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In the end, Suikoden Tactics really doesn't do anything new with the SRPG genre, but a game doesn't have to reinvent the wheel to be fun. With great music, a more detailed world, and likeable characters, Suikoden Tactics is yet another example of that credo. I wish the game had been a bit longer, but there is a new game+ option, and I didn't manage to get everything the first time around, so there should be some good replay value in it for me. Here's thanking Konami for an excellent apology, and hoping that the series only gets better.
Suikoden Tactics is a challenging game that is easy for players to pick up and difficult for them to master. Rather than just cashing in on a successful franchise name, it makes a wonderful addition to the Suikoden series and stands well on its own as a fun game into which players can invest as much or as little time as they want.
I must admit, this game caught me completely off-guard. I still had the bitter taste of Suikoden IV in my mouth and it wouldn't come out. But this one won me over with its good characters, solid gameplay, and the redemption of a series I love.
Suikoden Tactics works very well for newcomers to the genre. Experienced gamers may be disappointed to find some concessions made to appease to a larger audience. Despite that, the accessibility, length, and challenge are good enough to recommend to gamers in both sides of the fence.
Malgré quelques défauts évidents et une technique assez moyenne, Suikoden Tactics est un bon représentant du genre qui respecte parfaitement les fondamentaux de la série. Les fans de Suikoden 4 y trouveront un intérêt supplémentaire du fait de l'univers du jeu. Un premier essai de diversification de la saga concluant!
It is this game's accessibility that made me like it as much as it did, but in the end, it also complicates the issue of for whom this game is suited. Interested players new to the genre would likely enjoy Suikoden Tactics, except it comes off as a straight sequel to a mediocre RPG which was itself a sequel to three underappreciated RPGs – and this game is much more enjoyable if you know the mythos.
Suikoden Tactics is a strategy role-playing game set in Konami's Suikoden universe, though Tactics shares a rather tenuous connection with the rest of the games in the series. Suikoden Tactics retains some of the subtle nuances of the Suikoden series, but the title is really nothing more than a way to grab your attention. It doesn't really matter if you've played other games like it before, because Suikoden Tactics is easy to get into and challenging enough to be enjoyable to veterans and newcomers alike.
Fans will buy it, and probably no one else, but even if it was a perfect game, would things really be any different? Would it really start a Suikoden craze that would sweep the nation and allow the game to sit atop a throne near Final Fantasy and the other glam-rock RPGs? Probably not, but that doesn't matter, because the fans know, and as far as I'm concerned, that's all Konami cares about.
All in all, the new fighting system of Suikoden Tactics is a success. By going back to basics and adding a new dimension to it through the use of affinities, the gameplay has emerged as a point of strength within the game. If a touch more style had been injected as the rich Suikoden history demanded, and if a little more time had been spent on the details of the story rather than on trying to pad it out, then this would have been a worthy title. As it stands, Suikoden Tactics is a decent game, slightly sabotaged by a fair amount of waiting around.
If you've never played a strategy/RPG before, then Suikoden Tactics is probably the one you'll want to take the plunge with. Designed specifically with new users in mind, this side story to January's Suikoden IV is one of the most accessible role-playing games of the year (traditional or otherwise) -- and while it most certainly doesn't have the plotline or mechanical chops to compete with 2005's other genre heavyweights, it does have a couple of cool little features worth mentioning... even if it is rather thin.
Suikoden Tactics, while is does the bare minimum in several areas, still manages to offer an experience that is entertaining enough ,to justify its place within the Suikoden franchise. The mechanics are unique yet not so obscure that they alienate those players who are unfamiliar with the genre. While that game does share ties with the Suikoden brand, it may be that those who have never touched a Suikoden title prior to Suikoden Tactics who may enjoy this title most of all. They will not mourn the few things that this game does very differently, and will be able to appreciate what it does well without looking back on past glory with rose colored glasses.
RPG fans will definitely enjoy this game for a lot of its strategic elements that help the game move at a very consistent and entertaining pace. This game may not be the best RPG experience out on the market, but it's also one of the few that have come out this holiday season. If you're in the market for an RPG, Suikoden Tactics comes highly recommended as a rental.
Malgré ses défauts de jeunesse et les crises de nerfs qu'il parvient parfois à provoquer, Suikoden Tactics est l'un de ces jeux qui accrochent de manière fourbe alors que l'on ne s'y attend pas. Perfectible, déséquilibré sous certains aspects et pas vraiment attirant graphiquement, il réussit à s'extirper de la masse grâce à de bonnes idées de gameplay, malheureusement pas assez creusées, et surtout une atmosphère redonnant enfin le sourire. Espérons que cet épisode ne soit qu'un premier jet qui nous reviendra plus affiné. La Rune de la Punition semble un peu chanceler.
Beaucoup de défauts pour un jeu peut-être un peu trop prétentieux. On peut pourtant facilement leur pardonner cette trop grande ambition, le jeu est agréable à jouer et gagne en intérêt au fil des parties. Les graphismes sont assez pauvres, mais cette carence est compensée par un très bon gameplay. On est donc face à un bon petit jeu, décevant techniquement mais très sympa à jouer.
