht mehr dem Genre als sämtlich Versuche der Tony Hawk’s-Serie. Das Skifahren hingegen ist für mich nicht mehr als eine nette Ergänzung eines ohnehin ausgereiften Gameplay-Prinzips. Abgesehen von dem etwas schwachbrüstigen Charaktererstellungs-Tool, dem fehlenden Online-Modus sowie den sporadischen Rucklern, die in der GameCube-Version auftauchen, ist SSX on Tour eine konsequente und empfehlenswerte Weiterentwicklung.
GameSpy (Oct 14, 2005)
Even though there's a lot to love about SSX On Tour, the game doesn't feel as groundbreaking as its predecessors, even with the new additions. Since just about every trail is unlocked from the beginning, you won't get to feel the satisfaction of making your way to a new mountain (one of the best parts of SSX 3) and exploring it for the first time. Still, there's no denying that this is yet another stellar entry one of the most consistently excellent series around today. Now, strap on your skis and go find some fresh powder!
Yahoo! Games (Oct 13, 2005)
The actual gameplay isn't changed so much as turned up a notch and made more accessible. With a new blurring effect to convey speed, SSX can get even more white-knuckled and out-of-control than before. However, the new supertrick routines are much easier to use. As in the previous games, you need to fill your boost meter by doing conventional tricks, at which point it changes color to indicate that you're ready to do a "monster trick." But these only require a flick of the second analog controller, which moves SSX even further away from the more restrictive but more rewarding learning curve of the Tony Hawk series.
GameZone (Oct 18, 2005)
When the PlayStation 2 was released, the system needed a really killer game to launch with it. One of the best games that came out when the system was launched several years ago was a little game entitled SSX. This game hit gamers out of nowhere, sure there was other snowboarding games on other systems, but this game was over the top and just what the system needed to sell units. Since that time there has been a couple of sequels that have added more tricks and tried to up the ante in every aspect. EA has released another sequel entitled SSX On Tour and it is another game that you will want to own if you love snowboarding games.
Daily Game (Nov 15, 2005)
SSX On Tour, in spite of its initial frustrations, packs a lot of fun into a game with no online options and with what amounts to a single, albeit massive, level. If you can stick out the first few stages, ignoring how out-of-reach the tricks and boards may seem, the good times are bound to follow.
IGN (Oct 10, 2005)
It's easy to get caught up in next generation hype and shift focus to an array of games that won't be on store shelves for months to come. EA is a company that is large enough to boast a full line-up of sports sequels that are both scheduled to launch with Xbox 360, as well as close out the current generation. While we've come to expect a continuous flow of sequels from EA sports titles, we've recently begun to question how much new content is required to make a sequel worth buying. Other titles this year have brought just enough to the table to justify their continuation. While On Tour isn't exactly an original experience, the core gameplay of SSX is such a blast that we're happy to hop on the lift one more time.
GameSpot (Oct 12, 2005)
Though it has often found itself lumped in with Tony Hawk and the rest of his action-sports cronies, the SSX series has always been more of a racer, albeit a racer with an affinity for ridiculous airborne stunts. Last seen in 2003 with SSX 3, the series returns with the aesthetically revamped SSX On Tour. This is an incredibly slick package, and not just on the surface, either. On Tour tightens up a lot of the underlying course designs and gameplay mechanics, and it quickens the pace without betraying the fundamentals of SSX.
Putting my finger on what's wrong is difficult, about the only thing I can say is that without the living, breathing mountain that was the hallmark of SSX 3, On Tour simply felt like it had devolved. Good game, but it could have been so much more.
85 (Oct 18, 2005)
SSX est une série que l'on a énormément de plaisir à retrouver sur consoles, et ce dernier opus démontre qu'elle a encore beaucoup d'atouts en réserve pour nous impressionner. Inutile d'aimer le sport pour apprécier SSX On Tour, tant les sensations qu'il procure sont incroyables. Dévaler les pentes enneigées dans la peau d'un skieur ou d'un snowboarder n'aura jamais été aussi grisant, et vous risquez de mettre beaucoup de temps avant de vous en remettre.
