Strike Force Bowling

Moby ID: 17428

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PlayStation 2 screenshots

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The game's title screen follows the usual company logos and licencing screens. There is no animated introduction to this game
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The game's main menu<br>The sign atop the bowling alley rotates and unusually the option the currently selected menu option is repeated in the bottom right corner
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There aren't many game customisation options
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Practice Mode: This starts with the player loading an existing player, some of which are locked at the start of the game, or alternatively they can load a stock player and customise
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Practice mode: When creating a new player by customising an existing player the attribute points come pre-assigned. The only way to increase, say strength, is to decrease accuracy
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This is the alley selection screen. There are six themed lanes ranging from ancient Egypt, where the game is thought to have its roots, through to this Lunar lane
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Only eight characters are allowed when creating a new character, this one's based on the supplied bowler 'Bambi'<br>Here we are about to bowl on the moon.
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Bowling is a three stage affair. This is the first stage, L1/R1 adjust the spin of the ball while CIRCLE brings up the ball selection screen
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The ball selection screen<br>As the current game is being played on the lunar lane the default ball is the Earth. D-Pad left/right change the ball
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Bowling is a three stage affair. This is the second stage, the D-Pad left/right arrows aim the ball. If a high degree of spin is selected the ball's path will curve in the final section
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Bowling is a three stage affair. This is the final stage. A bar moves rapidly left/right along the power bar and right/left on the accuracy bar. The player presses CROSS as it nears the mark
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Once the player has set the marks for power and accuracy the ball is played. For this ball a travelling camera follows the ball but other camera angles are used
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The ball hits the pins, the pins fall, and there's a result. This being the lunar lane some novelty pins are in play
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Following a strike or a really good shot the game shows an action replay
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Practice mode: A novelty Halloween ball has been selected. Here the spin setting is high so the ball's path will curve once it leaves the oiled surface.
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There's no animated introduction but, if left alone for long enough, the game enters demo mode which sees a variety of characters bowling on different lanes
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The Western setting uses whisky bottles as pins<br>With each location the music, the style of text, and the pins vary
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The tropical island lane is set on a pier
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There's a lane set on board a pirate ship. Cool pins here<br>The ship rocks from side to side and creaks, sailors play the squeezebox and wave swords, the sea roars etc
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The in-game pause menu. This is from a game played on the pirate ship and the theme extends to the menu's artwork
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The in-game statistics. There are five screens of data showing the player's records for all game modes
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The Egyptian setting
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The score sheet for a single player game in the Egyptian setting, the theme extends even to this
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One of the lanes is set on a castle drawbridge.<br>At the start of a game there's always a fly-by of the location
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Skins: Playing a skins match in the temple garden setting against two AI opponents. It soon becomes very expensive
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Skins: The score sheet for a skin match. Both AI opponents were configured on the easy setting and they still won by a long, long way
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Challenge mode: The player must clear different, yet traditional, pin settings in each challenge. This can be played solo or against AI opponents, it can be played on any lane
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Golf mode: Here the player has a set number of balls with which they must fell all the pins in a series of non traditional pin settings<br>Here the player has three balls and fourteen pins
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Golf mode: The player took too many shots to fell the pins.<br>AI opponents are not allowed in this game mod
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