Denn auch wenn das spielerische Grundgerüst stimmt, hätte Konami den tranigen Storyaufguss, die hässlichsten Charaktere seit es Polygone gibt und die dämlichsten Dialoge seit GZSZ gerne in den Konzeptschubladen ihres Werksvereins für untalentierte Hilfskräfte behalten können. Wenigstens hat man sich bei den im Mittelpunkt stehenden Rundenkämpfen angenehm zurückgehalten und sich bis auf wenige Ausrutscher erfolgreich bei der Konkurrenz bedient. Die von La Pucelle Tactics inspirierten Elementarfelder stellen sogar eine äußerst schmackhafte Weiterentwicklung dar. Wer also über klumpfüßige Contergan-Männchen, die mit der Rhetorik eines Vierjährigen eine mehr als ausgelutschte Story an den Haaren herbei ziehen, hinwegsehen kann, wird durchaus seinen Spaß haben. Aufgrund des moderaten Schwierigkeitsgrads und der überschaubaren Möglichkeiten richtet sich Suikoden Tactics aber in erster Linie an Genreneulinge und Gelegenheitsgeneräle.
I appreciate the way this title attempts to add depth beyond simple rock-paper-scissors weapons triangles, but it just feels like the screws are loose around every facet of the combat. I'd rather have a simple and well-balanced game than a complicated and lopsided one, and Suikoden Tactics definitely has too many short legs.
Suikoden Tactics isn’t essentially bad but it isn’t quite good either. Falls along the lines of average and stumbles to entertain past the die-hard Suikoden fans. This shouldn’t be your first Suikoden game I urge you to play. The jury is still out on the upcoming Suikoden V but as of right now, Suikoden Tactics is a title you must avoid unless you are a fan of the franchise or need a new Strategy RPG to play.
Suikoden III and IV were some enjoyable games, after playing those I was greatly disappointed with this game. I cannot recommend this game to anyone. If you want a game with lots of characters and options then get Suikoden III or IV (good luck finding I or II). If you are looking for a strategy game my favorite is the Fire Emblem series. If you must get this I would recommend waiting for the price to come down, its not like the graphics will look any more outdated than they do now.
There are those of you who will probably enjoy Suikoden Tactics, and then there are those of you who should be shot to keep you from enduring this strategy-RPG nightmare that assaults you with dull, pointless, annoying voiceovers on top of boring, repetitive gameplay and a horribly bland presentation. It looks decent enough, and, excluding actual voiced speech, sounds decent enough too, but the overall package is a meager offering in a very competitive genre. You may take a fancy to the cell-shaded characters and attractive 3D battlefields (when the battlegrounds actually do abandon the dark alleys and underground passageways), but strategic gameplay that concerns itself more with coloring panels than outmaneuvering, outsmarting, and outfighting the enemy is a waste of time. Only pick this up if you’re a Suikoden lover or someone who really, really enjoys light-hearted, anime-themed RPGs without any substance whatsoever, because Suikoden Tactics doesn’t have any.
Veterans of the strategy genre or the Suikoden series will find themselves underwhelmed with Suikoden Tactics. Its ties to its namesake feel tenuous at best, and despite some interesting play mechanics, it's not nearly as deep as some of the other games on the market right now. But it's still a solid game, and a perfect jumping-off point for players looking to check out what all the fuss is about on the strategy game front. It's easy to get into, and won't take a huge time investment to get through to the end.
Suikoden Tactics proves itself to be an above average strategy RPG experience that stays true to the franchise and breaks in some new ground. Newcomers to the genre will probably get the most out of the game while veterans will notice the relative ease and simplicity of the gameplay. I did like the inclusion of the Talking system, Runes, Elements and cooperative attacks. Overall I feel they helped to give an average game the extra oomph it needed to get to the next level. I'm going to give this one my recommendation, but gamers looking for a longer lasting endeavor will most likely want to rent it.
The nuts-and-bolts combat is actually fairly decent, and I definitely enjoy unleashing the power of the uber combo attacks. Having spent far more time painting the ground and trying to stay awake through horrendously long dialogues, though, I can't recommend this even to the most hardcore fans of the genre.
Suikoden cannot be stopped. The series with more characters than any other returns with a tangential tactical tale set round about the time of Suikoden IV, even involving the absurdly monikered Snowe Vingerhut. (If there is a more ridiculous official character name in all of gaming, I don't know it.) Snowe's name isn't the problem, though; the real issue is a presentation style that treats players like children, when we really just want to do battle.
The game did have some promise, but it never seemed to have been delivered. Continuing an idea from another bad game generally does not assist making a good one, especially storyline wise. Since the developers have shown so much promise in the past, they should be able to show some in this game, even if it were their first attempt at a tactics game. I recommend this game mainly to collectors, whom try and buy an entire series of games, like the Suikoden franchise, but other than that there are more enticing games out there. Hopefully more time and effort is spent into Suikoden V. All and all, Captain Gordon gives this game... a C+.
Battles are fun and fairly compulsive but this is a game we've played many times over, usually presented better, executed more beautifully and intertwined with a far superior story. Sadly, this is no Dragon Quest 8, triumphantly cutting across Nippon Ichi's new wave movement and showboating all that is great and did work and was magnificent about the past by remaking it with glorious contemporary style. No, this is videogame beige: a bland storyline and lacklustre execution that would have been dull a decade ago. It's a conclusion that acts as a dark full stop to this tedious chapter of the Suikoden series; a chapter that follows the graceful opening, mediocre middle and bespeaks a tortuous ending that the forthcoming Suikoden V must do everything in its power to rewrite.
With flat visuals and a flat story, the only thing that could have possibly saved Suikoden Tactics would be the strength of ironclad gameplay. (It worked for Final Fantasy Tactics, after all…) But, the simple fact is that even with the elemental tweaks and team attacks, this game is sorely average in terms of the challenges and ideas presented to players. With nothing to sink my teeth into during play and then being put to sleep between missions, my time with Suikoden Tactics was the most tedious and joyless I've had in a while. I'll always have fond memories of the first two games, but the last few haven't even been mediocre—it's a crime to waste a franchise the way this one has been wasted, but it seems that despite their best efforts, Konami has lost sight of what made it great in the first place.