Jolt (UK) (Jan 16, 2006)
EA may be the franchise giant, but the publisher’s SSX series has been comparatively less thrashed than its more popular peers. While not having been milked anywhere near as often as higher selling series such as Burnout, FIFA or The Sims, that’s no reflection on its quality. Even so, real steps seem to have been taken to improve and refine the snowboarding (and now skiing) engine.
Next Level Gaming (Oct 13, 2005)
SSX On Tour has two basic game modes; Quick Race, and The Tour. Sorry Xbox Live and PS2 Online players; if you want online play, you gotta find yourself a copy of Amped 2 for the Xbox. SSX On Tour does not feature any type of online gameplay; which is really sad. The things you could have done with this online would have been pretty impressive. Quick play is pretty much self explanatory. 1-2 player split screen slope action. You can race any of the events you've unlocked with the Tour Mode. Oh yeah, and for you GameCube owners out there; you get a special treat of your own. In your version of SSX On Tour you're going to find a couple of Nintendo's best characters inside. EA likes giving Nintendo fans a little something extra; so how about a snowboarding Mario, Luigi, and Princess Peach?
82 (Oct 25, 2005)
SSX bleibt SSX, und das in der inzwischen vierten Auflage. Fans der Serie bekommen auch in SSX on tour irre Tricks, wahnwitzige Abfahrten und eine tolle Technik geboten. Alle Spielelemente sind auf schnellen Spielspaß getrimmt, einfach einlegen und einige Stunden Spaß haben. Mir persönlich reicht dafür allerdings auch einer der besseren Vorgänger, der neue Teil wirkt in vielen Bereichen liebloser (etwa ohne die lieb gewonnenen alten Charaktere, Streckendesign) und unvollständiger (kein Online-Modus, keine Gegnerbeziehungen) als die herausragenden SSX Tricky oder SSX 3. Trotzdem ist SSX on tour ein tolles Fungame, dass sich Fans nicht entgehen lassen sollten, für Gelegenheitszocker reicht der billigere Vorgänger aber vollends.
Game Freaks 365 (Oct 17, 2005)
SSX: On Tour's snowy environments look quite beautiful on the PS2. Detailed shadows litter the ground as you race through the dark forests, and gorgeous rays of sun illuminate the open snow. Also, when you're using your boost (or just moving very quickly) the camera zooms in a bit and the edges blur, showing you just how fast you're moving, making the game come even more to life. The game also sports a diverse and impressive soundtrack. Blasting tracks from Jurassic 5, to Avenged Sevenfold. The music fades out the bigger the air you get, making your height seem all the more impressive. So while SSX: On Tour isn't as revolutionary as the other installments of the franchise, it offers plenty of fun for gamers that are new to the series and seasoned veterans.
UOL Jogos (Nov 10, 2005)
Ironicamente, o GameCube acabou, de certa maneira, se beneficiando da principal deficiência do jogo, uma vez que a versão para os três videogames são tecnicamente idênticas e o console da Nintendo, como sabemos, não tem recursos online. Some-se a isso os três personagens exclusivos e têm-se aí uma vantagem estratégica para o Cubo em relação aos concorrentes.
GameLemon (May 08, 2006)
As extreme sports games go, this is an incredibly fun game. If you've never picked up any of the SSX games, this is a great one to start with. The graphics are sweet, the gameplay is fun and easy, and the moves are truly sick. And if you're an SSX champion with the missing limbs and blood transfusions to prove it, there are definitely enough new elements here to come [or, more likely, stagger, crawl, or claw - ed.] back to the slopes. Just don't actually try any of this at home, kids. Life, as anyone who lives in New York and has tried to steal a car will tell you, ain't no video game. But if anybody could tell me what to do with the freaking Yoshi in my apartment, I'd really appreciate it.
Video Game Talk (Nov 21, 2005)
With big air, a new style and a rocking soundtrack, On Tour managed to get me playing SSX yet again. I wish that there was some newer substance rather than style, but even so the additions included in this game are worth a look for serious fans. Skis are probably here to stay, but I honestly have to say that I wouldn't be too heart broken if the sketchpad doodles went away. The lack of online play hurts things a bit and the GameCube version is the only one that got some special characters (namely Mario, Luigi and Peach). I'm going to recommend the game, but am keeping my fingers crossed that EA will bring some more innovation to the series.
If the movie Hot Dog has taught us anything, it’s that skiing is dumb. The inclusion of this poser slope style in SSX signals an overall shift for this franchise once thought infallible. A change that is equivalent to slipping on ice, hitting your head on a tree stump, then rolling uncontrollably down a hill and eventually off of a cliff where you’ll suffer a miserable and bloody death atop jagged rocks.
80 (UK) (Oct 20, 2005)
"I've changed! Love me anew!" it bellows, as an avalanche of personality erupts from a screen that confusingly just had an EA Sports logo plastered across it, fuelled by Iron Maiden and sketchbook presentation - a blizzard of quirky animations frothing around the edges of scotch-taped overlays and spiralling load indicators. "I've got skis too! Monster tricks! Custom characters! I'm a changed game!" It's an alluring façade, unquestionably - distinct and beguiling - and most of the things that I liked about SSX are as hearty as ever.
GamePro (US) (Oct 24, 2005)
It's a shame that things like repetitive events and lack of online hurt SSX On Tour so much. Visually the game is top notch and incredibly unique and the new indie inspired soundtrack is a nice change of pace when stacked up against the last's installment's exclusive techno offerings. For every good aspect of the game there seems to be a bad one, and when you balance that out across the board (or ski), it just adds up to a game that tries to evolve a winning formula but falls prey to its own ambition.
1UP (Oct 13, 2005)
On Tour is a great game. But if you're tracking its release with the same feverish anticipation as the SSX faithful, there's a caveat: it's a great game in the same way its predecessor -- SSX 3 -- was a great game. It is not, however, a great game in the same way SSX Tricky was before that -- that is to say, it won't go on to be one of the greats. And that's the truly unfortunate thing: like a fine, handcrafted European sports car dolled up in spinners and ground effects, SSX On Tour is -- still -- nothing but awesome under the hood.
games xtreme (Nov 24, 2005)
Fans of the series may be divided over the improvements but newer players will find this great from the word go, all players new and veterans will find some fun with SSX On Tour.
Game Revolution (Oct 27, 2005)
The multiplayer options, though, are not. The good news is that the lackluster online play has been nixed. The bad news is that nothing replaced it. That’s right, no online play anywhere for any system, pretty weird for a game urging you to become the best racer in the world. At least you can split the screen and a slope with a buddy, but that's not very exciting.
G4 TV: X-Play (Mar 30, 2006)
Where SSX: On Tour glistens is in its outlandish courses teeming with things to see and do. There are pedestrians on the slopes, shortcuts marked by giant yeti signs, trees and rails to grind on, and tons of ramps, hoops, and other surprises. In total there are 135 shreds to win, 49 medals to earn, and 36 different “boasts” to try and accomplish, the latter involving lighting torches, jumping through rings of fire, and more. Yet at the same time, On Tour seems to be catered to those with ADD. From the hyper-stylized sketch drawings to the abbreviated game modes and player editor to the short nature of most events, the game is not nearly as deep as SSX 3 or as personable as SSX Tricky. Hardcore SSX fans will find the fourth installment of their favorite series more a tour of duty than a tour de force.
It's easy to say this is the worst of the four home console versions of the game. The changes to the formula are desperate, and it feels that way as you dive deeper into it. On Tour's attempts at freshness have changed the core of what made the series so appealing in the first place. Even though the basic gameplay remains some of the best on the market, everything that surrounds it is disappointing.